senet666 Posted February 23, 2018 Posted February 23, 2018 got a notice of a update on this? what was updated? it looks like the same version as b4, this is my favorite FO4 mod , thanks for sharing it! 1
mikey1979 Posted February 23, 2018 Posted February 23, 2018 Same as above is this newer version than the one released on 10/7/2017? 1
Guest Posted February 23, 2018 Posted February 23, 2018 Hello Leito and hello to all  I can ask you for help about your animations Because I just realized that your animations are not working properly. Indeed some of your animations do not trigger and others are incomplete. To be more precise it is the animations "vanilla" that do not work the others are OK. I use the excellent RSE Mods 3.2.5 and FPE 2,101 and so I disabled your ESP, as requested when installing RSE. I also tried leaving your ESP activated but no effects.  FO4 is in version 1.10.64.0 and F4SE 0.6.5  Can you help me?  Sorry if the question has already been asked but I do not understand English very well and I may have missed the information!  Edit: I just noticed that the animations that do not work are related to your pistol. Is there a way to make these animations work otherwise because CSR requires you to disable your ESP?
mashup47 Posted February 23, 2018 Posted February 23, 2018 1 hour ago, hkheung said: Hello Leito and hello to all  I can ask you for help about your animations Because I just realized that your animations are not working properly. Indeed some of your animations do not trigger and others are incomplete. To be more precise it is the animations "vanilla" that do not work the others are OK. I use the excellent RSE Mods 3.2.5 and FPE 2,101 and so I disabled your ESP, as requested when installing RSE. I also tried leaving your ESP activated but no effects.  FO4 is in version 1.10.64.0 and F4SE 0.6.5  Can you help me?  Sorry if the question has already been asked but I do not understand English very well and I may have missed the information!  Edit: I just noticed that the animations that do not work are related to your pistol. Is there a way to make these animations work otherwise because CSR requires you to disable your ESP? The animation that you found not working are the multi stage animations and they will only work with the Gun at the moment until FourPlay v1.0 is released (I'm 99% sure) It is advised in RSE to deactivate Leito86 ESP so you can leave it activated and use the gun but expect to have a glitch or two but nothing major. 3
Guest Posted February 23, 2018 Posted February 23, 2018 Ok thanks for your answer mashup. Â I am looking forward to the new version of fourplay because in my humble opinion these animations deserve that we use them. Â cordially
Guest Posted February 23, 2018 Posted February 23, 2018 1 hour ago, mashup47 said: The animation that you found not working are the multi stage animations and they will only work with the Gun at the moment until FourPlay v1.0 is released (I'm 99% sure) It is advised in RSE to deactivate Leito86 ESP so you can leave it activated and use the gun but expect to have a glitch or two but nothing major. I dont say to deactivate the esp. RSE cares not one way or the other. Fourplay installation guide I believe is what mentions disabling the esp... just for point of clarification.
Guest Posted February 23, 2018 Posted February 23, 2018 @ Flashy  Indeed your mod does not say to disable the ESP animations leito.  please forgive my mistake.
mashup47 Posted February 23, 2018 Posted February 23, 2018 3 hours ago, hkheung said: @ Flashy  Indeed your mod does not say to disable the ESP animations leito.  please forgive my mistake. 6 hours ago, Flashy (JoeR) said: I dont say to deactivate the esp. RSE cares not one way or the other. Fourplay installation guide I believe is what mentions disabling the esp... just for point of clarification.   Oops my bag. Thanks for putting me right   I should of said "Mite be advised ". but still my mistake. So Sorry hkheung for that but I am right about the animations being multi stage and can only be activated by leito gun
mauricioik Posted February 24, 2018 Posted February 24, 2018 It looks great, but does anyone know how to move the camera during the act? in some animations they do not appreciate much
Leito86 Posted February 24, 2018 Author Posted February 24, 2018 3 hours ago, mauricioik said: It looks great, but does anyone know how to move the camera during the act? in some animations they do not appreciate much You can use console commands to fly around the performance.  Open the console and type in tfc  Type that command again to move the camera back to the character.
tjuebussen Posted February 24, 2018 Posted February 24, 2018 I haven't seen the multi stage animations until now. The best animations around by a mile. I suppose we just have to wait for DocClox to emerge from the shadows, or someone else, so it can be implemented in fourplay. 2
Dark Ti Posted February 24, 2018 Posted February 24, 2018 Hi Installed your mod as standalone, everything works except on two stage. Female PC with male Npc vanilla two stage PC goes through Two stage animation just fine, as the male seems stuck in the first stage the entire animation, any ideas what may cause this? Â
Leito86 Posted February 24, 2018 Author Posted February 24, 2018 1 hour ago, Dark Ti said: Hi Installed your mod as standalone, everything works except on two stage. Female PC with male Npc vanilla two stage PC goes through Two stage animation just fine, as the male seems stuck in the first stage the entire animation, any ideas what may cause this?  Which animation?
Carabosse Posted February 24, 2018 Posted February 24, 2018 Releasing a mod soon which will make use of Leito's wonderful animation mod. It will be a soft dependency, meaning you can use the mod without it (but you'll miss out on the client interaction system), add it later, remove it etc. Project Z will adapt (to it and other mods) providing additional functionality only if they are present. Thank you Leito.  Spoiler   Â
KitKatKseniya Posted February 24, 2018 Posted February 24, 2018 "Extensive surveys carried out by a large team of researchers have concluded that Uranus is much larger than was previously thought" Â Â Seriously though, looks very interesting 1
Carabosse Posted February 24, 2018 Posted February 24, 2018 3 hours ago, Dark Ti said: Hi Installed your mod as standalone, everything works except on two stage. Female PC with male Npc vanilla two stage PC goes through Two stage animation just fine, as the male seems stuck in the first stage the entire animation, any ideas what may cause this?  Does it always happen? I know it happens if the actor has a package active with weapon drawn flag (ie. Diamond City guards, patrolling raiders etc). It's probably a bit beyond the scope of this mod but I guess it could be covered by putting the secondary actor in an alias with a dummy package so that covers the default stack temporarily.
Campbell Posted February 24, 2018 Posted February 24, 2018 Not sure what's causing it but after i use the two target animation gun on two actors my player character gets stuck with the smiling face expression, and if i then save my game the smiling bug is still there upon relaunching the game.
Z0mBieP00Nani Posted February 25, 2018 Posted February 25, 2018 4 hours ago, Merope said: Releasing a mod soon which will make use of Leito's wonderful animation mod. It will be a soft dependency, meaning you can use the mod without it (but you'll miss out on the client interaction system), add it later, remove it etc. Project Z will adapt (to it and other mods) providing additional functionality only if they are present. Thank you Leito.   Reveal hidden contents    So what is this exactly?... I don't get it.
Carabosse Posted February 25, 2018 Posted February 25, 2018 17 minutes ago, Z0mBieP00Nani said: So what is this exactly?... I don't get it. Â A simple prostitution mod.
Z0mBieP00Nani Posted February 25, 2018 Posted February 25, 2018 1 hour ago, Merope said: Â A simple prostitution mod. Oh, that's pretty cool! Will it be compatible with RSE?
Dark Ti Posted February 25, 2018 Posted February 25, 2018 7 hours ago, Leito86 said: Which animation? The vanilla animations all of them
Dark Ti Posted February 25, 2018 Posted February 25, 2018 5 hours ago, Merope said: Does it always happen? I know it happens if the actor has a package active with weapon drawn flag (ie. Diamond City guards, patrolling raiders etc). It's probably a bit beyond the scope of this mod but I guess it could be covered by putting the secondary actor in an alias with a dummy package so that covers the default stack temporarily. Ya know< was a guard when I tested, Come to think of it weapon was drawn On npc each time I tested It well I'll have to reinstall and test More thoroughly...  Thanks Ill let reply back later....
Carabosse Posted February 25, 2018 Posted February 25, 2018 2 hours ago, Z0mBieP00Nani said: Oh, that's pretty cool! Will it be compatible with RSE? Project Z only has Fallout4.esm and XDI as dependencies. Â It looks for and uses assets from some mods at run time if it finds them. RSE is not one of them nor is Four-Play. It makes no edits to other mods, it doesn't even edit a single vanilla form. I don't mean it's cleaned, I mean it can't be cleaned. That was a goal for version 1.0. Â If it finds mods that it has a use for it will temporarily grab assets from them to use in its own scripts. This has no effect on the originating mod. Â So I guess the answer is, probably?
valentin890419 Posted February 25, 2018 Posted February 25, 2018 Why does this always happen in most animations? I need help please 1
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