mashup47 Posted March 4, 2018 Posted March 4, 2018 17 minutes ago, Leito86 said: Sorry, I won't do it for this mod. I don't want to clutter the menus up more than they already are. If you're just testing, why not just overwrite the animation files? No need to say sorry as I said" a mighty big ask" and I totally understand your reasoning why not.
Anionmus Posted March 5, 2018 Posted March 5, 2018 Â I have a question as I do so that the vanilla animations appear instead of the aggressive ones using four play I have the mod, violate, vanilla fudge, prostitution and autonomy
andersson40 Posted March 5, 2018 Posted March 5, 2018 Can i still use the latest update with the Four play community patch?
Leito86 Posted March 5, 2018 Author Posted March 5, 2018 23 hours ago, Anionmus said:  I have a question as I do so that the vanilla animations appear instead of the aggressive ones using four play I have the mod, violate, vanilla fudge, prostitution and autonomy The animation that Four Play chooses is random. 9 hours ago, andersson40 said: Can i still use the latest update with the Four play community patch? Yes, but Four Play won't use the new animations.
KingFreakJoel Posted March 6, 2018 Posted March 6, 2018 So, my character is Male and I seem to have some issues when he is assigned in the "female" role. He undresses but then he keeps his underwear on. If I strip him naked while not doing anything then he is using a nude flaccid EVB, but as soon as I trigger another "assinged male" / supermutant / dog to fuck him he just spawns underwear. It works fine if I assign him to be male. Like, Preston would go naked n get buttfucked and my character would be naked just like normal. If reversed then my char gets underwear.
Stiffon Posted March 6, 2018 Posted March 6, 2018 On 3/4/2018 at 2:47 PM, Leito86 said:  No, there isn't at the moment.  It won't be coming from me unfortunately. Scripting isn't my forte and I don't want to introduce another patch for 4play. Does that mean these multi stage animations still won't work when the FP framework 1.0 releases (if and when it releases)? Thank you for all your hard work bringing human interaction(!) to the masses!
SAC Posted March 6, 2018 Posted March 6, 2018 On 3/4/2018 at 11:47 PM, Leito86 said:  On 3/3/2018 at 12:09 PM, SAC said: Thanks for the update, very nice!  Would you please include the script source files? Maybe in a later update.  Ok, just for the record, what I want to change, for my own use, is: - disable female undressing - start a random animation (it gets tiresome to have to choose a specific animation for each and every "event") - mash up some animation stages - change the animfacearchetypes  A question: how / where can I associate the aggressive SNDR to the vanilla animations?  Thanks!
GenPatton Posted March 6, 2018 Posted March 6, 2018 Would it be possible (and if so, how difficult) for a user, to edit the mod to remove some of the options/animations? Keep in mind this is from the point of view of a newbie to modding.
Leito86 Posted March 6, 2018 Author Posted March 6, 2018 4 hours ago, KingFreakJoel said: So, my character is Male and I seem to have some issues when he is assigned in the "female" role. He undresses but then he keeps his underwear on. If I strip him naked while not doing anything then he is using a nude flaccid EVB, but as soon as I trigger another "assinged male" / supermutant / dog to fuck him he just spawns underwear. It works fine if I assign him to be male. Like, Preston would go naked n get buttfucked and my character would be naked just like normal. If reversed then my char gets underwear. Yeah, it's suppose to work that way given the hetero nature and limited scope of the mod. You can work around it by making sure male characters are always nude and erect.  Just replace this file with a nude male model.  Data\Meshes\Actors\Character\CharacterAssets\MaleBody.nif  4 hours ago, Stiffon said: Does that mean these multi stage animations still won't work when the FP framework 1.0 releases (if and when it releases)? That's correct. 2 hours ago, GenPatton said: Would it be possible (and if so, how difficult) for a user, to edit the mod to remove some of the options/animations? Keep in mind this is from the point of view of a newbie to modding. It's involved. I wouldn't attempt it until you're familiar with the CK and papyrus.
Stiffon Posted March 6, 2018 Posted March 6, 2018 27 minutes ago, Leito86 said: That's correct. Â Bummer!
Im_The_Real_Deal Posted March 8, 2018 Posted March 8, 2018 Man. Deciding between these new animations and 4-play is getting really hard. The new ones are just awesome. Although I feel those standing doggy's should be under aggressive. Man i'd love to see the raiders grab my character by the neck like that in violate one day.  That being said, the aggressive and super mutant animations are strongly in need of an update with multi stage animations. They are outdated now and not the kind of quality to expect from your newer animations.
Kiasyon Posted March 8, 2018 Posted March 8, 2018 Bless you Leito. More positions and they all look so damn hot. Are you going to update the aggressive ones? 1
nopopup Posted March 8, 2018 Posted March 8, 2018 Awesome animations. Do you accept animation requests? I have one pose to request. Let me know plz ! Â
andersson40 Posted March 8, 2018 Posted March 8, 2018 Nice work man, the animations are great First time playing a modded version of fallout and i'm worried about the load order Is my current load order good or could it be organized better?
Leito86 Posted March 8, 2018 Author Posted March 8, 2018 14 hours ago, Kiasyon said: Bless you Leito. More positions and they all look so damn hot. Are you going to update the aggressive ones? At some point. 6 hours ago, nopopup said: Awesome animations. Do you accept animation requests? I have one pose to request. Let me know plz !  Feel free to post your idea. I can't guarantee I'll make it though. I usually just animate whatever I feel like doing that day. 6 hours ago, andersson40 said: Nice work man, the animations are great First time playing a modded version of fallout and i'm worried about the load order Is my current load order good or could it be organized better? It doesn't matter where this mod goes in your load order.
juliojakers Posted March 10, 2018 Posted March 10, 2018 Heyo leito, love your Animation bro... BTW I just got back to Fallout 4 since Feb last year... I've tried to make this 4play to working properly... And I've got some problem, the animation not fully played (Canine part), The animation stopped like stage 1 it's played properly a couple second and then it's stopped, then it's played back on stage 2, again it's just a couple second played and then it's stop, it's keep going like that... ( Solved = if someone have this problem, make sure the canine follow you = ex you trying doing with Guard Dog, you'll get this problem because canine behavior is Guarding ) Second problem is, Ghoul skin, I see a few post about this, and still doesn't have solution... And Again, ABSOLUTE GREATNESS for your work Leito.... P.S. do you have any tutorial for making Animation for FO4 ?? Wanna give a shot for this game...
Polistiro Posted March 10, 2018 Posted March 10, 2018 I tested 1.3 (update from 1.1) and i encounter these problem with new animations (multistage): Male NPC stay in stage 1 animation when female npc play all stages. Dogs only play animations for a second at scene changing. Â No problems on my female NPC when using the other weapon. I overwritten all files at install. Fo4 updated by itself yesterday. F4se 0.6.6
Leito86 Posted March 10, 2018 Author Posted March 10, 2018 11 hours ago, juliojakers said: Heyo leito, love your Animation bro... BTW I just got back to Fallout 4 since Feb last year... I've tried to make this 4play to working properly... And I've got some problem, the animation not fully played (Canine part), The animation stopped like stage 1 it's played properly a couple second and then it's stopped, then it's played back on stage 2, again it's just a couple second played and then it's stop, it's keep going like that... ( Solved = if someone have this problem, make sure the canine follow you = ex you trying doing with Guard Dog, you'll get this problem because canine behavior is Guarding ) Second problem is, Ghoul skin, I see a few post about this, and still doesn't have solution... And Again, ABSOLUTE GREATNESS for your work Leito.... P.S. do you have any tutorial for making Animation for FO4 ?? Wanna give a shot for this game...  5 hours ago, Polistiro said: I tested 1.3 (update from 1.1) and i encounter these problem with new animations (multistage): Male NPC stay in stage 1 animation when female npc play all stages. Dogs only play animations for a second at scene changing.  No problems on my female NPC when using the other weapon. I overwritten all files at install. Fo4 updated by itself yesterday. F4se 0.6.6 Yeah these are known issues...  No tutorials until an animation loader for a framework is out.
skyrimsucks Posted March 10, 2018 Posted March 10, 2018 whats console command to control stage and stage duration time? i cant use mcm.
Polistiro Posted March 11, 2018 Posted March 11, 2018 On 10/03/2018 at 2:53 PM, Leito86 said: Yeah these are known issues... Â No tutorials until an animation loader for a framework is out. Ok, no problem. Thanks for these animations they are amazing. It's good to see new animations released meanwhile loader framework.
HentaiGnome Posted March 13, 2018 Posted March 13, 2018 Amazing work as always, Leito. I enjoyed your contributions on Skyrim and now here in Fallout. Thanks! Â Btw, sorry if you've addressed this already but I noticed that on one of the animations, specifically the vanilla Standing Doggy 2, the male NPC/aggressor doesn't change animations as the stages progress, although the female/victim does. Just a FYI in case no one has brought it up yet. Nevermind, it started working by itself after a while. Â PSA: Â Okay, I have some good news! For those who want their characters to keep their clothes on (or just some of it) you should try these: FO4 Hotkeys and Outfit Switcher - Hotkey Loadouts. The Outfit Switcher mod is the main solution here because it allows you to save a "loadout" based on what your character is currently wearing. But then you can use FO4 Hotkeys to keybind that loadout you just saved to any button. So the next time you start having sex, you can press that button and your character should wear exactly what you want!
nopopup Posted March 14, 2018 Posted March 14, 2018 On 3/8/2018 at 6:28 PM, Leito86 said: At some point. Feel free to post your idea. I can't guarantee I'll make it though. I usually just animate whatever I feel like doing that day. It doesn't matter where this mod goes in your load order.  I sent you a private message with a photo attached. Please let me know if you were able to read it. Thanks
xpardareon Posted March 15, 2018 Posted March 15, 2018 Leito, I think someone had been using your animation and upload on Nexus mod. It's called A Sex Mod and the whole description thing is in German. Unless that uploader is you. I thought the mod will be a different kind of animation but the animation there is the same as yours (at least I think so) but it just that the mod have sequence like from blowjob then to vaginal then to climax while yours is a gun and one animation per time. So please do check it outÂ
Evilhomer Posted March 15, 2018 Posted March 15, 2018 17 hours ago, xpardareon said: Leito, I think someone had been using your animation and upload on Nexus mod. It's called A Sex Mod and the whole description thing is in German. Unless that uploader is you. I thought the mod will be a different kind of animation but the animation there is the same as yours (at least I think so) but it just that the mod have sequence like from blowjob then to vaginal then to climax while yours is a gun and one animation per time. So please do check it out FYI, this was brought up when that mod first came out, he is aware and ok with it.
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