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Use nearby bed - If I make a never or always choice is that final? Or will the options be repeated every time I run an animation?

 

 

The never and always choices will stop all future asking messages. It's what they're there for.

 

Although you can change your mind later using console commands to re-enable the messages.

set Vin_Global_AskBed_Player to 0

set Vin_Global_AskBed_NPC to 0

 

I just wondered if it would be possible to have a third option with always ask, that would remove the other questions? Just for people who want to decide at the time i.e. the occasion or if it’s a raider who doesn’t care just Bam and Thankyou Mam

 

also I have noticed when they have a choice of 10 beds the prostitutes always use the same bed that’s not been assigned. Does that mean I need additional beds just for the animations?

 

Sorry I see that it does, as soon as I added another unassigned bed they were using that one to

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I have a problem with clients using devious devices during prostitution and not removing them, for example a straight jacket. They can't even pay me as my hands are tied. And the lock of the jacket can't be opened for the next 7 hours.

 

I'm also using Kimy's Deviously Cursed Wasteland, don't know if this interferes here...

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Is there any interest in a Sim Settlements Brothel incorporating Four-Play Prostitution?

 

Might still have to place the safe in each stage, but the plot would be commercial and the settler assigned becomes the Madame.  Each stage could also add a prostitute NPC rather than diverting a Settler

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Is there any interest in a Sim Settlements Brothel incorporating Four-Play Prostitution?

 

Might still have to place the safe in each stage, but the plot would be commercial and the settler assigned becomes the Madame.  Each stage could also add a prostitute NPC rather than diverting a Settler

 

There's already a prostitution mod out there, but it requires another mod consisting of an underground city.

 

.......Fusion City, to be exact.

 

There may be a standalone version available for Hookers of the Commonwealth.........I'll check

 

:)

 

........And here it is!

 

http://www.nexusmods.com/fallout4/mods/21463/?

 

All the women you want, without hunting for settlers.

 

:D

 

 

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Is there any interest in a Sim Settlements Brothel incorporating Four-Play Prostitution?

 

Might still have to place the safe in each stage, but the plot would be commercial and the settler assigned becomes the Madame.  Each stage could also add a prostitute NPC rather than diverting a Settler

 

There's already a prostitution mod out there, but it requires another mod consisting of an underground city.

 

.......Fusion City, to be exact.

 

There may be a standalone version available for Hookers of the Commonwealth.........I'll check

 

:)

 

........And here it is!

 

http://www.nexusmods.com/fallout4/mods/21463/?

 

All the women you want, without hunting for settlers.

 

:D

 

I've seen those mods and assumed they would not be compatible with Four-Play mods yet.  I'm mainly interested in integration with Sim Settlements, use of Settlers is just something I though of while typing lol.

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Prostitution mode still seems to often break Heather Casdin if she is in the settlement when I turn it on....not every time though and I cant see the connection. She stands in place even if I use her signal to call her somewhere and the stay/follow option says follow. She acknowledges when I click to follow but she stays put, not sure about other companions as I have been messing around with a few mods and have been making several playthroughs....maybe its just how Heathers very different companion set up handles P mode....anyone else getting this?

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Prostitution mode still seems to often break Heather Casdin if she is in the settlement when I turn it on....not every time though and I cant see the connection. She stands in place even if I use her signal to call her somewhere and the stay/follow option says follow. She acknowledges when I click to follow but she stays put, not sure about other companions as I have been messing around with a few mods and have been making several playthroughs....maybe its just how Heathers very different companion set up handles P mode....anyone else getting this?

 

 

I just had the exact  same thing happen with Cait, so it's not restricted to Heather.

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Vinfamy could you help me in getting this Cait half super mutant mod to work with you amazing mods?  http://www.nexusmods.com/fallout4/mods/25162/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D25162%26preview%3D&pUp=1  Thanks again for all your amazing work!

 

You will need to esm-ify that mod and add her race to the condition of FPP_Follower 

 

I gave up using four-play my papyrus log is over 4gigs big after trying to play the game with those mods in the game.

Now i will try and install all those mods once more or give up on it.

 

I'm pretty certain that has nothing to do with Four-Play. If Four-Play makes everyone's log 4GB large, I'm pretty sure with Four-Play having 50,000 downloads (and all my mods combined probably at 150k+ downloads), we would have heard about it already. 

 

I heard some people who don't even use any mods whatsoever had similar sounding problems because of the DLCs themselves being uninstalled half-way through a playthrough or something along those lines 

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Vinfamy could you help me in getting this Cait half super mutant mod to work with you amazing mods?  http://www.nexusmods.com/fallout4/mods/25162/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D25162%26preview%3D&pUp=1  Thanks again for all your amazing work!

 

You will need to esm-ify that mod and add her race to the condition of FPP_Follower 

 

I gave up using four-play my papyrus log is over 4gigs big after trying to play the game with those mods in the game.

Now i will try and install all those mods once more or give up on it.

 

I'm pretty certain that has nothing to do with Four-Play. If Four-Play makes everyone's log 4GB large, I'm pretty sure with Four-Play having 50,000 downloads (and all my mods combined probably at 150k+ downloads), we would have heard about it already. 

 

I heard some people who don't even use any mods whatsoever had similar sounding problems because of the DLCs themselves being uninstalled half-way through a playthrough or something along those lines 

 

 

Removing all the four-play mods stopped the big logs

 

 

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Prostitution mode still seems to often break Heather Casdin if she is in the settlement when I turn it on....not every time though and I cant see the connection. She stands in place even if I use her signal to call her somewhere and the stay/follow option says follow. She acknowledges when I click to follow but she stays put, not sure about other companions as I have been messing around with a few mods and have been making several playthroughs....maybe its just how Heathers very different companion set up handles P mode....anyone else getting this?

 

 

I just had the exact  same thing happen with Cait, so it's not restricted to Heather.

 

 

I said screw it and kept playing solo, left Heather at Starlight at the brothel. I was doing Graygarden water quest and got wounded by the last super mutant outside which led to boom boom.....during one of the surrender moments i got a weapon equipped and blasted the super mutant. He hadnt hit the ground when zooming up next to me was Heather.....she seems fine now. I may be wrong but it felt related to the moment the sex scene ended, like that released her from whatever script had her stuck.

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This is what it keeps spamming over and over

 

 

 

[07/11/2017 - 04:42:14PM] Papyrus log opened (PC-64)
[07/11/2017 - 04:42:14PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/11/2017 - 04:42:14PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[07/11/2017 - 04:42:14PM] Maximum stack depth: 100
[07/11/2017 - 04:42:14PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[07/11/2017 - 04:42:16PM] Cannot open store for class "ts_holotape_questscript", missing file?
[07/11/2017 - 04:42:22PM] error: Property testmarkerone on script unocplayerdeflectaliasscript attached to alias unocPlayerDeflectAlias on quest unoc_SpeedJumpQuest (4E00542F) cannot be bound because (4E00B71E) is not the right type
[07/11/2017 - 04:42:22PM] error: Property testmarkertwo on script unocplayerdeflectaliasscript attached to alias unocPlayerDeflectAlias on quest unoc_SpeedJumpQuest (4E00542F) cannot be bound because (4E00B71F) is not the right type
[07/11/2017 - 04:42:22PM] warning: Property player_alias on script four_play:loaderbase attached to dox_4play_q (72002679) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:22PM] error: Property BaseUpgradeMaterials on script SimSettlements:SimPlanPath attached to (0200A8F3) cannot be initialized because the value is the incorrect type
[07/11/2017 - 04:42:22PM] error: Property Vadim on script four_play:test_term_group attached to (72020680) cannot be bound because (72020637) is not the right type
[07/11/2017 - 04:42:22PM] error: Property Scarlett on script four_play:test_term_group attached to (72020680) cannot be bound because (72020636) is not the right type
[07/11/2017 - 04:42:22PM] error: Property Virgil on script four_play:test_term_group attached to (72020680) cannot be bound because (72020638) is not the right type
[07/11/2017 - 04:42:22PM] error: Property Madison on script four_play:test_term_group attached to (72020680) cannot be bound because (72020639) is not the right type
[07/11/2017 - 04:42:22PM] error: Property Carla on script four_play:test_term_group attached to (72020680) cannot be bound because (72020634) is not the right type
[07/11/2017 - 04:42:22PM] error: Property Trudy on script four_play:test_term_group attached to (72020680) cannot be bound because (72020635) is not the right type
[07/11/2017 - 04:42:22PM] error: Property Deb on script four_play:play_test_2p_terminal attached to (720206A6) cannot be bound because (72020640) is not the right type
[07/11/2017 - 04:42:22PM] error: Property playerRef on script four_play:play_test_2p_terminal attached to (720206A6) cannot be bound because (72020649) is not the right type
[07/11/2017 - 04:42:22PM] VM is freezing...
[07/11/2017 - 04:42:22PM] VM is frozen
[07/11/2017 - 04:42:22PM] Reverting game...
[07/11/2017 - 04:42:38PM] Loading game...
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00BFFA) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property player_alias on script four_play:loaderbase attached to dox_4play_q (72002679) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] error: Property Vadim on script four_play:test_term_group attached to (72020680) cannot be bound because (72020637) is not the right type
[07/11/2017 - 04:42:38PM] error: Property Scarlett on script four_play:test_term_group attached to (72020680) cannot be bound because (72020636) is not the right type
[07/11/2017 - 04:42:38PM] error: Property Virgil on script four_play:test_term_group attached to (72020680) cannot be bound because (72020638) is not the right type
[07/11/2017 - 04:42:38PM] error: Property Madison on script four_play:test_term_group attached to (72020680) cannot be bound because (72020639) is not the right type
[07/11/2017 - 04:42:38PM] error: Property Carla on script four_play:test_term_group attached to (72020680) cannot be bound because (72020634) is not the right type
[07/11/2017 - 04:42:38PM] error: Property Trudy on script four_play:test_term_group attached to (72020680) cannot be bound because (72020635) is not the right type
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF006F58) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00C383) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00C353) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00C34C) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00C23A) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00A81D) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00A7F4) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00988A) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF0082AC) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00C20E) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF0063A1) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] error: Property BaseUpgradeMaterials on script SimSettlements:SimPlanPath attached to (0200A8F3) cannot be initialized because the value is the incorrect type
[07/11/2017 - 04:42:38PM] warning: Property cap_mark on script four_play:actor_role_cap_script attached to (FF00C245) cannot be initialized because the script no longer contains that property
[07/11/2017 - 04:42:38PM] error: Property Deb on script four_play:play_test_2p_terminal attached to (720206A6) cannot be bound because (72020640) is not the right type
[07/11/2017 - 04:42:38PM] error: Property playerRef on script four_play:play_test_2p_terminal attached to (720206A6) cannot be bound because (72020649) is not the right type
[07/11/2017 - 04:42:38PM] error: Property testmarkerone on script unocplayerdeflectaliasscript attached to alias unocPlayerDeflectAlias on quest unoc_SpeedJumpQuest (4E00542F) cannot be bound because (4E00B71E) is not the right type
[07/11/2017 - 04:42:38PM] error: Property testmarkertwo on script unocplayerdeflectaliasscript attached to alias unocPlayerDeflectAlias on quest unoc_SpeedJumpQuest (4E00542F) cannot be bound because (4E00B71F) is not the right type
[07/11/2017 - 04:42:38PM] warning: Variable ::TS_Holotape_Quest_var on script SimSettlements:TransferSettlementsSupport has an invalid type ts_holotape_questscript loaded from save. This variable will be skipped.
[07/11/2017 - 04:42:38PM] error: Variable object type ts_holotape_questscript is unknown - data will be ignored
[07/11/2017 - 04:42:38PM] error: Unable to load object 0x000000014F5E9030 from save game
[07/11/2017 - 04:42:38PM] warning: Function four_play:main..four_play in stack frame 0 in stack 2299285 differs from the in-game resource files - using version from save
[07/11/2017 - 04:42:38PM] warning: Function four_play:main..four_play_main in stack frame 1 in stack 2299285 differs from the in-game resource files - using version from save
[07/11/2017 - 04:42:38PM] Errors occurred while loading the Papyrus save game data
[07/11/2017 - 04:42:42PM] VM is thawing...
[07/11/2017 - 04:42:42PM] installed menu: Sim Settlements
[07/11/2017 - 04:42:42PM] error: Cannot call IsRunning() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp111"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Stop() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Start() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp113"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call IsRunning() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp111"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Stop() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Start() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp113"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call IsRunning() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp111"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Stop() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Start() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp113"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call IsRunning() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp111"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Stop() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call Start() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp113"
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] error: Cannot call IsRunning() on a None object, aborting function call
stack:
[None].four_play:main.four_play_main() - "" Line ?
[None].four_play:main.four_play() - "" Line ?
[07/11/2017 - 04:42:42PM] warning: Assigning None to a non-object variable named "::temp111"




Hope you know what needs to be done

 

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Prostitution mode still seems to often break Heather Casdin if she is in the settlement when I turn it on....not every time though and I cant see the connection. She stands in place even if I use her signal to call her somewhere and the stay/follow option says follow. She acknowledges when I click to follow but she stays put, not sure about other companions as I have been messing around with a few mods and have been making several playthroughs....maybe its just how Heathers very different companion set up handles P mode....anyone else getting this?

 

 

I just had the exact  same thing happen with Cait, so it's not restricted to Heather.

 

 

I said screw it and kept playing solo, left Heather at Starlight at the brothel. I was doing Graygarden water quest and got wounded by the last super mutant outside which led to boom boom.....during one of the surrender moments i got a weapon equipped and blasted the super mutant. He hadnt hit the ground when zooming up next to me was Heather.....she seems fine now. I may be wrong but it felt related to the moment the sex scene ended, like that released her from whatever script had her stuck.

 

 

My losing control of followers seems to happen when I get a notice "you should check your brothel". Cait and Heather both stopped in place and now offer the non functional follow command. The brothel safe had nothing in it after the notice and one of my prostitutes seems to be stuck in handcuffs (she has always been the lippy sort) When I get the chance I will try to have sex to see if it clears the hang up again. 

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Will address this in the next update. It's due to a script to keep peace in the brothel.

 

 

Is there any chance this would be affecting settlers jobs?, I set up a brothel in hangman's alley with a few guards and some traders and everyone was doing their jobs fine but once i left and fast travelled back in to activate the brothel, they all just sandbox around not doing their jobs.

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So I've been running into an issue with the Devious Devices integration. Most devices unequip just fine, but the steel yoke manages to stay on after a scene. It may be something to do with it having a different unlock script than other devices, but it makes it unplayable to be stuck in a yoke afterward. Also, characters don't put their torso clothing back on after if they had a dress from DD on.

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Is there any chance this would be affecting settlers jobs?, I set up a brothel in hangman's alley with a few guards and some traders and everyone was doing their jobs fine but once i left and fast travelled back in to activate the brothel, they all just sandbox around not doing their jobs.

 

 

Yes. most likely. Although settlers can also be brothel clients after 7PM. 

 

So I've been running into an issue with the Devious Devices integration. Most devices unequip just fine, but the steel yoke manages to stay on after a scene. It may be something to do with it having a different unlock script than other devices, but it makes it unplayable to be stuck in a yoke afterward. Also, characters don't put their torso clothing back on after if they had a dress from DD on.

 

It's probably an issue with DD itself. I only use the API functions they gave me. Might worth raising it in the DD thread.

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Is there a way to keep a brothel from roping in all of the unique npc in a 2 mile radius? I had to dismantle my brothel when it kept pulling merchants, doctors, and quest npcs to my settlement and the merchants and doctors wont trade while there... well that and Preston freaking out at the raiders and lobbing random shots into the courtyard I placed the brothel in, but that I assume was the reason you made patch 2.4 which made hostile factions an optional pull.


Is there a way to keep a brothel from roping in all of the unique npc in a 2 mile radius? I had to dismantle my brothel when it kept pulling merchants, doctors, and quest npcs to my settlement and the merchants and doctors wont trade while there... well that and Preston freaking out at the raiders and lobbing random shots into the courtyard I placed the brothel in, but that I assume was the reason you made patch 2.4 which made hostile factions an optional pull.

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Is there a way to keep a brothel from roping in all of the unique npc in a 2 mile radius? I had to dismantle my brothel when it kept pulling merchants, doctors, and quest npcs to my settlement and the merchants and doctors 

 

They'll teleport back to their homes the moment you fast travel somewhere else.

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vinfamy, you can make some fucking bell to gather all whores. Another ring can start group activities.

 

Any other special furniture (like dancing podium) would be appreciated.

 

If you find any mods (on Nexus perhaps) that add poles with a dancing sandbox to the workshop, those mods would work fine with the brothel. The prostitutes will detect the poles automatically.

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