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Posted

I've been tinkering with this for a while to try to get it working, with varying degrees of success. All of a sudden it just started working perfectly. Then I noticed Place Everywhere stopped working. So I looked into that, and it just needed to be updated, Easy. Back in the game, stripping stopped working. Just an observation. Maybe someone has an idea why this is?

 

Hmm... interesting. I have Place Everywhere as well, although I've not updated since I started work on Four-Play. I can try updating that tonight.

 

It is a F4SE plugin, so if it has buffer overflows or something of that nature, it could mess up the rest of F4SE.

 

That's good - that's something to go on :)

Posted

 

I have a Papyrus Log for you

 

I installed the four_play_0_0_5a and FP_Prostitution__1_1 enabled Logging and loaded my game. Got the setting up slots Top left fadeout notification saved and reloaded to get the ring then went to coc 4test and ran an animation from the wall mounted keyboard.

 

Hope this helps.

 

It does! This is the problem:

[04/07/2017 - 01:20:37PM] error: Unbound native function "GetWornItem" called

GetWornItem is the F4SE function that gets a list of what the actor has equipped in each slot in turn.

 

It knows it's a native function so that sounds like it can see the pex file, but for some reason the F4SE dll hasn't injected so it's not finding the code behind it. That sounds a lot like the game isn't being launched through f4se_loader, although you might want to check the f4se logfiles in your fallout folder and see if they have any clues.

 

You're also getting idles failing to play in something called AkaSingerQuestScript and from the NukaCola sign in DLC04, but that's probably unrelated.

 

Anyway - double check the launch situation and see if there are any errors in the log files. I'll see if I can get some hints from the F4SE support :)

 

F4se is saying my fallout version is out of date and incompatible with F4SE version f4se_0_03_00.

Posted

 

F4se is saying my fallout version is out of date and incompatible with F4SE version f4se_0_03_00.

 

That would do it all right. Is your Fallout install up to date, is the obvious question I suppose. If not, can you bring it up to date?

Posted
I just tested on a clean version of Fallout 4 without any other mod just the dlc, and Crasy gun four-play four-play prostitution

 

 

Animation ok but always no stripping

 

it's really strange  :P 

 

 

Edit:

 

Incredible!  I activate the papyrus in fallout4.ini and everything works  :huh:

Posted

Animation ok but always no stripping

 

it's really strange  :P 

 

 

Hmm... OK. Let's see if we can learn from Agnot2014's case.

 

  • Do you have F4SE 0.3.0 installed?
  • Do you have Skyrim 1.9.4 (needed for that version of F4SE to work)?
  • Are the F4SE pex files installed?
  • Are you (or is your mod manager) launching the game with f4se_launcher.exe?
  • Are there F4SE log files in your game folder?
  • Do they have any errors?

With a bit of work we can get this under control :)

Posted

DocClox, did u mean f4se.log?

 

That and I think there's another one - anything with f4se in the name and ends in "log" really :)

Posted

@DocClox

 

i edited my last post

 

i not understand i activate/enable line 0 to 1 "papyrus" in fallout4.ini to make a log file and animations and stripping all works   :P 

 

bEnableLogging=1

bEnableTrace=1
bLoadDebugInformation=1
Posted

@DocClox

 

i edited my last post

 

i not understand i activate/enable line 0 to 1 "papyrus" in fallout4.ini to make a log file and all works animations and stripping  :P 

 

Hey, whatever works!

 

Glad you got it working :D

Posted

Is there a way to mark items as not-strippable in FP yet? Like the NoStrip keyword in Sexlab? Because I will probably need to mark DD devices to prevent them from getting removed by FP, correct?

Posted

Is there a way to mark items as not-strippable in FP yet? Like the NoStrip keyword in Sexlab? Because I will probably need to mark DD devices to prevent them from getting removed by FP, correct?

 

Not that I know of, but he is working on it. 

 

@DocClox:  Thank you for the mod, works perfectly with me.  I haven't had the stripping issue, since I only sex companions and I give them the ring " One ring to nude them all" from "Armorsmith Extended" mod.

 

Posted

Is there a way to mark items as not-strippable in FP yet? Like the NoStrip keyword in Sexlab? Because I will probably need to mark DD devices to prevent them from getting removed by FP, correct?

 

Yeah, it's pretty brute-force at the moment.

 

Any preference on how to do it? I figure formlists, keywords or both. Keywords are probably more efficient.

Posted

 

@DocClox

 

i edited my last post

 

i not understand i activate/enable line 0 to 1 "papyrus" in fallout4.ini to make a log file and animations and stripping all works   :P 

 

bEnableLogging=1

bEnableTrace=1
bLoadDebugInformation=1

 

Thank you so much this fixed stripping for me too :D

Posted

Ok, Stripping-redress works, animation start (with FP 0.0.5a & MS 1.2). that pisky camera FREEZE seems to related to sheathing your pistol BEFORE you switch weapons (MS 1.2). What's next? The Meat & Potatoes were a little to chew. but good, maybe the peas & carrots? NO.NO,,, you can't have your Desert till you clean your Plate.

Posted

 

Is there a way to mark items as not-strippable in FP yet? Like the NoStrip keyword in Sexlab? Because I will probably need to mark DD devices to prevent them from getting removed by FP, correct?

 

Yeah, it's pretty brute-force at the moment.

 

Any preference on how to do it? I figure formlists, keywords or both. Keywords are probably more efficient.

 

 

Keywords are probably the way to go. FormLists might get unwieldy with many mods making use of the feature. HasForm() is reasonably performant, but since you strip one slot at a time, you might have to call it quite a number of times each time a character gets stripped. Also, DD alone has around 300 items to mark, so injecting these into a Formlist provided by FP might cause quite a performance spike on initialization, particularly assuming that other mods might do the same operation at roughly the same time.

 

The only drawback of keywords is that a mod will have to set a hard dependency on FP to use this feature. Until 0.0.4 I wouldn't have minded, but now that F4SE is required by FP, I would actually prefer a soft dependency on it. Unless there is a solid sign of actual commitment by its creators, I still don't trust F4SE not to suddenly vanish, and I don't want my mods to be stuck with a direct or indirect dependency on it.

Posted

Ok i found my issue. I deleted all my mods, but the 5 Four-Play Mods.

It all worked great, Animation + Stripping/Re-Dressing all worked like a charm.

Then i slowly started to re-activate each mod i had.

 

Tested, Four-Play still worked.

* Scrap Scrap

* Nude Main Menu

* Sexy Vault Suit

* Better Settlers

* Darker Nights

* Touch of Green

* Quieter Settlements

* Penis Flaccid

* Glorious Nude

* Brighter Settlement Lights

 

Breaks Four-Play Mods

! PipBoy Screen - Sexy Vault Girl - PipBoy Screen - Sexy Vault Girl Default

! Armor and Weapons Keyword Community Resource (AWKCR)

 

Then I have to reset the Four-Play base mod, to fix it. As long as those 2 are not on, it plays ok.

Posted

 

@DocClox

 

i edited my last post

 

i not understand i activate/enable line 0 to 1 "papyrus" in fallout4.ini to make a log file and animations and stripping all works   :P 

 

bEnableLogging=1

bEnableTrace=1
bLoadDebugInformation=1

 

 

made those changes on my end and i can confirm the stripping now works

 

so the solution to the stripping problem is those three settings

Posted

if i was going to build animation for fallout 4 how does currently fourplay use animations ?? is there some sort of stage fase done ??? or how many animations is currently required for four play ?? is this sysytem currently like new vegas or more like skyrim where you need multiple animations for any stage ??

Posted

 

Animation ok but always no stripping

 

it's really strange  :P 

 

 

Hmm... OK. Let's see if we can learn from Agnot2014's case.

 

  • Do you have F4SE 0.3.0 installed?
  • Do you have Skyrim 1.9.4 (needed for that version of F4SE to work)?
  • Are the F4SE pex files installed?
  • Are you (or is your mod manager) launching the game with f4se_launcher.exe?
  • Are there F4SE log files in your game folder?
  • Do they have any errors?

With a bit of work we can get this under control :)

 

 

Ok, good news is, it's finally working... Bad news is, I am retarded :D I think I was missing pex files. Just copied all the files from F4SE to my game folder and everything works like a charm with 0.5a... Thank you guys :) 

Posted

Ok, Stripping-redress works, animation start (with FP 0.0.5a & MS 1.2). that pisky camera FREEZE seems to related to sheathing your pistol BEFORE you switch weapons (MS 1.2). What's next? The Meat & Potatoes were a little to chew. but good, maybe the peas & carrots? NO.NO,,, you can't have your Desert till you clean your Plate.

 

I might have a lead on the camera freeze issue. With a bit of luck I can sort that out soon.

 

 

The only drawback of keywords is that a mod will have to set a hard dependency on FP to use this feature. Until 0.0.4 I wouldn't have minded, but now that F4SE is required by FP, I would actually prefer a soft dependency on it. Unless there is a solid sign of actual commitment by its creators, I still don't trust F4SE not to suddenly vanish, and I don't want my mods to be stuck with a direct or indirect dependency on it.

 

 

Well, simple solution is to set up a community keywords master and make both our mods depend on that.  A sort of a sexy AWKCR.

 

That said, I'm not that worried about F4SE. I'm not betting on when the next update will arrive, but the last patch the game seemed to be updated promptly. As long as they can do that, I'm willing to trust them. Worst case I'll have to recode a pile of stuff anyway. But in the mean time, GetWornItem is a lot more efficient than catching OnItemUnequipped and if we're ever going to have hotkey controls that don't rely on activating inventory items, we'll need it for that as well.

 

Anyway - there's a SexLab style GetAPI global now that'll softload the framework for you, so from that point of view it's neither her nor there :)

 

Speaking of AWKWCR...

 

Ok i found my issue. I deleted all my mods, but the 5 Four-Play Mods.

It all worked great, Animation + Stripping/Re-Dressing all worked like a charm.

Then i slowly started to re-activate each mod i had.

 

Tested, Four-Play still worked.

* Scrap Scrap

* Nude Main Menu

* Sexy Vault Suit

* Better Settlers

* Darker Nights

* Touch of Green

* Quieter Settlements

* Penis Flaccid

* Glorious Nude

* Brighter Settlement Lights

 

Breaks Four-Play Mods

! PipBoy Screen - Sexy Vault Girl - PipBoy Screen - Sexy Vault Girl Default

! Armor and Weapons Keyword Community Resource (AWKCR)

 

Then I have to reset the Four-Play base mod, to fix it. As long as those 2 are not on, it plays ok.

 

Which is really odd since I have AWKWCR in my load order and it works fine. Still, whatever works!

 

if i was going to build animation for fallout 4 how does currently fourplay use animations ?? is there some sort of stage fase done ??? or how many animations is currently required for four play ?? is this sysytem currently like new vegas or more like skyrim where you need multiple animations for any stage ??

 

No stages just yet - that's the weekend's project. Currently everything is one loop, two idles but that's going to change soon.

 

For positioning, there's a post by Crazy (on the other thread I think) where he describes how the offsets work for his positioning system. I've been putting off replying to that until I get time to do it properly ... and that hasn't happened yet :(

Posted

I had the strange experience of the stripping working just fine, then breaking, and then fixing it with dcp7010's suggestion. My F4SE was up to date during the break, the pex files were all there, I was launching in F4SE, and I followed all the instructions here. I think what caused it was I played around with the different versions of Four Play, because a couple of the scenes haven't worked for me at any point (Haylen and Brotherhood Guy, and the Deb on June one). I tried going back to 0.3, and it broke the stripping after that, it seems, even when I cleared out the old files, reinstalled from a new download of 0.5a.

Scripting sure is fickle sometimes.

Posted

 

Which is really odd since I have AWKWCR in my load order and it works fine. Still, whatever works! 

 

I re-enabled it and boom undress stopped working... But if i disable, re-enable the default Four-Play 0.0.5a It starts working again weird.

But the pipboy mod causes it to break. maybe it's changing the content of pipboy? and it gives an error when you try to un-equip it?

 

So nothing happens, and i say  dressed. idk im no expert, but with it disabled it woks fine.

Here is how i have it working 100%

 

post-223052-0-10200000-1491592024_thumb.jpg

 

If you don't mind, a couple of suggestions for the future Four-Play updates.

 

1 - Stats Message - Raider is cumming in you (like the Skyrim) mod. if you are allowed?

2 - Detect Terrain, transfer to a level part. not that i mind "going deep" hehe

post-223052-0-00880300-1491593174_thumb.png

3 - Possible Four-Play Pregnancy Mod?

CBBE already offers Preggo Body Mesh tool, i always hated that you cannot get pregnant being a fertile woman from before the war!

post-223052-0-35055200-1491593772_thumb.png

 

I know you already have lots to do, like sounds and stuff, just throwing it out there XD

Posted

raiders do not redress all other NPC do

was waiting for this mod Good job so far

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