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Posted

The gender-confused raiders is a bug that should be fixed in the latest release. It didn't always manifest because calling "getactorbase" on a leveled actor gives unreliable results.

 

The fade to black is an engine thing. If I move the player, the game fades to black so you don't see your PC "pop" into place. There is a setting to adjust the distance at which it kicks in, I seem to recall.

 

[edit]

 

OK. Got the "always position at player" code working. It'll be in the next release.

Posted

The gender-confused raiders is a bug that should be fixed in the latest release. It didn't always manifest because calling "getactorbase" on a leveled actor gives unreliable results.

 

The fade to black is an engine thing. If I move the player, the game fades to black so you don't see your PC "pop" into place. There is a setting to adjust the distance at which it kicks in, I seem to recall.

 

[edit]

 

OK. Got the "always position at player" code working. It'll be in the next release.

 

Yer a gentleman & a scholar sir!

 

:D  :D  :D  :D

Posted

Your welcome!

 

Anyone noticing problems with NPC/NPC sex in the latest release? I've just hit a problem in the test cell where the animation ends instantly but they stay naked for 30 seconds.All I did was give Madison Li a hat she had to keep on throughout sex

Posted
In the world pnj gets dressed instantaneously after sex :)
Pnj sitting up for sex
For the npc in motion once the dialogue finished they stay on the spot and once the sex finished they return to their occupations :)
 
in cell 4test npc/npc gets dressed instantaneously after sex
 
This version 0.6 is great :)
 
Edit:
I do not know if this can make a difference but I do not put the bsa I extracted the files and copy in the directory of the game
 
When i put the bsa i have full of bug :)
 
Edit2:
 
I tested several times pnj / pnj and player / pnj in cell 4test and no problem
 
For animations that do not work in cell 4test I chose not animations I click on start animation
 
I noticed that by selecting the animations many do not work since the compatibility patch for the new animations of leito

 

Posted

Your welcome!

 

Anyone noticing problems with NPC/NPC sex in the latest release? I've just hit a problem in the test cell where the animation ends instantly but they stay naked for 30 seconds.All I did was give Madison Li a hat she had to keep on throughout sex

 

Well, I have this.....But it has nothing to do with you or Vin.......It's a game flaw that the beta testers never caught.

 

post-95619-0-82527700-1492274476_thumb.jpg

Yes, I noticed that some (the female in the picture) stayed naked after sex. She is apparently a unique settler. Her skin is totally FUBAR for some reason & she stays naked.

Posted

 

Your welcome!

 

Anyone noticing problems with NPC/NPC sex in the latest release? I've just hit a problem in the test cell where the animation ends instantly but they stay naked for 30 seconds.All I did was give Madison Li a hat she had to keep on throughout sex

 

Well, I have this.....But it has nothing to do with you or Vin.......It's a game flaw that the beta testers never caught.

 

attachicon.gif20170415100129_1.jpg

Yes, I noticed that some (the female in the picture) stayed naked after sex. She is apparently a unique settler. Her skin is totally FUBAR for some reason & she stays naked.

 

 

Wow. I wonder if she's from a mod

Posted

In COC, I noticed the Dez never did anything. Also, on the terminal to check animations with Deb, both of us stripped, no animation, then redressed. Odd too, was the options were Crazy's old animations. Standing with hands on shoulder went out with Leito's animations.

Posted

 

 

Your welcome!

 

Anyone noticing problems with NPC/NPC sex in the latest release? I've just hit a problem in the test cell where the animation ends instantly but they stay naked for 30 seconds.All I did was give Madison Li a hat she had to keep on throughout sex

 

Well, I have this.....But it has nothing to do with you or Vin.......It's a game flaw that the beta testers never caught.

 

attachicon.gif20170415100129_1.jpg

Yes, I noticed that some (the female in the picture) stayed naked after sex. She is apparently a unique settler. Her skin is totally FUBAR for some reason & she stays naked.

 

 

Wow. I wonder if she's from a mod

 

 

That's a vanilla UNP texture on a CBBE body - 'course, I sure everyone knows that. But obviously if she wasn't like that before sex, than there's a pathing issue.

 

Posted

 

So basically i need to know how to code and be a modder in order to use the Four-Play? I was so excited at first. Oh well. My talents lay in Mechanics not computer coding, I just use the mods and tip the modder if it is a good one, welp back to the normal game.

 

BTW the animations are not working, the gun works but not the Four-Play no striping I guess, but I have no idea how to find the file in F4SE to even move it around.

Here go to this page it explains how to properly install FourPlay and it's plugins: http://www.loverslab.com/topic/76277-four-play-beginner-friendly-installation-guide-comprehensive-tutorial-to-sexualise-your-fo4/

 

Okay followed instructions to the T and got the undressing to work ( I originally followed the outdated instructions on the Script Extender unknowingly following the wrong instructions) but no animations, then I went back to four-play and noticed when updating i had to delete a folder I didn't delete in the first place ( posted in red on the first Four-Play page) well that will teach me to ignore instructions.

 

Anyhow thanks for all your help guys everyone who responded and I really appreciate the fact no one did the " learn how to mod you NOOB" great community and awesome help all around. Everything seems to be working now.

 

 

 

Your welcome!

 

Anyone noticing problems with NPC/NPC sex in the latest release? I've just hit a problem in the test cell where the animation ends instantly but they stay naked for 30 seconds.All I did was give Madison Li a hat she had to keep on throughout sex

 

Well, I have this.....But it has nothing to do with you or Vin.......It's a game flaw that the beta testers never caught.

 

attachicon.gif20170415100129_1.jpg

Yes, I noticed that some (the female in the picture) stayed naked after sex. She is apparently a unique settler. Her skin is totally FUBAR for some reason & she stays naked.

 

 

Wow. I wonder if she's from a mod

 

 

That's a vanilla UNP texture on a CBBE body - 'course, I sure everyone knows that. But obviously if she wasn't like that before sex, than there's a pathing issue.

 

 

I actually use CBBE with trupetite on and it works great for me 

Posted

Well, I'm not using any nude suits at the moment (and this is probably a strong argument for starting) so it's nothing I'm equipping.

 

But if it's a modded settler, I could be unequipping her skin, if it's different from the vanilla armor record. CBBE on its own shouldn't do that, of course, but if it's a modded actor with a custom skin record, I might end up stripping the skin off. That would mean the engine would re-skin her, but if it didn't know what skin to use...

Posted

Hello to all,
a request if possible: leito uses MaleBody_Nude mesh as a body with erect penis and MaleBody Mesh you can use it with no body penis erect.
Four-Play uses MaleBody mesh and must be erect penis. This involves finding the dead men with erect penis .... it does not seem normal. Is there a way to fix this?
Thanks and sorry for my english

Posted

In COC, I noticed the Dez never did anything.

Yeah, that one's broken for now.

 

Also, on the terminal to check animations with Deb, both of us stripped, no animation, then redressed.

That's what I'm talking about. There's a bug from before I released. So it's not one of the changes I've made today, which means potentially it's the race change which is my favorite suspect

 

Odd too, was the options were Crazy's old animations. Standing with hands on shoulder went out with Leito's animations.

 

Yeah. The test cell still uses Crazy's animations. I have Leito's permission to integrate his stuff into the mod and that will happen once I have the loader working. In the mean time, there's no way to tell the name of the animation in a slot. So that's going to happen for a bit longer

 

 

Hey, is there any way to make this mod not force unequip your gear? Looking to use it with the DD family of mods.

 

Yep. Next version has a four_play_resources.esm file with a no-strip keyword. Tested it out by making Dr. Li wear a postman's cap during sex. That works fine but the sex animations are broken - see above.

 

a request if possible: leito uses MaleBody_Nude mesh as a body with erect penis and MaleBody Mesh you can use it with no body penis erect.

Four-Play uses MaleBody mesh and must be erect penis. This involves finding the dead men with erect penis .... it does not seem normal. Is there a way to fix this?

Thanks and sorry for my english

Work in progress. BtN has given us custom male and female meshes to use - I just need to integrate them. Coming soon.

Posted

Well, I'm not using any nude suits at the moment (and this is probably a strong argument for starting) so it's nothing I'm equipping.

 

But if it's a modded settler, I could be unequipping her skin, if it's different from the vanilla armor record. CBBE on its own shouldn't do that, of course, but if it's a modded actor with a custom skin record, I might end up stripping the skin off. That would mean the engine would re-skin her, but if it didn't know what skin to use...

Well. you you were to go to "Nude Suits" during the animation the actors lose their Tattoos (Body). And future options to remove Armor by body slots would be gone. IMO leave it as it is, if it ain't broke. don't fix it.

Posted

post-151025-0-50991500-1492308687_thumb.jpg

                      Vex

post-151025-0-53453100-1492308756_thumb.jpg

               FP as it is now

post-151025-0-26088400-1492311104_thumb.jpg

                   Nude Suit

You decide, Do yo want to create a character but only FUCK  another?

 

Posted

It'll be optional. And most people are probably more interested in the male suit than the female one, so I'd set those up as separate options.

 

How do you apply those body tats anyway?

 

[edit]

 

And commenting out the immobile race lines gets the action going again. Time for another upload :)

Posted

The pic I posted is a UNIQUE SETTLER........She has her own path for skins, apparently. Maybe CBBE wasn't aware of her path when they made the CBBE mod? Who knows, but no fake skin, plz!

 

 


attachicon.gif20170415190554_1.jpg

                      Vex

attachicon.gif20170415190132_1.jpg

               FP as it is now

attachicon.gif20170415192917_1.jpg

                   Nude Suit

You decide, Do yo want to create a character but only FUCK  another?

 

4P, not FP.......FP is already taken........

 

;)  :P

Posted

The pic I posted is a UNIQUE SETTLER

Yep, I heard you the first time. I'm interested in how she is unique. Specifically, is she from a mod and if so which one?

 

If I know that, I can maybe add a check so I don't accidentally strip her skin - or anyone else from that mod.

 

Who knows, but no fake skin, plz!

 

 

Don't worry, I'm not going to force anything on anyone rolleyes.gif

Posted

The pic I posted is a UNIQUE SETTLER........She has her own path for skins, apparently. Maybe CBBE wasn't aware of her path when they made the CBBE mod? Who knows, but no fake skin, plz!

 

 

attachicon.gif20170415190554_1.jpg

                      Vex

attachicon.gif20170415190132_1.jpg

               FP as it is now

attachicon.gif20170415192917_1.jpg

                   Nude Suit

You decide, Do yo want to create a character but only FUCK  another?

 

4P, not FP.......FP is already taken........

 

;)  :P

Who took FP ?

Posted

Just curious, what's inside the Four-Play Resources esm ? Animations could be considered a resource, could it be accessed thru the admin terminal in the coc or maybe a Four-Play settings Holotape ? Animations could be added to the esm in the updates (your end) and selected thru coc by us (our end). I f a animations was added that I didn't care for, I could just deselect it at the coc. I know it's a SILLY idea. Someone said "If the Commonwealth was meant to have Sex, Beth (GOD) would have given him a Penis" , well.... Leito did and he's a GOD, kinda'

Posted

Hello DOC CLOX,
following are the problems I been facing with this mod. version tested all 3 (0.5,0.6,0.7 latest)

1. Never seen mod registering any slot after every clean save. ( i mean real clean save A room where no other NPC or outer world living things present.)
2. COC 4Test complete failed. No animation played even after getting message from terminal 3 sec. to start animation. ( but crazy guns mod works perfectly. after shooting the gun on PC or 2 NPC animation dialogue appears and chosen animation plays )
3. Tried mod called FP_violate PC surrenders after 30% health loss no animation played again. but NPC get in to allied zone and Completely ignores PC.
4. QUERY : Do i need to keep crazy gun mods to start your animation mod? Do I have to install that BS2 thing and extract those files or something to run your animations?

5. DO I need any of the official DLC rather than only FO4?
 
I tried with 0.5 and 0.6 It didnt worked even inside COC 4test.but I was able use gun inside test room and animations started as per Crazy's mod all options of crazy mod appered.
 
My mod list attached.

 

Thanks in advance.

F4 Mods.xlsx

Posted

Just curious, what's inside the Four-Play Resources esm ?

We have ... Documentation!

 

Or to put it another way, not much. Just keywords and magic effects to apply them. I want to keep it fairly light.

 

Animations could be considered a resource, could it be accessed thru the admin terminal in the coc or maybe a Four-Play settings Holotape ? Animations could be added to the esm in the updates (your end) and selected thru coc by us (our end). I f a animations was added that I didn't care for, I could just deselect it at the coc. I know it's a SILLY idea.

Well, what I want is to let animations come with loader modules so you can decide which ones you want included. That's a little coarse grained, I know

 

I would like to allow blacklisting of specific animations, but to do it properly I'd need to be able to dynamically generate terminal screens and I'm not sure that's possible. Maybe I can work something out once the loader is working.

 

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