DocClox Posted April 16, 2017 Author Posted April 16, 2017 Hello DOC CLOX, following are the problems I been facing with this mod. version tested all 3 (0.5,0.6,0.7 latest) 1. Never seen mod registering any slot after every clean save. ( i mean real clean save A room where no other NPC or outer world living things present.) 2. COC 4Test complete failed. No animation played even after getting message from terminal 3 sec. to start animation. ( but crazy guns mod works perfectly. after shooting the gun on PC or 2 NPC animation dialogue appears and chosen animation plays ) 3. Tried mod called FP_violate PC surrenders after 30% health loss no animation played again. but NPC get in to allied zone and Completely ignores PC. 4. QUERY : Do i need to keep crazy gun mods to start your animation mod? Do I have to install that BS2 thing and extract those files or something to run your animations? 5. DO I need any of the official DLC rather than only FO4? I tried with 0.5 and 0.6 It didnt worked even inside COC 4test.but I was able use gun inside test room and animations started as per Crazy's mod all options of crazy mod appered. My mod list attached. Thanks in advance. OK. You've got the mod loading (else you'd not get to the test cell) and you've got the animations installed (else Crazy's gun wouldn't work) so the most likely culprit is the BA2 file. That contains the all the scripts for mod, so if that's not installed it would explain your symptoms. It needs to be in the data folder alongside the esp and esm files. You can unpack it, but I wouldn't recommend it. Violate uses 4P so if the test cell animations don't fire Violate won't do anything either. You don't need any of the DLC
skyfrost077 Posted April 16, 2017 Posted April 16, 2017 The pic I posted is a UNIQUE SETTLER Yep, I heard you the first time. I'm interested in how she is unique. Specifically, is she from a mod and if so which one? If I know that, I can maybe add a check so I don't accidentally strip her skin - or anyone else from that mod. Who knows, but no fake skin, plz! Don't worry, I'm not going to force anything on anyone @VonHelton- I thought I knew what mod your were referring to but when I looked there is no "Unique Settlers" mod...there are a ton of Immersive Settlers, Settlers Have Names, Hot Mamas NPCs Settlers etc...which one are you using, or are you perhaps using modified settlers of your own creation? @DocClox- When you get time (this is super minor, I would rather you not take time away from improving the mod just for this) could you add a change log or version number to the OP? I only know when this has been updated by sorting through the thread posts or clicking download. I just learned you are on version .7 when I am running .5 like some pathetic primitive loser... Ooohh! the shame!!!
peculiaris Posted April 16, 2017 Posted April 16, 2017 The pic I posted is a UNIQUE SETTLER Yep, I heard you the first time. I'm interested in how she is unique. Specifically, is she from a mod and if so which one? If I know that, I can maybe add a check so I don't accidentally strip her skin - or anyone else from that mod. Who knows, but no fake skin, plz! Don't worry, I'm not going to force anything on anyone @VonHelton- I thought I knew what mod your were referring to but when I looked there is no "Unique Settlers" mod...there are a ton of Immersive Settlers, Settlers Have Names, Hot Mamas NPCs Settlers etc...which one are you using, or are you perhaps using modified settlers of your own creation? @DocClox- When you get time (this is super minor, I would rather you not take time away from improving the mod just for this) could you add a change log or version number to the OP? I only know when this has been updated by sorting through the thread posts or clicking download. I just learned you are on version .7 when I am running .5 like some pathetic primitive loser... Ooohh! the shame!!! I think VonHelton means this mod http://www.nexusmods.com/fallout4/mods/4293/? Because there is no unique settler mod, or he has some mod that adds special settlers.
C5Kev Posted April 16, 2017 Posted April 16, 2017 Here's what I discovered with "coc 4test" using .7 ... ( If "Start Animation" was available, I used that first, then tried a random "act". "Fail" was characters stripped, then immediately dress ) Deb / June - OK Preston / Deb - Fail Kellog / PC - Fail Deb / PC - OK, then CTD Orgy - OK, but Li loses her hat during sex You mentioned the Des ani didn't work, so... (Hallway Terminal) Kellog didn't come to my location, I went to his. Fail Haylet - Fail
C5Kev Posted April 16, 2017 Posted April 16, 2017 The pic I posted is a UNIQUE SETTLER Yep, I heard you the first time. I'm interested in how she is unique. Specifically, is she from a mod and if so which one? If I know that, I can maybe add a check so I don't accidentally strip her skin - or anyone else from that mod. Who knows, but no fake skin, plz! Don't worry, I'm not going to force anything on anyone @VonHelton- I thought I knew what mod your were referring to but when I looked there is no "Unique Settlers" mod...there are a ton of Immersive Settlers, Settlers Have Names, Hot Mamas NPCs Settlers etc...which one are you using, or are you perhaps using modified settlers of your own creation? @DocClox- When you get time (this is super minor, I would rather you not take time away from improving the mod just for this) could you add a change log or version number to the OP? I only know when this has been updated by sorting through the thread posts or clicking download. I just learned you are on version .7 when I am running .5 like some pathetic primitive loser... Ooohh! the shame!!! I think VonHelton means this mod http://www.nexusmods.com/fallout4/mods/4293/? Because there is no unique settler mod, or he has some mod that adds special settlers. Perhaps, but I use both Unique Player & Unique Followers mods along with FP / Violate - having had no skin issues with PC or follower. But I will say from several tat mods I did, that folks don't realize that both those mods come with vanilla UNP textures and if one uses CBBE, then CBBE textures (body & hands) MUST to be copied into the character's respective directories. Otherwise one's character looks just like VonHelton's. I must have had to explain that a 1000 times to people, mainly cuz they don't read. Obviously not sure what's going on with VH's issues, but thought I'd mention it for grins.
dragonborn_s20 Posted April 16, 2017 Posted April 16, 2017 Hello DOC CLOX, following are the problems I been facing with this mod. version tested all 3 (0.5,0.6,0.7 latest) 1. Never seen mod registering any slot after every clean save. ( i mean real clean save A room where no other NPC or outer world living things present.) 2. COC 4Test complete failed. No animation played even after getting message from terminal 3 sec. to start animation. ( but crazy guns mod works perfectly. after shooting the gun on PC or 2 NPC animation dialogue appears and chosen animation plays ) 3. Tried mod called FP_violate PC surrenders after 30% health loss no animation played again. but NPC get in to allied zone and Completely ignores PC. 4. QUERY : Do i need to keep crazy gun mods to start your animation mod? Do I have to install that BS2 thing and extract those files or something to run your animations? 5. DO I need any of the official DLC rather than only FO4? I tried with 0.5 and 0.6 It didnt worked even inside COC 4test.but I was able use gun inside test room and animations started as per Crazy's mod all options of crazy mod appered. My mod list attached. Thanks in advance. OK. You've got the mod loading (else you'd not get to the test cell) and you've got the animations installed (else Crazy's gun wouldn't work) so the most likely culprit is the BA2 file. That contains the all the scripts for mod, so if that's not installed it would explain your symptoms. It needs to be in the data folder alongside the esp and esm files. You can unpack it, but I wouldn't recommend it. Violate uses 4P so if the test cell animations don't fire Violate won't do anything either. You don't need any of the DLC OK I will try BA2 file script option. Thanks for the mod it just looks awsome like ASHALS sexlab.
WBGrock Posted April 16, 2017 Posted April 16, 2017 Can we get a subsection? Like Sexout and Lovers Lab did?
peculiaris Posted April 16, 2017 Posted April 16, 2017 The pic I posted is a UNIQUE SETTLER Yep, I heard you the first time. I'm interested in how she is unique. Specifically, is she from a mod and if so which one? If I know that, I can maybe add a check so I don't accidentally strip her skin - or anyone else from that mod. Who knows, but no fake skin, plz! Don't worry, I'm not going to force anything on anyone @VonHelton- I thought I knew what mod your were referring to but when I looked there is no "Unique Settlers" mod...there are a ton of Immersive Settlers, Settlers Have Names, Hot Mamas NPCs Settlers etc...which one are you using, or are you perhaps using modified settlers of your own creation? @DocClox- When you get time (this is super minor, I would rather you not take time away from improving the mod just for this) could you add a change log or version number to the OP? I only know when this has been updated by sorting through the thread posts or clicking download. I just learned you are on version .7 when I am running .5 like some pathetic primitive loser... Ooohh! the shame!!! I think VonHelton means this mod http://www.nexusmods.com/fallout4/mods/4293/? Because there is no unique settler mod, or he has some mod that adds special settlers. Perhaps, but I use both Unique Player & Unique Followers mods along with FP / Violate - having had no skin issues with PC or follower. But I will say from several tat mods I did, that folks don't realize that both those mods come with vanilla UNP textures and if one uses CBBE, then CBBE textures (body & hands) MUST to be copied into the character's respective directories. Otherwise one's character looks just like VonHelton's. I must have had to explain that a 1000 times to people, mainly cuz they don't read. Obviously not sure what's going on with VH's issues, but thought I'd mention it for grins. So it's possible his problem is not related to this mod... Guud.
irysius Posted April 16, 2017 Posted April 16, 2017 Hi DocClox, I've been mulling over some ideas with regards to NudeSuits and automatic stripping, especially as I primarily use JaneBod, where there currently can't have variations via the triangular slider (not that I would want to anyways). Would it be possible to introduce some sort of keyword to tell (or begin to tell) the animation to NOT strip these armor parts? I know this is counter to the main use case of nude suits (auto equip on sex), but I think it would be great for enthusiast modders for a way to simply tag armor parts (schlongs, nude suits, or custom apparel) for a more varied experience (manual equip, then sex). Modding related question... if Mod A defines a Keyword DoNotStrip (as an example) and Mod B defines a Keyword DoNotStrip, will Mod A's scripts be able to detect Mod B's keyword as the same (assuming string comparison)? or is it some kind of reference so you must refer to Mod A's Keyword? If such a Keyword already exists, please let me know, and if it doesn't let me know if it's something you're willing to define (so whatever I decide to work on personally will conform). Edit: Just checked some scripts and looked up some references in Creation Kit, keywords work like references . Should there be a separate keyword resource that mods refer to? or can FourPlay provide that?
DocClox Posted April 16, 2017 Author Posted April 16, 2017 Would it be possible to introduce some sort of keyword to tell (or begin to tell) the animation to NOT strip these armor parts? implemented in the latest release. Documentation in my latest blog post (link in my sig). In the test cell, Dr. Li is wearing a do_not_strip hat. Should there be a separate keyword resource that mods refer to? or can FourPlay provide that? four_play_resources.esm - included in the latest release
PJFrost Posted April 16, 2017 Posted April 16, 2017 Would it be possible to introduce some sort of keyword to tell (or begin to tell) the animation to NOT strip these armor parts? implemented in the latest release. Documentation in my latest blog post (link in my sig). In the test cell, Dr. Li is wearing a do_not_strip hat. Should there be a separate keyword resource that mods refer to? or can FourPlay provide that? four_play_resources.esm - included in the latest release So... how would one go about making DD's devices unstrippable?
DocClox Posted April 16, 2017 Author Posted April 16, 2017 Add the 4play_do_not_strip keyword to the device. Bear in mind that this just stops stripping. There's a 4play_block_oral keyword that (if added to an item) would prevent oral sex animations from playing. But currently the framework doesn't know which animations use what holes, so that part doesn't work yet.
PJFrost Posted April 16, 2017 Posted April 16, 2017 Add the 4play_do_not_strip keyword to the device. Bear in mind that this just stops stripping. There's a 4play_block_oral keyword that (if added to an item) would prevent oral sex animations from playing. But currently the framework doesn't know which animations use what holes, so that part doesn't work yet. I've tried doing that through FO4edit, and the items I added the keyword to still stripped. Also, I tried checking the demo at the test rooms, and Dr. Li's hat does get removed instead of staying on... I'm very sorry for being such a pest, I've never done anything like this.
BKnight07 Posted April 16, 2017 Posted April 16, 2017 Hey Doc, thanks for your great work. This is a slick mod. I'm trying to get all this to work and I've made some progress. I installed Crazy's animations and using the gun works as intended. Originally, stripping wasn't working in the test cell, but as you suggested, I enabled papyrus logging and that solved that problem. Now, when I enter the test cell and try to engage with Deb, the characters do get re positioned and we do strip but no animations. We stand there for presumably 30 seconds, the red light turns on for a bit and then turns off. In my last attempt, I exited and posted my log here: https://pastebin.com/Beu8pyxT I did some other tests not included in the log but share in case it helps with your troubleshooting: 1. The Preston/Deb and June/Deb tests work great! Animations and all. 2. The orgy has the same result as my solo with Deb: re-position, strip, then nothing. After some time, they clothe again. At one time, I had Leo's alternative animations installed. During that time, it worked! It seemed to randomly pick from his vanilla and custom aggressive animations. However, I didn't have it installed when I created the log. 3. With Des, her solo animation does kick off, but she stays clothed the whole time. After a while, she stands back up. 4. Nothing at all happens with the Scribe and Power Armored knight. No message either. I did install 'Four-Play Vanilla Fudge' by vinfamy at one point (but not when I created the above log) and when I tried to engage with my companion I got a message "4Play: Blocked - One or more actors is wearing power armor". Neither of us were though. Not sure if that's relevant. Let me know if you need anything else. Thanks.
irysius Posted April 16, 2017 Posted April 16, 2017 Hi DocClox, Thanks for the quick reply! Will be following your dev blog moving forward.
DocClox Posted April 16, 2017 Author Posted April 16, 2017 I've tried doing that through FO4edit, and the items I added the keyword to still stripped. Also, I tried checking the demo at the test rooms, and Dr. Li's hat does get removed instead of staying on... Hmm... worked at this end ... what could be making the difference? You've got the latest version installed, or else you'd not see the hat. Might be a silly question, but do you have the esm selected in the mod list? I'm very sorry for being such a pest, I've never done anything like this. We don't ask, we don't learn
PJFrost Posted April 16, 2017 Posted April 16, 2017 I've tried doing that through FO4edit, and the items I added the keyword to still stripped. Also, I tried checking the demo at the test rooms, and Dr. Li's hat does get removed instead of staying on... Hmm... worked at this end ... what could be making the difference? You've got the latest version installed, or else you'd not see the hat. Might be a silly question, but do you have the esm selected in the mod list? I'm very sorry for being such a pest, I've never done anything like this. We don't ask, we don't learn I have it selected, and yeah I do have 0.0.7 installed... though I had installed 0.0.5 before so it might be causing some issue? I've been editing DD's armor files on the .esm and adding the keyword 4play_do_not_strip to all of them. Am I doing it wrong? Thank you for being so helpful ^^
VonHelton Posted April 16, 2017 Posted April 16, 2017 No, she's not part of a mod, she's a named settler in the game. I'll hafta go back & find what settlement, but they grow Mutifruit trees.
Clone303 Posted April 16, 2017 Posted April 16, 2017 the characters start the animation but dont get nude anyidea?
VonHelton Posted April 17, 2017 Posted April 17, 2017 the characters start the animation but dont get nude anyidea? ADD THIS STUFF: My Documents/My Games/Fallout 4/ Fallout4Custom.ini [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 sDefaultLogOverlay=Papyrus Fallout4Prefs.ini [Launcher] uLastAspectRatio=0 bEnableFileSelection=1
Claysson2 Posted April 17, 2017 Posted April 17, 2017 No, she's not part of a mod, she's a named settler in the game. I'll hafta go back & find what settlement, but they grow Mutifruit trees. Mrs Greentop @ Greentop Nursery.
Claysson2 Posted April 17, 2017 Posted April 17, 2017 Probably the most frustrating thing is getting a prefect alignment in an animation and having Cait "Kick" the actors out of alignment. Oh well.. not much we could do except maybe "TAI" everyone during the Animation.
Clone303 Posted April 17, 2017 Posted April 17, 2017 the characters start the animation but dont get nude anyidea? ADD THIS STUFF: My Documents/My Games/Fallout 4/ Fallout4Custom.ini [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 sDefaultLogOverlay=Papyrus Fallout4Prefs.ini [Launcher] uLastAspectRatio=0 bEnableFileSelection=1 well it still dont work X/ and it say: error: Unbound native function "GetWornItem" called and cannot be initialized because the script no longer contains that property and cannot be initialized because the script no longer contains that property, so what im doing wrong?
Arrow and the Knee Posted April 17, 2017 Posted April 17, 2017 Quick reference question - hows npc alignment doing with this update?
VonHelton Posted April 17, 2017 Posted April 17, 2017 Quick reference question - hows npc alignment doing with this update? If you can keep Dogmeat from bumping into ya, not bad........
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