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Devious Devices Framework Development/Beta


Kimy

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Posted
1 hour ago, Gameplayer said:

The problem with the Devious Deviants mod is the endless parade of bug reports on the pages thread.

Or at least that's the main problem, not that the bug reports are valid, its all due to like Val just said the quest targets are not ideal and the removal process is too strict you can wind up with new users never getting the quest completed and trapped in a chastity belt with no way out, and they will be thinking its a broken mod rather than "wow this is great!" 

Kind of one of those things that shouldn't be packaged along with the main file, you want to present the best experience possible for new comers.

Fixing the first quest would not be too difficult using the system I use to find customers for the CD Delivery quest and make sure they are in Skyrim. It isn't difficult to set up as all you need to do is see if the dwemer ruin is within one of Skyrim's holds and not one already picked, if so it keeps it otherwise it resets the quest that chooses the location and lets it pick again.

 

The second quest I think it might be better to set it up where the plug drives you to orgasm x number of times or make it similar to my Orgasmo plug and have to wear the belt for several days so he can see how much energy from the number of orgasms you have can be collected within a set period of time.

 

 

Posted

Yes Devious Deviants is too problematic to support at this time and we have not updated or tested it properly in ages so we've decided not to include it in the official 4.0 release.

 

Hopefully it's just temporary. I don't want to just throw it out completely, Min put a lot of work into it and despite the bugs and annoyances it's a really fun and well written questline!

So I hope we'll be able to come back to it in the future and give it the attention and polish it deserves. Until then, we'll put it on hiatus so it doesn't cause issues for people and bloat out the support threads with reports we're simply not going to address until we're done with higher priority framework systems.

Posted
On 04/12/2017 at 6:33 PM, VirginMarie said:
Confirmed working
 
Harnesses no longer block equipping or removal of an anal plug. Found with Virgin harnesses but confirmed is same with a DDx harness. If intended, the message saying you can't remove the plug because of the harness does not make sense.

 

Oh, I misunderstood your message. I thought you meant that slave harness was still somehow preventing plugs from being unequipped and I was confused when I couldn't reproduce that. Derrrrp.

 

Anyways, I re-read your report and looked into it. From what I can tell, everything is working as intended, including the message. Basically you will get the message if you're wearing both the harness and belt keyword which is assumed to mean chastity harness. In that context, the message would be correct. Yes, if you're wearing a belt and a harness as separate items, the message will still refer to the harness buuuuut... we can't account for both of these situations. There's no way to tell them apart because we're querying keywords, not equipped items.

 

Unless I misunderstood again and there is actually some functionality issue with either type of harnesses or specific examples of them, I'd like to close this issue n_n

Posted

@Kimy / @Princessity

 

Hey devs...

How's the progress going on DD4?

How far away are you from release, after the last mention of it I believe you said about a week, which it has been?

BTW, this isn't a 'hurry up', I am just curious as to your progress.

thanks

Posted

We're really just waiting for the bug reports to dry up now. As long as you guys keep finding stuff to fix, we will. :)

Posted
16 hours ago, Gameplayer said:

 

  Hide contents

 

 

 

First Picture,

There should not be a Custom Harness in the "Rubber Suit" group.

So therefore there would be no Preset Options....So its functioning as intended cause your in the wrong group for the Harness.

 

Second picture your showing where the actual harnesses really are since your in the correct Group.

 

___________________________

 

Now the solution to your problem,

 

You must export a Body from Bodyslide that matches the Preset you picked for your Devious Devices.

If you run with default UUNP body than all your Devious Devices must all be default UUNP Body.

 

Now also understand that you cannot simply export your entire Bodyslide collection all at once that's asking for Trouble.

Your best practice is to pick the groups that you need in the group manager and export those.

I understand that it may be confusing at first there are so many groups but please understand that Devious Devices Bodyslides and their original source meshes didn't happen all at once in a day....They were released incrementally as the content became available which is why there are so many different groups.

Not too mention that much of the original content came from many different authors.

This all took place over the last 3 years.

 

Thats how I do it. The reason for the rubber suits groups showing in the group window is becous its one of the dd groups I have selected, but I have more than one selected, the item wont show up if its not in one of the selected groups, atleast it doesn't for me (only exception is the item you have selected befor you select groups, but that have [] showing that its an "invalid" item for your selection). 

I went back and removed ddx and reinstalled it. Started bodyslide and removed selected group, selected one of the hdt items that I mentioned in the original post. And still it has no preset and an empty list of presets. Same result with only selecting one group, or using outfit filter.

 

Posted
20 hours ago, Veladarius said:

The main reason for each of the quests was to introduce the items, the original one with Zed was included with the initial release to introduce players to the items and the Sergius Experiment was to introduce the soul gem plugs.

 

The main issue with the original was ending up having to go to places outside Skyrim as there is no way to exclude areas like that when using aliases to choose random locations, I remember Min complaining about that when we made it. In the CD delivery quest I had to make a function to check that the location was in one of the 9 holds and if not reset and restart the quest I used to select a location and it loops until it has a valid one.

 

The issue with the second quest is that unless you are there and waiting for it to go off it was easy to miss the opportunity to get the items removed. The arousal should have been given a range of 90+ instead of 100 (which I believe it is set for) so you had a much larger window of removal.

 

Since they have been put into their own esp I would suggest pulling them until they could be reworked as they are not necessarily needed anymore.

It is possible I believe, there is an "InFormlist" condition for alias filling. Each hold in Skyrim has a formlist so you can condition on each formlist witih an "or" statement to get the desired effect.

 

 

Posted
15 hours ago, Princessity said:

Yes Devious Deviants is too problematic to support at this time and we have not updated or tested it properly in ages so we've decided not to include it in the official 4.0 release.

 

Hopefully it's just temporary. I don't want to just throw it out completely, Min put a lot of work into it and despite the bugs and annoyances it's a really fun and well written questline!

So I hope we'll be able to come back to it in the future and give it the attention and polish it deserves. Until then, we'll put it on hiatus so it doesn't cause issues for people and bloat out the support threads with reports we're simply not going to address until we're done with higher priority framework systems.

Well it doesn't really belong in the framework anyway but I definitely agree it is fundamentally a good piece of work with lots of potential.

 

Ideally it would be nice to see it get buffed up and released as a stand alone content mod.

Posted

@Princessity the elbowbinder ground objects are fixed now. Thanks.

I did disable the device hider and the belt and bra show up fine without clipping. Would it be possible to per default show these items on the open and legbinder straitjackets? And only hide the bra on the closed ones and skirt variant?

 

On the subject of the straitjacket, it's quite funny with NPC's :D

 

5a285a25f20e0_enb2017_12_0621_56_16_14.thumb.jpg.3425f0718bcf9f55ea7c33ab7b37130d.jpg

 

And on the subject of the Devious Deviants, I would also second the idea of moving the mod and it's (script) files to a separate download on the DDi page. With an open solicitation for modder(s) to polish it up.

 

Posted

Sorry I've been busy with rl so not been following much. Are there any major changes to the Event system in DD4 as DH adds a few (trip for leg cuff, drop sword with arm cuff etc), so I'll release a new patch if necessary/practicable?

 

Many thanks

Posted

We made minor changes to the event system, mainly to prevent it from triggering when the player is sitting/mounted/having sex.

Posted

Thanks Kimy, sounds like it shouldn't be a problem then. I'll double check when DD4 is released, I think the rest of DH should be okay but may need to check the rusty chastity belt and key still works (the rest are generic devices so should be okay).

 

I'm planning on releasing another patch to correct some of the exterior sandboxing timing but wasn't planning on looking at it until SL1.63.

Posted

 

8 hours ago, Kimy said:

We're really just waiting for the bug reports to dry up now. As long as you guys keep finding stuff to fix, we will. :)

 

I haven't found any more bugs since the last update but I haven't done too much testing the past few days, been a bit busy with life.

Will try to do more testing over the next few days.

Posted

Kimy, are there any plans to add an optional toggle to lock the difficult while you have a restraint locked like we have in DCUR?

 

I know it might be a little too late for v4, but I mean in the future...

 

Thanks.

Posted

Nuh uh, there is no reason to do that. Difficulty modifiers are applied on the fly when an interaction occurs so changing it while bound will not cause anything to break.

Posted
55 minutes ago, Princessity said:

Nuh uh, there is no reason to do that. Difficulty modifiers are applied on the fly when an interaction occurs so changing it while bound will not cause anything to break.

No, no. I'm not afraid something will break.

 

My point is that while you are bound, you shouldn't be able to change the difficulty (at least there could be a toggle for it).

 

I think it loses the point of having a difficulty if you can simply change to something lower and escape (I preffer to play without safewords, lol)...

 

After you choose a setting, you should deal with it till you are free again. :blush:

Posted
2 hours ago, LHM said:

No, no. I'm not afraid something will break.

 

My point is that while you are bound, you shouldn't be able to change the difficulty (at least there could be a toggle for it).

 

I think it loses the point of having a difficulty if you can simply change to something lower and escape (I preffer to play without safewords, lol)...

 

After you choose a setting, you should deal with it till you are free again. :blush:

I believe there's a already toggle for disabling the DD settings menu while bound.

Posted
5 hours ago, LHM said:

No, no. I'm not afraid something will break.

 

My point is that while you are bound, you shouldn't be able to change the difficulty (at least there could be a toggle for it).

 

I think it loses the point of having a difficulty if you can simply change to something lower and escape (I preffer to play without safewords, lol)...

 

After you choose a setting, you should deal with it till you are free again. :blush:

Maybe the character shouldn't be able to suddenly develop sentience and access the mod's code to get out of her restraints and start plotting revenge for all the stuff you put her through... but if that happened, playing with the settings might not be at the top of your list of things to worry about. I'd also like to use this opportunity to reassure everyone that this oddly specific scenario is just a fictional example and any similarities to real lifeforms and/or events are purely coincidental. And most definitely the Deavious Devices Team cannot be held responsible for it. Or anything remotely similar. Or anything at all.

 

Aaaaaanyways... unlike the character, you, as the player, have access to the very out-of-character MCM for the purpose of tailoring your user experience to your liking and, occasionally, fixing bugs and addressing conflicts. Disabling your access to that menu would be counter-productive and risky. And not in a fun way, more in a "oh no the game is borked and I can do nothing about it, welp time to reload a save from 5 hours ago" way.

 

I'm sure you can stop yourself from cheating if you just... don't use the MCM unless you're actually stuck ^^

Posted
40 minutes ago, Princessity said:

Maybe the character shouldn't be able to suddenly develop sentience and access the mod's code to get out of her restraints and start plotting revenge for all the stuff you put her through... but if that happened, playing with the settings might not be at the top of your list of things to worry about. I'd also like to use this opportunity to reassure everyone that this oddly specific scenario is just a fictional example and any similarities to real lifeforms and/or events are purely coincidental. And most definitely the Deavious Devices Team cannot be held responsible for it. Or anything remotely similar. Or anything at all.

 

Aaaaaanyways... unlike the character, you, as the player, have access to the very out-of-character MCM for the purpose of tailoring your user experience to your liking and, occasionally, fixing bugs and addressing conflicts. Disabling your access to that menu would be counter-productive and risky. And not in a fun way, more in a "oh no the game is borked and I can do nothing about it, welp time to reload a save from 5 hours ago" way.

 

I'm sure you can stop yourself from cheating if you just... don't use the MCM unless you're actually stuck ^^

Maybe you also feel like its a waste of time to develop a framework that locks devices on the player when you can simply pretend its locked? (let's role play, yay)

 

BTW, it would also have 0 bugs that way and no risks at all of getting stuck...

 

Anyway, I directed the question to Kimy, because DCUR have it. Was just a suggestion, there was no need for an answer full of sarcasm.

Posted
10 minutes ago, LHM said:

Maybe you also feel like its a waste of time to develop a framework that locks devices on the player when you can simply pretend its locked? (let's role play, yay)

 

Anyway, I directed the question to Kimy, because DCUR have it. Was just a suggestion, there was no need for an answer full of sarcasm.

They wont support that directly in the main DDI for a good reason which was already hinted at for you by a co-developer.

That doesn't mean that there wont be a mod available for strict play as your suggesting and in fact there have been, now I will attempt to make it very clear as to why they make it so that the player can one click out and debug....

If they don't have that option in the main MCM, they will get endless bug reports, it really is as simple as that by having that option immediately available to the player base it ends hordes of posts in the main thread page, those posts go a long way to putting off new comers who may otherwise enjoy the mod.

So by having someone else post somewhere else the strict version you have effectively eliminated the need to deal with constant first timers having issues cause they need help getting their character out of a restraint for any number of imagined reasons including "I just don't feel like being restrained anymore"

Posted
28 minutes ago, Gameplayer said:

They wont support that directly in the main DDI for a good reason which was already hinted at for you by a co-developer.

That doesn't mean that there wont be a mod available for strict play as your suggesting and in fact there have been, now I will attempt to make it very clear as to why they make it so that the player can one click out and debug....

If they don't have that option in the main MCM, they will get endless bug reports, it really is as simple as that by having that option immediately available to the player base it ends hordes of posts in the main thread page, those posts go a long way to putting off new comers who may otherwise enjoy the mod.

So by having someone else post somewhere else the strict version you have effectively eliminated the need to deal with constant first timers having issues cause they need help getting their character out of a restraint for any number of imagined reasons including "I just don't feel like being restrained anymore"

Are you really saying that if you have a checkbox toggle saying something like "Hardcore Mode" that will come disabled by default, where people will have to actively go there and enable it, will bring that many complaints?

 

Gosh, it could even be something you could enable using the console to be more foolproof and people would only know about it because it was on the main page in a forgotten corner...

 

But if people are that stupid like you say, forget my suggestion, I don't wanna make a big deal of it.

 

And please don't take me wrong, I'm really grateful for the time you guys put on DD, including Princessity (forgive me if I sounded rude). :blush:

Posted
12 hours ago, Princessity said:

Nuh uh, there is no reason to do that. Difficulty modifiers are applied on the fly when an interaction occurs so changing it while bound will not cause anything to break.

Do i understand right, that, as soon as the item is applied it uses the settings in MCM ? And changing the settings later will only affect Items that are attached after change ?

So if you got bound in a device with setting set to high difficulty, the difficulty for THAT Item does not change, even if you change the setting in MCM to low difficulty ?

Regards and thx for all your work.

 

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