CaptainJ03 Posted December 11, 2022 Posted December 11, 2022 19 minutes ago, Taki17 said: Fixed the sneak penalty from ankle shackles not showing correctly on the player's active effects screens Didn't check with the latest beta - do Ponyboots still show the <missing name> in the active effects for the sneak penalty?
Taki17 Posted December 11, 2022 Posted December 11, 2022 57 minutes ago, CaptainJ03 said: do Ponyboots still show the <missing name> in the active effects for the sneak penalty? I wasn't aware, since I never used them. However they did, because the enchantment on them was placed on the wrong item, same as in the case with ankle shackles. I uploaded a new version in my previous post with 100% more pony boot enchantment fixes. 7
Good Provider Posted December 11, 2022 Posted December 11, 2022 I am built DDX with BHUNP "zeroed slider" so it can work with OBody, but the boots keep clipping with the legs. Changing the leg "size" from 100% to 90% has made no noticeable change. What do I need to do differently?
zarantha Posted December 11, 2022 Posted December 11, 2022 (edited) DD SE 5.2 Beta 10 RC 1 conversion. (Contains the v0.8b bodyslides and SE patch updates from the last few pages) Mega: https://mega.nz/file/keZVnQDR#30l5_J_atpHBt-_cxZMFBg4rQj4z22hKCTUMXKFgGK4 Gdrive: https://drive.google.com/file/d/16KB4o-cJLQ53dsqsIqKH5T130VluNze3/view?usp=share_link Edited December 11, 2022 by zarantha 13
Kimy Posted December 11, 2022 Author Posted December 11, 2022 2 hours ago, zarantha said: DD SE 5.2 Beta 10 RC 1 conversion. (Contains the v0.8b bodyslides and SE patch updates from the last few pages) Mega: https://mega.nz/file/keZVnQDR#30l5_J_atpHBt-_cxZMFBg4rQj4z22hKCTUMXKFgGK4 Gdrive: https://drive.google.com/file/d/16KB4o-cJLQ53dsqsIqKH5T130VluNze3/view?usp=share_link Fantastic! Thank you! 2
mikesolo1975 Posted December 12, 2022 Posted December 12, 2022 On 12/11/2022 at 11:08 AM, tznvlw said: Oh, well. here, slif patch to Devious Devices 5.2RC1 for SSE. if you need it, take SLIF Patch for DD 5.2 RC1.7z 33.85 kB · 16 downloads thanks for sharing with us and your amazing work my friend
mikesolo1975 Posted December 12, 2022 Posted December 12, 2022 On 12/11/2022 at 8:11 PM, zarantha said: DD SE 5.2 Beta 10 RC 1 conversion. (Contains the v0.8b bodyslides and SE patch updates from the last few pages) Mega: https://mega.nz/file/keZVnQDR#30l5_J_atpHBt-_cxZMFBg4rQj4z22hKCTUMXKFgGK4 Gdrive: https://drive.google.com/file/d/16KB4o-cJLQ53dsqsIqKH5T130VluNze3/view?usp=share_link thanks for the amazing work and sharing with us i hope you feel better my friend
thedarkone1234 Posted December 12, 2022 Posted December 12, 2022 Just a bit of tiny bugs I found from testing the beta: 1. It is still possible to get put in an extreme hobble dress while wearing a petsuit. The result is very odd walking animations [The rest might be an issue on the DCL side but I can't tell for sure so here goes] 2. It still fails to find an animation in an extreme hobble dress and an armbinder, even if the mouth is free. 3. [This one is quite definitely a DCL issue, but it might also be a keyword issue, so I put it anyway] NPCs seem to "think" they can remove chastity corsets like they do with normal chastity belts, and as far as DCL is concerned, it pretends that they removed the belt successfully and put it back afterwards, but in reality the corset remained on the entire time. Aside from these, as far as I tested, everything looks great, in terms of not being too buggy, but also because the items just look so good ❤️ 2
EldrichMosquito Posted December 13, 2022 Posted December 13, 2022 (edited) This is what i get for diappearing for a few days to actually play the game... But anyway, back on beta 9, i had a conspicuios issue with my leg cuffs of many, if not all varieties. see spoiler. (if its not terribly obvious what the issue is, im sorry. Lets just say that the idea of "thigh gap" usually means something very different.) I only JUST finished the 10 download. So ill report back with info about if this is still a thing if i can before any of you check before and better than i could. Edited December 13, 2022 by TittsandWit
zarantha Posted December 13, 2022 Posted December 13, 2022 2 hours ago, TittsandWit said: This is what i get for diappearing for a few days to actually play the game... But anyway, back on beta 9, i had a conspicuios issue with my leg cuffs of many, if not all varieties. see spoiler. Reveal hidden contents (if its not terribly obvious what the issue is, im sorry. Lets just say that the idea of "thigh gap" usually means something very different.) I only JUST finished the 10 download. So ill report back with info about if this is still a thing if i can before any of you check before and better than i could. Should be the same, they're the same bodyslides you were just using. Anyway, the leg cuffs are sized to fit over something. so when on a naked body, they can look loose from a certain angle. You can either have everything fit when worn together (they should look just fine if you wear them with a catsuit for example) or you can have it skin tight and clipping with everything else. you can't have both. The last update i did modified several bodyslides for the first case (multiple devices shouldn't clip as much anymore), but the leg cuffs were already that way. 1
qjhsaws Posted December 13, 2022 Posted December 13, 2022 Hi, I'm having an weird problem with ebonite arm&elbow binders, all of them, including those added by other mods had turned black. I found that changes to the "shine" still work(inox one from DDE), with some flickering, but the main colour is still black, seems like there is another layer on top. I couldn't figure out what is happening, all the leather ones are fine. I'm playing the beta10 RC1 on SE
EldrichMosquito Posted December 13, 2022 Posted December 13, 2022 2 hours ago, zarantha said: Should be the same, they're the same bodyslides you were just using. Anyway, the leg cuffs are sized to fit over something. so when on a naked body, they can look loose from a certain angle. You can either have everything fit when worn together (they should look just fine if you wear them with a catsuit for example) or you can have it skin tight and clipping with everything else. you can't have both. The last update i did modified several bodyslides for the first case (multiple devices shouldn't clip as much anymore), but the leg cuffs were already that way. Wow, i feel silly. yes, ill just put on that transperant catsuit you were so kind as to fix. seriously, ty for that.
Majin Buu Posted December 13, 2022 Posted December 13, 2022 (edited) Having issue with Anal plugs. Can equip them but when already equipped, only get the option to either Put in or Carry on. Mod Organizer nothing is overwriting Devious Devices as far as I can tell. Anyone else running into the same issue? Edited December 13, 2022 by Majin Buu
zarantha Posted December 13, 2022 Posted December 13, 2022 1 hour ago, qjhsaws said: Hi, I'm having an weird problem with ebonite arm&elbow binders, all of them, including those added by other mods had turned black. I found that changes to the "shine" still work(inox one from DDE), with some flickering, but the main colour is still black, seems like there is another layer on top. I couldn't figure out what is happening, all the leather ones are fine. I'm playing the beta10 RC1 on SE There haven't been changes to those items for a while though, so that's odd. Looks like I'm not seeing it on the armbinders, just the red and white ebonite elbowbinders. I'm also seeing it in beta 7, so it's not a new issue. I'll poke around some later. 2
zarantha Posted December 13, 2022 Posted December 13, 2022 14 minutes ago, Majin Buu said: Having issue with Anal plugs. Can equip them but when already equipped, only get the option to either Put in or Carry on. Mod Organizer nothing is overwriting Devious Devices as far as I can tell. Anyone else running into the same issue? I remember i can't unlock them even when the locks were manipulated unless I had a key in my inventory. Then it was suddenly 'oh you manipulated the lock, we'll get that right off'. But I do recall seeing the escape options even without the key. don't recall if it was vaginal or anal though, i was looking at both. might need to go through each one and see which plug has what. 2
Good Provider Posted December 13, 2022 Posted December 13, 2022 (edited) I'm trying to remove "Jeweled Piercing (Nipples) (Common Soulgem) from an NPC, but it keeps telling me I don't have the right key. I have the Restraint, Furniture, and Chasity key. What key am I missing? Edited December 13, 2022 by Good Provider
Taki17 Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Majin Buu said: Having issue with Anal plugs. Can equip them but when already equipped, only get the option to either Put in or Carry on. Mod Organizer nothing is overwriting Devious Devices as far as I can tell. Anyone else running into the same issue? I have modified the behavior of plug insertion and removal, all base DD plugs I've tested worked fine. Do you happen to be using a custom anal plug from another mod? If so, they'll need their script properties adjusted with the new message. 25 minutes ago, Good Provider said: I'm trying to remove "Jeweled Piercing (Nipples) (Common Soulgem) from an NPC, but it keeps telling me I don't have the right key. I have the Restraint, Furniture, and Chasity key. What key am I missing? A piercing removal tool. 1
FlyDut Posted December 13, 2022 Posted December 13, 2022 I want to use Contraptions in the scene. Can I trigger furniture without popping up options? I hope that player can use furniture directly, and then I can execute the script to lock the player
Majin Buu Posted December 13, 2022 Posted December 13, 2022 8 hours ago, Taki17 said: I have modified the behavior of plug insertion and removal, all base DD plugs I've tested worked fine. Do you happen to be using a custom anal plug from another mod? If so, they'll need their script properties adjusted with the new message. A piercing removal tool. Nope, tested with DDi and DDe's plugs that is having the issues.
Kimy Posted December 13, 2022 Author Posted December 13, 2022 36 minutes ago, FlyDut said: I want to use Contraptions in the scene. Can I trigger furniture without popping up options? I hope that player can use furniture directly, and then I can execute the script to lock the player Default behavior when interacting with a device is that the player is getting the option to lock themselves in and optionally activate the timed lock when doing so. If you want to lock the player in without their consent, you can use a script for that, calling zadclibs.LockActor().
DonQuiWho Posted December 13, 2022 Posted December 13, 2022 (edited) 34 minutes ago, Kimy said: Default behavior when interacting with a device is that the player is getting the option to lock themselves in and optionally activate the timed lock when doing so. If you want to lock the player in without their consent, you can use a script for that, calling zadclibs.LockActor(). @Kimy As a suggestion for the next update on DCL, and as an event that other mods like [ @Bane Master 's Defeat 5.3.6 + @AndrewLRG 's post defeat plugin ] can call on, can you make it possible for NPCs - followers particularly - be able to be locked into Devious Contraptions so that they are stuck there until the player releases them with an appropriate key? The AndrewLRG plugin mentioned already requires DCL as a dependency, post defeat restraint application to PC and followers using DCL's mechanic, so your adding the equivalent into DCL itself to do that would save seperate effort. Doubtless, as they're the techies, they can pile in to tell you if I'm talking nonsense ? Overall though, it would add even more risk, and fun challenge, to adventuring in bandit territory. Edited December 13, 2022 by DonQuiWho
chaimhewast Posted December 13, 2022 Posted December 13, 2022 While checking out the new additions for beta 10 (in SE), I noticed a couple things: Transparent Restrictive Gloves use the red gloves as a ground mesh: Spoiler Appears to just have been missed when creating them - I found what looks to be their intended ground mesh at meshes/devious/expansion/EbRestrictiveGloves_Transparent_go.nif: Transparent Catsuit Long Gloves are missing a ground mesh, and their 3BA version clips (colored long gloves don't clip): Spoiler The straps on the CBBE SE version of Transparent Catsuit High Heels could use some love: Spoiler 1
Majin Buu Posted December 13, 2022 Posted December 13, 2022 14 hours ago, Taki17 said: I have modified the behavior of plug insertion and removal, all base DD plugs I've tested worked fine. Do you happen to be using a custom anal plug from another mod? If so, they'll need their script properties adjusted with the new message. A piercing removal tool. It was Devious Lore SE that was causing the issue. It had been a while since I played Skyrim and I changed over to SSE recently, forgot Devious Lore messed with Devious Devices scripts, even though MO2 doesn't show any conflicts. The keys being names Skeleton Key and Ornate Skeleton Key probably should of tipped me off though...
Majin Buu Posted December 13, 2022 Posted December 13, 2022 (edited) Separate issue, probably not caused to DD itself but not sure. Before sex animation starts, anal/vaginal plugs are removed from character and inventory. After sex, they are neither returned to character or inventory. Is this just how it is or would there be some mod preventing them from being returned/re-equipped? like I said previous post changed from LE and SSE recently and I thought this issue was just cause of something in my previous load order but now I am not sure. Edited December 13, 2022 by Majin Buu
thedarkone1234 Posted December 14, 2022 Posted December 14, 2022 Explored a draugur filled tomb with DCL combat defeat just to randomly see what filter issues come up, so: When the character was only gagged, the filter had no trouble finding good animations When a chastity belt was added in addition to the gag, something odd happened (4 times, so it isn't a fluke): First, an animation is chosen, then the belt is removed (because that's what the filter does with creatures), then the animation starts for a brief seconds, and gets replaced by another valid animation immediatly. This is mostly an inconvenience only, since I get a good animation in the end, but it's probably not intended behavior When an armbinder was added in the picture, however (on top of the belt and the gag), it completely failed to find animations (it might have not even tried, no console output was there). I am uncertain if it was DCL that gave up on looking for an animation or if it was DD, but the draugur just teleported away and the character control was released, as usually happens when animations fail to start
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