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Posted

I'm not sure how much of it, if anything, will be in the mod, but...I know. 

 

Let me explain. Within fiction, or more importantly stories, it is possible to present something that is a mystery - such as the obvious one relevant to this mod - yet many times in fiction, a technical mistake is made here. Which is, that the writer, or writers, do not actually know what happened. Thus some parts of the work can seem as if less was done, because any time the event comes up, no matter what, there is no definite answer. Not even in cases where you could realistically expect that at least one person, knows the truth - it will be avoided even so, suggesting that even they do not know, or they for some reason, will not talk about it, or they can't, or won't say. 

 

But know this - I KNOW. Which can be considered the most important thing. 

 

Otherwise...maybe Gaku will be one to tell the player. For now, this may be all the player might get...

 

Spoiler

PC – [PCIsASelachii] It seems like you know many things. Do you know...what happened to us?
         |
        G – You refer to what drove our species from Akavir, correct? 
                |
              PC – Yes. Do you know?
                        |
                      G – Yes. *scoff* Simple-minded fool. 

 

Posted

Decided to play more with a character in Morrowind I've had for quite a while, and might actually finish the MQ finally. I've completed the Temple quests, and for the MQ I'm up to having completed the Sixth House Base quest. Otherwise, the character is a Vampire, which I do have a mod so the experience is tolerable(i.e Sunlight doesn't instantly kill the character, nor even damage them, and I can talk to more than just House Telvanni or the Mages Guild). 

 

Otherwise, some relevant Dialog for Gaku.

Spoiler

PC – What do you know about Tamriel's history?
         |
        G – Many details concerning the more, prominent figures are, uncertain. Such as the...Nerevarine, the 7th Champion of Cyrodiil, and the one known as the Eternal Champion. 
               |
              G – Most believe what they wish, believing these figures to be emblematic of themselves, or otherwise an idealized hero. Yet it is possible they were of their own making, and these beliefs, are lies. 
                     |
                   PC – Tell me about the Eternal Champion.
                             |
                            G – You must be, seasoned, to know about that one. 

 

                   PC – Tell me about the Nerevarine.
                             |
                            G – Some would tell you they are a Dunmer, due to their legacy – but that in itself may not be true. The point of the Nerevarine may be that they can, and will, do what is necessary. 
                                   |
                                  G – Lord Nerevar was Chimer, and thus while the Nerevarine fits as Dunmer, it is not a direct connection. 
                                         |
                                        PC – What happened to Nerevar?
                                                 |
                                                G – By most stories? Betrayed by close friends for the sake of power. More than that, is, as I said, uncertain. 

 

                                        PC – [PlayerIsDunmer] I think the Nerevarine was Dunmer. 
                                                 |
                                                G – Then in your eyes, they are. I know what lies beyond what stares at me. A second pair of eyes, and a mind with a lot of power, no matter if they know it or not. 
                                                        |
                                                       G – Sometimes, what shapes history is not what is right, or what makes sense, but...a choice. Made by someone like yourself. 

 

                                        PC – I do not think their race or gender matters – only their actions.
                                                  |
                                                 G – Perhaps not. But what if they supported the Tribunal, rising to the head of the Temple?
                                                        |
                                                       G – What if they were a Vampire, taking upon themselves one of the Vampiric legacies of Morrowind?
                                                               |
                                                              G – What if they were a fervent worshiper of the Daedra, being allies of several Princes?
                                                                      |
                                                                     G – Among other things, but overall, you are right – in the end, perhaps they were not what history will remember, but what will be, is the results of their actions. 

 

                   PC – Tell me about the Champion of Cyrodiil. 
                            |
                           G - [“Mind of Madness” Complete] Your eyes have beheld this one. 
                                  |
                                G – But otherwise, you may have seen the Mad God as what your eyes accepted, but is that truly what they are? 

                           G – Much is unknown, beyond some basic things they are known to have done. 
                                  |
                                 G – A murderer, a thief, an explorer of dark, ancient places, and most of all, a insane fool who took upon themselves great power. Mortal? King? God?
                                        |
                                       G – Walk in the steps of something enough, and perhaps, in time, you become exactly that. In this case, Mad. 

Some details may be off, but that might be expected. 

 

Also, posted some more details in the Planned Locations entry, about a possible place for Nagisa and Kishi's home. Along with this, some dialog for a related character, a female Nord named Vari, who acts as a maid for them. 

Spoiler

PC – So you are a...maid?
         |
        V – Yes, though I think the boys consider it a little differently than most. 
               | 
              V – This is not the first time I have been in such a position, and previously it was for others in Solitude that cared little for servants. 
                     |
                    V – Though I am not saying I was ever really mistreated, but I know it happens. 
                           |
                         [PC] How do they think of it?
                                 |
                                V – Well, I sleep on fine sheets, eat the same food they do, and they never do so much as snap at me for little mistakes. 

 

                         [PC] Why do you work for them?
                                 |
                                V – Luv, I am paid generously, live in this fine house, and the boys treat me like a sister. 
                                       |
                                      V – Where in that, do you see a problem?
                                             |
                                           [PC] Well, they do have you cleaning up after them, right?
                                                   |
                                                  V – The truth of it I do not know, but they are likely descended from Sharks, or something of that nature. Not pigs. 
                                                  V – [PlayerIsASelachii] They are just like you – more akin to Sharks than pigs. 
                                                         |
                                                        V – Either way, they mostly clean up after themselves. The most I have to do would be things like a bit of sweeping, and washing linens. 
                                                               |
                                                              V – Good thing I know how to get those stains out. 

 

                                           [PC] Are they not like most Nobles?
                                                   |
                                                  V – No, but I would have loved to hug their mother, if she had anything to do with it. 
                                                         |
                                                        V – I heard their father is a Legionnaire, so maybe his discipline also had a part. 
                                                               |
                                                              V – They have never raised so much as their voice at me, much less any other woman they have been around.

 

                                           [PC] Sounds good, actually. 
                                                   |
                                                  V – Aye, luv. 

 

                         [PC] You have worked for Nobles in Solitude?
                                 |
                                V – Yes, though usually not for very long. 
                                      |
                                    V – Longest was a year, and it seemed to be going well. 
                                           |
                                          V – But as to what made me leave – you can ask all you want, I am not telling you. 

 

PC – So they have this house, and...do they work at all?
        |
       V – Not on much else than each others backsides. Or occasionally, when the mood takes me, mine. 
             |
            V – Oh, you mean...not really. They have a family name which is of little concern to most, but it still gets notice. 
                   |
                 V – Plus, I think they have ownership of a business in Solitude, if not in Skyrim. Not too concerned about it – that is theirs to deal with – which I think they do?
                       |
                      V – Anyway, I think I heard one of them mention a, cousin, in the East Empire Company, who I think is mostly gone on ships most of the time. 

 

Posted
17 minutes ago, SaixSk said:

Where can i find sharks NPCs? :c

 

Mizuno, Follower, M - North of the College of Winterhold, and Sky Temple Ruins - you should be able to see his camp from the ruins, or from Septimus' Outpost(depending on distance settings, though the camp marker will be visible on the compass from these places).

 

Kori, NPC, TSF - Found around the Lovers Tent(near Yngvild and Hela's Folly) on Weekends, or working in Dawnstar during the week, in the Quicksilver Mine.

 

Fumestu, Follower, TSF - Found in Reachwind Eyrie, near Dushnikh Yal - she may be outside on the Balcony during some parts of the day. 

 

Izumi and Haru, NPC(F and M respectively) - Eastmarch's Hot Springs, near Darkwater Crossing.

 

Moku, Follower, F - Found in Riverwood

 

That should be just about it, unless I'm forgetting someone, and there certainly are more characters planned - you can check my blog(link in signature), if interested. 

Posted
2 hours ago, Kuroyami said:

 

Mizuno, Follower, M - North of the College of Winterhold, and Sky Temple Ruins - you should be able to see his camp from the ruins, or from Septimus' Outpost(depending on distance settings, though the camp marker will be visible on the compass from these places).

 

Kori, NPC, TSF - Found around the Lovers Tent(near Yngvild and Hela's Folly) on Weekends, or working in Dawnstar during the week, in the Quicksilver Mine.

 

Fumestu, Follower, TSF - Found in Reachwind Eyrie, near Dushnikh Yal - she may be outside on the Balcony during some parts of the day. 

 

Izumi and Haru, NPC(F and M respectively) - Eastmarch's Hot Springs, near Darkwater Crossing.

 

Moku, Follower, F - Found in Riverwood

 

That should be just about it, unless I'm forgetting someone, and there certainly are more characters planned - you can check my blog(link in signature), if interested. 

Thank you! ^^

Posted
5 hours ago, SaixSk said:

ScreenShot4.bmp Why are the genitals like this? How can I edit em? They stay in place when trying to animate >_<

Next time try using a different image format, I can't open that file (maybe it's corrupted?). If you use JPEG or PNG, it should be visible in the post itself without having to download the file to open it.

 

Otherwise, schlong related issues can probably be solved by reinstalling SOS from scratch.

Posted
5 hours ago, Blaze69 said:

Next time try using a different image format, I can't open that file (maybe it's corrupted?). If you use JPEG or PNG, it should be visible in the post itself without having to download the file to open it.

 

Otherwise, schlong related issues can probably be solved by reinstalling SOS from scratch.

whenever i try to open the bmp, it wont let me, sorry. Anyway, How to I reinstall SOS? Tried few hours ago, and i just got an empty folder I couldnt delete >_<

Posted
9 hours ago, SaixSk said:

Anyway, How to I reinstall SOS? Tried few hours ago, and i just got an empty folder I couldnt delete >_<

What mod manager are you using? Both Mod Organizer and NMM should get an automated installer, you only need to select the options you want and that's it. Otherwise, if you are installing it manually, you need to extract the contents of the "00 Common", "00.1 Default" and "00.2 Hairless" folders into your Skyrim Data folder.

Posted
10 hours ago, Blaze69 said:

What mod manager are you using? Both Mod Organizer and NMM should get an automated installer, you only need to select the options you want and that's it. Otherwise, if you are installing it manually, you need to extract the contents of the "00 Common", "00.1 Default" and "00.2 Hairless" folders into your Skyrim Data folder.

I use MO. Right click on the SOS mod, then reinstall. The issue comes about replacing or merging. I tried replacing, and it would notificate me that it couldnt be fully installed because of 'czech.txt' or something like that. Sorry for the awful english, and thanks for your time >_<

Posted

So been looking for the last reference image posts, and assume they were removed. Been winging it and found the primary ones. Currently overhauling the female head. If anyone want's to post new references, that's fine.

Spoiler

e621 2009 3_toes abstract_background anthro barefoot blue_eyes breasts claws crossed_legs digitigrade fangs female fin fish grey_skin hair hand_on_hip long_hair looking_at_viewer marine multicolored_skin navel nipples non-mammal_breasts nude orange04 orange_hair paws pinup pose red_hair rei rei_(shark) seductive shark simple_background sitting smile solo toes two_tone_skin237177_orig.jpeg

 

By the way, were theses normal maps ever included in the mod as optional? Haven't seen any images on the mod page of it. page 40, post #999.

Spoiler

post-90180-0-54578600-1500665861.png

 

Posted
18 minutes ago, NightroModzz said:

So been looking for the last reference image posts, and assume they were removed. Been winging it and found the primary ones. Currently overhauling the female head. If anyone want's to post new references, that's fine.

  Reveal hidden contents

 

 

By the way, were theses normal maps ever included in the mod as optional? Haven't seen any images on the mod page of it. page 40, post #999.

  Reveal hidden contents

 

 

Actually I don't remember there being any other reference images apart from those two (Rei and, huh, Jean-Shorts-And-Bra aka unnamed shark girl #2). Except for maybe those Second Life screenshots that actually used the same head mesh as the original Sharkmer did, but even then those were suggested as reference for the feet.

 

In any case, I'll see if I can do some searching and post anything I may find useful. Anyone is welcome to do the same if they have ideas/suggestions too :classic_shy:.

 

IIRC those were the original/older normal maps, straight out of SOS. I posted the images because that's when I found out how to fix mipmap-caused seams and wanted to showcase it. I like the current ones better because they have finer skin detail and slightly smoother/not-as-muscular abs and chest while still being pretty athletic; but it should be easy to restore the previous ones if you're interested.

 

Posted
41 minutes ago, Blaze69 said:

IIRC those were the original/older normal maps, straight out of SOS. I posted the images because that's when I found out how to fix mipmap-caused seams and wanted to showcase it. I like the current ones better because they have finer skin detail and slightly smoother/not-as-muscular abs and chest while still being pretty athletic; but it should be easy to restore the previous ones if you're interested

Head fins too. I'm just referring to the head. I believe I made one smooth one, and the one with extra detail. You just liked the smooth one better, but said you would make it available as optional. But yeah, I like that one better. But it's not like the male will get an overhaul too at some point, whenever that is.

Posted

Still plenty to be done and still messing with the snout length, but here is an update. I put the ears where the human ones would be, or do you prefer the previous position? Or a new type of ears?

Spoiler
3376fbb672f52b123e4b91ea5873711d.png
26c10fc4b2c7fda47c4f1d0269c7b734.png

 

Posted
13 hours ago, NightroModzz said:

Head fins too. I'm just referring to the head. I believe I made one smooth one, and the one with extra detail. You just liked the smooth one better, but said you would make it available as optional. But yeah, I like that one better. But it's not like the male will get an overhaul too at some point, whenever that is.

Oh, I thought you meant the body textures. Yes, both the "ridged" and the smooth head normals are included in the current version of the mod. They can be selected with the "Complexion" slider in racemenu, and IIRC the ridged one is the default, even.

 

And yes, the pics on the description are outdated. I'll probably take a new set once the new female assets are done so they do reflect the look of the race.

3 hours ago, NightroModzz said:

Still plenty to be done and still messing with the snout length, but here is an update. I put the ears where the human ones would be, or do you prefer the previous position? Or a new type of ears?

  Reveal hidden contents
 

 

To be honest, I don't really like the placement nor the design from that pic. I think the current ear placement (I mean the one on the current male heads) was more fitting and looked better. So I'd say you should keep the current one instead of that new one.

 

Likewise, I can't think of any other ear design I would take over the current "small hole" one either. As always, I'll do some searching and get back if I find anything relevant, but for now I prefer the current one.

 

EDIT: from some quick searching, seems like most anthro shark designs either don't have any visible ears or have them replacing the two head fins (while looking like fins themselves), so I'd say the current design is better. Also seems to be the most anatomically correct, since "the only external manifestation of a shark's ears are two small openings located near the long axis on top of the head, just behind the eyes." (Source).

Posted

Okay, still very much WIP and messing with the design though. Just asking about the ears. I'm just trying to fix the eyes and eye location, because MIO, not the very best. It might also look a bit more awkward with the mouth open, which I haven't done much with yet. Also, I fixed the head shape to my human model for a UE4 version (just because), and can quickly be fixed back the Skyrim human head shape later.

 

Not sure if I made a female one a long time ago without gills, but can't find it and will import the male one as reference just in case. Pretty busy today, so will get back on it tomorrow.

Posted
9 hours ago, NightroModzz said:

Okay, still very much WIP and messing with the design though. Just asking about the ears. [...]

Well, as I said I think the ears are better done just like with males, with the small hole behind the eyes (and higher than the human ear placement).

 

If you still want to do something with that new design, I guess it could be added as an optional thing separate from the actual ear holes (maybe explained as a spiracle or something?). Create the "main" head mesh and the hi-poly for baking without it, and then duplicate the latter and add it to the dupe so I can bake both normals (with and without). Then I add them to the Complexion slider just like the Ridged/Smooth options for males and that's it.

 

Only caveat I can think of is that it would probably need some mesh detail too instead of being just normal detail, but I think I can come up with a way around it. For example, I could look for a chargen morph that looks bad with the head shape and replace it with a slider that adds the required detail instead. All you would need to do is create a duplicate of the ingame head mesh with the detail added and I can inject it as a morph in the .tri file.

 

Thus, if I were to replace say the "Chin Length" slider (just to mention one, won't know which ones look bad until I try your new heads ingame), setting the slider to anything between -1 and 0 would mean "No Spiracle" and would have that area flat as it is right now, while going from 0 to 1 would progressively make it more prominent until it reaches 1 and then it proturdes as much as it does on your above pics. Then if you want your character to have spiracles, you set the corresponding slider to 1 (or something between 0 and 1 if you want it to be less prominent) and change to the Complexion that includes them; if not, you simply leave that slider at 0 and use any of the complexions that don't include them.

 

Of course all of this assumes you do want to keep that design instead of simply scrapping it, and I'm not sure if the CITRUS head topology around that area will allow for it. But it may be possible in case you want to give it a shot.

9 hours ago, NightroModzz said:

Not sure if I made a female one a long time ago without gills, but can't find it and will import the male one as reference just in case.

Nope. The first female head prototype ever had actual modeled gills, but they got pretty broken when baking normals so that's why I suggested changing them to normal detail only. You then edited the meshes to remove the gills so they didn't look bad but never actually added them back, only the males got them.

 

So yeah, using the male ones as a reference is probably the best course of action.

Posted

How do you feel about it now? It's the base and a good amount of detail still needs to add detail.

 

The purpose of a new design is to fix the eye position for a better front view, and try to give it a better bone structure. Yes, I should be able to fix the eye position on the Citrus head. It should be much easier than it was to make those head fins. The head fins also look less fragile, but still as thin, except for the front base.

 

Also, the UE4 version can have human eyes, or something similar to the current ones. I'm also thinking of making a higher poly Argonian eye so it can be further enlarged.

 

I can make the snout longer if you want, but is a bit crocodile-ish. I can also thin it out more at the tip.

 

Spoiler
 

c0a140ef6efeac03d551ed907b869c6a.png

3d7549ad46fba0398abc39127a8106ba.png
c71b3a783f3f835efb543aa204f6a9d5.png

 

Posted

A few things I'm probably going to do...

 

-Tsaesci: For a few reasons, I'm going to alter the mention of them in the Legacy book. Need to look more into it, but it seems that they could be considered, perhaps at certain points, if not almost always, the more dominant "Akaviri" race, not specifically the "human" race that hopefully is not just a rumor - though as far as this mod goes, they are not a rumor at all. So the change will be to suggest that, the Tsaesci were, like the human race from Akavir, on fairly good terms with the Selachii, both before and after their departure from Akavir.

 

One idea I had that spurred this change, involves a certain Selachii, obtaining a certain item from a Tsaeci Collector, by means of what this particular serpent views as a fetish - Selachii, and the human race of Akavir, preserved within. 

 

-Backstory: Meaning what is currently in the Legacy book. Other than the change suggested above, overall it is going to have a fairly significant change. Perhaps not exactly to the text itself, but truth about the story is going to be presented somewhere, I'm not just sure exactly where yet. Perhaps directly stated by Gaku as previously mentioned, but I'll have to think on that. Or take suggestions. 

 

And now, for something that is going to be spoiler-ed - the race's true origins. Some of the details I am not sure of yet, and some things may need to be changed to have some semblance of consistency with the official lore - even as tenuous as it is. 

 

Spoiler

-Ancestor Spirit/Ehlnofey: Probably not a surprise, but this is the originator of this race. Alone, it found interest exclusively in animals, though if it created them, or they were already there, is unclear. However, it desired to create something that went beyond this. It had no idea of what was going on outside the area it stayed in, so it cared nothing for such events, if anything was indeed happening. It viewed such things as, unimportant, anyway. For years, it labored to create something viable. The failures were many, or so it viewed them as, but it was not one for, clutter. Perhaps a rare gift, or a sign that this one was, far more narrow than the rest, the creations that did not pass the test, or were of little significance, were erased from existence. No memory beyond what it alone held, and no one would ever know these creations existed at all. 

 

The first few "Selachii", were perhaps far from what is known to be, in a sense, perfected, later. Some much more of a shark, others more towards the anthro races seen elsewhere. When it finally decided that one was what it wanted, it had plans for this race. But this in itself was an obvious problem - this Spirit was simple-minded, always believing it controlled the paths that it's creations would take, even as not all the avenues were covered. Once they became more akin to the current Selachii, this Spirit would periodically allow them to read from a certain type of Scroll in it's possession, and it, foolishly, believed that the scroll was telling them only what they needed to function - standard practices of living, basic language, etc. But it was not, it was feeding them much more - a sense of free will, autonomy, and agency that this spirit never wanted, and for quite some time, would never fully understand they had. 

 

At one point, the Spirit had the Selachii build for it what was a temple, but it did not have the wish for them to worship it. No, it was eventually to be considered a tomb for this Spirit, as in a sense, it felt the possible echo of what such a thing never was meant to feel - death. Being interred in that place was in effort to conserve it's power. But this in itself, lead to something the Spirit would later misunderstand.  It's final wish to the Selachii, before the tomb was sealed, was that the tomb was to never be entered by Selachii again. Content in this state, it failed to have any idea what would transpire in it's absence. 

 

In this time, the Selachii went through at least two phases - years of constant rising and falling Kingdoms, and a unification of sorts, that saw them have not only single ruler, but a council of advisers that served the Selachii people. It is after the unification that the Selachii first encountered the other races of Akavir - the Tsaesci, and the "human" race. A brief conflict begun out of mistrust, but it was short lived, only lasting about a year - but there was no clear victor. In this, these races acknowledged their strength, agreeing to a a treaty that was in service to all, which had simple terms - only one of which the Selachii contested, and the Tsaesci agreed to amend it - this one being their wish for Selachii to serve in what would be the first invasion of Tamriel by the Tsaesci, and their ideal was that the Selachii would have no choice but to have Selachii join with the invasion force. The Selachii suggested change, was that while Selachii could join in the invasion, it had to be by individual choice, not orders to do so. Few Selachii joined out of a sense of duty, and thus the sight of them among this invasion force was limited - to the point where no one would recall this race, not even learned scholars, when they reappear on the shores of Tamriel again some time before the 2nd Era Interregnum. 

 

-The Failure of Knowledge: The Tsaesci would again call for the Selachii to support them during their planned invasion of Tamriel during the 2nd Era. In this case, the Selachii declined, citing two reasons - one, that they were aware of their first attempts failure, and did not have the faith that a second would lead to more than lives lost in the conflict. The second reason was, that the Selachii understood the Tsaesci were all but sailing to Tamriel, blind. They had no idea what they would face, the state of it's Empire, how strong it was, etc. So the Selachii all but refused. The Tsaesci reluctantly backed off, and proceeded with their plans. However, it was around this time that the Selachii had sent two ships, both holding much of the Selachii's lore and history, to the shores of Tamriel - one sent to a place called Argonia, and the other meant for what they had learned was the heart of the Empire in Tamriel, the Imperial City. 

 

The Ship sent to Argonia returned successfully, and brought the news that the native race had accepted their offer of alliance, helped by the Selachii's tribute - a sum of silver coins, fine silks, and many other choice treasures. The other ship, was not, though the Selachii would never know why. The reason? Certain factions within the Tsaesci thought the Selachii somewhat untrustworthy, and to them, the ship sent to the Imperial City meant to warn the Empire of the impending invasion. So this ship was sunk, and later, the straining alliance would all but break - as after the Tsaesci sailed for Tamriel, rogue factions of Tsaesci attacked the Selachii, fighting to a standstill. 

 

The leaders of the race, fearing that this force would overwhelm them, sought the very thing that had once brought the race up from nothing. Knowledge. Unsealing the tomb of the Spirit, a number of Selachii entered, approaching the altar that held both the sarcophagus, and above that, the Scroll they had once learned from. Moments passed, and they wondered if the effort would be fruitless. This, would be when this Spirit reappeared - staring into the faces of it's creations, and to their horror, it looked upon them with disgust. 

 

"You are not what I created. You have learned more than I intended. You have grown beyond my designs, shaped by...something else. Worse still, you have....no, no. There is no need for words. Another mistake, I see this now. The Scroll will be the only record of your existence, and no one shall look upon it, ever again."
 

The Selachii closest to the Spirit, ceased to exist. One made it out of that chamber. One. Enough to warn the rest, to give a chance to the hopeless. 

 

Posted
1 hour ago, NightroModzz said:

How do you feel about it now? It's the base and a good amount of detail still needs to add detail.

Looking pretty good so far, I like it :classic_biggrin:.

 

Only comment I can make is that the ridge between the eyes (where the forehead meets the base of the snout) is a bit too prominent for my taste after the eye placement edit. But I like the idea, and if you don't mind, we can do the same we did for males and the ridges around the eyes: leave it like that for the "main" texture and create an alternate texture set (via complexion slider) where it's smoothed.

1 hour ago, NightroModzz said:

The purpose of a new design is to fix the eye position for a better front view, and try to give it a better bone structure. Yes, I should be able to fix the eye position on the Citrus head. It should be much easier than it was to make those head fins. The head fins also look less fragile, but still as thin, except for the front base.

Yeah, the eye placement is something that has been bugging me for a while. Not enough to warrant me complaining about it, but enough to be noticeable. Glad to see you want to fix that, and the new placement is looking pretty good so far. Can't wait to see the result on the ingame mesh.

 

There is a slight chance the eye/head tris will have to be tweaked to work properly with that placement, though; but it's not sure to happen (so far there has been no need to do so) and even if it does happen it's only a matter of tweaking the TRIs so it should be feasible.

1 hour ago, NightroModzz said:

Also, the UE4 version can have human eyes, or something similar to the current ones. I'm also thinking of making a higher poly Argonian eye so it can be further enlarged.

Is that what the last pic is for? If so, it's... interesting. I mean, I'm used to seeing those heads with the Argonian eyes and those don't have a very tight fit, nor do they have details like the eyelids and stuff, so looking at that feels a bit odd. But it doesn't look bad at all, I want to see where that goes.

1 hour ago, NightroModzz said:

I can make the snout longer if you want, but is a bit crocodile-ish. I can also thin it out more at the tip.

The open mouth makes it a bit hard to compare it with the current male head, but I'd say it's fine.

 

As long as the difference with males is not too drastic (sexual dimorphism/females having softer or "cuter" features is a thing, but for example males having snouts and females not having them at all would be wrong) and you think that's the best way to go around that, I'm fine with it :classic_shy:.

1 hour ago, Kuroyami said:

[...]

Wow, that's a lot of stuff at once. So far I like it, but let me go through it again a few times so I can gather my thoughts and comments on it and post them later.

Posted
40 minutes ago, Blaze69 said:

Only comment I can make is that the ridge between the eyes (where the forehead meets the base of the snout)

Oh, that area is still experimental. I do want to change it a bit from the previous one, but not too much. Just something I was messing with earlier before the post.

 

46 minutes ago, Blaze69 said:

As long as the difference with males is not too drastic (sexual dimorphism/females having softer or "cuter" features is a thing, but for example males having snouts and females not having them at all would be wrong) and you think that's the best way to go around that, I'm fine with it :classic_shy:.

I don't think it's a big difference in snout length, but can make an extra low poly morph so it matches. Don't forget that I plan to re-do the males too at some point.

Posted
6 minutes ago, NightroModzz said:

I don't think it's a big difference in snout length, but can make an extra low poly morph so it matches. Don't forget that I plan to re-do the males too at some point.

Should be able to add it to one of the "X Shape" sliders, then. That way the length shown above is the default but if you want it to be as long as the male one (the current male head anyway, would obviously have to revisit it after the male overhaul), you have that option as well.

 

Maybe the "nose shape" one, since RaceMenu unlocks all 30 slots and the TRI only has 4 or so options (and they are a bit wonky anyway, so missing on them to get the longer snout won't actually be much of a loss). You would need to create a matching morph for the mouth, though; but shouldn't be to hard to do.

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