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Posted
1 hour ago, BloodChaos442 said:

Flame Atronach

Billyy (CreatureConstructs) and MoreNastyCritters have a few.

 

1 hour ago, BloodChaos442 said:

Wisp Mother

seriously lacking, there's only one and it's in MoreNastyCritters.

part of the problem is that a better mesh is needed.

Posted

I can install and see how difficult it is to convert. Would you like it privately messaged once it is converted and approved to be converted by the owner?

Posted
19 hours ago, Fourtunehunter102213 said:

Awesome, thanks so much man!

 

Also, you have a link to a tutorial on converting and packing BSA to turn Oldrim mods to SSE? I'll check Melodic's stuff but I know I'll need it for one other mod I wanna get later.

My pleasure.

 

As for learning to convert mods, I started with this information back when I started:

https://www.dracotorre.com/blog/convert-old-skyrim-mods-for-se/

 

This post will give you the basics on what exactly changed between the versions piece by piece:

https://www.afkmods.com/index.php?/topic/4633-skyrim-se-porting-a-mod-from-le-to-sse/

 

Google will help too. There is a much larger corpus of knowledge than back in 2016 when I started doing conversions.

 

To automate a lot of that stuff I would recommend you pick up Cathedral Assets Optimizer (CAO) from here:  https://www.nexusmods.com/skyrimspecialedition/mods/23316

 

CAO will unpack the Oldrim BSA, convert the assets (meshes, textures, and animations) and can repack a new SSE compatible BSA. I used to do this all by hand and CAO has been a godsend.  There are tons of web and video tutorials on how to use CAO.

 

Finally you will still have to re-save the ESP file in the CK but that's incredibly simple compared to everything else. 

 

This particular mod (above) does not have any Facegen/Facetint files so you don't have to worry about that. I could write an entire novel on how to handle those, but a rule of thumb is if your mod has custom NPC faces you should just discard whatever the CK spits out or they'll all end up with potato heads.

 

 

Posted
19 minutes ago, hvingsomefun said:

You mean use Bodyslide to convert all the models to SE CBBE?  Actually I tried with one.  It didn't go well :P

i mean just use bodyslide and create a body with cleavage lol

Posted
On 11/20/2019 at 8:21 PM, Eladano said:

My game uses a CBBE bodyslide too THICC for the straps to handle, so all the straps end halfway around the waist.

The straps are not ending, they are simply clipping into your obese body. Using Outfit Studio and BodySlide, build your strapon mesh to the "THICC" body preset you're using.

Posted

Hi there. Is there any way to randomly and automatically let followers or slaves start posing? It would be so nice if they would do it by there own and I don't have to be the puppet master all the time.

Posted

It is not very complex to build a mod like that.

I may do something for it.

Posted

That was quick. Sounds great. Then I will start with my feature requests. ?

It would be really great if followers would not start posing out of nothing. For that we have the idle animation system. Maybe the master have to tell them to do so. Or another way would be, that if you set a follower to relax (EFF has that option) or wait they start posing.

Integration into slavery mods would be nice. So only slaves would start posing if I tell them to do so. Or maybe for the puppet master mod.

If all that above is to much work and you are not willing to implement any of these, you maybe could just add an option for quick enable/disable random auto posing.

 

And last but not least a configurable set of poses they can choose from would be absolutely awesome.

 

Thanks for the response and your thinkings.

Posted

Pretty much your requests are already in a mod of mine called Follow me for Sex.

Just the automatic posing is not there.

Posted

Basically I'm looking for a mod that causes npcs to ignore knocked down enemies instead of just murdering them.

 

However I also want it to work with the defeat mod.

 

The situation I had in mind was say you had a group of stormcloaks and imperials fighting each other. Instead of massacring every last one say half are downed and at the end of the fight the winners would enjoy their spoils of war. As of right now they just murder each other to the last.

Posted
18 hours ago, Vyxenne said:

The straps are not ending, they are simply clipping into your obese body. Using Outfit Studio and BodySlide, build your strapon mesh to the "THICC" body preset you're using.

I'm familiar with that, and my flower girls strap-on works fine. The issue is I can't find the BodySlide for the sexlab one. If you could be so kind, what is it called in your bodyslide so I can check again to make sure I haven't missed it?

Posted
3 hours ago, Eladano said:

I'm familiar with that, and my flower girls strap-on works fine. The issue is I can't find the BodySlide for the sexlab one. If you could be so kind, what is it called in your bodyslide so I can check again to make sure I haven't missed it?

Oh, I made my own SliderSet to conform the Calyps Strap-On to my UUNP custom-template body. It wouldn't help you at all with your CBBE body. Here's my quickie guide to how to do that (just substitute "CBBE" where I wrote "UUNP.")

 

Spoiler

How to convert any armor to UUNP with physics after you install the armor/clothing mod into the game- if your body choice is CBBE, simply substitute that for "UUNP" below:

1.  Open Bodyslide, then open Outfit Studio (lower-right button)
2.  If you already have a SliderSet for the outfit and Body Type, open it and skip to #17. Otherwise, click New Project (top-left button)
3.  Select UUNP-HDT if you want physics, or just UUNP if not, and click Next
4.  Name the project for what it will be, e.g. "Scarlet Dawn Armor UUNP-HDT" (this is just the internal Bodyslide name but it should be at least similar to the outfit name)
5.  Hit Browse, then navigate to the high-weight variant of the torso item- example "torso_1.nif" and select it
6.  Delete the included body if any (the one that does not say UUNP in bold green font)
7.  Fit the reference body as close as you can to the outfit using the outfit's current, pre-conversion body-shape ("UNPB" etc.) high-weight slider first, then fine-tune with various body-part ("Breasts" etc.) sliders if required
8.  Click File > Make Conversion Reference and name the conversion reference something descriptive like "Scarlet Dawn Armor ConvRef"
9.  Highlight one or more outfit shape(s) and fit the outfit perfectly to the body using the brushes along the toolbar at the top of the left pane
10. Once the fit is perfect, click Slider > Conform All
11. Edit the slider (click the eye-shape at the left end of the slider) and fix any slight remaining clipping. If there's more than a tiny bit left to fix at this point, close OS and start over- it should have been fixed in Step 9 before hitting Slider > Conform all!
12. Disable slider edit and drag the slider to 100%
13. Click Slider > Set Base Shape
14. Click File > Load Reference and select the same reference body you loaded in Step 3
15. Click Slider > Conform All (yes, again)
16. Toggle editing on applicable sliders one at a time, e.g. UNPB High/Low, UNP High/Low, whatever shape(s) you actually plan to build into your game
17. Copy Physics bone weights if required (multi-select bone(s) to copy on the Bones tab, then select shape(s) on the Meshes tab, right-click and hit Copy Selected Bone Weights)
18. Click File > Save Project As and make sure "Copy reference shape into output" is checked only for torso items
19. Click OK
20. Close Outfit Studio
21. In Bodyslide, click the tiny down-arrow in the Outfits filter box at the top right corner and select "Refresh Outfits" so your new SliderSet will become available for use in Bodyslide
22. Select the Body Type (e.g. "Unified UNP-HDT") in the top-left dropdown and the preset shape (e.g. UNPB, UNP-Pushup, UNPCM, My Custom UUNP Preset, etc.) in the dropdown under that
23. Enter all or part of your new slider/outfit name in the Outfit Filter (e.g. "Scarlet" for Scarlet Dawn Armor)
24. Click the Batch-Build button in the lower left corner- if multiple slidersets show up, tick or untick as appropriate
25. Click OK to build the new outfit to your selected body type and shape. Bodyslide will tell you "success" when it's done

 

Posted

Ok, to make sure I have the instructions correct (and vastly over-simplified):

I fit it to CBBE phyics in Outfit Studio

Save

Do more fitting to CBBE physics

Save

Find and build to the desired body-preset in BodySlide

Profit.

Posted
1 hour ago, Eladano said:

Ok, to make sure I have the instructions correct (and vastly over-simplified):

I fit it to CBBE phyics in Outfit Studio

Save

Do more fitting to CBBE physics

Save

Find and build to the desired body-preset in BodySlide

Profit.

I am reluctant to respond to this since it paraphrases what I said with words I didn't say, plus uses ambiguous terminology as well as steps I didn't discuss- for example, you have somehow detected two Save Points in Outfit Studio when in fact I use (and mentioned) only one, at the very end, just before exiting OS.

 

I apologize that my mini-guide isn't comprehensive enough, or detailed enough, or purple enough... but I can't state what is required any more clearly than I already have.

 

The reasons I can't give you a CBBE-specific guide are:

  • I have never used CBBE-SE bodies and do not have them to test any CBBE-centric advice I might rashly be inclined to inflict upon offer to you.
  • Ousnius et al have already provided reams of documentation on Outfit Studio, BodySlide and CBBE-SE. Even better for you, it's CBBE-specific since he and others are the authors of the new CBBE-SE bodies, which, from what I have read, are not much like either the UUNP bodies nor the Oldrim CBBE bodies.

Accordingly, since my mini-guide is deficient, I suggest that you post your questions on one of the CBBE pages, or the BodySlide page... but I repeat myself... :classic_biggrin:

Posted
25 minutes ago, Vyxenne said:

I am reluctant to respond to this since it paraphrases what I said with words I didn't say

My bad, I should have approached my issue differently. I should have asked if I was correct in NOT doing something, which I will describe now:

 

Does your guide say I should use (in Outfit Studio) the default/physics CBBE body and NOT the custom CBBE preset (Cha's Curvy, in this case). Down the line (like around step 21) I adjust the desired outfit (strap-on) to the custom preset just like any armor/outfit I've done previously.

 

Again, I apologize, I can be really lazy. I should thank you for presenting a guide.

 

Also I'm not touching CBBE SE (or Fusion girl {I think} in Fallout 4) for a while. Going to give those mods all the time they need to become as easy to use as possible (they're probably not that bad, but I don't see a reason to up-end my game to get them in).

Posted
On 11/23/2019 at 12:28 AM, Eladano said:

My bad, I should have approached my issue differently. I should have asked if I was correct in NOT doing something, which I will describe now:

 

Does your guide say I should use (in Outfit Studio) the default/physics CBBE body and NOT the custom CBBE preset (Cha's Curvy, in this case). Down the line (like around step 21) I adjust the desired outfit (strap-on) to the custom preset just like any armor/outfit I've done previously.

 

Again, I apologize, I can be really lazy. I should thank you for presenting a guide.

 

Also I'm not touching CBBE SE (or Fusion girl {I think} in Fallout 4) for a while. Going to give those mods all the time they need to become as easy to use as possible (they're probably not that bad, but I don't see a reason to up-end my game to get them in).

Well, sadly, I have no idea, because I don't use CBBE-SE. In my little UUNP world, I have only 3 possible Body Types (the one that goes in the top-left dropdown of BodySlide, and the one that you load as a Reference Body when making a Conversion Set in Outfit Studio):

  • UUNP
  • UUNP-HDT
  • UUNP-Special
Quote

Does your guide say I should use (in Outfit Studio) the default/physics CBBE body

No. I don't even think we're talking about the same thing- "Default Body" means Data\Meshes\Actors\character\character assets\femalebody_0/1.nif and the methodology I outlined never touches those nifs. I meant that you should select one of the 2 or 3 possible choices in the drop-down menu in the dialog box that pops up when you select New Project. Again, with apologies for being unclear, if I had meant "browse manually to your default body high-weight nif and load it" I hope I would have said that. :classic_wacko:

 

Quote

Down the line (like around step 21) I adjust the desired outfit (strap-on) to the custom preset just like any armor/outfit I've done previously.

Steps 1-8 are all about creating the Conversion reference. The process I use (there are other methods if you don't like mine) is to fit the BODY to the OUTFIT during this phase. Steps 9-16 are about creating the Base Shape of the outfit, which means morphing the outfit to exactly match the zeroed-sliders Reference Body shape that you loaded in Step 3. Again, nothing to do with your default body. Steps 17-20 are about copying bone weights (crucial steps if adding physics to a non-physics outfit) and saving the Project (SliderSet). Steps 21-25 are about actually building the new outfit shape into your game. This is the first time in the process when you will be concerned with your particular body shape (that means your shape "Preset" or "Template," e.g.  "UNPB," "UUNP-7B," "7Base Bombshell," "UNP Pushup" "Dream Girl," "Demonfet," "UNCM," "Angie's Custom 2019 Preset (slimmer hips)" and on, and on, and on. Some CBBE folks say they don't like UUNP because it has too many sliders, but I say that's one of its strengths. :classic_angel:

 

The rest of your questions seem to deal with CBBE-specific issues, and again, my answer is that I do not know because I do not use CBBE. So sorry.

Posted

Hello I am looking for a good khajiit and argonian replacer that makes them look more human, basically like KZSTYLE but with CBBE body including physics and vagina physics, Fluff's hybrid khajiit and argonian don't look too good and it seems like I can't find any other mod that replacer khajiits and argonians to be more sexy but also applies a physics body to them. Any idea?

(Argonian replacer too)

Possibly if someone had kzstyle khajiits & kzstyle argonians with working CBBE bodies with physics&collisions including labia and the textures it comes with but with the added labia textures that would be amazing

Posted
On 11/23/2019 at 3:33 PM, Eladano said:

@Vyxenne Thanks for the help/clarification. I'll browse around some more for guides and such.

?:classic_wub:

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