DCPDDP Posted March 9, 2017 Posted March 9, 2017 Will there be an option to remove xp from the quest?
Genericdovahkiin42 Posted March 9, 2017 Posted March 9, 2017 Having same issues with distorted 1st person sneaking, but as previously pointed out fix is hopefully coming so fine by me. Interested in seeing what else is in store.
Kimy Posted March 9, 2017 Author Posted March 9, 2017 Will there be an option to remove xp from the quest? I don't see why? This quest actually makes you do something (it makes you visit more locations than some/many others). I'd think that reward is well earned.
izzyknows Posted March 9, 2017 Posted March 9, 2017 Actually.. I'd like to receive XP for just getting free from the devices. Seems to be harder now.. 5 days to get free from a inflatable plug, 3 more for the vibrator that was underneath it. Oh, the vibrator/plugs do stack. Haven't been trapped with a but plug yet.. so not sure about that slot.
Kimy Posted March 9, 2017 Author Posted March 9, 2017 Version 1.2- Changed: Lowered the default Cursed Loot trap chance from 5% to 3.5%.- Changed: Cursed Loot traps no longer occur when the player is in a scene, in combat, or wearing power armor.- Changed: DCW now respects a global setting in Devious Devices preventing PipBoy manipulation entirely. This will allow players to use their own PipBoy hider mods.- Fixed: A bug that caused bound animations or periodically refresh even when the player wasn't bound.- Fixed: Cursed Loot traps will no longer overwrite restraints with the same type of device.- Fixed: Belted quest: The RadRoach dialogue will no longer play in the Cryopod.- Fixed: Belted quest: The Cryopod animation should no longer break the handcuff animation.- Fixed: Belted quest: Picking up the security baton will no longer break the handcuff animation.
pihwht Posted March 9, 2017 Posted March 9, 2017 Version 1.2 - Changed: Lowered the default Cursed Loot trap chance from 5% to 3.5%. - Changed: Cursed Loot traps no longer occur when the player is in a scene, in combat, or wearing power armor. - Changed: DCW now respects a global setting in Devious Devices preventing PipBoy manipulation entirely. This will allow players to use their own PipBoy hider mods. - Fixed: A bug that caused bound animations or periodically refresh even when the player wasn't bound. - Fixed: Cursed Loot traps will no longer overwrite restraints with the same type of device. - Fixed: Belted quest: The RadRoach dialogue will no longer play in the Cryopod. - Fixed: Belted quest: The Cryopod animation should no longer break the handcuff animation. - Fixed: Belted quest: Picking up the security baton will no longer break the handcuff animation. Yea! Started a pre-belt save and found that I still have the blob when crouching in first person.
timco99 Posted March 10, 2017 Posted March 10, 2017 I played the earlier version until I got the unready/ready bug as many other people did. Just downloaded and started fresh. Now for some reason when I leave the vault my pip boy vanishes. It worked fine until I exited the vault. Saving and reloading results in the same thing. Working pipboy inside, gone once outside. The only thing I changes was updating this mod, DD1.2, and I reran bodyslide. Unfortunately I deleted my last play of the earlier mod to try restoring from a point just outside of the vault.
Kimy Posted March 10, 2017 Author Posted March 10, 2017 I played the earlier version until I got the unready/ready bug as many other people did. Just downloaded and started fresh. Now for some reason when I leave the vault my pip boy vanishes. It worked fine until I exited the vault. Saving and reloading results in the same thing. Working pipboy inside, gone once outside. The only thing I changes was updating this mod, DD1.2, and I reran bodyslide. Unfortunately I deleted my last play of the earlier mod to try restoring from a point just outside of the vault. Hiding the PipBoy in 3rd person is what this mod does until you tell it otherwise.
timco99 Posted March 10, 2017 Posted March 10, 2017 I played the earlier version until I got the unready/ready bug as many other people did. Just downloaded and started fresh. Now for some reason when I leave the vault my pip boy vanishes. It worked fine until I exited the vault. Saving and reloading results in the same thing. Working pipboy inside, gone once outside. The only thing I changes was updating this mod, DD1.2, and I reran bodyslide. Unfortunately I deleted my last play of the earlier mod to try restoring from a point just outside of the vault. Hiding the PipBoy in 3rd person is what this mod does until you tell it otherwise. Damn. I'm sorry for not being more clear. I like it not showing in third. The problem is it stopped showing in the first after the elevator scene. Is there console command to get it back? Also, thanks for doing such great work both on this and on other mods.
izzyknows Posted March 10, 2017 Posted March 10, 2017 I played the earlier version until I got the unready/ready bug as many other people did. Just downloaded and started fresh. Now for some reason when I leave the vault my pip boy vanishes. It worked fine until I exited the vault. Saving and reloading results in the same thing. Working pipboy inside, gone once outside. The only thing I changes was updating this mod, DD1.2, and I reran bodyslide. Unfortunately I deleted my last play of the earlier mod to try restoring from a point just outside of the vault. Hiding the PipBoy in 3rd person is what this mod does until you tell it otherwise. Damn. I'm sorry for not being more clear. I like it not showing in third. The problem is it stopped showing in the first after the elevator scene. Is there console command to get it back? Also, thanks for doing such great work both on this and on other mods. player.equipitem 21b3b
UrbanSniper Posted March 10, 2017 Posted March 10, 2017 I got the same bug with the pipboy not showing up when trying to access inventory after the elevator ride from the vault, but just as soon as I moved off the actual elevator over to the control hut, it was back and worked fine for me the rest of my session. I noticed on the ride up that there were some odd graphical glitches (probably that same blob from 1st person crouching distorting during the cutscene for the ride up), along with some obvious seam lines near the wrists during said animation. Otherwise nothing else I've noticed graphically. Just got to the point where I'm hunting for parts for the key, so I'll have to see if anything else crops up when I get further along.
Kimy Posted March 10, 2017 Author Posted March 10, 2017 The elevator breaking the PipBoy is a known issue I never was able to completely track down. But I added a workaround that will automatically reequip it when you leave the Vault grounds.
izzyknows Posted March 10, 2017 Posted March 10, 2017 Small bug. Got trapped with Red Leather Wrists cuffs, Notification was showing a code fragment instead of "You've been trapped..." was very fast so I can't remember the code.Shock animating played and player was stripped and equipped. Except for the weapon, which could be swapped.. ie pistol, rocket launcher, fists, But could not be holstered, or used. Around line 11158 I "think" is the start of the trapping. Had to exit game to do real work stuff, on return all was fixed and working properly. (bound animation playing) Papyrus.1.log
merryMalfunctioning Posted March 10, 2017 Posted March 10, 2017 Is there a good way to go about updating DCW mid-playthrough? In Skyrim, doing such things was just asking for trouble... is that true of FO4 as well?
izzyknows Posted March 11, 2017 Posted March 11, 2017 Is there a good way to go about updating DCW mid-playthrough? In Skyrim, doing such things was just asking for trouble... is that true of FO4 as well? You'll have to update Devious Devices, then DCW as it relies on DD. Just disable both, open up the game and make a new save.. exit, install new versions, batch build the DD outfits and you should be good to go. Oh, if your player is currently bound/wearing DD outfits, might want to get back in your street close before uninstalling.
UrbanSniper Posted March 11, 2017 Posted March 11, 2017 So, I'm not sure when it happened exactly, but somehow the slave harness and chastity belt were removed sometime after the part of the Belted quest in which you're supposed to return to John when he's done started (right after turning in all the items). I was waiting around for the quest to update, then I stripped off the armor I wore and saw them missing, then sure enough when I clicked them I had the option to equip them. Belted quest is currently halted, not entirely sure what its waiting for, though I haven't had a chance to see what happens when I re-equip the items.
slatronic420 Posted March 12, 2017 Posted March 12, 2017 Just started a play through and enjoying. Needed something fun to do since my other playthrough right now is Horizon survival overhaul. Including a couple pics of my characters hardships. Thank you for the hard work. What a day. My husband is dead, my baby was kidnapped, and somehow I have this damn chastity belt. When I find the person or persons that did this I am going to make them pay. Dear God, Its been over 200 years since I have had sex. I am so horny right now, please help me find the key.
merryMalfunctioning Posted March 12, 2017 Posted March 12, 2017 Just started a play through and enjoying. Needed something fun to do since my other playthrough right now is Horizon survival overhaul. Including a couple pics of my characters hardships. Thank you for the hard work. What a day. My husband is dead, my baby was kidnapped, and somehow I have this damn chastity belt. When I find the person or persons that did this I am going to make them pay. Dear God, Its been over 200 years since I have had sex. I am so horny right now, please help me find the key. I just lol'd, for realsies. :-D
kurotatsu Posted March 12, 2017 Posted March 12, 2017 Is there any way to add exceptions to no equipping rule when hands are sealed? I use Pip-Pad replacer for pipboy, and it prevented from being shown as soon as mittens or SJ equipped.
Pristbeast Posted March 12, 2017 Posted March 12, 2017 For some reason the Slave Collar doesn´t strip my character. I get its buff but I can also freely equip and unequip every other armor piece. Aside from that everything else seems to be working fine.
Zech Posted March 13, 2017 Posted March 13, 2017 Can't figure out how to get chastity belt off, if anyone knows please tell me. Idc about spoilers
izzyknows Posted March 13, 2017 Posted March 13, 2017 Can't figure out how to get chastity belt off, if anyone knows please tell me. Idc about spoilers Dugout Inn
nixnamed Posted March 13, 2017 Posted March 13, 2017 So, I'm not sure when it happened exactly, but somehow the slave harness and chastity belt were removed sometime after the part of the Belted quest in which you're supposed to return to John when he's done started (right after turning in all the items). I was waiting around for the quest to update, then I stripped off the armor I wore and saw them missing, then sure enough when I clicked them I had the option to equip them. Belted quest is currently halted, not entirely sure what its waiting for, though I haven't had a chance to see what happens when I re-equip the items. Have you been making use of power armour? The chastity belt and the harness become force-removable for me by adding clothing (armoured clothing like the vault suit and road leathers, or unarmoured clothing like various dresses) when I exit power armour. I strongly suspect some sort of conflict between Devious Devices' locking mechanism and the way power armour locks your outfit in the vanilla game, or power armour's "okay, now you can change your outfit" status when exiting it overrides Devious Devices' locks. The only workaround I've found is not ever using power armour.
UrbanSniper Posted March 13, 2017 Posted March 13, 2017 Have you been making use of power armour? The chastity belt and the harness become force-removable for me by adding clothing (armoured clothing like the vault suit and road leathers, or unarmoured clothing like various dresses) when I exit power armour. I strongly suspect some sort of conflict between Devious Devices' locking mechanism and the way power armour locks your outfit in the vanilla game, or power armour's "okay, now you can change your outfit" status when exiting it overrides Devious Devices' locks. The only workaround I've found is not ever using power armour. Yep, I'd been using it before that, so that's a very likely explanation.
rkoelsch1 Posted March 13, 2017 Posted March 13, 2017 Well just finished a playthrough of your latest version. I did not receive any devices while belted was active. I did have a problem with meshes going crazy while crouching and trying to bring up the interface. So I had to move away so i could stand up without being detected and access the menu. So would like people to comment on wearing the devices but I was getting the walking around naked comments by NPC's and companions. Keep up the exceptional work.
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