rkoelsch1 Posted February 20, 2017 Posted February 20, 2017 Great mod. I can see so many possibilities. I am glad you are supporting mods for this game and hope others not ignore it just because it is not what they were looking for. It still had some good potential. Two direct comments about the mod. Is there any way you can detect if the player is already wearing a slave collar? Also if triggered while in power armor it takes off the helmet. You can not re equip the helmet but if you stop at a power armor station you can equip the helmet using the station and then re enter the power armor with no ill effects.
izzyknows Posted February 27, 2017 Posted February 27, 2017 Kimy, Just a suggestion... As it is now, the shock is really just an annoyance.. meaning.. the shock is not much incentive to strip. The health hit on a level 100+ player instantly recharges. Haven't tried it on a low level yet. But, if you could add the vanilla "stagger" animation to the current punishment set, that would force the player to happily commune with nature. And make it more realistic. Cause if you've ever been nailed by a shock collar... after the 2nd shock, even a Nun would drop her habit. Other than that, everything seems to be working flawlessly.
Kimy Posted March 5, 2017 Author Posted March 5, 2017 Version 1.1This version now requires Devious Devices!- Added: Belted! quest. Some evil person tied you up while you were sleeping in the cryopod. Not only are you out of time, you also have to find a way how to unlock this very inescapable chastity belt!- Added: Cursed Loot. All standard DD devices can now equip through trapped containers. You can find the keys needed to unlock them as well!- Added: A new flag you can use to disable the slave collar buffs with, for those who -really- want to feel naked: You will need to do this via the console:Type "Set dcw_collarbuffsenabled To 0" to disable the buffs and "Set dcw_collarbuffsenabled To 1" to enable them again.- Added: PipBoy be gone! The bulky thing can now be seen only in 1st person. How to put somebody in restraints who's wearing a compact car on her wrist?- Changed: The slave collar is now reacting to armor in slots other than the chest slot as well.
Jappa123 Posted March 5, 2017 Posted March 5, 2017 Wow nice update i found 2 things that need to be fixed: 1.Found devices are unchecked in inventory and its really hard to find them if you have a lot of items in inv. 2.It more like DD stuff but arm armor should be automatically unequipped when you wear straitjacket. ahh and one more thing any plans for adding straitjacket to skyrim ?
Guest Posted March 5, 2017 Posted March 5, 2017 Idk if I'm the only one having this issue, but whenever I have my weapon drawn in 3rd person, my character will randomly do the re-equip/re-draw weapon animation. Like I will be moving forward, or standing in place, with my weapon pointed at something, and then my character will act like she is re-drawing the weapon even though I didn't change weapons or anything. And if I don't have a weapon drawn, and am in 3rd person, I will randomly be forced into 1st person. Sorry if this is long and confusing, I'm doing my best to describe the issue. I've tried messing around with load order and uninstalling any mods I thought might be conflicting with it, but nothing has worked so far. On a side note, I want to say you rock Kimy! I'm so happy that you have brought this mod to fallout and can't wait to see what you will add next
ssonly Posted March 5, 2017 Posted March 5, 2017 Did anyone found any cursed loot ? My error log has following: [03/06/2017 - 01:49:54AM] error: Method HidePipBoy not found on dd:dd_library. Aborting call and returning Nonestack: [dcw_mastercontroller (1B001735)].dcw:dcw_mastercontrollerquestscript.OnTimer() - "dcw_mastercontrollerQuestScript.psc" Line 69
ssonly Posted March 6, 2017 Posted March 6, 2017 Found why I did not get cursed events. I did not complete "Belted" quest. Question to Kimy: Must my papyrus log be clean from dcw and dd errors ? Is problem in my install or not ?
rkoelsch1 Posted March 6, 2017 Posted March 6, 2017 Great mod. Can I offer a suggestion? Can you move the riot batons? I you accidentally grab them they drop you out of the bound animation. If you can't because they are an essential prop I understand I'll just make an effort not to grab them in the future.
Nahka Posted March 6, 2017 Posted March 6, 2017 Idk if I'm the only one having this issue, but whenever I have my weapon drawn in 3rd person, my character will randomly do the re-equip/re-draw weapon animation. Like I will be moving forward, or standing in place, with my weapon pointed at something, and then my character will act like she is re-drawing the weapon even though I didn't change weapons or anything. And if I don't have a weapon drawn, and am in 3rd person, I will randomly be forced into 1st person. Sorry if this is long and confusing, I'm doing my best to describe the issue. I've tried messing around with load order and uninstalling any mods I thought might be conflicting with it, but nothing has worked so far. On a side note, I want to say you rock Kimy! I'm so happy that you have brought this mod to fallout and can't wait to see what you will add next Happens for me too, it's like there's some sort of event every ten seconds that causes some oddities like redrawing weapon or restarting idle animation when staying still. Happens in both first and third person, kinda annoying in a firefight. Found why I did not get cursed events. I did not complete "Belted" quest. Question to Kimy: Must my papyrus log be clean from dcw and dd errors ? Is problem in my install or not ? I'm getting cursed events with no issues even without completing the quest. Maybe even a bit too frequently, three separate events in a few in game hours, can't even unlock the first item yet because of the seven hour time lock.
Kimy Posted March 6, 2017 Author Posted March 6, 2017 Idk if I'm the only one having this issue, but whenever I have my weapon drawn in 3rd person, my character will randomly do the re-equip/re-draw weapon animation. Like I will be moving forward, or standing in place, with my weapon pointed at something, and then my character will act like she is re-drawing the weapon even though I didn't change weapons or anything. And if I don't have a weapon drawn, and am in 3rd person, I will randomly be forced into 1st person. Sorry if this is long and confusing, I'm doing my best to describe the issue. I've tried messing around with load order and uninstalling any mods I thought might be conflicting with it, but nothing has worked so far. On a side note, I want to say you rock Kimy! I'm so happy that you have brought this mod to fallout and can't wait to see what you will add next Happens for me too, it's like there's some sort of event every ten seconds that causes some oddities like redrawing weapon or restarting idle animation when staying still. Happens in both first and third person, kinda annoying in a firefight. Found why I did not get cursed events. I did not complete "Belted" quest. Question to Kimy: Must my papyrus log be clean from dcw and dd errors ? Is problem in my install or not ? I'm getting cursed events with no issues even without completing the quest. Maybe even a bit too frequently, three separate events in a few in game hours, can't even unlock the first item yet because of the seven hour time lock. That refresh could be me. I think I must have messed something up there. Will be fixed! Great mod. Can I offer a suggestion? Can you move the riot batons? I you accidentally grab them they drop you out of the bound animation. If you can't because they are an essential prop I understand I'll just make an effort not to grab them in the future. Which riot batons?
ssonly Posted March 6, 2017 Posted March 6, 2017 Great mod. Can I offer a suggestion? Can you move the riot batons? I you accidentally grab them they drop you out of the bound animation. If you can't because they are an essential prop I understand I'll just make an effort not to grab them in the future. Which riot batons? Starting vault have some. If you touch one of them you'll break handcuffs and prepare to fight.
Kimy Posted March 6, 2017 Author Posted March 6, 2017 Great mod. Can I offer a suggestion? Can you move the riot batons? I you accidentally grab them they drop you out of the bound animation. If you can't because they are an essential prop I understand I'll just make an effort not to grab them in the future. Which riot batons? Starting vault have some. If you touch one of them you'll break handcuffs and prepare to fight. Oh right, they must be tied to a tutorial trigger. Gah! I will see what I can do!
izzyknows Posted March 6, 2017 Posted March 6, 2017 Okay... installed new version... clean save... yada yada.. Loaded up game and let the constant animation refresh run for a couple minutes, talked to Piper, refresh still working away, exited game. I have a feeling that is going to break some things. lol! Papyrus log attached Papyrus.0.log Edit: The constant animation refresh breaks the Abduction mod, doesn't give it enough time, or blocks it from bringing up the menu.. Edit2: Nope... I broke the whole game. LOL!Time to trash that play through and start a new game.
Kimy Posted March 6, 2017 Author Posted March 6, 2017 Okay... installed new version... clean save... yada yada.. Loaded up game and let the constant animation refresh run for a couple minutes, talked to Piper, refresh still working away, exited game. I have a feeling that is going to break some things. lol! Papyrus log attached Papyrus.0.log Edit: The constant animation refresh breaks the Abduction mod, doesn't give it enough time, or blocks it from bringing up the menu.. Do not fear! I fixed that bug already and will release a patch shortly.
izzyknows Posted March 6, 2017 Posted March 6, 2017 Okay... installed new version... clean save... yada yada.. Loaded up game and let the constant animation refresh run for a couple minutes, talked to Piper, refresh still working away, exited game. I have a feeling that is going to break some things. lol! Papyrus log attached Papyrus.0.log Edit: The constant animation refresh breaks the Abduction mod, doesn't give it enough time, or blocks it from bringing up the menu.. Do not fear! I fixed that bug already and will release a patch shortly. Well... I see you're being a slacker today. Just kidding!!
Pristbeast Posted March 6, 2017 Posted March 6, 2017 NIce. My Survival mode playthrough is going to be a lot harder than before. And probably more interesting too. *edit* Okay I will not use this one my Survival playthrough, triggered two traps in row and almost died from that.
nixnamed Posted March 6, 2017 Posted March 6, 2017 Two things I noticed just starting the game with the Belted quest: Sometimes, but not always, the "falling out of the cryo pod" animation at the beginning of your escape from Vault 111 will cause the arm restraint animation to break. During the same escape from the cryo pod, the "Giant roaches? What the hell?" dialogue plays instead of the normal panting and whining, which strikes me as odd. Edit to note that I do not use any other mods which alter the game's start, except anything the Unofficial Fallout 4 Patch does.
EPBD8 Posted March 7, 2017 Posted March 7, 2017 Not sure if it is related to this mod specifically, but since this and its dependencies are all I've added to my game, I cannot use crafting tables...at least not while belted with harness.
rabbit112 Posted March 7, 2017 Posted March 7, 2017 Hey, I wanna ask that after install this mod , but nothing happen in F4. I mean that should I restart the game or what? Plz Help~~!
nixnamed Posted March 7, 2017 Posted March 7, 2017 I have encountered a third issue while working on the Belted quest. I don't know if it's a problem with this mod's devices (does it use any unique devices?) or with Fallout 4 Devious Devices, as I'm not sure whether other belts or harnesses suffer the same issue (I suspect they do). I decided to follow the main quest line, as I wasn't sure who could help me remove the belt so I might as well play the game and find out along the way (also, I had a thought that perhaps Sturges possessed the skills to help me). At some point while saving the Minutemen, I found that it became possible to force the belt and harness off by putting on clothing (the Tuxedo would force off the belt, while Road Leathers would force off both the harness and the belt). I did some testing to narrow down when this occurs, with some success: the change to make it possible to force the devices off by equipping clothes happens at some point during the process of entering and then exiting power armour (test: from start, go to Lexington and enter Museum of Freedom, get up to the roof, enter power armour, exit power armour, equip Road Leathers looted from a raider on the way). It seems to me that this problem occurs because of some interaction with how power armour prevents you from managing your equipped apparel, and then re-enables your access to equipped apparel management on exiting it. (Also, the chastity belt will sometimes allow and sometimes not allow equipping clothing which uses the same slot as the Vault-Tec Lab Coat. I have no idea what causes this.)
doncabezahueca Posted March 7, 2017 Posted March 7, 2017 I just want to say. Thank you Kimy for making Skyrim and Fallout 4 two games I can only play alone and not talk about the mods I have installed. Keep up the good work.
izzyknows Posted March 7, 2017 Posted March 7, 2017 Hey, I wanna ask that after install this mod , but nothing happen in F4. I mean that should I restart the game or what? Plz Help~~! Just continue playing normally and when you least expect it, while looting containers, you'll get a shock collar slapped on you. If you're like me and just couldn't "wait for it"... then you can use the console commands to up the chance of getting trapped. Quote from the mods main page... Q: Can I adjust the drop chances for the restraints and key drops? A: Yes, but since we don't yet have MCM for FO4 either, you will need to do this in the console. Type "Set dcw_cursedlootchance to X" (X being any value between 0.0 and 100.0) to adjust chance to get randomly locked in a restraint when looking a container. Other parameters are: - dcw_keydropchance for finding random keys - dcw_keylosechance for losing keys when a restraint is equipped - dcw_restraintsdropchance for finding random restraints without them equipping on you. Q: Can I adjust the drop chances for the slave collar and key, too? A: Type "Set dcw_slavecollardropchance to X" (X being any value between 0.0 and 100.0) to adjust the collar trap chance. "Set dcw_slavecollarkeydropchance to X" will do the same for the key. The default settings are 2% and 1% respectively (which -does- mean that you will spend more time naked than clothed!)
Vader666 Posted March 7, 2017 Posted March 7, 2017 So i just had some time to the mod and it´s working quite fine, but there are some things quite odd to me : - The CursedLoot isn´t checking if there are already Devices equipped, which results in things like red cuffs are replaced by white cuffs and so on - The Slave Collar isn´t doing anything, even though im clothed... is it only checking the main Body slot ? or for keywords on worn items ? - DCW seems to handle the pipboy only in 3rd person view and forces it to be visable in 1st, even though im using a mod that´s hiding the pipboy in 3rd and 1st person. Unfortunately just changing the load order isn´t fixing it, so is there a way to tell DCW to completly forget about the pipboy ? setting dcw_hidepipboy to 0 does not do the trick... thanks so far.
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