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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
On 12/15/2017 at 9:41 AM, crayne said:

You can also try to escape from the handcuffs. Picking the lock of any "generic" restraints works after some tries (though you may lose some bobby pins).

 

You could also add a key using the console, if you're desparate. Type this to get the keys ID:

help "restraints key" 4

theres a total of 3 keys and none of them see to work?

 

On 12/15/2017 at 8:21 AM, Wonko486 said:

1.) put a hobble dress on, and then take it off. That fixes the animation problem. Yes: cutting off the dress removes it from inventory. I've had to put a new one in my inventory through consoles commands.

2.) Despite not having your hands in this case: you can still loot stuff. Proceed through the vault and follow the quest markers: You'll be free of them soon enough. If it's another pair of high security handcuffs, you will need a restraints key which you can find in loot containers. But you need to actually take something from the container before a key (or a trap.) will activate.

Know the command by chance for the hobble dress?

Got it 

Posted

The command is player.additem followed by the ID number of the item, and then the number of that item you want.

 

In my case, the whole command would look like this "player.additem 3e156d89 1" but DO NOT USE this command line, as it probably won't work for you. Item ID for mods are determined by their load order, and it's different for everyone.

 

And, sadly, I've uninstalled devious wasteland. I love the concept, and implementation, but it doesn't work reliably. On top of seemingly being the cause of a bunch of new CTD's around the wasteland, the trap and drop scripts keep stopping with no visible cause or cure. I'mma keep an eye on this though and will try again as the mod updates.

Posted
56 minutes ago, Wonko486 said:

The command is player.additem followed by the ID number of the item, and then the number of that item you want.

 

In my case, the whole command would look like this "player.additem 3e156d89 1" but DO NOT USE this command line, as it probably won't work for you. Item ID for mods are determined by their load order, and it's different for everyone.

 

And, sadly, I've uninstalled devious wasteland. I love the concept, and implementation, but it doesn't work reliably. On top of seemingly being the cause of a bunch of new CTD's around the wasteland, the trap and drop scripts keep stopping with no visible cause or cure. I'mma keep an eye on this though and will try again as the mod updates.

yup ive had to spawn items like that before but none of the keys work on the hand cuffs 

Posted

From what I've seen, until you finish Belted Quest, nothing else will trigger. Once you get that taken off, everything will run and trigger again with decent frequency. I noticed everything stopped once Preston and survivors left for Sanctuary.

 

If you already have a Chastity Belt/Bra those region specific items will not equip. So you have bra no Nipple devices if belt, no plugs or vibes

IF BOTH are equipped - no Corsets.

 

If Slave Collar gets equipped randomly - then once again nothing can auto equip - only what you manually equip. Been trapped by Slave Collar every 2-3 irl hours. If rebelted, same story so i turned off after completing first time.

 

I find ankle restraints, hobble dress and mittens/armbinders are most tricky NEVER drop them randomly EVER - have to go into trade window, MOVE to container, then can get window to either struggle or unlock - otherwise I have used up multiple keys to get out of them. and occasionally have had a key count as a struggle attempt so lost many game hours having to wait.

 

NEVER keep multiple copies of restraints (for use against a raider getting her comeuppance for trapping you) I once had to escape from 5 vault-tec cuffs, even the key would count as a struggle attempt so another 1 hour wait to try to struggle/unlock.

 

One thing I dislike about Combat surrender is used to send me to either Museum of History, Sanctuary, or Slocum Joe's Corporate HQ but loadtimes can take Minutes, othertimes stay in same exact place, get shot up again, and then get moved somewhere - another 5-10 min loads. I can sometime shorten at by tapping my keys (I usually play with gamepad so tapping all face buttons usually gets it to load - and hopefully not freeze whole computer.

 

All in all, enjoy mod but a few breaking features. Now trying to figure how to get Alice quest to drop now that I have gotten revenge against K. 

Also trying to figure out, which doctors and where might provide contraception services from RSE or Family Planning Expanded mods. 

Posted

For some reason the convo stopped before so i never new about the key in the box ( only that one works ) so i maniged to finish the quest woot woot

Spoiler

ScreenShot0.thumb.png.5095227530e00ee5f7dbb57a81857fe7.png.368685c89b62b700f7ae45c5ed5dd6d1.png

How come the gaurds dress like this?

Posted

Hello!

 

I seem to be having a problem (that perhaps someone else has had), and I can't find the answer.

 

Right at the beginning, when I ride up from Vault 111, my PipBoy disappears.  I'm not just talking about when I'm in third-person view, but also when I hit 'tab' to try and look through my inventory.  There's nothing there, though clearly I'm interacting with something.

 

I've tried the "Set dcw_HidePipBoy" command, and that doesn't do anything (either for 3rd person, or 'tab' view).  Would anyone happen to know how to fix this?  Or is it something that's scripted, and will fix itself around the time I fight the Death Claw?

 

Thank you!

Posted

You can use the console command "player.equipitem 21b3b" OR you can walk to sanctuary. Both will fix the pipboy. Dunno why getting to sanctuary fixes it, but it does.

 

Edit: I've spent the last few days playing "vanilla" fallout four, and popping back in here. I figured I've given worse mods second chances before they updated. So I reinstalled. I did it midgame, so I changed my bat file to turn off the "belted" quest. Loaded a save, ran the bat... realized my convoy from starlight had managed to drop a radstag in my camp, so I looted it. First shot, right away: steel yoke. Yup, seems to work.

 

Oh, that's why. Also: shocked at being completely naked and forgot I was running concealed armors...

 

Folks: Don't run bat files from the main menu. The settings will not take and will not keep. Load the actual game (new game or save, but you need to get to a point you can play.) run the bat and save the game again to prevent them reverting to default on you. But at least the mod works, and the part of it I actually wanted (random, sexy traps. Any excuse to ogle my character.) seems to be working just fine.

Posted

I'm having an issue where I get the "Belted!" quest at the beginning as normal, but no actual items equipped; I pop out of the cryopod in just the vault suit. Even when I get a Pipboy, it still shows I have no bondage items equipped or even in my inventory. I'm also not able to use the batons at the beginning, though I have no problem picking up a gun. Has anyone else had this problem? Any way for a fix?

Posted

Hi again,

 

while playing with this mod I had an idea that did not let me go. You could name it deviously cursed power armor.

 

What if there would be a luring power armor in the wastland invented by a mad genious, but as soon as it closes you are trapped in it without the possibility to get out. Then an artifical intelligence contacts you and tells you what you have to do to get out of it. That by itslef is not very sexy, but somhow I think it would still fit to the deviously cursed wastland theme. Also there are some option to spice things up.

I rememberd an old anime I saw in the past called bubble gum crisis. Here is a picture of the body armor the girls were wearing. I have not seen any mod to implement sexy power armor, but I wish there were.

 

Perhaps this is the wrong forum to post such an idea, but I guess it is also not completly off topic.

 

What do you guys thing about the idea?

Bubblegum_crisis_body_armor.jpg

Posted

I cannot find a key or a way to cut the chastity belt off. I got out of the vault but there is no direction onto where to go next. Need help, thanks!

Posted

I ran into the same Alice hideout stutter issue as others have posted. I think it involves entering a new world space and having the player put their hands up. Have you tried adding a hallway with a door. The idea would be player comes down the ladder into the hallway. Now they are in the new world space without having to put hands up. When they open the door, the hands would go up.

 

Oh, BTW, I got through it by turning clipping off. Console-tcl

Posted
On 12/23/2017 at 9:46 AM, aerocon said:

I cannot find a key or a way to cut the chastity belt off. I got out of the vault but there is no direction onto where to go next. Need help, thanks!

OK I found the guy in Diamond City in the Dugout place, but I'm not seeing any dialogue. I see choices, I click them ,but  then nothing just pauses, silence, and camera switching like they should be talking, but nothing is happening. Should I be seeing dialogue script? I skip it, but still nothing to read.

Posted
58 minutes ago, aerocon said:

OK I found the guy in Diamond City in the Dugout place, but I'm not seeing any dialogue. I see choices, I click them ,but  then nothing just pauses, silence, and camera switching like they should be talking, but nothing is happening. Should I be seeing dialogue script? I skip it, but still nothing to read.

You will need to have subtitles on to see what they are saying.

Posted
43 minutes ago, Varithina said:

You will need to have subtitles on to see what they are saying.

Ohhhhh Thank you! Also sidenote. I click on the 'mechanic' and NOTHING happens after gathering the list of stuff. Any ideas? Thanks again!

 

EDIT It was another mod I had on. It's all good now! Thank you again!

Posted

I've had a few quirks in my game, so I'll just list them in numerical order.

1. Whenever I go into 3rd person while my weapon/fists are "holstered", my character enters a T-pose and is unable to move. This can be remedied by either going into 1st person or clicking the mouse to bring my fists/weapon out, but I'd rather the problem be fixed than just work around it. This isn't so much an issue with just the starting latex dress either, because it persists after cutting out of it and equipping the new apparel inside of the crate near the vault's entrance. It's something to do with the chastity equipment, because the problem persists even if that's the only thing equipped. I haven't gotten far enough to get out of it to tell you if that solves the problem.

2. I can't get the command dcw_enableBeltedQuest to work, it says it doesn't exist. This might be my crippling inexperience with Bethesda modding and using mod console commands or something, but I dunno.

3. The red dress it auto-equips you in the crate clips through the character. The only things installed that mess with the body that is installed is CBBE and Bodyslide, as required by Devious Devices. It's just that one though, as far as I can tell. This one might be on me not doing something, perhaps with Bodyslide?

I have all of the prerequisites installed and turned on, as well as any prerequisites of those prerequisites and I don't really know what the problem could be. For the first 2 at least.

Edit: There's a few more things that I forgot to add for some reason.

4. After opening the crate, it goes through as if you were defeated in combat. However, when it equips a random piece of equipment to you, it seems that, if it tries to equip something that is blocked by the chastity device, that it leads the game into an endless loading screen. Sometimes it loads forever, sometimes it doesn't, though during the times that it doesn't I seem to gain a new piece of bondage equipment not there before.

5. On the disciplinary dress, the latex gloves cause your hands to go invisible when viewed in third person, though in first person you can see them.

6. When in third person, if you aim down the sights of a weapon, it will zoom all the way in. As in, past your shoulder and all the way in front of you. The only thing visible is the dot you use to aim with in third person.

I disabled every mod I had except the ones required by this one and problem 1 still persists, so I'm not sure what the issue is. It seems that the animations used when in third person are the ones used by NPCs. Or at least, it looks that way. So maybe these aren't quirks but rather the way it's supposed to be? I don't really know and don't see anything about it here, hence my posting.

 

Edit 2: None of the console commands are working. None of the modded ones, anyways. Regular game commands are working fine though.

Posted

what is the console command to start alice? i finished belted and i at The Glowing Sea quest (after going through Kellog memories, why didn't it start after getting unlocked?

 

Kimy, I love this but is there away to allow pip-boy to open when armbindered or simply hand-pouched? Can you get followers or NPCs to help you get out of restraints like DD:I... or add more? npcs being able to free you (or further restrain) defeats need to access pip-boy - or if a dedicated struggle button or something that doesn't require menu... Conversely can you get female companions restrained, too...?

Posted
On 12/22/2017 at 3:22 PM, Beltzebub42 said:

Hi again,

 

while playing with this mod I had an idea that did not let me go. You could name it deviously cursed power armor.

 

What if there would be a luring power armor in the wastland invented by a mad genious, but as soon as it closes you are trapped in it without the possibility to get out. Then an artifical intelligence contacts you and tells you what you have to do to get out of it. That by itslef is not very sexy, but somhow I think it would still fit to the deviously cursed wastland theme. Also there are some option to spice things up.

I rememberd an old anime I saw in the past called bubble gum crisis. Here is a picture of the body armor the girls were wearing. I have not seen any mod to implement sexy power armor, but I wish there were.

 

Perhaps this is the wrong forum to post such an idea, but I guess it is also not completly off topic.

 

What do you guys thing about the idea?

Bubblegum_crisis_body_armor.jpg

I just want to see sexy power armor in the 1st place and having any of the Knight Sabers hard suits, especially Priss or Linna, would be freaking amazing!!(watched original and Tokyo 2040 btw)

Posted

Does anyone know if they are making animations with the devious devices? Just curious. Also if anyone has the console commands to spawn a key(s) that'd be awesome.

 

Lastly how do you talk to a settler who has been gagged?

 

I just want to add more stuff on them, but they can't respond.

 

Thanks!

Posted

The console commands to add keys would be "player.additem ######## #" Where in the long string of # is the game ID for the key, and the single # is the number of that item you want.

 

BUT WAIT! THERE'S MORE! The item ID for the keys is always unique from game to game because item ID is assigned based on load order. Which means it's affected by where you placed DCW in the load order, and how many other mods you're running.

 

SO to find the specific item you need, you would use the command "help key 0" to list ALL the keys (keys, keycards, keywords, you see where this is going, right?) and you scroll through it till you find the one you need, then use the other command I gave you to give your character the item you need.

 

Speaking of keys! Hey kimy! Could you make the restraint and chastity keys consumable? One key for one device and then gone? Even with the lose key chance on, I've built up quite a collection. I know the slave collars one are already consumable, so... part way there I guess. Just a suggestion.

Posted
6 minutes ago, Wonko486 said:

The console commands to add keys would be "player.additem ######## #" Where in the long string of # is the game ID for the key, and the single # is the number of that item you want.

 

BUT WAIT! THERE'S MORE! The item ID for the keys is always unique from game to game because item ID is assigned based on load order. Which means it's affected by where you placed DCW in the load order, and how many other mods you're running.

 

SO to find the specific item you need, you would use the command "help key 0" to list ALL the keys (keys, keycards, keywords, you see where this is going, right?) and you scroll through it till you find the one you need, then use the other command I gave you to give your character the item you need.

 

Speaking of keys! Hey kimy! Could you make the restraint and chastity keys consumable? One key for one device and then gone? Even with the lose key chance on, I've built up quite a collection. I know the slave collars one are already consumable, so... part way there I guess. Just a suggestion.

Thanks I'm going to try it out now!

Posted
5 hours ago, Wonko486 said:

The console commands to add keys would be "player.additem ######## #" Where in the long string of # is the game ID for the key, and the single # is the number of that item you want.

 

BUT WAIT! THERE'S MORE! The item ID for the keys is always unique from game to game because item ID is assigned based on load order. Which means it's affected by where you placed DCW in the load order, and how many other mods you're running.

 

SO to find the specific item you need, you would use the command "help key 0" to list ALL the keys (keys, keycards, keywords, you see where this is going, right?) and you scroll through it till you find the one you need, then use the other command I gave you to give your character the item you need.

 

Speaking of keys! Hey kimy! Could you make the restraint and chastity keys consumable? One key for one device and then gone? Even with the lose key chance on, I've built up quite a collection. I know the slave collars one are already consumable, so... part way there I guess. Just a suggestion.

Ugh. I feel like noob. I did everything, but the list is insanely short and there's no scroll through.

 

Any idea where I could find the item number in the files? Thanks again!

 

PS. Kimy the mod is awesome, but there are a ton of trap triggers versus keys and my keys constantly get dumped. I tried saving them in a container in Sanctuary, but it looks like I can't. :frown: Maybe increase key drop chances or ability to save keys so I'm not dealing with unlatching myself 24/7. Thanks and keep up the great work! :smile: 

Posted
1 hour ago, aerocon said:

Ugh. I feel like noob. I did everything, but the list is insanely short and there's no scroll through.

 

Any idea where I could find the item number in the files? Thanks again!

 

PS. Kimy the mod is awesome, but there are a ton of trap triggers versus keys and my keys constantly get dumped. I tried saving them in a container in Sanctuary, but it looks like I can't. :frown: Maybe increase key drop chances or ability to save keys so I'm not dealing with unlatching myself 24/7. Thanks and keep up the great work! :smile: 

PageUp and PageDown

Set dcw_keydropchance to %

this applies to all commands on the download page. How often cursed loot will strike, gain keys, losekeys, etc.

 

another trick is to take a key you have, drop it on ground and then click on it in 1st person mode and then see what it is - not perfect depending on what it drops on (ground, table, etc) but helped me after some finangling.

Posted
23 minutes ago, TajZ said:

PageUp and PageDown

Set dcw_keydropchance to %

this applies to all commands on the download page. How often cursed loot will strike, gain keys, losekeys, etc.

 

another trick is to take a key you have, drop it on ground and then click on it in 1st person mode and then see what it is - not perfect depending on what it drops on (ground, table, etc) but helped me after some finangling.

OK this helped a ton so thanks a mil for that... But I think I found an error. The stuff says it requires a standard chastity key. Unfortunately even though I have plenty now it says I don't have the key. I assume this is an error. :confused: I think I'll uninstall this mod for now and wait for an update. 

Posted

If it's the belt from "belted" it's a long quest chain where in you get out of it at the end. It will be opened, but it's part of the quest. Just keep playing the game normally and you'll eventually work it out.

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