KittyCaitlyn Posted January 2, 2018 Posted January 2, 2018 1/1/18: Installed everything, started a new game, everything working fine, open's the chest before the door doing the Quest and I loot all, getting out of the chest I am then *Defeated* and thrown into a loading screen, waiting over 15 minutes till I quit out, is this normal? Should I wait longer? Love the mod, just want to get into it and not get stuck in vault 111 forever.
zenris Posted January 2, 2018 Posted January 2, 2018 8 hours ago, KittyCaitlyn said: 1/1/18: Installed everything, started a new game, everything working fine, open's the chest before the door doing the Quest and I loot all, getting out of the chest I am then *Defeated* and thrown into a loading screen, waiting over 15 minutes till I quit out, is this normal? Should I wait longer? Love the mod, just want to get into it and not get stuck in vault 111 forever. Vault 111 really should be removed from the list of possible destinations for combat defeat. Purely because of how the base game assumes that the player will never re-enter it by any method or mechanism except the control panel north of Sanctuary Hills. If the internal control panel was usable it wouldn't be an issue, but unfortunately it only works during the intro sequence and never again afterward. 2
TajZ Posted January 4, 2018 Posted January 4, 2018 On 12/31/2017 at 11:13 PM, billanator said: Question. Does anyone else get the "sudden surrender, get placed in XYZ BDSM retraints and dumped in a random location" "glitch" after getting hit/shot once? I thought is was FP Kidnapped, but after uninstalling it, my PC keeps on surrendering, full health, even with TGM turned on. On 1/2/2018 at 4:07 PM, zenris said: Vault 111 really should be removed from the list of possible destinations for combat defeat. Purely because of how the base game assumes that the player will never re-enter it by any method or mechanism except the control panel north of Sanctuary Hills. If the internal control panel was usable it wouldn't be an issue, but unfortunately it only works during the intro sequence and never again afterward. That happens to me every once in a while too @billanator, I don't use tgm so not sure, but still happen randomly. @zenris its strange that this causes so much trouble. After all, you can bring each companion down to see Nate's cryotube so it really should allow too open. Now i get glitch where I can go down into vault, then I automatically go back up. not sure what caused it. On 1/2/2018 at 6:51 AM, KittyCaitlyn said: 1/1/18: Installed everything, started a new game, everything working fine, open's the chest before the door doing the Quest and I loot all, getting out of the chest I am then *Defeated* and thrown into a loading screen, waiting over 15 minutes till I quit out, is this normal? Should I wait longer? Love the mod, just want to get into it and not get stuck in vault 111 forever. I still get this to happen to me @KittyCaitlyn - damn glad I moved Steam and Beth games to an SSD. Instead of 10-15 minutes usually only 1 minute. Since I play with a x360 controller, I can usually get past this by tapping all of the face buttons and that usually "frees me" the irony is that I will return to surrender spot for 2 seconds, then reload into new location. Keep in mind doesn't always work and occasionally have to do a pc reset For me it puts me at Memory Den in GoodNeighbor, Dugout Inn in Diamond City, Museum of History in Concord, Sanctuary Hills main avenue, and last but not least your cryotube room in Vault 111.
Official Kayle Posted January 4, 2018 Posted January 4, 2018 On 02/01/2018 at 12:51 PM, KittyCaitlyn said: 01/01/18: Tout installé, a commencé un nouveau jeu, tout fonctionne bien, ouvre la poitrine devant la porte faisant la quête et je pille tout, sortir de la poitrine, je suis * Défaite * et jeté dans un écran de chargement, attendre plus de 15 minutes jusqu'à ce que je quitte, est-ce normal? Devrais-je attendre plus longtemps? J'adore le mod, je veux juste y entrer et ne pas rester coincé dans le coffre 111 pour toujours. Press enter
zenris Posted January 4, 2018 Posted January 4, 2018 17 hours ago, TajZ said: @zenris its strange that this causes so much trouble. After all, you can bring each companion down to see Nate's cryotube so it really should allow too open. Now i get glitch where I can go down into vault, then I automatically go back up. not sure what caused it. It's because entry/exit from Vault 111 works differently from every other cell in the game. There's no exit until / unless the elevator platform is lowered, which appears to be a scripted action triggered by using either the internal or external elevator consoles. Thusly, re-entering Vault 111 via console teleport and/or mod action doesn't trigger the script, causing the elevator to stay up as if Vault 111 is still sealed. And because it's Bethesda, the internal elevator console is only usable during the intro sequence.
008zulu Posted January 5, 2018 Posted January 5, 2018 On 1/2/2018 at 10:51 PM, KittyCaitlyn said: 1/1/18: Installed everything, started a new game, everything working fine, open's the chest before the door doing the Quest and I loot all, getting out of the chest I am then *Defeated* and thrown into a loading screen, waiting over 15 minutes till I quit out, is this normal? Should I wait longer? Love the mod, just want to get into it and not get stuck in vault 111 forever. Getting teleported to 111 is a pain in the rear. I always get Defeat Teleported either there, Sanctuary, or the museum in Concord. What makes these 3 locations so special confuses me. Imagine being as far south as Quincy, or someplace like Far Harbour. Granted I am not a scripter, but wouldn't it be easier to have the player outfitted where they were defeated, (possibly assaulted), and given a cooldown timer to try and get away safely, rather than teleporting you across the map to a cell that can only be entered from one direction?
Titania Posted January 5, 2018 Posted January 5, 2018 Belatedly, almost forgot this bug. If you're working on the starting Belted quest and are defeated and teleported to Diamond City before you have actually visited it for the first time, the quest breaks. This is because a stage is set during the initial opening-the-doors event on your first visit to Diamond City, and that event never fires if you've been teleported inside and walk back out.
TajZ Posted January 6, 2018 Posted January 6, 2018 So aside from my posts, yesterday was actually the 1st time I have played in a week as I started up Skyrim again for about 4 days after having to give up again due to horrible CTDs or Crashfixes demolishing my computer if the warning pops in background instead of foreground (just upgraded to Win 10 and if its in background - can't Ctrl+Shift+Esc to open task manager or even Ctrl+Alt+Del to restart...) within the time if i move more than 1000 meters I get one of the aforementioned. I realize though how much I appreciate being able to Struggle out of an armbinder after 3 or 4 tries - and the fetching struggle animation of my PC. Though I am torn on whether or not I like my PC to randomly lock herself in restraints in Skyrim or Fallout (could be fun...) more and more I dislike that armbinders and mittens block access to Pip-Boy (Pip-Pad personally). Granted containers are prevalent, more often than not I duplicate the restraint in the container vs trying to free myself which means a lot more time and potentially keys wasted to get out of a restraint. Keys are unfortunate, but losing another 3 in-game hours (28 - armbinders, mittens, and leg cuffs are brutal when duplicated) is even worse. I am loving this mod, but please don't block best means of access to struggle or unlock (pip-boy) - trade menu in containers is finicky. Obviously less potential friendly NPCs in FO4 vs Skyrim, but can there be more options to get help to be freed - ie, companions can help you get free (or be restrained themselves)? 1
Varithina Posted January 6, 2018 Posted January 6, 2018 15 hours ago, TajZ said: So aside from my posts, yesterday was actually the 1st time I have played in a week as I started up Skyrim again for about 4 days after having to give up again due to horrible CTDs or Crashfixes demolishing my computer if the warning pops in background instead of foreground (just upgraded to Win 10 and if its in background - can't Ctrl+Shift+Esc to open task manager or even Ctrl+Alt+Del to restart...) within the time if i move more than 1000 meters I get one of the aforementioned. I realize though how much I appreciate being able to Struggle out of an armbinder after 3 or 4 tries - and the fetching struggle animation of my PC. Though I am torn on whether or not I like my PC to randomly lock herself in restraints in Skyrim or Fallout (could be fun...) more and more I dislike that armbinders and mittens block access to Pip-Boy (Pip-Pad personally). Granted containers are prevalent, more often than not I duplicate the restraint in the container vs trying to free myself which means a lot more time and potentially keys wasted to get out of a restraint. Keys are unfortunate, but losing another 3 in-game hours (28 - armbinders, mittens, and leg cuffs are brutal when duplicated) is even worse. I am loving this mod, but please don't block best means of access to struggle or unlock (pip-boy) - trade menu in containers is finicky. Obviously less potential friendly NPCs in FO4 vs Skyrim, but can there be more options to get help to be freed - ie, companions can help you get free (or be restrained themselves)? You can still access stuff but you are doing it blind and by using the keyboard, which can be annoying as hell, you can use the left and right arrow keys to move between sections and the up and down arrow keys to move up and down the list of items, you can then hit the ermm, x is it to inspect items it will show what is selected, hit esc to go back to the list then move down once, and examine that item, when you get to the right item you can then hit enter to try to equip/unequip which will pull up the escape option. I found this out by trying to get out of the arm binder stuff jack the belter kept equipping me with so called randomly, tried re-loading the game about 10 or so times each time I got the same item equipped.
RJLbwb Posted January 6, 2018 Posted January 6, 2018 as this is, this is not a playable mod. It dumps the devices on on the character at random, like in the middle of combat and just breaks the game play. It worked better in Skyrim because the devices tended the trigger when the character was opening a chest and trying things on and linked to Arousal so the was some indication the character wasn't thinking cleary. But in Fallout 4 fast loot means these things happen during a fight.
rkoelsch1 Posted January 6, 2018 Posted January 6, 2018 I use this mod currently but use console commands to turn off everything except slave collars. Without better ways to remove the other devices it is just too debilitating to play with them
MrDark7100 Posted January 7, 2018 Posted January 7, 2018 What are the default percentages for the various settings. want to customize them but I was wondering how they would compare.
Kunou Posted January 7, 2018 Posted January 7, 2018 It might be worthwhile to set the Overseer's Supply Chest in Vault 111 to be exempt from trapped status... I just had a rather large glitch wherein I looted it as part of the "Belted!" starting quest, got the cutting tool to get out of the hobble quest, then picked up the other stuff without looking too closely at it-- and apparently triggered something, because next thing I knew I was "surrendering" to... the equipment I just looted? And the screen faded to black. Problem is, I hadn't picked up the Pip-Boy yet, or opened the Vault door, or any of that good stuff, so I think FO4 was mightily confused. It just stalled on a black loading screen and I had to alt-f4 out. Anyway, might be a good idea to make Vault 111 a no-traps zone? Or at least until after getting the Pip-Boy so that the game doesn't break? (I'm assuming that's what broke the game, anyway, total lack of having seen the outside world yet. XD )
rkoelsch1 Posted January 7, 2018 Posted January 7, 2018 2 hours ago, MrDark7100 said: What are the default percentages for the various settings. want to customize them but I was wondering how they would compare. Use Help DCW 3 to get the default values
WereHound Posted January 7, 2018 Posted January 7, 2018 20 hours ago, Kunou said: It might be worthwhile to set the Overseer's Supply Chest in Vault 111 to be exempt from trapped status... I just had a rather large glitch wherein I looted it as part of the "Belted!" starting quest, got the cutting tool to get out of the hobble quest, then picked up the other stuff without looking too closely at it-- and apparently triggered something, because next thing I knew I was "surrendering" to... the equipment I just looted? And the screen faded to black. Problem is, I hadn't picked up the Pip-Boy yet, or opened the Vault door. i pick up the cutter then cut the hobble dress freeing myself of it, then i apparently "Realizing that you have no chance to win this fight, you surrender and beg for mercy." and "You submit and offer no resistance while your victorious enemies lock you in restraints and drag you away..." After the loading (press enter) my character is out of the dress, but has a Ball Gag (strap) in its place. (Sometimes you continue to hop around even after taking of the dress, had to reload several times for it not to happen) How much of this is supposed to happen? ( i guess this is supposed to happen since it only triggers when i take the cutter out of the chest, taking the other items doesnt trigger it )
mr.darkboy2010 Posted January 9, 2018 Posted January 9, 2018 1. I have surrender turned off but it still activates after the first Four-Play scene, and the raider comes with me and gets killed by the nearby settlers. I guess I'm downgrading back to 1.3. 2. is there any way to disable individual items? specifically chastity items? There's nothing sexy about not having sex. 1
mr.darkboy2010 Posted January 10, 2018 Posted January 10, 2018 1 hour ago, mr.darkboy2010 said: 1. I have surrender turned off but it still activates after the first Four-Play scene, and the raider comes with me and gets killed by the nearby settlers. I guess I'm downgrading back to 1.3. Turns out the problem was coming from RSE, so disregard that part.
WereHound Posted January 10, 2018 Posted January 10, 2018 On 1/7/2018 at 9:46 PM, WereHound said: i pick up the cutter then cut the hobble dress freeing myself of it, then i apparently "Realizing that you have no chance to win this fight, you surrender and beg for mercy." and "You submit and offer no resistance while your victorious enemies lock you in restraints and drag you away..." After the loading (press enter) my character is out of the dress, but has a Ball Gag (strap) in its place. (Sometimes you continue to hop around even after taking of the dress, had to reload several times for it not to happen) How much of this is supposed to happen? ( i guess this is supposed to happen since it only triggers when i take the cutter out of the chest, taking the other items doesnt trigger it ) anyone?
rkoelsch1 Posted January 10, 2018 Posted January 10, 2018 On 1/7/2018 at 6:46 PM, WereHound said: i pick up the cutter then cut the hobble dress freeing myself of it, then i apparently "Realizing that you have no chance to win this fight, you surrender and beg for mercy." and "You submit and offer no resistance while your victorious enemies lock you in restraints and drag you away..." After the loading (press enter) my character is out of the dress, but has a Ball Gag (strap) in its place. (Sometimes you continue to hop around even after taking of the dress, had to reload several times for it not to happen) How much of this is supposed to happen? ( i guess this is supposed to happen since it only triggers when i take the cutter out of the chest, taking the other items doesnt trigger it ) It happens all the time for me so I no longer do the belted quest. I still have the mod installed but I used console commands so that the only thing I pick up is the slave collar and keys. It may be a result of a conflict with other mods but I am waiting for the author to make some changes.
habilon Posted January 10, 2018 Posted January 10, 2018 Please let me know what page this info is on if this has already been answered. first, for the quests is there any guides? like step by step spoilers galore guides? and second, doing the belted quest and talking to the mechanic, no idea what his side of the conversation is, is that just me or am i missing how to interact with him (or is he not part of this mod?)
T_b_d4 Posted January 10, 2018 Posted January 10, 2018 On 1/2/2018 at 6:51 AM, KittyCaitlyn said: 1/1/18: Installed everything, started a new game, everything working fine, open's the chest before the door doing the Quest and I loot all, getting out of the chest I am then *Defeated* and thrown into a loading screen, waiting over 15 minutes till I quit out, is this normal? Should I wait longer? Love the mod, just want to get into it and not get stuck in vault 111 forever. On 1/8/2018 at 7:55 PM, AkiKay said: Hello there, I found a Serious Issue!! Your "Hide PipBoy" seems pretty neat right ? Well yes. But theres a Problem. When not wearing devices, you can access your Pipboy right ? And with Devices on too. The Problem here is that.. Even when no devices are equipped the Pip Boy is gone.. from your Arm. You can still access it. But the removal of the PipBoy on your Arm also deletes the Light you can activate with TAB. This makes it impossible to loot dark dungeons without turning off the "Hide PipBoy" Oh No! -Aki Potential Spoiler Alert ******* Time stands still in vault 111. The game time is 9:01 AM and that is also when you leave the vault it is still 9:01 AM. Most of the bondage gear comes with a standard 1-hour lock freeze (game time). Meaning that you will not be able to pick any bondage device while you are still in vault 111. With that in mind for the restraints you need two items to make a pick to open the lock. (Again, this is part of this quest so the 1-hour lock freeze does not apply however, you do need this pick and not a bobby pin). When you go past the first roach there is a baton there. Do not pick it up at this time. If you do you cannot equip this weapon and therefore it will be useless until you get out of the vault. Good thing Kimy killed the first roach for you. Now finish this quest and make the pick to get the restraints off. Please note that when you get the restraints off it also takes off the leg restraints as well as the wrist restraints. Which as we now know causes unforeseen issues in this quest. (My best guess is that the leg restraints were never meant to come off at this time. Need to see Kimy to confirm.) Once the restraints are off, get the baton and it should work normal for you. (if you want it that is) The roaches are not that hard to kill with your hands or with the gun when you acquire it. Once you get through and get ready to open the overseer’s chest. You will find a cutter. This is the only means to get out of the dress that you are wearing. No key will open this dress. Some have stated that the cutter is a trap. That is not the case. The trap is actually the leg restraints. The trap triggers when the legs are free. Well as we pointed out they are free once you get out of your restraints. So why did it not trigger then? The dress also has to be removed. Therefore, some conditions had to apply before the trigger takes effect. Since we are in the vault the trigger causes some unusual situations since the game assumes that you will exit via the same way you arrive there. Also there is a simple matter that you can re-customize your character before leaving the vault. So before you use or take the cutter grab the leg irons then lock them in place. This way you have to leave the vault before you can unlock yourself. (Safer this way and you should have no further issues with the quest.). Now pick the cutter and you should not get a dialog that status you are Defeated and dragged away. (kind of hard when you are the only one alive in the vault and the vault is still locked up tighter than Fort Knox!!!!! Now before you leave the vault make sure that you turn off the HidePipBoy from the consol. Just type Set dcw_HidePipBoy to 0. This way when you leave the vault the Pip Boy will actually work. Then once you have left the vault turn it back on. By typing Set dcw_HidePipBoy to 1 Everything else should work as design. So far I have no issues once I have done this. I hope it works for you as well. Also, Kimy nice Mod and keep up the good work!!!! Thank you for your mod!!!!! 1
MrBig Posted January 10, 2018 Posted January 10, 2018 Kimy have you got any plans to make use of the vault disciplinary suit? Love the idea behind it and fits right in with vault tec but the one you can pick up at the beginning short of locking it on yourself for kicks feels like it could lead to so much more. Edit: what about something like a bondage vault; Vault tec were experimenting with how to make people more obedient. could get the player into some interesting predicaments. Maybe a dollmaker-esque npc who sends you on quests that result in you been bound and displease her or fail a mission and spend time in the disciplinary suit 3
008zulu Posted January 12, 2018 Posted January 12, 2018 Is Klimy still here? The mod hasn't been updated for a while.
mdewabc Posted January 15, 2018 Posted January 15, 2018 I keep having the problem with massively long loading screens after surrender, it didn't use to be this way. also I'm stuck in some item that keeps making me surrender after unlocking it. EDIT: fixed by going to a new area and throwing frags at the ground to trigger the surrender again
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