Jump to content

Deviously Cursed Wasteland 1.4 (2017-11-27)


Recommended Posts

Posted

Okidoki ;P I don't suppose there's a way to console remove it for now with out doing the "remove all" or what ever? Until it gets fixed. xD Kinda stuck being all naked and such. xDDD Not a, total problem. ;P

Posted

Okidoki ;P I don't suppose there's a way to console remove it for now with out doing the "remove all" or what ever? Until it gets fixed. xD Kinda stuck being all naked and such. xDDD Not a, total problem. ;P

 

The corset is currently bugged. The only way to take it off is via the power armor bug.    

 

To use the power armor bug you need the following: Power armor and any piece of clothing that covers the body (tan suit for example)

 

Follow these steps:

    1. Go into the power armor

    2. Exit power armor

    3. Put on a suit    

 

This will unequip the corset and allow you to remove it from your inventory.

Posted

 

Okidoki ;P I don't suppose there's a way to console remove it for now with out doing the "remove all" or what ever? Until it gets fixed. xD Kinda stuck being all naked and such. xDDD Not a, total problem. ;P

 

The corset is currently bugged. The only way to take it off is via the power armor bug.    

 

To use the power armor bug you need the following: Power armor and any piece of clothing that covers the body (tan suit for example)

 

Follow these steps:

    1. Go into the power armor

    2. Exit power armor

    3. Put on a suit    

 

This will unequip the corset and allow you to remove it from your inventory.

 

 

Does this still work in 1.3? If yes, I need to fix it again.

 

Posted

I can confirm this does work. It's how I removed the corset that was broken.

 

For confirmation:

running 1.3 DD

running 1.2 DW

Posted

I can confirm this does work. It's how I removed the corset that was broken.

 

For confirmation:

running 1.3 DD

running 1.2 DW

 

Does that work with items other than the borked corset, too?

Posted

I can't fully verify Harnesses, but it's NOT possible with collars, yokes, or I believe "blindfolds." At least I couldn't replicate it. I'm assuming it's a limitation so far, but you can still use crafting benches with a yoke equipped.

Posted

Um, just a statement and a question if you don't mind.

 

statement: The issue with the chastity belt is, a little more than just the chastity belt. I think it also affects other harnesses. But not all of them? Anyway, it appears as if it's forcing a body type on top of the body you're using. Which causes some clipping and stuff.

 

If you mean the blob in front of the first person camera when sneaking/crouching, it's not limited to just the one chastity belt model. The spandex dresses seem to have the same issue.

Posted

Gah, this mod is kinky, interesting and creates a certain challenge. I already have a shock collar and a balloon gag(?) forced on my character and haven't found a single key so far to unlock one of the items.

Posted

Damn damnit. This mod really hates me. I went into Cambridge Polymer Labs without any restraints and fully armored. Now I am running around half naked with several restraints, one of them the shock collar punishing for any other kind of equipment.

 

A 3.5% chance for a restraint sounds really low, but I actually had a couple restraints dropping into containers, which couldn't be forcefully equipped anymore.

 

Outcome of looting the place:

 

12 Restraints (I think around half of them forcefully equipped)

2 Restraint Keys (I had 4, but it happened twice, that a key dropped and right in the next container was a new restraint...)

1 Slave Collar Key.

 

I am f*cked.

Posted

 

Um, just a statement and a question if you don't mind.

 

statement: The issue with the chastity belt is, a little more than just the chastity belt. I think it also affects other harnesses. But not all of them? Anyway, it appears as if it's forcing a body type on top of the body you're using. Which causes some clipping and stuff.

 

If you mean the blob in front of the first person camera when sneaking/crouching, it's not limited to just the one chastity belt model. The spandex dresses seem to have the same issue.

 

 

so is this intentional that you can't sneak while belted so the head or arm clips in front of you when you try... it makes sneaking useless tbh...

 

Hmm this looks like improper built bodyslide files (or did you forget to build the bodyslide files against your preset?)

 

What are bodyslide files, xxDarkSlayerxx? Are you talking about CBBE? I'm using the "Girl Next Door" preset with CBBE curvy

 

 

are you running Nexus Mode Manager, you can select bodyslide from the supported tools menu... then in Bodyslide click on Batch Build, select your CBBE type and let it run...

Posted

The issue with some of the armors/clothing in this mod, that it appears strangely in first person while crouching, has to do with either an improper setup in the ESM/ESP with the NIF itself.

 

I would have to look at it again, but there was some kind of fix...I think you have to separate the arms from the body in a modeling program like 3D Studio Max or Blender and name them properly. I might be wrong, tho.

 

Some "Armors" like the Black Latex Slave Harness also have improper Flags set in the ESM on what kind of Armor and Armor Addon they are. Played around a bit and now I no longer have 2 bodies in 3rd person and visible arms in 1st person.

 

(Without the fix, it can happen, that you have the Harness equipped AND your other armor and 2 bodies will be rendered. This can happen, if the Flags for the DD Armors are not set up properly.)

 

Some minor fixes here and there needed.

 

EDIT:

(This is for people who want to fix the 1st person and 3rd person issues themselves and have some experience in FO4Edit)

 

I had some old methods mixed up with new ones...anyway, here is a rundown what you would have to change to no longer have either strange model errors in 1st person while crouching and/or no longer have double bodies in third person.

 

I will take Black Latex Slave Harness as an example. I had 2 bodies in 3rd person and errors in 1st person.

 

1. I opened the ESM with FO4Edit (I prefer it over the CK right now, since I only do mini modding and it is faster)

2. I expanded Devious Devices.esm and then expanded its Armor Addon and Armor Categories.

3. I made a copy of DD_Harness_Latex_Black_AA from Armor Addon and DD_Harness_Latex_Black_Rendered from Armor into a new ESP (you can also edit the main ESM directly, but I do not recommend it).

(Steps below assume you copied it into a new ESP!)

4a. Then I modified the BOD2 - Biped Body Template Category from DD_Harness_Latex_Black_AA and replaced the 36 - Torso flag with 33 - BODY.

4b. Next, I added a new entry into the "Female 1st Person" Category and filled in the following: actors\character\characterassets\1stpersonfemalebody.nif

5. Let's move to DD_Harness_Latex_Black_Rendered. Here I modified the BOD2 - Biped Body Template Flags and added 33 - BODY to 36 - Torso and 50 - Neck.

6. Exit FO4Edit and confirm, that you want to save the new ESP.

 

That fixed the issues. I then did the same to DD_Harness_Latex_Red_AA, DD_Harness_Latex_White_AA, DD_Harness_Latex_Red_Rendered and DD_Harness_Latex_White_Rendered respectively.

 

TL;DR: There was no 1st person mesh assigned and that confused the game. 1st person 3rd person flags were not properly set.

 

Posted

well am i suposed to have 2 bodys on at once lol im lost this is my second go at the mod an the first time it did the same till i got the chasity device on i thought i had done some thing wrong so i  did a total reinstall. below are pictures an my load order


well am i suposed to have 2 bodys on at once lol im lost this is my second go at the mod an the first time it did the same till i got the chasity device on i thought i had done some thing wrong so i  did a total reinstall. below are pictures an my load order

 

 

LOL the last ones are when i finaly got the belt off .i was so used to it i didnt notice at first.

post-2010467-0-34791400-1496843962_thumb.jpg

post-2010467-0-47722100-1496843996_thumb.jpg

load order.txt

post-2010467-0-91294800-1496857132_thumb.jpg

post-2010467-0-95747700-1496857155_thumb.jpg

Posted

The issue with some of the armors/clothing in this mod, that it appears strangely in first person while crouching, has to do with either an improper setup in the ESM/ESP with the NIF itself.

 

I would have to look at it again, but there was some kind of fix...I think you have to separate the arms from the body in a modeling program like 3D Studio Max or Blender and name them properly. I might be wrong, tho.

 

Some "Armors" like the Black Latex Slave Harness also have improper Flags set in the ESM on what kind of Armor and Armor Addon they are. Played around a bit and now I no longer have 2 bodies in 3rd person and visible arms in 1st person.

 

(Without the fix, it can happen, that you have the Harness equipped AND your other armor and 2 bodies will be rendered. This can happen, if the Flags for the DD Armors are not set up properly.)

 

Some minor fixes here and there needed.

 

EDIT:

(This is for people who want to fix the 1st person and 3rd person issues themselves and have some experience in FO4Edit)

 

I had some old methods mixed up with new ones...anyway, here is a rundown what you would have to change to no longer have either strange model errors in 1st person while crouching and/or no longer have double bodies in third person.

 

I will take Black Latex Slave Harness as an example. I had 2 bodies in 3rd person and errors in 1st person.

 

1. I opened the ESM with FO4Edit (I prefer it over the CK right now, since I only do mini modding and it is faster)

2. I expanded Devious Devices.esm and then expanded its Armor Addon and Armor Categories.

3. I made a copy of DD_Harness_Latex_Black_AA from Armor Addon and DD_Harness_Latex_Black_Rendered from Armor into a new ESP (you can also edit the main ESM directly, but I do not recommend it).

(Steps below assume you copied it into a new ESP!)

4a. Then I modified the BOD2 - Biped Body Template Category from DD_Harness_Latex_Black_AA and replaced the 36 - Torso flag with 33 - BODY.

4b. Next, I added a new entry into the "Female 1st Person" Category and filled in the following: actors\character\characterassets\1stpersonfemalebody.nif

5. Let's move to DD_Harness_Latex_Black_Rendered. Here I modified the BOD2 - Biped Body Template Flags and added 33 - BODY to 36 - Torso and 50 - Neck.

6. Exit FO4Edit and confirm, that you want to save the new ESP.

 

That fixed the issues. I then did the same to DD_Harness_Latex_Red_AA, DD_Harness_Latex_White_AA, DD_Harness_Latex_Red_Rendered and DD_Harness_Latex_White_Rendered respectively.

 

TL;DR: There was no 1st person mesh assigned and that confused the game. 1st person 3rd person flags were not properly set.

 

The 3rd person issue can be fixed with BodySlide, as I was lucky enough to get some help with that. Can you provide a simpler tutorial for 1st person for someone with no FO4edit experience? Lol

Posted

So this mod only works if you start from the very beginning with a new character? Rip, wanted to try this along 4Play Violate

 

Only the "Belted" quest requires a new character. The mod itself works fine on an existing save.

Posted

Query: Are all the various bondage devices deliberately intended to be zero weight? Or is this just a temporary thing until things are farther along?

 

Edit:

May have found a potential bug: Is the institute lab coat meant to be equippable / remain equipped when the player is handcuffed?

Posted

 

The 3rd person issue can be fixed with BodySlide, as I was lucky enough to get some help with that. Can you provide a simpler tutorial for 1st person for someone with no FO4edit experience? Lol

 

 

Sorry, this can only be fixed by editing the mod either with the Creation Kit or xEdit. There is no 1st person mesh defined for the armor/clothing and therefor the game has no idea what to properly display in first person and this results in this bug when you crouch.

Posted

Loving this mod, but got a few questions:

 

Possible to edit the timed lock time?

Possible to remove equipped items via console?

Possible to remove a gag from a follower without a console?

Possible to disable parts of the mods?

 

I know there's no MCM, but any way to change it through console or by editing files?

Posted

Suggestion: Starting prewar kink.

 

Nothing the in prewar scenario requires fighting or picking things up as a result the player could be bound up a little bit without breaking anything. I could see the couple having a little kinky fun at home and then the war starts and there is not enough time to get changed so Nora has to run to the vault tied up. 

 

It would be something simple like just an arm binder and the normal prewar outfit. No gag because she has to talk to the vault tec rep. Naturally, all the stuff would be removed automatically when putting on the vault suit and getting into the pod (the game already does this automatically). Or you could also go full on kink and force Nora to hop her way to the vault while being stimulated by plugs and clamps. Either way, all the items are lost as normal and the vault quests happen as they do now.

 

You could make the items optional by placing a chest in the prewar bedroom. When the player actives the 'Toy Box' all the items are attached to the player as if she triggered a trap. This would also prevent any problems with character creation in the bathroom (since nothing would be equipped yet).  It would also insure that Nora is not bound if she is not chosen as the player character thus allowing Nora to carry Shawn to the vault as normal. It also allows player to skip the prewar kink entirely if they want by not activating the 'Toy Box'.

 

 

 

 

Posted

I'm not sure what I messed up, but, I started the game completely normally, all was good, until I left the vault. now, whenever I look at my Pip-Boy, I just see an arm. I can't use my inventory like this, and I don't know what to do.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...