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PS4 Mods Are A No No Says Sony


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Posted

So apparently Sony decided mods are immoral and have blocked Bethesda from bringing them to Playstation 4 via Fallout 4 and Skyrim Remastered. While this means less stealing via console peasants this also says a lot about Sony's actions over the last few years.

 

http://www.polygon.com/2016/9/9/12863226/xbox-one-scorpio-playstation-4-pro-microsoft-sony-console-war?yptr=yahoo

http://www.gamespot.com/articles/bethesda-blames-sony-as-ps4s-fallout-4-skyrim-mods/1100-6443447/

Posted

That's why you don't buy any system under the control of a mega-corporation. They can't have it if they can't control everything and anything you do with their products.

Posted

1 year ago bethesda said that consoles would get mods, 1 year ago... now sony give a huge no to them, and people blame sony, i think bethesda is the wrong side on this, they promise consoles mods. And a lot of stupid users buy the game based on that, thinking they will have enb and all the nice stuff.

Xbone can have 2gb for mods (i think is this), this is a joke... any retexture pack will take more them 2gb.

 

Now i just hope Bethesda will show that they care about the users and will make a free dlc or something, is just disappointment after disappointment with fo4 and bethesda plans.

Posted

It'll be interesting to see how this plays out. I already have a PC and PS4 so modding on the console isn't really relevant to me and I can wait to see how this ".5" console goes down as the two systems/companies battle it out. 

Posted

So apparently Sony decided mods are immoral and have blocked Bethesda from bringing them to Playstation 4 via Fallout 4 and Skyrim Remastered. While this means less stealing via console peasants this also says a lot about Sony's actions over the last few years.

 

http://www.polygon.com/2016/9/9/12863226/xbox-one-scorpio-playstation-4-pro-microsoft-sony-console-war?yptr=yahoo

http://www.gamespot.com/articles/bethesda-blames-sony-as-ps4s-fallout-4-skyrim-mods/1100-6443447/

For me, on this one, Sony is totally okay. True modding don't go in the consoles save for the less advanced ones (no scripting).
Posted

So apparently Sony decided mods are immoral and have blocked Bethesda from bringing them to Playstation 4 via Fallout 4 and Skyrim Remastered. While this means less stealing via console peasants this also says a lot about Sony's actions over the last few years.

 

http://www.polygon.com/2016/9/9/12863226/xbox-one-scorpio-playstation-4-pro-microsoft-sony-console-war?yptr=yahoo

http://www.gamespot.com/articles/bethesda-blames-sony-as-ps4s-fallout-4-skyrim-mods/1100-6443447/

That's a very twisted way to turn the story around (one I am sure Bethesda love).

What I see from the sequence of events is the following:

 1) bethesda make the big announcement of mod support for xbox one

 2) when asked later by interviewers "what about sony ?" they answer a "yeah"

 3) several month later they release mod support for xbox with a sorry note for PS4 user with no real explanation

 4) few month later they say "hey we just discovered that sound file format is proprietary on sony console ... weird we developed 4 games for sony console and never realized it was not mp3 ... now how did make sound on our game again ? I guess magic"

 5) few weeks later they announce Skyrim with mod support "on both xbox on PS4" with a nice "in game graphics" movie 

     - Note: at this stage they probably should have known that Fallout 4 negotiation with Sony where going sour (so why did they think it would go better for Skyrim remains a mystery)

 6) Now they say "well we had everything ready but sony said that they would refuse it. It is not our fault we announced prematurely a feature it is sony the bad guy we did not intend to lie promise"

 

In the meantime Sony said nothing and as a result did not lie to its consumer intentionally or not. And sony still say nothing which can just mean: "we are not saying that we are for or against modding but the implementation from Bethesda was not fit with our current Licence agreement with developers"

 

In short Sony just rejected a game feature because they felt it was not aligned with what they consider to fit with their current DevKit. It happens all the time and Bethesda (having again worked with sony at least since Oblivion) should have known better and wait for confirmation before trying to twist sony's arm (and also start all of this by announcing their game and modding first on the direct concurrent)

 

At the end of the day it is just 2 bigs companies doing what they typically do and one of them try very hard to use consumer has a leverage in negotiation.  

Posted

 

So apparently Sony decided mods are immoral and have blocked Bethesda from bringing them to Playstation 4 via Fallout 4 and Skyrim Remastered. While this means less stealing via console peasants this also says a lot about Sony's actions over the last few years.

 

http://www.polygon.com/2016/9/9/12863226/xbox-one-scorpio-playstation-4-pro-microsoft-sony-console-war?yptr=yahoo

http://www.gamespot.com/articles/bethesda-blames-sony-as-ps4s-fallout-4-skyrim-mods/1100-6443447/

That's a very twisted way to turn the story around (one I am sure Bethesda love).

What I see from the sequence of events is the following:

 1) bethesda make the big announcement of mod support for xbox one

 2) when asked later by interviewers "what about sony ?" they answer a "yeah"

 3) several month later they release mod support for xbox with a sorry note for PS4 user with no real explanation

 4) few month later they say "hey we just discovered that sound file format is proprietary on sony console ... weird we developed 4 games for sony console and never realized it was not mp3 ... now how did make sound on our game again ? I guess magic"

 5) few weeks later they announce Skyrim with mod support "on both xbox on PS4" with a nice "in game graphics" movie 

     - Note: at this stage they probably should have known that Fallout 4 negotiation with Sony where going sour (so why did they think it would go better for Skyrim remains a mystery)

 6) Now they say "well we had everything ready but sony said that they would refuse it. It is not our fault we announced prematurely a feature it is sony the bad guy we did not intend to lie promise"

 

In the mean time Sony said nothing and as a result did not lie to its consumer intentionally or not. And sony still say nothing which can just mean: "we are not saying that we are for or against modding but the implementation from Bethesda was not fit with our current Licence agreement with developers"

 

In short Sony just rejected a game feature because they felt it was not aligned with what they consider to fit with their current DevKit. It happens all the time and Bethesda (having again worked with sony at least since Oblivion) should have known better and wait for confirmation before trying to twist sony's arm (and also start all of this by announcing their game and modding first on the direct concurrent)

 

At the end of the day it is just 2 bigs companies doing what they typically do and one of them try very hard to use consumer has a leverage in negotiation.  

 

 

I wish it was just that. Bethesda makes a LOT of mistakes with FO4... Not even 1 year after the game launch and we have a lot of people just giving up the game, we modders are here and strong, because we love to mod, but the game base drop a lot, on steam now fo4 is 10 most played game, skyrim is 14. Skyrim was on top5 played games for years if i remember right, and no, i don't think fo4 is bad.

 

Bethesda promises updates with new stuff like they do with skyrim, we got survival mode and some stupid workshop stuff that was already in the game... Bethesda said that they would lissen to the players, after the first dlc pack everyone says "we need more missions, workshop is cool but should not be the soul of the game", what we got? 2 workshops dlc's and 1 mission dlc (very nice btw).

 

So... i think bethesda made a lot of mistakes with fo4, hope they will learn something for the next title release.

Posted

 

 

 

 

So apparently Sony decided mods are immoral and have blocked Bethesda from bringing them to Playstation 4 via Fallout 4 and Skyrim Remastered. While this means less stealing via console peasants this also says a lot about Sony's actions over the last few years.

 

http://www.polygon.com/2016/9/9/12863226/xbox-one-scorpio-playstation-4-pro-microsoft-sony-console-war?yptr=yahoo

http://www.gamespot.com/articles/bethesda-blames-sony-as-ps4s-fallout-4-skyrim-mods/1100-6443447/

That's a very twisted way to turn the story around (one I am sure Bethesda love).

What I see from the sequence of events is the following:

 1) bethesda make the big announcement of mod support for xbox one

 2) when asked later by interviewers "what about sony ?" they answer a "yeah"

 3) several month later they release mod support for xbox with a sorry note for PS4 user with no real explanation

 4) few month later they say "hey we just discovered that sound file format is proprietary on sony console ... weird we developed 4 games for sony console and never realized it was not mp3 ... now how did make sound on our game again ? I guess magic"

 5) few weeks later they announce Skyrim with mod support "on both xbox on PS4" with a nice "in game graphics" movie 

     - Note: at this stage they probably should have known that Fallout 4 negotiation with Sony where going sour (so why did they think it would go better for Skyrim remains a mystery)

 6) Now they say "well we had everything ready but sony said that they would refuse it. It is not our fault we announced prematurely a feature it is sony the bad guy we did not intend to lie promise"

 

In the mean time Sony said nothing and as a result did not lie to its consumer intentionally or not. And sony still say nothing which can just mean: "we are not saying that we are for or against modding but the implementation from Bethesda was not fit with our current Licence agreement with developers"

 

In short Sony just rejected a game feature because they felt it was not aligned with what they consider to fit with their current DevKit. It happens all the time and Bethesda (having again worked with sony at least since Oblivion) should have known better and wait for confirmation before trying to twist sony's arm (and also start all of this by announcing their game and modding first on the direct concurrent)

 

At the end of the day it is just 2 bigs companies doing what they typically do and one of them try very hard to use consumer has a leverage in negotiation.  

 

 

 

 

I wish it was just that. Bethesda makes a LOT of mistakes with FO4... Not even 1 year after the game launch and we have a lot of people just giving up the game, we modders are here and strong, because we love to mod, but the game base drop a lot, on steam now fo4 is 10 most played game, skyrim is 14. Skyrim was on top5 played games for years if i remember right, and no, i don't think fo4 is bad.

 

Bethesda promises updates with new stuff like they do with skyrim, we got survival mode and some stupid workshop stuff that was already in the game... Bethesda said that they would lissen to the players, after the first dlc pack everyone says "we need more missions, workshop is cool but should not be the soul of the game", what we got? 2 workshops dlc's and 1 mission dlc (very nice btw).

 

So... i think bethesda made a lot of mistakes with fo4, hope they will learn something for the next title release.

 

I do agree with you overall -- although I amy not be as strong on the overall DLCs, yeah I did not care for WS but I think the 2 big DLC were actually a slight improvement form the game -- but this is beside the point of modding on PS4.

 

But even looking just at that this whole modding on console feels like a big unprepared mess for Bethesda. It is as if right before release/announcement a commercial said "hey what about modding with it" and then they ran with the announcement without really trying to figure out what it implies both in term of development/support (the whole mess with Bethesda.net) and in term of partners (this whole mess with sony).

 

But at the same time it is probably something they were thinking about since the whole steam payable mod mess so it is just that they though about it very hard but just looking at the money grab without doing the homework they should have done.

Posted

The moral of this story is that corporation you love <3<3<3 so much doesn't give a fuck about you. (waves to halstrom)

 

The other moral of this story is listening to Pete Hines and believing him is dumb and you probably should not do it, ever.

Posted

It's funny, i used to like ubisoft with assassins creed stuff, them they start making fake trailers, crap games, and some years now i don't even touch a ubisoft game, i even got one game for free and i don't even installed, i used to like EA/DICE, them they start to make that crap paid stuff with stuff for BF, launch the game from the brownser etc... Now i see BF1, battlefront and don't even want to touch this games, i used to live activision, them they start to make the call of duty franchise like avengers, every year a game so you could spend your money in something that we don't even remember how the history begins, now i don't touch any activision game...

 

What i see, bethesda grow a lot in the past years, is not that bethesda from 2011 anymore, i see the gameplays for the DLC with that stupid fat guy that don't know sh** about the game, and try to not see were this is going... I don't think paid mods will return, but the name nuka world rise 3 years ago, now we have a dlc nuka world, they want money, how they will earn it?

Posted

It's funny, i used to like ubisoft with assassins creed stuff, them they start making fake trailers, crap games, and some years now i don't even touch a ubisoft game, i even got one game for free and i don't even installed, i used to like EA/DICE, them they start to make that crap paid stuff with stuff for BF, launch the game from the brownser etc... Now i see BF1, battlefront and don't even want to touch this games, i used to live activision, them they start to make the call of duty franchise like avengers, every year a game so you could spend your money in something that we don't even remember how the history begins, now i don't touch any activision game...

 

What i see, bethesda grow a lot in the past years, is not that bethesda from 2011 anymore, i see the gameplays for the DLC with that stupid fat guy that don't know sh** about the game, and try to not see were this is going... I don't think paid mods will return, but the name nuka world rise 3 years ago, now we have a dlc nuka world, they want money, how they will earn it?

"You either die a hero, or live long enought to see yourself become the villain"

Posted

Now if the PS4 whiners will listen they finally have their answer.

 

Sony pulled the same shit when they decided to lock everyone else out of the Video market with Betamax that went well too............

Yes Sony remained silent, because they are just smarter at shafting people, let Beth take the heat while they play innocent. Beth wanted to make mods for PS4, Sony probably said ok, then later said only if you pay us 20% royalties or $x million. They promised something and it couldn't be delivered, ok but they were trying, maybe they should just tell the Skyrim PS4 users now that its not going to happen, but if they have half a brain they could work that out. Probably will pull the plug on the whole Skyrim remastered thing now as its really only relevant to the X-Box market now. But Sony is some sort of fairy golden angel that can do no wrong.

Posted

Now if the PS4 whiners will listen they finally have their answer.

 

Sony pulled the same shit when they decided to lock everyone else out of the Video market with Betamax that went well too............

Yes Sony remained silent, because they are just smarter at shafting people, let Beth take the heat while they play innocent. Beth wanted to make mods for PS4, Sony probably said ok, then later said only if you pay us 20% royalties or $x million. They promised something and it couldn't be delivered, ok but they were trying, maybe they should just tell the Skyrim PS4 users now that its not going to happen, but if they have half a brain they could work that out. Probably will pull the plug on the whole Skyrim remastered thing now as its really only relevant to the X-Box market now. But Sony is some sort of fairy golden angel that can do no wrong.

It sure looks nice to be able to always think that "Beth can do no wrong". 

 

sony made a lot of bad things recently (they are part of the big blowing out NMS out of proportion, and they did that many times) but well if yo want to put the blame on sony based on your own conjunctions and just not face the fact that Bethesda did say in June "Mod for Skyrim on PS4" less than 2 months ago to suddenly say "sorry sony said no" and not realize that what they said at E3 was said while negotiating something similar for at least a year for Fallout 4 you have a very angelic idea on how game publishing works.

 

Beth messed up they may have done it based on good intention but they messed up nonetheless.

Sony is not stupid and knew that part of the announcements to the public from Bethesda were with "mods are free" (they surely know how it did go down with Steam and do not want to get anywhere close to monetized mods that soon ... gosh that may be even the reason why they do not want mod at all -- assuming they refuse mods of course: refusing mod on Beth games do not mean they are against the idea just not the way Bethesda proposed it)

 

Now you can disagree on Sony stance on that but what you describe here is very delusional.

And before you jump on your horses, yes I own a PS4 and a PC and all my Bethesda game were bought on PC. I do not go for any company either: I just get the products that make sense to me with no fidelity for a brand: company end goal is money and consumers are just a necessary evil to get the money, fanboys are just a more easy way to get more money.

Posted

It sure looks nice to be able to always think that "Beth can do no wrong". 

 

sony made a lot of bad things recently (they are part of the big blowing out NMS out of proportion, and they did that many times) but well if yo want to put the blame on sony based on your own conjunctions and just not face the fact that Bethesda did say in June "Mod for Skyrim on PS4" less than 2 months ago to suddenly say "sorry sony said no" and not realize that what they said at E3 was said while negotiating something similar for at least a year for Fallout 4 you have a very angelic idea on how game publishing works.

 

Beth messed up they may have done it based on good intention but they messed up nonetheless.

Sony is not stupid and knew that part of the announcements to the public from Bethesda were with "mods are free" (they surely know how it did go down with Steam and do not want to get anywhere close to monetized mods that soon ... gosh that may be even the reason why they do not want mod at all -- assuming they refuse mods of course: refusing mod on Beth games do not mean they are against the idea just not the way Bethesda proposed it)

 

Now you can disagree on Sony stance on that but what you describe here is very delusional.

And before you jump on your horses, yes I own a PS4 and a PC and all my Bethesda game were bought on PC. I do not go for any company either: I just get the products that make sense to me with no fidelity for a brand: company end goal is money and consumers are just a necessary evil to get the money, fanboys are just a more easy way to get more money.

Beth did do wrong but its sure great to be able to think its not Sony stopping mods from happening............
Posted

Stop blaming Bethesda who without we wouldn't even have Fallout 4! Sony are the d's here like they always are and anyone who supports them are crazy!

On a side note buy a PC!

Posted

The problem is....

 

You buy a console but you do not own it.

2gb limited space for mods?(xbox)

No mods for playstation?

 

Buy a nice PC and have fun...

 

Moin

Oli

Posted

Sony may be smarter than you think on this one. Let me explain.

 

Mods a bit advanced can be break down by patches. Or, as you already know too well, Bethesda do patch ths game regularely (without any bit of communication to the modders).

If a broken mod is run xith the game and crash the said game, players won't go whinning to Bethesda but rather to Sony (who isn't concerned at all).

Sony don't want to see their players angry at them for that case.

Posted

although I don't have a PS4, I feel bad for the fools who Believe sony would allow it. In my opinion, Sony is on Par with EA in terms of Sh*tty Behavior. 

but then again Bethesda should not have promised console mods

Posted

although I don't have a PS4, I feel bad for the fools who Believe sony would allow it. In my opinion, Sony is on Par with EA in terms of Sh*tty Behavior. 

but then again Bethesda should not have promised console mods

 

It's not Bethesda's fault. Obviously Sony at some point agreed with allowing mods. Bethesda wouldn't have gone down the difficult task of development if there was no agreement. 

 

I'd say Sony has got cold feed because of a few reasons. 

 

1. Unlike Microsoft, Sony is not a tech company. It's an eletrical goods and entertainment company and it operates differently to Microsoft. Think about it. For the past year or so Microsoft has been giving away free copies of Windows 10 and any development they do in relation to allowing mods onto the Xbox would help them better understand ideas and methods in creating a fully intergrated platform that can work across multiple hardware architecture. Sony on the other hand. Everything they do has to have a profit at the end of it and other then the PS4 and smart phones. They are not involved in IT. 

 

2. Japanese firms are generally quite conservative and risk averse. Who becomes liable if quite a large number of consoles become unusable due to a virus or malicius software. Let alone issues like nude, sex and other adult mods. 

 

 

 

 

Posted

To be fair, since the days of PS2 calling it's rendering setup the "Emotion Engine", and how it was Pro-Linux, and how game developers in some cases had to rasterize multiple textures and during run-time, Sony and it's gaming devices were never easy to work with. Sony it's pretty notrious in being hard to work with, both in terms of Indie, budget and engine levels. Japanese or not, thats how Sony always has been (I guess you can use Nintendo as a case-study example?).

 

Hell, I remember reading all those articles back in the day when we got the X360 and game dev's were prasising it's iterative design choices, and that the PS3 was easier to work with as well, but the hardware still has it's own things to do. Thats how much of a selling point it was before Indie market came on the scene even.

 

While I do agree about all of this, especially on what Sony pulled, I wouldn't exactly call Sony a Konami, and I can't exactly say Bethesda is not at fault here as well. From the way Pete Hines acted, the PR tweeted, Todds sweet honey lies, and everything in between, it feels like Bethesda simply ran some tests with their PROPER modding tool-kits (the ones that have the proper encoding formats for the files), saw a couple of mods run on the consoles and made an announcement on how they will bring mods to consoles with only the most basic formal talks with the companies (something like a presentation at tops).

 

I mean, they kinda and should have put out all the info. at the start of their 'modding' presentations. They only revealed the 1-2GB modding limit on the XBONE one day before the servers went live, they delayed and stringed the entire thing for about 2 months before we finally got a date, the original releases of the CK and the ones until the severs went live didn't have proper formats for stuff like textures or packages for the console families, etc. so they couldn't be packaged and people had to find hacky ways to do that.

 

I mean yes, MS and Sony have their own jobs to take care of, they're not going to provide in-depth 24/7 support to Bethesda on something like modding on consoles, but at the same time, Bethesda isn't a small studio anymore, they are a pretty big juggernaut that has several major in-house work parties, with a major publishing label, an entourage of lawyers as well contract hunters and some of the top head-honchos of the game industry. So them acting as if Sony provided less communications then Epic games does with a free-user of their unreal engine doesn't make any sense.

 

Again, I do agree Sony is a twat for doing what they are doing, but I don't think Sony ever sat down 10-5 years ago and was like "Oh, you know, we should use 'free' formats for out files so that people in the future can have 3rd party files running on our devices", and at the same time, while Bethesda did try, lets not pretend they also don't have a history or shotgunning an idea with some really questionable peoples-skill and a month or two later are like "Oh yeah, you know, totally our fault, we should have talked more or planned better and maybe had a translator in the room since Sony's head engineer only spoke partial English".

Posted

At this point with the way consoles are. They are already releasing upgraded versions of them. Better to just save money for a year if you're that tight on cash. ( If you can dish out 400+ bucks on a console in one go, you can save enough for a PC) And buy a good PC with excellent processor, and just upgrade the graphics card in five years. You really dont need to upgrade your PC that often as many consoles players believe.

 

And about the playing it on tv while sitting on sofa. Sorry I just find it hard to believe that is the true reason. With wireless keyboards and mice. You can do the same thing with the PC.

 

 

Posted

 

 

 

I wish it was just that. Bethesda makes a LOT of mistakes with FO4... Not even 1 year after the game launch and we have a lot of people just giving up the game, we modders are here and strong, because we love to mod, but the game base drop a lot, on steam now fo4 is 10 most played game, skyrim is 14. Skyrim was on top5 played games for years if i remember right, and no, i don't think fo4 is bad.

 

Every game regardless of how closely it matches its potential user base's expectations has a massive user drop-off after one year. The Witcher 3, for example, peaks at around 9,000 users at any given time on Steam, which is one-half as large as the average Steam user numbers for Fallout 4 and only 1/4 as large as that games user peak.  The only games that retain their high simultaneous user rate are multiplayer focused titles.

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