Jump to content

Recommended Posts

  • 1 month later...

it looks like this isn't compatible with eff. At first i thought it was my hme is your home but the page explicitly says that it is compatible with it. There is stil the dialogue option if you do use eff but it's not the same ofcourse. i have yet to try the other features that this mod provides though. If it then doesn't work i'm gonna assume it isn't compatible.

Link to comment
  • 2 weeks later...

I crash the moment I try to enter Whiterun with this mod active. Any idea why or how to fix it?

Any major change to Whiterun could cause it, if there is a conflict in where / how things are placed, or the companions. 

I am running this with Defeated Slaves, Cursed Loot and the girls are ok, zdd, and hydragon's slave girls are ok. 

Link to comment
  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...
  • 3 weeks later...
On 26/08/2016 at 6:42 PM, shakrum said:

File Name: Slave Trainer

File Submitter: shakrum

File Submitted: 26 Aug 2016

File Category: Other

 

 

 

 

 

 


You capture or buy one slave, train her and then sell her, maybe turning a profit

  Reveal hidden contents


1.0.3:

  • TO UPGRADE FROM 1.0.0+ JUST OVERWRITE THE OLD FILES
  • Now you can save and restore outfits. Compatibility with items from DDi is kind of buggy though.
  • Now slaves get auto stripped when you sell them.
  • Fixed a bug that made all Charna's slaves free.
  • More small bugfixes.


1.0.2:

  • Fixed a bug that was resetting the follower flags of "on pause" slaves. If one of your slaves is stuck in follower mode (dialogue option "It's time for us to part ways" doesn't do anything) - open the console, click on her, type setfactionrank 5C84E -1. Sorry about that.
  • Now you're not allowed to sell your current followers, because it was bugging out the game. It also means they can't escape, not sure what to do about that.
  • Selling slaves/letting them escape doesn't trigger the inheritance event anymore.
  • Changed the way slaves get deleted so they don't just respawn after you reload the game (hopefully).
  • Small bugfixes.


1.0.1:

  • Small bugfixes.


1.0.0:

  • UPGRADE FROM PREVIOUS VERSIONS DOESN'T WORK
  • Now you can have more than 1 slave. Amount of slaves in training is still limited to 1, but you can pause training and get another slave.
  • Removed Sleep option since it's the same as pausing training.
  • Slaves now try to escape if their obedience is too low.
  • New Quirks - Obedient (slaves don't try to escape) and Disobedient (slaves try to escape more frequiently).
  • Now you can enslave friendly NPCs by using Scroll of Submission (Charna sells them).
  • Added 50 new slave faces (using existing NPCs), updated the old ones. Now you can choose the race of random slaves.
  • New people looking for slaves: Proventus Avenicci, Andurs.
  • Added face expression options.
  • Now ALL animations with "oral" tag increase oral skill.
  • Fixed a bug with sexlab animations getting stuck.
  • Fixed a bug where selling slaves to quest NPC wasn't working correctly.
  • A lot of small improvements and bugfixes.


0.9.3:

  • Fixed a bug that made all future slaves Mindbroken if you broke one slave.
  • Fixed a bug with cleanliness stat not resetting when buying new slaves.
  • Changed pillory location (again), so it doesn't conflict with Prison Overhaul (requires a clean save).
  • Added an option to disable notifications in the corner.
  • Added options to disable idle animations (cover, armbinder, yoke), face expressions and slavetats.
  • Added a little F.A.Q. to the mod configuration menu.


0.9.2:

  • Removed Devious Devices - Integration, SL Aroused, Hearthfires and SlaveTats from requirements. Charna now sells ZAP items instead of devious devices. Mod still supports items from Devious Devices Integration, you will have to find them elsewhere (Captured Dreams Shop?).
  • Items from Zaz Animation Pack are now fully supported.
  • Added support for belts and handcuffs, fixed bug where yokes weren't affecting stats.
  • Fixed bug where mod was temporarily tagging animations but never untagging them.
  • Slaves now only strip SOME bondage gear while learning sex techniques and enchanting.
  • Improved SlaveTats code.
  • Fixed bug where sex skills weren't increasing sometimes.
  • Changed some slave outfits.


0.9.1:

  • It is now possible to make slaves your followers. Talk to them and recruit them (yes, even if they are already your slaves).
  • Changed pillory location, so it doesn't stand in the way.

 

 

Hi, how exaclty is calculated the gold earned from sold slaves please ?

Link to comment

So I installed the mod fine (I think), the characters are in whiterun and all that but the scripts don't seem to be running?

There's no MCM menu and the cane/scroll don't do anything. Adding the different slave factions through the console doesn't do anything either.

Link to comment
  • 2 weeks later...
On 10/16/2017 at 1:00 AM, insertusername said:

Everything looks good so far, might be a small bug with zaz animations since it doesn't play the spanking animation in 'spank' and plays a random sexlab animation instead. I'll play around with the settings, re-register the animation and update this reply if i find anything. 

I've been wondering the same thing, If there is a way to register the spanking animation to play I don't know how to do it. I know I have the animation installed because I can play it in McM. Hopefully I did set up something wrong and there is a way to fix it, but I have a feeling it is simply a bug.

Link to comment
  • 2 weeks later...

hi,

 

roughly what is the proportion of punishment:sex(oral,anal,viginal) does it need to make a slave obident?

 

I have had 4 slaves now and all of them ran away bar one.

The one that I was able to keep had 100% obediance and 100% sanity and 0% fear.

but suddenly the stats changed for no apparent reason to 0 sanity and was brainfucked.

 

Is this normal of did I do somethig wrong?

 

What is the goal regarding the Stats: 100%sanity 0%fear and 100%Obediance?

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use