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Yiffy Age of Skyrim


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Posted

 

Predator

 

P Vision can give the PC pred and heat by default, through it needs a SkyUi patch to work right to begin with.

 

Lol, forgot. Wrote it on my DKH mod page. "(Wont work unless the patch is made between "Complete Khajiit" and "Imperious" if both are used)" So just Imperious then. But as you said, "it needs a SkyUi," and it's a different race. I don't know how to make a SkyUi patch. Can it be done in TES5Edit?

Posted

I have no clue, I just do the method normally used now, which is to install it, save a save with it, uninstall it, load the save where it complains about PVision not existing, and then reinstall it, at which point it magically works like it used to.

 

I don't think Gopher has updated any of his mods in literal years, hence the issues.

 

As for making it race compatible, yeah, that's just a matter of TESVEditing.

Posted (edited)

Cheetahs are almost done. Here are a few shots of the female to show progress:

 

I have to admit I find that backside  rather fetching.

 

Hands. You're supposed to be looking at the hands.

 

I have a little more work to do with the head textures and maybe deal with that patch on her butt, and cheetahs are done. Then I start on reassigning the races. 

They look great, yay!  :lol: Backside only, though? I find everything about her fetching, lol. Except for maybe the head due to the (texture) neck seam, but since you say you still have to work on them I guess that's fine.

 

Also the tail lighting bug is there again. Huh. I may try baking the normals with Nightro's hi-poly Khajiit tails to get that fixed.

 

Hands. Of course I was looking at the hands? What else could I be looking at in that pic  :angel:?

 

 

Armor

That is Mog*Mod's daedric armor recolored to ebon and dwemer colors

Huh, okay, thanks. Would never have thought it was a daedric armor. Never heard that name before either. I'll search, but could you post a link, just in case? If you don't mind, that is.

 

EDIT: huh, what's that "Mog*Mog" thing again? All I've found so far points to a "Moogle" race for Morrowind, whatever that is. Can't find any working links or pictures either, all of them are down. So, huh, what did you mean with that? Are you sure you checked the right picture (as in, the one I linked)?

Edited by Blaze69
Posted

If I recall, the tail lighting thing is just that the normals are backwards. I'll get a fixed normal from another file.

 

Imperious is on my list of mods I want to make a patch for.

 

Predator vision is an interesting one. Maybe predator vision should come by default, since they're all furries?

Posted

Just opened up the sabrekhajiit files. Shouldn't there be tris to allow the teeth to stick out? I've got a nif but no tri. Or is it intended to use the vampire morph? But then it has to be applied to everything.

Posted

Mog*Mod is a mod for Oblivion, not Morrowind, done by Ian McConville (yes that Ian McConville that was taken over by Sith*Dagger after Ian's webcomic blew up and he no longer had time to mod stuff) and the mod came with Moogle only versions of several armors and that armor above is the daedric, for sure, as the model was also ported to Jedi Knight 2 and 3 and I'm literally looking at it as we speak. The Moogle versions had no skirts or loin cloths, only the plating, and if you take a gander at said armors in game sans skirts/loin cloths, they are an exact match.

 

You can likely make a mash-alike of it using this:

 

http://www.nexusmods.com/skyrim/mods/22793/?

 

and remodeled ebony from the nexus.

Posted

Just opened up the sabrekhajiit files. Shouldn't there be tris to allow the teeth to stick out? I've got a nif but no tri. Or is it intended to use the vampire morph? But then it has to be applied to everything.

The sabre teeth are achieved by making the teeth meshes bigger in the actual nif, not with tris.

 

The idea is to give sabrecats separate mouth parts that point to the custom sabretooth meshes, just like cheetahs will have their own mouth meshes fitted to their shape and separate from the vanilla Khajiit mouth path. Other races like Vaalsark, Lykaios or Kygarra do have their own separate mouths already, so it shouldn't be a problem.

 

Basically rename the mouth nifs in the file to "MaleMouthSabrecat" or something like that and implement them as separate Mouth parts for the sabrecats.

Mog*Mod is a mod for Oblivion, not Morrowind, done by Ian McConville (yes that Ian McConville that was taken over by Sith*Dagger after Ian's webcomic blew up and he no longer had time to mod stuff) and the mod came with Moogle only versions of several armors and that armor above is the daedric, for sure, as the model was also ported to Jedi Knight 2 and 3 and I'm literally looking at it as we speak. The Moogle versions had no skirts or loin cloths, only the plating, and if you take a gander at said armors in game sans skirts/loin cloths, they are an exact match.

Oh, I see. Do you happen to have a link to the Oblivion mod, or is it gone as well? Porting armors from Oblivion to Skyrim can be done (I've done it a few times already), and I would like to have that armor available ingame. Only if you can, though.

Posted

Yeah, pointing at the right mouth nif is no problem. But I've got no unique head shape. Don't the lips need to be modified to account for the teeth? Or do they just poke out through the lower lips?

Posted

Yeah, pointing at the right mouth nif is no problem. But I've got no unique head shape. Don't the lips need to be modified to account for the teeth? Or do they just poke out through the lower lips?

Considering the size and positioning of the teeth/K9s, the mouth seams and lip seams need to be fitted to each other. The ones in DKH already are, but I was planning to change the mouth mesh and widen it which would change the seams further. I can shape a lip area around the large K9s, but I wonder if weighting will need to be added to prevent clipping during dialog and expression morphs. Or multiple morph fixes might need too be applied.

 

I believe that there was a sabercat khajiit mod (don't remember the name) that Blaze69 linked us to before. Can't you use that as a placeholder until I get around to making them? I'm moving tomorrow, so it will be while until they are finished.

Posted

Yeah, pointing at the right mouth nif is no problem. But I've got no unique head shape. Don't the lips need to be modified to account for the teeth? Or do they just poke out through the lower lips?

IIRC the idea was for Nightro to build some custom heads for the sabrecats and use those, just like with Tigers. But since he won't be able to work on this for a while, you should be able to use vanilla Khajiit heads instead.

 

The sabre teeth do clip a tiny bit through the upper lip, and I'm sure if we take an actual close look at the result ingame, it will clip through the lower one as well, but it's barely noticeable. If the new sabre heads and mouths are done before the 3.0 release, we use those, and if not, then the current meshes with vanilla Khajiit heads should work as placeholders.

 

I believe that there was a sabercat khajiit mod (don't remember the name) that Blaze69 linked us to before. Can't you use that as a placeholder until I get around to making them? I'm moving tomorrow, so it will be while until they are finished.

^Basically this.

Posted

Huh. I've got the mod Blaze linked to, and/or the textures Blaze posted.

 

Shouldn't need different weighting, just to change the tris to allow for the teeth. And if the base shape changes, the rest of the tris might work as is. Close enough anyway.

Posted

Hi. Im using Yiffy Age 2.03 and i have few "bugs" in Solstheim: dremora merchant from one of the black books

post-972038-0-67184100-1497969379_thumb.jpg

and stalhrim helmets

post-972038-0-74159000-1497969445_thumb.jpg

and NPC with vanilla head

post-972038-0-63526300-1497969480_thumb.jpg

she is a prisoner from Hightpoint tower. Sorry if its already fixed in later mod versions, im in the middle of a game and cant update to latest version.

Posted

Hi. Im using Yiffy Age 2.03 and i have few "bugs" in Solstheim: dremora merchant from one of the black books and stalhrim helmets and NPC with vanilla head, she is a prisoner from Hightpoint tower. Sorry if its already fixed in later mod versions, im in the middle of a game and cant update to latest version.

Well, I do know that Dragonborn items have not been edited to point to beast meshes yet. Probably something to add to the To-Do list for 3.0.

 

As for the Dremora, the Butler and the Merchant use a new "DLC2DremoraRace" in order to have Nord/Human heads instead of Dark Elf ones as regular Dremora do, so perhaps there is something wrong with the race. Of course, it could simply be because we forgot to export FaceGen for him, in which case loading YA in the CK and exporting it again should fix it. Same goes for the Prisoner.

 

All in all, I'd say we should do another FaceGen export session after YA 3.0 is done but before it's released, to make sure all NPCs get the proper FaceGen.

Posted

I saw in the screenshots that your orcs have hooves and loved it! Anyway to get the hooved orcs as a separate esp? :D

Well, next version of the mod will change orcs into sabrecats, so they will obviously not have hooves but paws instead, just so you know.

 

The current hoof assets could indeed be used to make a standalone mod that gives them to Orcs, but you would have to ask BadDog about it. I'm 99% certain it will not happen before the 3.0 update is finished, though; it's got top priority over anything else AFAIK.

Posted

Yeah, might separate orcs to their own mod. Might make a Compleat Lykaios for those who like that race.

 

thought I got all of Dragonborn fixed up, but I guess not. It's on the list for 3.0.

Posted

A thing. [...]

Thank you for this, but... I still can't find the armor in there  :s.

 

The only file that includes any kind of armor is the Oblivion one, and even then, there's only Mog versions of vanilla helmets and something called "Ren's armor", which is an extremely low-poly cuirass which doesn't look anything like the image I linked at all. So I guess I'm out of luck with that. Oh, well. Thanks anyway.

 

Complete Lykaios?  YES.  Especially once they're inevitably given better feet by Nightro and you.

Well, Lykaios will get the better feet and stuff in the main version too.

 

In fact, they will get it first in YA and then BadDog may create that "Compleat Lykaios" thing. The point of that separate mod is to give the Lykaios the digi feet and the other improvements they got for YA without having to use YA, but rather as standalone. Just in case you didn't know :shy:.

Posted

The armor it's based is the R_Cuirass nif in the armor zip, and if you were expecting high polycount from a mod made the same year Oblivion came out based on a completely worked up pic, I'm not sure what to tell you.

 

As stated earlier, you'd have much better luck using the ebony armor from Ebony Remodel for the chest and pauldrons and Morrowind Armor for Skyrim for the Faulds and Cuisses. 

Posted

The armor it's based is the R_Cuirass nif in the armor zip, and if you were expecting high polycount from a mod made the same year Oblivion came out based on a completely worked up pic, I'm not sure what to tell you.

 

As stated earlier, you'd have much better luck using the ebony armor from Ebony Remodel for the chest and pauldrons and Morrowind Armor for Skyrim for the Faulds and Cuisses. 

Well, I wasn't expecting anything hi-poly, but not a block with, like, 10 polys either, lol.

 

But yeah, doing a mashup of those two armors you mention should give me something close to it. I'll work on it and see what I can come up with. Thank you  :shy:.

Posted

[...]

Well, like, close enough, I guess?

 

post-90180-0-11653900-1498042790_thumb.png

 

Didn't really put that much work into it, perhaps it could be better with some different textures. Though I don't think I can find a fitting chest piece that covers more than a bra while leaving part of the belly uncovered, like the one in the drawing, so I gues it's as good as it gets. Oh, well.

 

In other news, as you can see in the pic, the Lioness head works wonderfully on Snow Leopards, at least on females (will have to try out males as well, though the Lion head is not that good to begin with, unlike its female counterpart). Huh, wonder if Nightro would be willing to create a modified CITRUS head shape based on the Lion/Lioness heads but obviously looking better. The Leopard/Panther heads are nice, but there's something about this specific head shape that makes it fit some characters better, specially when coupled with the "CazyNoHat" hair from Apachii.

 

(PS: I'm really liking the new look using that head shape, so I may go ahead and do a photoshoot. Perhaps I'll even gather the courage to post the pics in the "Show your character" thread, lol; too many hoomans and no anthros at all in there  :-/. Otherwise I guess I can post them here if y'all don't mind, lol).

Posted

...

 

Actually I'm pretty sure book of UUNP has pretty much an "identical" armor set up in either nordic carved or ebon.

 

75861-31-1467249424.jpg

Posted

Hot pants  :heart:

 

Happy to have your photoshoot here if you want to post it.

 

Lion/Lioness heads? Where that? I could use them for our Sabreorcs. I'mma go look.

Posted

Hot pants  :heart:

Agreed  :D. Those are from the Survival Gear mod, BTW, in case you are interested.

 

Bet they will look great on the cheetahs. Or on any race for that matter, lol, but I know for sure the first character I'm going to create once 3.0 is out will be a cheetah girl. Probably a sabrecat afterwards.

 

Happy to have your photoshoot here if you want to post it.

I'll take your word for it  :P. Will probably make it lewd, 'cause why not.

 

Lion/Lioness heads? Where that? I could use them for our Sabreorcs. I'mma go look.

I think I've mentioned them already. They are part of Catlike Khajiit. The main mod is gone from the Nexus, but should be easy to find a repost here in LL.

 

As for the heads, they are pretty good all things considered, buuut they suffer from the low-poly limitation of vanilla Khajiit heads. Pretty badly. That's why the idea was to wait for Nightro to make new CITRUS-based heads for the sabrecats and use those instead. Still, with some tweaking, they should be good enough to be used as placeholders until we get the new ones.

 

Let me know if you want me to post the specific heads here so that you don't have to go searching for them :shy:.

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