Bad Dog Posted June 21, 2017 Author Posted June 21, 2017 I did a quick search and found a squirrelly site that might give me the heads and might give me cooties too. Why don't you post them here. Â Yeah, I'm thinking placeholders. Nightro's got a lot on his plate. Â Also too, Blender has a "shrinkwrap" option that's pretty cool. I might shrinkwrap a Citrus head over this shape and see what I get.
Blaze69 Posted June 21, 2017 Posted June 21, 2017 I did a quick search and found a squirrelly site that might give me the heads and might give me cooties too. Why don't you post them here. Â Yeah, I'm thinking placeholders. Nightro's got a lot on his plate. Â Also too, Blender has a "shrinkwrap" option that's pretty cool. I might shrinkwrap a Citrus head over this shape and see what I get. Sure, here you go: Â <<<<<<<<<< File Removed >>>>>>>>>> Â It's the Lion/Lioness option, obviously. There are other shape options in there too, but I don't think any of them are worth using or even fit for any of the races, for that matter. Â Interesting, will have to look into that option too. Let us know if you get anything interesting out of it.
Blaze69 Posted June 21, 2017 Posted June 21, 2017 (edited) Alright, so this is what I could come up with for that photoshoot. As I said, it's lewd, in the sense of including nudity and suggestive poses, lol . Perhaps not my best work ever, but I think it was good enough to be worth posting.  Cozy at home     Going for a bath   I'm doing some forum magic to post the pics as attachments but at the same time have them show up full-size just like when you link pics instead of posting them, so in case the pics above are not visible or whatever, here are the attachments themselves:       The outfit in the pics is a modified version of Kat's Clothing. I've cleaned it up a bit, separated the outfit into pieces (following the slot config I used for the Survival Gear) aand also given it the UNP Special treatment, as should be visible in some of the pics. Just like with the tops from the Survival Gear, it works wonders in SL/0Sex scenes if your HDT setup is right .  Also in there you can see the fixed tail normal maps baked using Nightro's hi-poly tails. The most noticeable change is that the lighting is no longer inverted on the tail (which would cause stuff like what can be seen on BD's female cheetah pics i.e. the tail being dark when it should be all lighted up). Some neat detail as well, though it may not be very noticeable. Edited June 21, 2017 by Blaze69
Bad Dog Posted June 23, 2017 Author Posted June 23, 2017 I'm working on warpaint and skin tints for cheetahs, but took a detour to play with lion heads. The sabrekhajiit mod is, I'm sorry, a bit rough. I ended up using the basic shape but shrinking the cheetah head around it (by hand, Blender's shrinkwrap freaked). Got this: Â Â Good enough to go on with until Nightro gets around to looking at them for realsies. I'll probably put too much into this but I want to play with making the morphs right too especially for dealing with those teeth. They do not just clip through the lips on this model.
boo Posted June 23, 2017 Posted June 23, 2017 Yeah, I don't trust Blender's shrinkwrap function to produce acceptable results for anything.
Ghost Wolf Posted June 23, 2017 Posted June 23, 2017 Hello :3 so, I installed most of the files for Yiffy Age (except the hair one and wet&cold) and as of now, Mod Organizer is telling me I need to activate BDDigiFeet.esp and BDHoodieSchlong.esp x.x erm... I'm not sure where to find them or if Mod Organizer is being dumb and didn't do something right... I had to install the races as well... I just need help with the last two... if possible... x.x
Bad Dog Posted June 23, 2017 Author Posted June 23, 2017 Is :3 the furry version of ? Â I suspect cruft in your load order. In particular, the YA ESP is YiffyAgeConsolidated.esp. If you have a YiffyAge.esp that's from an old version and you should get rid of it.
Ghost Wolf Posted June 23, 2017 Posted June 23, 2017 Alright, so after going through the plug ins, deactivating this and enabling that... YA of Skyrim 1 something or another was active... everything is all fixed now x3 thank you! Â And I do :3 cause my phone is a dumb and certain emojis don't pop up :/
NightroModzz Posted June 24, 2017 Posted June 24, 2017 So I'm back and at my new place. Still have stuff to do though, and stuck on an unstable connection for now until I get Time Warner to come out here.  Liking that ebony armor.  @Blaze - Nice pics. Do you mind showing off the tail normal map on the Race Projects thread too.  @Bad Dog - So what's up with this thread? ( Lykaios Males ) I never used the race. Is something wrong with the males or what? What exactly needs to be done? Seems like it's dying or Kritta is having second thoughts about uploading the files. That or not replying to posts or being uncooperative may be related to whatever mental illness is being talked about. Because there are people willing to take it over. Maybe you want to mention something about your "Complete Lykaious" mod project plans there. Maybe it can somehow coexist with the K9/Wolf race I mentioned on my Race Projects thread.  BTW, the K9s on the sabercats might be a little too big. I feel like there maybe a lot of accidental suicides whenever they try and look down lol.
Voldearag Posted June 24, 2017 Posted June 24, 2017 Sabercats aren't used to having downward necks. I still can't manage to get the backs of furry heads to look right to me. Whichever god or wizard canonically yiffified everyone isn't perfect, but I like the teeth.
Blaze69 Posted June 24, 2017 Posted June 24, 2017 Yay, Nightro is back ! And so am I. Both my current setup and Internet connection are not exactly stable, but they will have to do for now, lol .  [...] Liking that ebony armor. If you mean the one I posted, thanks. It's mostly the Ebony Armor from Remodeled Armor for UUNP, with the alternate chest option and with the panty removed and replaced with the shorts from Survival Gear.  @Blaze - Nice pics. Do you mind showing off the tail normal map on the Race Projects thread too. Sure, I can do that  The only problem I see is that they weren't exactly meant to showcase the tail (in fact I only remembered those were your improved normals after I had taken all the pics) and the only images that may be useful are those with lewd poses that show the back (and thus the tail as well), lol.  But if you don't mind those pics, yeah, I'll post them there.  @Bad Dog - So what's up with this thread? ( Lykaios Males ) I never used the race. Is something wrong with the males or what? What exactly needs to be done? Seems like it's dying or Kritta is having second thoughts about uploading the files. That or not replying to posts or being uncooperative may be related to whatever mental illness is being talked about. Because there are people willing to take it over. Maybe you want to mention something about your "Complete Lykaious" mod project plans there. Maybe it can somehow coexist with the K9/Wolf race I mentioned on my Race Projects thread. IIRC that thread was originally created to find someone willing to create canine-style sheaths for the Lykaios to be offered as an option during install (just like the option between 6 and 2 nipples or between human and beast feet in the current version). Kritta started it waaay before BD did his thing and gave us the Hoodies.  Then it sorta turned into an alternate development thread on the mod, and when Kritta went MIA, some people continued to post there, including the one in charge of creating the assets. That's why it's still around.  Last we heard, someone was actually working with Kritta to get all the assets transferred and intended to take up the remaining work to get the new version of the mod released at last, but that was a while ago and we haven't had any more news since, so I wouldn't keep my hopes up (but wouldn't give up on it yet either).  Perhaps posting about that possible "Compleat Lykaios" mod if/when work on it starts may be a good idea, but I don't know if Kritta checks that thread anymore.  Sabercats aren't used to having downward necks. I still can't manage to get the backs of furry heads to look right to me. Whichever god or wizard canonically yiffified everyone isn't perfect, but I like the teeth. Yeah, well, none of the species in here were ever meant to adopt a bipedal position and structure, so this kind of oddities are to be expected. Best we can do is try to get it to look as good as possible with the existing limitations, and that's it .  I like the teeth too. If you are going to have sabrecats, you gotta give them sabre teeth they can be proud of, lol .
NightroModzz Posted June 24, 2017 Posted June 24, 2017  @Blaze - Nice pics. Do you mind showing off the tail normal map on the Race Projects thread too. Sure, I can do that  The only problem I see is that they weren't exactly meant to showcase the tail (in fact I only remembered those were your improved normals after I had taken all the pics) and the only images that may be useful are those with lewd poses that show the back (and thus the tail as well), lol.  But if you don't mind those pics, yeah, I'll post them there. That's fine. The thread was posted in the adult mod section after all.
Bad Dog Posted June 24, 2017 Author Posted June 24, 2017 Good or bad, those aren't my teeth. I just took what I got. Â Blaze, here's a puzzle. I tried out the morphs on my new head and they look pretty good. So then I pulled in the khajiit mouth tris to see how the sabretooth mouth looks, and the process you spelled out for dealing with tris isn't working on the mouth. Â I select the sabre mouth and the khajiit tri mesh, and do "join as shape key" and that works, so I know the vertex count and order is fine. I have a shape key in the tri mesh that morphs it into saber teeth. Then I select the base mesh, switch to edit mode, and run "Blend from shape" and it does nothing. I don't get the controls in the tools panel that indicate something happened. Â I can still apply the sabre morph and then apply another morph and see what it looks like. But I don't like what I see, and if I can't change the base morph I can't edit it to fit the head and know what I'm doing. Any idea why "blend from shape" might fail? Â As for the Lykaios, yeah, Kritta ran into RL problems and I didn't really start working with her stuff until after she was pretty much offline. I'll check in there when I'm ready to do something with the race, but no sense making problems now.
Blaze69 Posted June 24, 2017 Posted June 24, 2017 Blaze, here's a puzzle. I tried out the morphs on my new head and they look pretty good. So then I pulled in the khajiit mouth tris to see how the sabretooth mouth looks, and the process you spelled out for dealing with tris isn't working on the mouth.  I select the sabre mouth and the khajiit tri mesh, and do "join as shape key" and that works, so I know the vertex count and order is fine. I have a shape key in the tri mesh that morphs it into saber teeth. Then I select the base mesh, switch to edit mode, and run "Blend from shape" and it does nothing. I don't get the controls in the tools panel that indicate something happened.  I can still apply the sabre morph and then apply another morph and see what it looks like. But I don't like what I see, and if I can't change the base morph I can't edit it to fit the head and know what I'm doing. Any idea why "blend from shape" might fail? Well, that's weird. No idea why it wouldn't work. I'll check it out myself tomorrow and see if I get that bug too. If I don't, then I guess I could send you the .blend file with the edited base shape, but better to try it out first.
Blaze69 Posted June 25, 2017 Posted June 25, 2017 Blaze, here's a puzzle. [...] Well, I just tried to morph the mouth .tri into the sabre teeth mesh using that process and it seemed to work just fine. I exported the .tri with the morphed base shape. Here you go: Â Â Â Beware though, I'm not 100% sure the file was properly saved and exported because I haven't finished setting up all my modding stuff in this new rig, so make sure to test the .tri ingame before you put time into editing the morphs.
Bad Dog Posted June 25, 2017 Author Posted June 25, 2017 Thanks. I've loaded it up but MFG Console no longer works for me--I saw it work once, and now it just ignores me. So I'll have to play some before I'm sure how it's behaving.
Bad Dog Posted June 26, 2017 Author Posted June 26, 2017 The mouth seems to be working fine, thanks. Still dunno what's wrong on my end. Sabrecats are coming along well. The new male head I made seems fine, the female head from Catlike Khajiit is good enough to go on with as it is. I've fixed up the race definition so all the tints work well with sabrecat fur and all the NPCs keep their warpaint and such. I little more work with textures getting the armor assignments right and I'll post pics.
Bad Dog Posted June 28, 2017 Author Posted June 28, 2017 Okay, freaks and furballs, I've got a photo shoot for you. I got the orcs rigged up as sabretooth lions using Blaze's textures. I haven't done things like clean up seams but it's good enough to show direction: Â Â Here's the thing though. I'm not sure I'm happy with the texture. I'm thinking I might put together a more lion-looking body and head rather than the extremely rough look that comes from using the sabrecat texture. Thoughts? I wasn't really planning on buying into creating _two_ entirely new races for this release, but a lion texture could be very cool. Â Edit: Also the female head is pretty rough. I'll probably do a Citrus variant like I did for the males. I can do something I'm happy enough with in an hour or two and and that point hand it off to Nightro for one of his high-quality treatments.
NightroModzz Posted June 28, 2017 Posted June 28, 2017 Woah! I can't tell much with the male, but the female looks like it has a lot of uneven warped polygons. Not sure how that Blender shrinkwrap feature works or whatever method you used to shape the heads, but it might be a lot less work for me to just mimic the shape rather then touch them up if a lot of polygons became uneven and warped on the Citrus variants too. I also can't see the poly layout on the Blender pic because of the flat grey surface. We will see later I guess. You also might want to create a default thicker digi leg morph for them, or maybe manually widen it at the seams. Looks way too small for their body. Well, at least for the males.
Bad Dog Posted June 28, 2017 Author Posted June 28, 2017 Yeah, I can't change the leg at the ankle and increasing the size below the ankle will look silly pretty quickly. Â The female heads are rough. That's just exactly what came from catlike khajiit, plus the sabrecat texture which has a bunch of snarl built in. At this point I'm more interested in getting the rest of the races clean and then I'll come back to this.Â
Blaze69 Posted June 28, 2017 Posted June 28, 2017 Here's the thing though. I'm not sure I'm happy with the texture. I'm thinking I might put together a more lion-looking body and head rather than the extremely rough look that comes from using the sabrecat texture. Thoughts? I wasn't really planning on buying into creating _two_ entirely new races for this release, but a lion texture could be very cool.  Edit: Also the female head is pretty rough. I'll probably do a Citrus variant like I did for the males. I can do something I'm happy enough with in an hour or two and and that point hand it off to Nightro for one of his high-quality treatments. Well, to be honest, that texture set was only something I did for practice and also because I am not yet capable of creating a brand new texture from scratch. I like to think it isn't that bad all things considered (there's also something about the belly that looks very neat IMO, as seen in the Arob pic, though I can't really tell what it is), but is waaaay far from perfect. So if you want to create new lion textures, that would be really great. By all means go ahead .
Bad Dog Posted June 28, 2017 Author Posted June 28, 2017 Yeah, I know that, and I appreciate having them as a starting point. It made getting the sabrelions up and running much easier. I do more stretching and less patching when I do a skin, btw.  If we stick with the current look, I'll just smooth them out, and that will address the jagginess on the female face too. I do like the bellies also. I also like the stripes on the back.  My real question is about overall direction. Lions would be a smooth overall dun color, though we could keep some light striping if we want. They could look really classy, though you might argue orcs don't need classy. You could argue that the more they look like real lions, the less the sabreteeth fit, but I don't much care about that. And I like re-conceiving an orc stronghold as a pride, lore-wise. They'd be some work, but not as much as all those spots.
Blaze69 Posted June 28, 2017 Posted June 28, 2017 [...] My real question is about overall direction. Lions would be a smooth overall dun color, though we could keep some light striping if we want. They could look really classy, though you might argue orcs don't need classy. You could argue that the more they look like real lions, the less the sabreteeth fit, but I don't much care about that. And I like re-conceiving an orc stronghold as a pride, lore-wise. They'd be some work, but not as much as all those spots. Hey, the fact that orcs don't need classy doesn't mean they can't have it, lol . I would be fine with that. I would actually prefer it over the current scruffy/snarl look, now that I think about it. Â Also don't care about the sabre teeth "not fitting on lions" either, I'm sure they will look great and they also make sense cosidering the most prominent feature in orcs (and what makes them stand out from other races of Mer) is their teeth. Â Oh, and yeah, I can totally see the strongholds as prides. In fact I'm pretty sure the original idea for them was created based on lion prides, seeing how they are set up. So that's yet another reason to go full lion on them. Plus the sabre teeth, of course. And perhaps details like the light stripe pattern on the back (I like it too). Â So, yeah, as far as I'm concerned, lions it is.
KestrelSky Posted June 28, 2017 Posted June 28, 2017 Yay lions! I think the classy look would be amazing. I'm picturing them with a few tamed sabrecats laying around their camp too, like hunting dogs. If only there was a way to give the clan leader a mane!
Bad Dog Posted June 28, 2017 Author Posted June 28, 2017 I'm totally about a mane on the chiefs. I've never made hair but there are enough examples out there that I bet I can do it.
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