Blaze69 Posted November 3, 2019 Posted November 3, 2019 53 minutes ago, ASlySpyDuo said: Wanna guess where the new 3BBB places the anus texture? As always, the people that create these bodies and assets never use beast races and don't give a crap about them, so they see an empty space in the human textures and don't bother checking whether it's actually free on other races. Hell, I bet if Orcs weren't simply "humans with a different face morph" and actually had separate/non-identical assets, they would get shafted most of the time too. That's the reason I haven't tried to go for a full 3BBB SMP install yet. (Well, that, and the fact that I'm not spending much time in Skyrim lately). The sharks don't have that problem so I may add the required textured bits so they will be automatically compatible if/when I can bring myself to post the update, but most of the YA races will need to get the Argonian treatment indeed if we want them to be compatible. Are there any mods that use the 3BBB anus anyway, though? IIRC it simply doesn't work as collision-enabled so it's only useful for animators, but I don't think I've seen anyone actually use it so far. Not much sense in going through the pain of separating all tail textures for a feature that is useless in the first place.
ASlySpyDuo Posted November 3, 2019 Posted November 3, 2019 32 minutes ago, Blaze69 said: Are there any mods that use the 3BBB anus anyway, though? IIRC it simply doesn't work as collision-enabled so it's only useful for animators, but I don't think I've seen anyone actually use it so far. Not much sense in going through the pain of separating all tail textures for a feature that is useless in the first place. Not that I know of but future proofing is good practice and hopefully some animators actually start using them.
MadMansGun Posted November 3, 2019 Posted November 3, 2019 i'm not using it, so fuck "3bbb" also why in the hell did they not just use the texture that's at the bottom right there?
ASlySpyDuo Posted November 3, 2019 Posted November 3, 2019 42 minutes ago, MadMansGun said: also why in the hell did they not just use the texture that's at the bottom right there? That's part of labia, the insides to be specific.
MadMansGun Posted November 3, 2019 Posted November 3, 2019 3 hours ago, ASlySpyDuo said: That's part of labia, the insides to be specific. and? there's nothing stopping it from being used for both.
NightroModzz Posted November 3, 2019 Posted November 3, 2019 7 hours ago, ASlySpyDuo said: Wanna guess where the new 3BBB places the anus texture? Hide contents Backups because LL's Sunday issues: https://cdn.discordapp.com/attachments/636267849790259203/640571666858246165/sad.jpg https://cdn.discordapp.com/attachments/636267849790259203/640571661006929953/meh.jpg So pretty much every race that has tail based on khajiit (so cats) would need the argonian treatment of separate tail textures if you want to use it. Why bother posting it here if your not even gonna make a complaint on the 3BBB thread?
Blaze69 Posted November 3, 2019 Posted November 3, 2019 11 minutes ago, NightroModzz said: Why bother posting it here if your not even gonna make a complaint on the 3BBB thread? Well, there's *zero* chance anyone would make changes to their mod to accommodate beast races (), much less for a body replacer, so the issue won't be solved on that end. Could post about it there, but it's useless. Makes sense to warn people that use this mod and thus may come across the issue of overlapping textures that they should expect it, and also to let Bad Dog know about it in case he wants to separate tail textures indeed so the issue doesn't happen in the first place. Whether it's actually worth the effort and BD actually goes for it is a different story, but at least we now have all the info.
NightroModzz Posted November 3, 2019 Posted November 3, 2019 21 minutes ago, Blaze69 said: Well, there's *zero* chance anyone would make changes to their mod to accommodate beast races (), much less for a body replacer, so the issue won't be solved on that end. Could post about it there, but it's useless. If it were custom races I would understand if an author wouldn't want to, but the beast races such as khajiits and argonians are officially part of the game. Thus it effects everyone whether they are a beast race or not, unless you have a mod that removes all beast races. I don't know about the anus texture, but moving the anus UV layout position and adjusting the shape would be pretty simple. Like 5-minutes simple. The anus texture also doesn't look very detailed that redoing them wouldn't be that much of a bother if necessary.
MadMansGun Posted November 3, 2019 Posted November 3, 2019 5 minutes ago, NightroModzz said: Like 5-minutes simple more like 30 seconds.
NightroModzz Posted November 3, 2019 Posted November 3, 2019 7 minutes ago, MadMansGun said: more like 30 seconds. I was taking into account project setup time. Just moving it would take 30 seconds, but I already saw a likely fix. the pink texture opposite to the vagina would need to be moved next to the vagina and the anus in the position where that section was. But you would also have to adjust the shape to something a bit thin and rotate it to the side.
Bad Dog Posted November 4, 2019 Author Posted November 4, 2019 probably is worth separating out the tail textures. Lykaios are already set up that way. I'll put it on the maybe-someday list.
MadMansGun Posted November 4, 2019 Posted November 4, 2019 41 minutes ago, NightroModzz said: . also there's plan B: mirror the tail mapping to the other side (but then some asshole will probably come along a fuck that side up as well)
Bad Dog Posted November 4, 2019 Author Posted November 4, 2019 Can't do that with model space normals.
MadMansGun Posted November 4, 2019 Posted November 4, 2019 (does it anyways) femaletailkhajiit.nif it seems to be working for me.
ASlySpyDuo Posted November 4, 2019 Posted November 4, 2019 8 hours ago, MadMansGun said: and? there's nothing stopping it from being used for both. There's also nothing stopping from private parts being on their own separate texture instead of on the body one, yet here we are. ? 6 hours ago, NightroModzz said: Why bother posting it here if your not even gonna make a complaint on the 3BBB thread? I could post there but it was mostly meant as heads-up since I don't expect the textures to be actually separated since it doesn't affect humanoids and, from what I gathered, the author mostly wants you to use the body on custom races instead of replacing all vanilla bodies. Also UNP Special has been a thing for how many years already and it still slaps the vagina right there on top of argonian tail. The fact is that beast races and their derivatives are such a niche in this community that you kinda have to learn to fix all this yourself if you want to have a decent time. 2
Blaze69 Posted November 4, 2019 Posted November 4, 2019 1 hour ago, ASlySpyDuo said: There's also nothing stopping from private parts being on their own separate texture instead of on the body one, yet here we are. ? IIRC if you enable the "Skin Tint" shader on a mesh and add the required flags, the game will automatically force the matching body part texture onto that mesh no matter what, so in theory it needs to be in the body texture. That being said, the "model space normals" flag is separate from the skin tint one so the current textures wouldn't need to be converted to object space if the skin tint one is removed, and the bits in question don't really need to get the skin tint (may not match the nipples exactly anymore, but otherwise they would look better as they would remain the same color across different skin tints). So maybe it could be done as a separate texture set indeed. Would also get rid of the need to edit textures for use with it. Quote The fact is that beast races and their derivatives are such a niche in this community Which is a fact I find pretty interesting. Skyrim has gone so far it's surpassed the quality and possibilities of many "furry" games by a lot, and yet I haven't really seen many people that even know about it, let alone went for it for this reason. I mean, I don't know of any other game with native support for beast races, such a wide offer of species with decent customizability (with mods taken into account), actual game mechanics and quests and stuff (buggy and broken as they may be, they still exist, unlike in many "adult" games), graphics quality (ENB'd Skyrim may not be optimal, but it can still look pretty damn good), modding support, detail, a decent sex framework... Hell, with YA, Skyrim could look like a specifically-made furry RPG game, or at least what their pipe dreams of becoming one would look like if they actually made it. Don't get me wrong, we do have our own little niche in here and it's neat, but I would expect more people to know about this and to be able to enjoy it as much as we do.
MadMansGun Posted November 4, 2019 Posted November 4, 2019 45 minutes ago, Blaze69 said: Which is a fact I find pretty interesting. Skyrim has gone so far it's surpassed the quality and possibilities of many "furry" games by a lot, and yet I haven't really seen many people that even know about it, let alone went for it for this reason. well it show up on FurAffinity every so often, so it's not completely unknown. 2
Blaze69 Posted November 4, 2019 Posted November 4, 2019 24 minutes ago, MadMansGun said: well it show up on FurAffinity every so often, so it's not completely unknown. It does? Don't visit that site (think I've already explained why) so I wouldn't know. Huh. Better than nothing, I guess. You remember any one that got popular or got plenty of interaction or something? Always like to hear what people think of YA from outside LL/the Nexus themselves. (Also my mods, if anyone even uses them, lol) Also are the YA pics shared there any good, though? Only other place I've seen YA stuff is in f_irl, and they were all sub-par pics that didn't really do justice to it. I mean, they didn't even remove the HUD. I get that ENB is demanding and not everyone can afford a rig that can run Snapdragon at 120 FPS or whatever and then spend hours perfecting the shots, but your pics can still be good in composition even if graphics themselves are utter garbage due to tech constraints. If you can't ever be bothered to do "tm" and "tfc", you might as well not take the pic in the first place, I'd say. For some reason the "people that use beast/anthro races" and "people that can take good screenshots" demographics don't seem to overlap much, at least not when it comes to Skyrim. People like Sly or Tail are outliers, but before they came along, most of the beast race character shots I remember seeing were... not good.
MadMansGun Posted November 4, 2019 Posted November 4, 2019 14 minutes ago, Blaze69 said: think I've already explained why yes. 15 minutes ago, Blaze69 said: You remember any one that got popular or got plenty of interaction or something? no not really, just some random screenshots showing up whenever i search for skyrim themed artwork. 21 minutes ago, Blaze69 said: (Also my mods, if anyone even uses them, lol) actually the sharks seem to show up more than Yiffy Age. 24 minutes ago, Blaze69 said: Also are the YA pics shared there any good hit and miss, but mostly crap. the better ones: 1
ASlySpyDuo Posted November 4, 2019 Posted November 4, 2019 2 hours ago, Blaze69 said: IIRC if you enable the "Skin Tint" shader on a mesh and add the required flags, the game will automatically force the matching body part texture onto that mesh no matter what, so in theory it needs to be in the body texture. That being said, the "model space normals" flag is separate from the skin tint one so the current textures wouldn't need to be converted to object space if the skin tint one is removed, and the bits in question don't really need to get the skin tint (may not match the nipples exactly anymore, but otherwise they would look better as they would remain the same color across different skin tints). So maybe it could be done as a separate texture set indeed. Would also get rid of the need to edit textures for use with it. I don't actually know about the technicalities but the reason why I so confidently said that there's nothing stopping it is because it has already been done before. The CUUNP ("Chinese UUNP" or "Physical Petal Body") had the inner parts in separate texture called PhotoTex.dds. Bazinga's XML set actually includes a variant of the body but it's either old or modified since it doesn't have that separate texture and instead you need to blend the inner labia into body texture. 3 hours ago, Blaze69 said: Which is a fact I find pretty interesting. Skyrim has gone so far it's surpassed the quality and possibilities of many "furry" games by a lot, and yet I haven't really seen many people that even know about it, let alone went for it for this reason. Well, that's pretty easy to explain actually. Accessibility and by proxy "marketing." Not many people use it because let's face it, lewd skyrim modding isn't exactly plug-and-play and since not many people use it, there's not much exposure for it floating around and that's just for the basic YA setup. If you go deeper to where I am with prodecural physics, mesh refitting and editing etc. it becomes even less accessible to people who are not tech savvy. Instead horny furries give $50k/mo to GPU frying unity project because it's just extract and play. 2 hours ago, MadMansGun said: well it show up on FurAffinity every so often, so it's not completely unknown. I actually learned randomly that being petrified is a fetish too from YA screenshot in FA. ? 1 hour ago, Blaze69 said: For some reason the "people that use beast/anthro races" and "people that can take good screenshots" demographics don't seem to overlap much, at least not when it comes to Skyrim. I mean I don't think I'm that good honestly, at least in shadow of some actual screenarcher titans like Goma who create specific shape body meshes for one-off screenshots (yes, most of his screenshots are not prodecural physics but edited static body mesh instead, smoke and mirrors everyone), but I have kinda played around with the idea that I could record my process. Might be helpful to some since the hardest part of anthro races (compared to humanoids) is actually face morphs, expressions etc. play a huge part in how a screenshot feels and mfg morphs are not exactly 1:1 with humans. This is more apparent if you use some preset expressions like the ones from Facial Expressions Project, some descriptions really don't match the actual faces on furries. Another huge difference between anthros and humanoids is also related to the face: snouts. Pretty much all poses are made for humans so you have hand/finger/whatever clipping for face in any kind of "finger in mouth" or "facepalm" or "crying eyes out" or whatever poses which needs to be fixed with NiOverride Pose Adjustments if you want to use those. And then there's the weather, lighting, LUT, DOF etc. if you want to make it even fancier. That being said, anyone is free to share/upload my screenshots anywhere they want. I'm doing this for fun after all, fame and fortune and upvotes are not even in my thoughs. Also the reason why I share all my presets and stuff, I'm a big fan of Cathedral concept after all and I want others to have fun too. Well, this post became more rambly and offtopic than I intended but oh well.
Blaze69 Posted November 4, 2019 Posted November 4, 2019 1 hour ago, MadMansGun said: actually the sharks seem to show up more than Yiffy Age. It's good that they show up, but I'd like YA to also be there, and for both of them to be more popular as a whole. Quote hit and miss, but mostly crap. As expected. Oh, well. ? 42 minutes ago, ASlySpyDuo said: I don't actually know about the technicalities but the reason why I so confidently said that there's nothing stopping it is because it has already been done before. The CUUNP ("Chinese UUNP" or "Physical Petal Body") had the inner parts in separate texture called PhotoTex.dds. Never saw that one, but if it has been done already, it would mean it's indeed possible. The chances of BakaFactory actually going for it are extremely slim anyway, though. Quote Well, that's pretty easy to explain actually. Accessibility and by proxy "marketing." Not many people use it because let's face it, lewd skyrim modding isn't exactly plug-and-play and since not many people use it, there's not much exposure for it floating around and that's just for the basic YA setup. If you go deeper to where I am with prodecural physics, mesh refitting and editing etc. it becomes even less accessible to people who are not tech savvy. That's unfortunate but understandable, I guess. Quote Instead horny furries give $50k/mo to GPU frying unity project because it's just extract and play. I mean, if said GPU frying Unity project had as many features as Skyrim has or more, I would totally get it, but so far even the most promising and trust-worthy projects I know don't even get close. Quote I actually learned randomly that being petrified is a fetish too from YA screenshot in FA. ? I'd search for that, but I think my opinion on the FA search system has been stated already . I'm still curious, though. Do you happen to have a link to that? Quote I mean I don't think I'm that good honestly, at least in shadow of some actual screenarcher titans like Goma who create specific shape body meshes for one-off screenshots (yes, most of his screenshots are not prodecural physics but edited static body mesh instead, smoke and mirrors everyone) Well maybe not god-tier like Goma and the like, but still pretty damn good, and moreso considering those very people overwhelmingly don't care about beast races in the slightest and thus never feature them in their pics. Quote Might be helpful to some since the hardest part of anthro races (compared to humanoids) is actually face morphs, expressions etc. play a huge part in how a screenshot feels and mfg morphs are not exactly 1:1 with humans. This is more apparent if you use some preset expressions like the ones from Facial Expressions Project, some descriptions really don't match the actual faces on furries. Another huge difference between anthros and humanoids is also related to the face: snouts. Pretty much all poses are made for humans so you have hand/finger/whatever clipping for face in any kind of "finger in mouth" or "facepalm" or "crying eyes out" or whatever poses which needs to be fixed with NiOverride Pose Adjustments if you want to use those. And then there's the weather, lighting, LUT, DOF etc. if you want to make it even fancier. A guide like that would certainly help. Not that I expect people to actually use it, considering they don't even use existing generic screenshotting guides; but at least it's good to have the info available somewhere for that once-in-a-generation event of someone actually wanting to follow it, lol.
ASlySpyDuo Posted November 4, 2019 Posted November 4, 2019 26 minutes ago, Blaze69 said: I mean, if said GPU frying Unity project had as many features as Skyrim has or more, I would totally get it, but so far even the most promising and trust-worthy projects I know don't even get close. Well, the character creation is surprisingly flexible there but the rest is simple and friendly bondage sex sandbox. Rack 2, if you want the name. 26 minutes ago, Blaze69 said: I'd search for that, but I think my opinion on the FA search system has been stated already . I'm still curious, though. Do you happen to have a link to that? Its marked as adult so requires account but here: https://www.furaffinity.net/view/27213170/ Spoiler 27 minutes ago, Blaze69 said: A guide like that would certainly help. Not that I expect people to actually use it, considering they don't even use existing generic screenshotting guides To be fair, most people don't actually aim for super fancy properly lit character showcases. At best they want to quickly show off their character or some scene and just pressing print screen is way less effort than setting everything up, hiding UI and making sure your angle isn't unflattering. For the aspiring virtual paparazzi, the guides come extremely handy and even seasoned screenarchers can learn something new from each others with those so I might just do one some day.
NightroModzz Posted November 4, 2019 Posted November 4, 2019 10 hours ago, ASlySpyDuo said: I don't actually know about the technicalities but the reason why I so confidently said that there's nothing stopping it is because it has already been done before. The CUUNP ("Chinese UUNP" or "Physical Petal Body") had the inner parts in separate texture called PhotoTex.dds. 10 hours ago, Blaze69 said: Never saw that one, but if it has been done already, it would mean it's indeed possible. The chances of BakaFactory actually going for it are extremely slim anyway, though. If you want to say something, now is your chance to speak up. He just recently posted that the project is suspended and that there will be a huge change to the body. I also mentioned the UVs 3 hours before that post, but it may just be a coincidence since I didn't get a direct reply and may only be mesh edits.
Bad Dog Posted November 5, 2019 Author Posted November 5, 2019 19 hours ago, Blaze69 said: IIRC if you enable the "Skin Tint" shader on a mesh and add the required flags, the game will automatically force the matching body part texture onto that mesh no matter what, so in theory it needs to be in the body texture. Are you sure of this? How can vanilla hands or my pawfeet work if this is true? 16 hours ago, ASlySpyDuo said: NiOverride Pose Adjustments I totally need to not know what this is. What is it? Would it allow adjustments during an animation?
ASlySpyDuo Posted November 5, 2019 Posted November 5, 2019 8 hours ago, NightroModzz said: If you want to say something, now is your chance to speak up. He just recently posted that the project is suspended and that there will be a huge change to the body. I also mentioned the UVs 3 hours before that post, but it may just be a coincidence since I didn't get a direct reply and may only be mesh edits. I really wouldn't hold my breath but sure, I'll make a post. 2 hours ago, Bad Dog said: I totally need to not know what this is. What is it? Would it allow adjustments during an animation? https://sesamin.tumblr.com/tagged/NiOverride-Pose-Adjustments Basically realtime adjustments to skeleton. Needs its own nodes in skeleton so not compatible with your digi skeleton out of the box. And yes, it allows adjustments during animations too. This one had the finger clipping through the chin originally for example. Spoiler
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