Jump to content

WickedWhims


Recommended Posts

Posted
11 minutes ago, Redd99 said:

¡Trabajo rápido en la actualización como siempre, Turbodriver!  :bueno:

muchas gracias, espero que la puedas subir pronto. :)

 

Posted

Sup fellas, WW is acting a bit wierd, began today but i haven't updated anything.

My sim keeps trying to join almost every npc autonomy happening.

It's really irritating, the join sex interaction keeps overring/jumping the que and even when i cancel it, it comes back in 1 second constantly spamming.

Even when i walk far as fuck away sim keeps trying to run back to the sex event.

I have turned of play sim sex autonomy joining other, but nothing changed (settings, sex, autonomy, awareness, "Player sims joining sex autonomy").

 

Is there some other WW function capable of overriding the option?

or is my sim just thirsty af xD

 

Posted

Alright, after tons of troubleshooting (turns out the Sorcerer Mod and the Death Angels/Witches & Warlocks were causing my crashing), I was able to load up the game. WW has already been updated, but the option to initiate sex won't show up. Only settings does. I've stopped sex and all sex with the console commands, but that didn't work. Any ideas?

 

EDIT: Alright, it turns out I never installed the update, but when I did, the menus don't load correctly. Just a pink circle appears in the middle of my screen. 

Posted
5 minutes ago, SilentAegis said:

Alright, after tons of troubleshooting (turns out the Sorcerer Mod and the Death Angels/Witches & Warlocks were causing my crashing), I was able to load up the game. WW has already been updated, but the option to initiate sex won't show up. Only settings does. I've stopped sex and all sex with the console commands, but that didn't work. Any ideas?

Did you update the game?


Is the WW for the updated game version, or is it just a normal update for WW?

I was looking at the changes that were listed, and didn't see any mention of this.

Posted
32 minutes ago, Faolon said:

Did you update the game?


Is the WW for the updated game version, or is it just a normal update for WW?

I was looking at the changes that were listed, and didn't see any mention of this.

It's fine now, I just had to update WW, but now menus for WW don't load correctly. All I get is a pink circle. Looking into this now. 

 

EDIT: Seems to be an issue with MCC. 

Posted
2 hours ago, BillyPilgrim said:

A mod is trying to add or influence a 'buff' to one or more of your Sims. Check other mods to see if they need updated, especially anything that may be reliant on Wicked Whims (such as Colonol Nutty's mods, Wicked Perversions, the pornography career mod, and others).

Please, can you just say WickedPets and KinkyWhims and stop lumping ALL of my mods together. CGS, OC, and S4CL are also my mods and they don't do anything with wicked whims.

Posted

anyone else get this exception or can help with it 

 

 

 

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>c95006b08c663b1e5dcccb9d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 21:36:34</createtime><buildsignature>Local.Unknown.Unknown.1.58.63.1010-1.300.000.121.Release</buildsignature><categoryid>tunable.py:2105</categoryid><desyncid>c95006b08c663b1e5dcccb9d</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 15561817960004736728 Manager: InstanceManager_object_state.&#13;&#10; TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 151, in c_api_server_init_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File ".\WickedWhims_v147a\wickedwhims\sex\features\porn_watching\_ts4_objects_states.py\_ts4_objects_states.py", line 26, in _wickedwhims_add_computer_object_states&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File ".\WickedWhims_v147a\turbolib2\services\whims_service.py\whims_service.py", line 109, in _turbolib_load_whims_into_whim_sets&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File ".\WickedWhims_v147a\turbolib2\services\affordances_service.py\affordances_service.py", line 278, in _turbolib_add_affordances_to_social_mixer_affordance_list_snippets&#13;&#10;  File "E:\Builds\MCCC_6_6_2\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10;  File "E:\Builds\MCCC_6_6_2\mc_cmd_center\mc_injections.py", line 287, in inject_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_rewardstore.py", line 37, in _load_satisfaction_store_rewards&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injecttargetsim.py", line 44, in bmd_injecttarget_intimate_add_mixer_to_snippet&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injecttargetsim.py", line 14, in bmd_injecttargetsim_add_mixer_to_snippet&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjectstates.py", line 228, in bmd_doors_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjectstates.py", line 125, in bmd_launder_lms_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjectstates.py", line 14, in bmd_launder_nrm_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 140, in bmd_tablet_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 74, in bmd_comp_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 48, in bmd_stove_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectobjects.py", line 11, in bmd_sink_load_data_into_class_instances&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectloots.py", line 76, in loot_injection&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectloots.py", line 36, in buff_injection_getfamous_fix&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10;  File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectloots.py", line 13, in buff_injection&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 440, in load_data_into_class_instances&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1433, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2118, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\injector.py", line 23, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims4\masked\exceptions_feedback.py", line 18, in _on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_6_2\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2105, in load_etree_node&#13;&#10;ValueError: TunableReference is set to a value that is not allowed by its class restriction.&#13;&#10;rtim=0&#13;&#10;Client Session Time: 15.46&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,55,33574&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18362 GPU: NVIDIA GeForce GTX 1070 nvldumdx.dll 26.21.14.4108, GUID: D7B71E3E-58C1-11CF-DE67-0F131BC2D735&#13; &#10;</desyncdata></report>
</root>

Posted
4 hours ago, Misa Amane said:

anyone else get this exception or can help with it 

 

 

You have an outdated mod that is causing errors. Its identifier is 15561817960004736728.

You can find the culprit using this program TS4 Package Searcher (Windows Only) 

 

Search.png.febe014140d529c352a3ac2f042fe6d9.png

 

16 minutes ago, Narza79 said:

WP is at the moment badly broken. Remove it untill it is updated.

Posted
19 hours ago, carnation77 said:

I would like to point out something that might appear stupid, but a couple of comments I read made me wonder.?

Redownloading a mod isn't necessarily equivalent to updating it, if the mod's author hasn't updated the mod yet...

I can not stress how important this comment is... Also don't forget that sometimes deleteing your cache files after updating is a big part of errors too. So on cases like a big patch.. you should delete old script files and then installed the updates and then delete cache files... then try your game... you'll be amazed how often someone over looks one little detail that makes your whole game unplayable.

Posted

@Misa Amanelts a tuning error of some sort,  I think caused by the drop of 32-bit support. I'm getting a similar error and all my mods are updated that are essential to my game. Other mods were deleted.  So far I've seen no issues with my game and I just made sure that I deleted the localthumbcache so that I could make sure old mod data was wiped. If your game is running fine otherwise I don't think I'd worry about it. I literally get my notification once and its gone with no issue.

Posted
19 minutes ago, Excorsion said:

I can not stress how important this comment is... Also don't forget that sometimes deleteing your cache files after updating is a big part of errors too. So on cases like a big patch.. you should delete old script files and then installed the updates and then delete cache files... then try your game... you'll be amazed how often someone over looks one little detail that makes your whole game unplayable.

Also this patch dropped 32-bit support so all script mods broke due to the coding change. You not only need to make sure you delete the localthumbcache, but that you take out all mods NOT yet updated. 

Posted
On 13/9/2019 at 15:51, TURBODRIVER said:

Los clubes de striptease todavía están en funcionamiento, no todo está escrito en piedra, y el concepto inicial ya cambió bastante. Una vez que tenga todo configurado de una manera que me parezca jugable, habrá una publicación que cubrirá toda la información al respecto.

Donde estan los clubs? no me sale la opcion de comprar ninguno . Gracias

Posted
17 hours ago, ColonolNutty said:

Please, can you just say WickedPets and KinkyWhims and stop lumping ALL of my mods together. CGS, OC, and S4CL are also my mods and they don't do anything with wicked whims.

I face error when i use your mods.

Posted

I am getting some errors: 

 

ce96617eb3f38d93cb0786b1dcf41838.png

 

Log File:

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate&#13;&#10;AttributeError: 'NoneType' object has no attribute 'apply_to_resolver'&#13;&#10;rtim=0</desyncdata></report>
</root>

 

 

Me too and I uninstalled onedrive and its na nothing always change the same problem

Posted
21 minutes ago, dab said:

It is possible to set utonomy intensity between high (just too low) and extreme (just too much) ?

Yes...

Start with settings on extreme so that some of the other needed switches are set properly first.

I had to go into Sex/Autonomy/Specifics Menu and change some numbers to get it more to my liking.

 

Random Sex Frequency Modifier: 0.3

(Others can be adjusted higher or lower if needed)

 

Autonomy Cooldowns:

Random Sex Minimum Cooldown Time: 4

Random Sex Maximum Cooldown Time: 8

(Just raise the numbers up in small amounts if it's still too frequent)

 

(Clubs can also be set with the same numbers or leave them at 0 for faster mass orgies).

(If you have the Get Together EP anyway)

 

Use for starting numbers and test it out a bit before adjusting again.

Best to save game, exit, and restart after making changes.

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...