dtyry Posted November 13, 2019 Posted November 13, 2019 Does anyone have a theory as to why none of my sims will agree to sex? I can get them to join but My sims husband keeps turning her down on the start
DarkAudit Posted November 13, 2019 Posted November 13, 2019 3 minutes ago, dtyry said: Does anyone have a theory as to why none of my sims will agree to sex? I can get them to join but My sims husband keeps turning her down on the start Did this happen with an updated game before the WW update dropped? Is it still happening with the new WW version?
Kraak Posted November 13, 2019 Posted November 13, 2019 There is an issue with the new WW that is causing a infinite loading sceen when the game attempts to load the household. I went back to the prvious version and got into the game okay, but of course there is the issue with no sex, except asking another sim to join in with a solo job.
dtyry Posted November 13, 2019 Posted November 13, 2019 32 minutes ago, DarkAudit said: Did this happen with an updated game before the WW update dropped? Is it still happening with the new WW version? It only started after the update of both the game and mod, I've tried an older version of the mod but even that has problems since the update
dtyry Posted November 13, 2019 Posted November 13, 2019 52 minutes ago, DarkAudit said: Did this happen with an updated game before the WW update dropped? Is it still happening with the new WW version? Ok I think it's sorted now, unfortunately I had to delete one of my favorite mods, Nisa's wicked perversions, I really hope it gets an update soon as it is an amazing mod but I shall be patient, thanks for responding and trying to help
DarkAudit Posted November 13, 2019 Posted November 13, 2019 38 minutes ago, dtyry said: I had to delete one of my favorite mods, Nisa's wicked perversions Yeah, that one's explodey broken. She's working on it. 1
procian Posted November 13, 2019 Posted November 13, 2019 Thank you Turbodriver for the update...... 1
ValdurDoLarn Posted November 13, 2019 Posted November 13, 2019 I am getting some errors: Log File: <?xml version="1.0" ?><root> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> </root>
unkemptpaladin Posted November 13, 2019 Posted November 13, 2019 Hey, everyone! So I use the HQ mod, and for a little bit, WW was HQ compatible. Whenever it wasn't, I would just convert the tuning file to HQ and everything would be fine afterwards. However, after v145.5, I can no longer do this to continue using WW with the HQ mod-- which in turn, has left me on this version since whenever I try to convert the tuning file to HQ with every version after this, it will not allow my game to load. I've also tried this on a vanilla game with ONLY ww installed. Additionally, it doesn't throw any error messages. It just acts as if it's going to open my game, but then it closes. I'm curious as to why this mod is no longer HQ compatible? As well as why I can no longer convert the tuning file to HQ to allow this mod to work in my game with the HQ mod installed. Should I be converting the other package file? Is there any way I can make this mod compatible on my own? I don't want to have to wait for another patch for a fix if I can fix this myself. Thanks guys!
Vampiressa Posted November 13, 2019 Posted November 13, 2019 15 minutes ago, unkemptpaladin said: Hey, everyone! So I use the HQ mod, and for a little bit, WW was HQ compatible. Whenever it wasn't, I would just convert the tuning file to HQ and everything would be fine afterwards. However, after v145.5, I can no longer do this to continue using WW with the HQ mod-- which in turn, has left me on this version since whenever I try to convert the tuning file to HQ with every version after this, it will not allow my game to load. I've also tried this on a vanilla game with ONLY ww installed. Additionally, it doesn't throw any error messages. It just acts as if it's going to open my game, but then it closes. I'm curious as to why this mod is no longer HQ compatible? As well as why I can no longer convert the tuning file to HQ to allow this mod to work in my game with the HQ mod installed. Should I be converting the other package file? Is there any way I can make this mod compatible on my own? I don't want to have to wait for another patch for a fix if I can fix this myself. Thanks guys! I guess it's because most people don't use that mod for normal gameplay and HQ textures look blurrier on non-HQ games than normal size textures. Also HQ textures increase the file size and, dependeding on how many textures are included in the package, that can be a lot of MBs. If you want to convert the newer versions you can no longer convert the full tuning file. You'll have to extract the textures, convert them to HQ and import them back overriding the non-HQ ones.
unkemptpaladin Posted November 13, 2019 Posted November 13, 2019 8 minutes ago, Vampiressa said: I guess it's because most people don't use that mod for normal gameplay and HQ textures look blurrier on non-HQ games than normal size textures. Also HQ textures increase the file size and, dependeding on how many textures are included in the package, that can be a lot of MBs. If you want to convert the newer versions you can no longer convert the full tuning file. You'll have to extract the textures, convert them to HQ and import them back overriding the non-HQ ones. That's my guess as well as to why it's no longer HQ compatible. I took a look at the Tuning file via S4S, but there's a lot of files in there. Do you know which files I'd have to convert? ?
procian Posted November 13, 2019 Posted November 13, 2019 48 minutes ago, ValdurDoLarn said: I am getting some errors: Log File: <?xml version="1.0" ?><root> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> </root> Game is way out of date....+ any other mods such as ww will need updating....
catherineMB Posted November 13, 2019 Posted November 13, 2019 Someone help. Just updated WW and keeps creating this exception I updated the animations.
Crazy Doll Posted November 13, 2019 Posted November 13, 2019 1 minute ago, catherineMB said: Someone help. Just updated WW and keeps creating this exception I updated the animations. If you have other mods than WW they need update too.
catherineMB Posted November 13, 2019 Posted November 13, 2019 3 minutes ago, catherineMB said: Someone help. Just updated WW and keeps creating this exception I updated the animations. 3 minutes ago, catherineMB said: Someone help. Just updated WW and keeps creating this exception I updated the animations. WickedWhims Version: v147a, Game Version: 1.56.52.1020 11/14/19 00:35:37 Traceback (most recent call last): File ".\WickedWhims_v147a\turbolib2\events\utils\events_handler.py\events_handler.py", line 66, in execute_event_methods File ".\WickedWhims_v147a\wickedwhims\main\sim_ev_data.py\sim_ev_data.py", line 54, in _sim_ev_forward_persistence_key File ".\WickedWhims_v147a\wickedwhims\main\sim_ev_data.py\sim_ev_data.py", line 94, in forward TypeError: format() argument after * must be an iterable, not NoneType TurboLib: [TurboLib] Failed to run '_sim_ev_forward_persistence_key' method from 'WickedWhims' -> TypeError: format() argument after * must be an iterable, not NoneType
Crazy Doll Posted November 13, 2019 Posted November 13, 2019 2 minutes ago, catherineMB said: Update the game. Current sims 4 version is : 1.58.63.1010
Vampiressa Posted November 13, 2019 Posted November 13, 2019 25 minutes ago, unkemptpaladin said: That's my guess as well as to why it's no longer HQ compatible. I took a look at the Tuning file via S4S, but there's a lot of files in there. Do you know which files I'd have to convert? ? You have to go to the Warehouse tab and search for Image on the filter bar. It will show you a bunch of dds, dst and rle files, those are all the textures and icons. I'm not sure if the icons need to be converted too, probably not. I would leave them out and if it's still not working convert them too.
catherineMB Posted November 13, 2019 Posted November 13, 2019 32 minutes ago, Shayeesh said: If you have other mods than WW they need update too. Have done that cus i dont have a lot of mods and I launched the game again but keeps happening. I will try removing folders.
Crazy Doll Posted November 13, 2019 Posted November 13, 2019 4 minutes ago, catherineMB said: Have done that cus i dont have a lot of mods and I launched the game again but keeps happening. I will try removing folders. You need to update the game! The latest WW verion is probably not working with your game version.
RUASim21 Posted November 13, 2019 Posted November 13, 2019 11 minutes ago, catherineMB said: Have done that cus i dont have a lot of mods and I launched the game again but keeps happening. I will try removing folders. Are you using any custom skins? Also did you make sure you deleted the localthumbcache to wipe out any old mod data?
SilentAegis Posted November 13, 2019 Posted November 13, 2019 9 hours ago, Excorsion said: While reading this thread... someone posted that NisasWickedPerversions is the one that they had problems with.... You might check that mod if you have it. Another said that lilmisssam mods are causing issues. Already took out Nisa's stuff, but I'm still crashing. However, I haven't updated the rest of lilmissam's stuff yet, so I'll take a look.
powergo Posted November 13, 2019 Posted November 13, 2019 3 hours ago, ValdurDoLarn said: I am getting some errors: Log File: <?xml version="1.0" ?><root> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> <report><version>2</version><sessionid>b2898fb2b2fdb9735dcc4911</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-13 19:19:47</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff.py:1190</categoryid><desyncid>b2898fb2b2fdb9735dcc4911</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2707, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 191, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1190, in on_sim_ready_to_simulate AttributeError: 'NoneType' object has no attribute 'apply_to_resolver' rtim=0</desyncdata></report> </root> Me too
carnation77 Posted November 13, 2019 Posted November 13, 2019 I would like to point out something that might appear stupid, but a couple of comments I read made me wonder.? Redownloading a mod isn't necessarily equivalent to updating it, if the mod's author hasn't updated the mod yet... 2
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leaving this pinned until update
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