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Posted

 

 

ok, thx for report - today i want to public 1.2 with fixes :)

 

Would you please create a fomod file that we can  select body we used?or at least, Separate barefoot file from the main nif , just like  emily1673 does.then we can do this ourself.please ! thank you!

 

and i  am awared  the spead of slave boots is not too slow.it`s sometime fast sometime slow,why?

 

 

about separated nif You can overwrite default nif with load order (my favorite way)

about speed - many mods affect with speed walk - maybe another mods overload my debuffs? ( i will check later it )

 

new update (1.2) have "hdt ready barefeet" (with extra line about height) inside. im testing all, this evening (europa) im planing update

 

regards

 

 

what?but..i don`t understand.I did`t find any nif file about barefoot in your mod.when i use emily1673`s mod.I just override them with the file i give you..

Guest Flobalob
Posted

 

 

ok, have You active magic effects related with blindfold? blindfold visual effects sometimes is removing after about 10s.

try option repair debuffs: mcm ->utilities and let me know - im planing today update so i have still chance to fix it soon ;)

 

 

I have used the option repair debuffs and almost immediately it caused the same problems:

Game temporarily freezing, MCM menu  for your mod no longer works, corrupt savegames.

I am certain that this is caused by typos and errors in your code:

e.g. - 

else

;remove all debufss (if not frozen) and mark as frozen (...)

 

Here debuffs is mistyped.

 

another possibility:

DTConfig.scaner_range * 2

 

Normally this should be spelled 'scanner'.

 

I am sure if you  at least correct  'debufss' to 'debuffs' the problem will be solved.

Posted

 

 

 

ok, have You active magic effects related with blindfold? blindfold visual effects sometimes is removing after about 10s.

try option repair debuffs: mcm ->utilities and let me know - im planing today update so i have still chance to fix it soon ;)

 

 

I have used the option repair debuffs and almost immediately it caused the same problems:

Game temporarily freezing, MCM menu  for your mod no longer works, corrupt savegames.

I am certain that this is caused by typos and errors in your code:

e.g. - 

else

;remove all debufss (if not frozen) and mark as frozen (...)

 

Here debuffs is mistyped.

 

another possibility:

DTConfig.scaner_range * 2

 

Normally this should be spelled 'scanner'.

 

I am sure if you  at least correct  'debufss' to 'debuffs' my problem will be solved.

 

 

its not important - it's only another one label in code: "scanner" or "scaner" or "skaner" - i wrote it - name is only for me, I can call it "potato" - logic inside is important, not name.  :)

 

anyway - sure, its good to using correct names anywhere. i'm almost 100% sure that You have problem with StorageUtil library. One of your mods lock/latch (read-write conflict?) access to storage and my mod is in "waiting/queue" state (lag effect, mcm issues)

 

Guest Flobalob
Posted

 

anyway - sure, its good to using correct names anywhere. i'm almost 100% sure that You have problem with StorageUtil library. One of your mods lock/latch (read-write conflict?) access to storage and my mod is in "waiting/queue" state

 I am using v33 of PapyrusUtil. I will try reinstalling it. Otherwise I don't know what to do.

Posted

 

 

anyway - sure, its good to using correct names anywhere. i'm almost 100% sure that You have problem with StorageUtil library. One of your mods lock/latch (read-write conflict?) access to storage and my mod is in "waiting/queue" state

 I am using v33 of PapyrusUtil. I will try reinstalling it. Otherwise I don't know what to do.

 

 

it's not a problem with library it's a problem related with library usage (i think)

 

im planing to completely remove it - but in future, its hard to do.

Guest Flobalob
Posted

 

 

 

anyway - sure, its good to using correct names anywhere. i'm almost 100% sure that You have problem with StorageUtil library. One of your mods lock/latch (read-write conflict?) access to storage and my mod is in "waiting/queue" state

 I am using v33 of PapyrusUtil. I will try reinstalling it. Otherwise I don't know what to do.

 

 

it's not a problem with library it's a problem related with library usage (i think)

 

im planing to completely remove it - but in future, its hard to do.

 

 

Reinstalling it seems to have worked. The files in PayrusUtil tend to get overwritten and replaced a lot by other mods when using mod managers. By replacing them I was able to repair the debuffs and later reset the mod without any of the freezing and corruption I was having before. (I reset the mod because repairing the debuffs did not clear the neverending blindfold effect).

 

Posted

 

 

 

 

anyway - sure, its good to using correct names anywhere. i'm almost 100% sure that You have problem with StorageUtil library. One of your mods lock/latch (read-write conflict?) access to storage and my mod is in "waiting/queue" state

 I am using v33 of PapyrusUtil. I will try reinstalling it. Otherwise I don't know what to do.

 

 

it's not a problem with library it's a problem related with library usage (i think)

 

im planing to completely remove it - but in future, its hard to do.

 

 

Reinstalling it seems to have worked. The files in PayrusUtil tend to get overwritten and replaced a lot by other mods when using mod managers. By replacing them I was able to repair the debuffs and later reset the mod without any of the freezing and corruption I was having before. (I reset the mod because repairing the debuffs did not clear the neverending blindfold effect).

 

 

 

wow - it's good news - let me know how all works (later) :)

i will check neverending effect

 

can you only write:

blindfold level (stage), estimated time of wearing etc.. it was oryginal DDevices blindfold or custom from another mod (ZAZ Animation Pack  is not DDevices for me) all what could be useful. Magic effect related with blindfold is present?

 

Guest Flobalob
Posted

 

wow - it's good news - let me know how all works (later) :)

i will check neverending effect

 

can you only write:

blindfold level (stage), estimated time of wearing etc.. it was oryginal DDevices blindfold or custom from another mod (ZAZ Animation Pack  is not DDevices for me) all what could be useful. Magic effect related with blindfold is present?

 

 

 

It was at level 6, 100% trained using the DDX ebonite blindfold. I have restarted the training process on ultra speed and I will let you know how it goes. I never use any of the zaz items.

The only other devious mods I have installed are Kimy's Cursed Loot and Devious Devices Equip which I have set to load after your mod in the order.

Posted

 

 

ok, thx for report - today i want to public 1.2 with fixes :)

 

Would you please create a fomod file that we can  select body we used?or at least, Separate barefoot file from the main nif , just like  emily1673 does.then we can do this ourself.please ! thank you!

 

and i  am awared  the spead of slave boots is not too slow.it`s sometime fast sometime slow,why?

 

 

about separated nif You can overwrite default nif with load order (my favorite way)

about speed - many mods affect with speed walk - maybe another mods overload my debuffs? ( i will check later it )

 

new update (1.2) have "hdt ready barefeet" (with extra line about height) inside. im testing all, this evening (europa) im planing update

 

regards

 

For now,I am sure that the speed debuff aways change between 0 and 19.wilful or bug?

Guest Flobalob
Posted

Your mod is working normally now. The freezing and save corruption issues were apparently caused by not having the correct versions of the PapyrusUtil files.

The training degradation however, does not work, once you get to level 6 100% you are stuck there with the effects, especially blindfold effects. The mod should either stop

running when you reach level 6 100% skill, or skill degradation should start when you stop wearing restraints but neither happens.

I hope this gets fixed in the next version.

 

Posted

Your mod is working normally now. The freezing and save corruption issues were apparently caused by not having the correct versions of the PapyrusUtil files.

The training degradation however, does not work, once you get to level 6 100% you are stuck there with the effects, especially blindfold effects. The mod should either stop

running when you reach level 6 100% skill, or skill degradation should start when you stop wearing restraints but neither happens.

I hope this gets fixed in the next version.

 

 

degradation progress is only possible when you have unchecked "training addiction" and once one option in mcm (not sure now)

i understand that you have that unchecked and blindfold is still 100%?

 

 

Guest Flobalob
Posted

 

 

 

 

degradation progress is only possible when you have unchecked "training addiction" and once one option in mcm (not sure now)

i understand that you have that unchecked and blindfold is still 100%?

 

 

The "trainig addiction"  was checked in MCM, I will turn it off now. :D

 

Update: Everything works as it should now. Waiting for next version to see what's new.

 

Suggestion: You may want to add PapyrusUtils v33 to your list of requirements on your description page

as your mod doesnt work properly without it and even then, it needs to be installed after the other required mods

because they use older versions of it and they can overwrite the important files.

 

Posted

Hi skyrimfet,

 

thanks for this mod. I tried it only now, with the 1.0 version (I noticed now that there is 1.1.1).

 

A question: The leveling curve was on Logarithmic when I stated to play. My character reached 1-2 levels in some device categories. I switched to Exponential and I'm not sure what is supposed to happen.

 

In the Training details MCM, on the left panel none of the percentages changed. However on the right panel everything resetted to 0. After playing some like this, the percentages keep getting higher, and sometimes I get levels too. For example now I have a 86% on Leg cuffs and it is level 3 only. Is this normal or should I reset it?

 

Also, I have a couple of double debuffs (the same line and effect twice). I need to use the reset option?

 

Thanks,

M

Posted

I like the mod but I noticed that with this mod my game seems to be crashing a lot more than usual to the point of frustrating. Just wondering is anyone else getting this or just me?

Posted

Hi skyrimfet,

 

thanks for this mod. I tried it only now, with the 1.0 version (I noticed now that there is 1.1.1).

 

A question: The leveling curve was on Logarithmic when I stated to play. My character reached 1-2 levels in some device categories. I switched to Exponential and I'm not sure what is supposed to happen.

 

In the Training details MCM, on the left panel none of the percentages changed. However on the right panel everything resetted to 0. After playing some like this, the percentages keep getting higher, and sometimes I get levels too. For example now I have a 86% on Leg cuffs and it is level 3 only. Is this normal or should I reset it?

 

Also, I have a couple of double debuffs (the same line and effect twice). I need to use the reset option?

 

Thanks,

M

i'd go ahead and hit the "fix debufs" button. do that anytime summit wonky pops up and wait a min or two

Guest Flobalob
Posted

I upgraded to version 1.2 and immediately I had lag in my game and more savegame corruption as soon as gag training started.

Are you sure this mod does not conflict with others, e.g. Deviously Cursed Loot?

Posted

I upgraded to version 1.2 and immediately I had lag in my game and more savegame corruption as soon as gag training started.

Are you sure this mod does not conflict with others, e.g. Deviously Cursed Loot?

 

I'm using always Deviously Cursed Loot. And all works always good. No idea what happens with Your game. I made option in mcm in utilities - see more in mod page description: issues and problems; pt.1

Posted

Hi,

 

a little feedback for v1.1.1. It will be a bit disorganized, I had a tiring day at work.

 

 

I like that theere are levels for the devices. I expected 10 levels for some reason, so I was a little disappointed when nothing happened after lvl 6. Please consider adding more levels. :)

 

It is realy good that you added a lot of options how quickly the levels come. I find the Normal a bit fast, but there is option to make it slower, so no problems there. I think maybe you find it a bit fast too, since Normal is not the default option.

 

I leveled some devices, including Blindfold (again, a very good execution, and I really love the corpse finding feature (even if it is not entirely that!). After level 6 I wanted to see the world properly again, and removed the Blindfold. Now I had this everything is very white debuff (which is good again, but I wanted to see the regular way). I wanted to get rid of it and unchecked the setting for this in MCM, but nothing changed. I didn't like that, I had to reset everything.

 

I don't like the constant clinking noise. It would be nice to have an option to disable it (the voices are good though). I'm ok, if the silenced noises can be still heard by enemies, it just gets annoying for me after a while.

 

I like the option to set up the corset width. It has clipping issues when set to max though, but only minor ones. I'm using UUNP Skinny body and I converted the DDs to this as well. Maybe you could add a feature to make the waist thinner with each level if the player wants it.

 

Extreme buffs feel kind of ordinary at level 6. The debuffs are OK.

 

Consider adding options to disable DD effects. For example if the character is lvl 5-6 with Corset, the loss of breath shouldn't happen (kneeling and turning anim) and the -25% Stamina regen should go away. Ofc players can manually disable these events, but I guess it would be better it your mod would handle them. Other examples:

- blindfold, finding something.

- tripping

- fail to shoot with bow

- etc

 

 

I guess that's all for now.

 

 

Posted

everything is great about your mod, no complaints here,

except after armed combat the game won't save and it eventually freezes.

I noted this before in "Haemar's shame" with version 1.1.1

but now with 1.2 I thought I would try a different dungeon,

so i chose to start Potema's "wolf queen awakened" quest, a built-in quest (ms06).

It ran fine up until I killed all the skeletons and tried to save.

At this point the game took forever to save, and a few moments later (while standing in front of potema's throne,

 trying to retrieve potema's skull) the game froze.

 

In case someone comes along to say my game is messed up, it's been working 100% for two weeks.

I don't know if you'll make much sense from a corrupted save,

and remember many other mods are there too with their own dinky error messages, but for completeness, here.

Did I load-order, did I run FNIS, was this a clean save, "Yes" to everything.

 

 

Papyrus.0.log

Posted

everything is great about your mod, no complaints here,

except after armed combat the game won't save and it eventually freezes.

I noted this before in "Haemar's shame" with version 1.1.1

but now with 1.2 I thought I would try a different dungeon,

so i chose to start Potema's "wolf queen awakened" quest, a built-in quest (ms06).

It ran fine up until I killed all the skeletons and tried to save.

At this point the game took forever to save, and a few moments later (while standing in front of potema's throne,

 trying to retrieve potema's skull) the game froze.

 

In case someone comes along to say my game is messed up, it's been working 100% for two weeks.

I don't know if you'll make much sense from a corrupted save,

and remember many other mods are there too with their own dinky error messages, but for completeness, here.

Did I load-order, did I run FNIS, was this a clean save, "Yes" to everything.

 

let's try version 1.2 i made in mcm -> utulities option to creating in log file diagnostic stamp (something very helpfull for me). maybe i find something that went wrong in logs ...

version 1.2 have also better optymalisation.

 

what can i say... i have always over 60FPS and i play without CTD or freezes effects...

You dont need to run FNIS or clean save - i designed all to make updates very easy... Im almost sure that issue is not related with my mod - question how many heavy script mod do you have?

 

 

 

 

Posted

 

everything is great about your mod, no complaints here,

except after armed combat the game won't save and it eventually freezes.

I noted this before in "Haemar's shame" with version 1.1.1

but now with 1.2 I thought I would try a different dungeon,

so i chose to start Potema's "wolf queen awakened" quest, a built-in quest (ms06).

It ran fine up until I killed all the skeletons and tried to save.

At this point the game took forever to save, and a few moments later (while standing in front of potema's throne,

 trying to retrieve potema's skull) the game froze.

 

In case someone comes along to say my game is messed up, it's been working 100% for two weeks.

I don't know if you'll make much sense from a corrupted save,

and remember many other mods are there too with their own dinky error messages, but for completeness, here.

Did I load-order, did I run FNIS, was this a clean save, "Yes" to everything.

 

let's try version 1.2 i made in mcm -> utulities option to creating in log file diagnostic stamp (something very helpfull for me). maybe i find something that went wrong in logs ...

version 1.2 have also better optymalisation.

 

what can i say... i have always over 60FPS and i play without CTD or freezes effects...

You dont need to run FNIS or clean save - i designed all to make updates very easy... Im almost sure that issue is not related with my mod - question how many heavy script mod do you have?

 

It might have nothing to do with your mod, I'm mystified your mod (after combat) breaks so quickly.

Other mods I've dumped because some minor thing didn't quite work exactly as advertised, or they did not appear to do very much for my game.

Yours does tons, it's a great mod, but it breaks the game in very predictable ways on my system.

Debugging a working game would just prove it works. It's after it freezes that, um, I'd need a tool for, but that tool doesn't exist, I don't think.

 

I wondered about NIOVERRIDE so i changed it according to the mod that is supposed to be your inspiration.

Then I just installed YPS's mod and went out and slaughtered some forsworn.

The game was flawless. (perfect).

I also remembered that because of a mod I've been using since forever,

"summerwear" paints toenails. 

I also read that your mod (and the inspiration mod) seems to like HDT High Heels.

That mod doesn't agree with my system and I only use it when I have to.

It seems to say status messages about effects and long numbers, and it does not add much to my game.

So in YPS's mod I chose to use the "No HDT" patch.

I also changed the face overlays for nioverride.ini from 3 to 13.

I also installed another mod (sweaty wet skin).

I'm stressing out my game purposely to see if it passes tests.

so far it is doing great.

When I *know* my game is great and I can prove it, I will try your mod again.

post-392535-0-31407100-1475968058_thumb.jpg

My_Devious_load_order.txt

Posted

Hi

 

finally...congratulations.But my problem are not solved. :(

 

the barefeet did not match to UNP body.still...if you can...divide barefeet file from you dds,i can fix it by myself.

 

or just make a dds with the nif i give you?please!! :blush:

 

about speed debuff,do you have any idea?

Posted

IDEA... Collar training... Buffs and De-Buffs...

 

 

Collar effects

 

Level 1 = You cannot shout with a collar on, you can barely breathe... Your throat aches as the collar constricts your windpipe, you can barely talk, never mind shout... No shout, 50% worse selling prices in shops, Sprinting decreases stamina at an alarming rate as you struggle to breathe...

 

Level 3 = You can shout, but it takes 5 times longer to charge and is 50% weaker. You have learned to talk normally again, negating speech de-buffs, you still lose stamina when sprinting...

 

Level 5 = You can shout, but it takes 3 times longer to charge and is 25% weaker. You have mastered breathing with a collar, stamina is no longer lost when sprinting...

 

Level 10 = You can shout, takes normal time to charge. Fuz Ro Dah pushes 50% more. Stamina is regained quicker, as your throat muscles strengthen.

 

Level 15 = Shouts are 20% more powerful, and recharge 20% quicker. Your masterful voice demands better prices in shops, +20% better prices.

 

Level 20 = Shouts are 50% more powerful, recharge 50% quicker. Both men and women fall in love with your voice, as your speechcraft is improved...

 

 

No collar De-Buffs...

 

Level 5 = Your throat is starting to get sore, making talking harder. 10% worse prices when not wearing a collar.

 

Level 10 = Your throat hurts when you don't wear a collar, you painful throat forces you to cough occasionally ( every 15 - 30 minutes random coughing fit ). Enemies alerted for 100 feet in all directions.

 

Level 15 = Your throat hurts when you don't wear a collar, leaving you talking in whispers. 25% worse selling prices from vendors.

 

Level 20 = Your throat muscles have been stretched permanently, without a collar you cannot speak. ( hardcore ).

 

 

Potion relief... A throat muscle relaxant can be made to allow you to speak normally for 1 hour, made from 5 Juniper berries and 5 Snowberries.

 

Potion Cure... A deeply concentrated version of the relief, made from 200 Juniper berries and 200 Snowberries. ( It'll take a while to get that many Juniper berries ). Your throat will attain a deep relaxation, and return to it normal state before the collar was worn...

 

 

 

Just some ideas for a collar system, as my character just got locked into a long-term cursed collar from the mod Deviously Cursed Loot. :)

 

 

 

Posted

Yps (Yolie) has many requirements and patches but (so far) the game has passed all her tests.

Tattoos, heel training, even pubic hair from another mod.

Add to that a sheen from yet another mod.

They all seem to work great.

And I gotta say there is something (soy, shellfish, milk?) my game is allergic to in this mod.

Just wish I knew what.

Her endless status messages Are hypnotic ("You can't image how you ever did without this mod")

I turned them off but I miss them and I think I'll turn them back on.

(It's just, the print is sooo tiny)

 

Posted

Hey mate, starting messing a bit with parts of your mod in Papyrus but I can't compile because dt_maintenance.psc is trying to import "dt_spellholder" which is not present in the bsa (unless I missed something). If it would possible for me to get my hands on it, I'd be really grateful. :)

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