Jump to content

Recommended Posts

Posted
On 8/9/2023 at 7:34 AM, Leodriz said:

Have you tried with numen13´s Script-fix from two pages back? Worked for me.

This did make it so the limbs would adjust correctly but if I use it the animations no longer trigger. Do you have an idea what could cause that?

Posted

I gave up running these animation on SE/nemesis

simply created an OAR package to help people who only want crawl animation. It supports SL survival/Amputator crawl animation 

I found these Amputator DAR package on Chinese forum, and I converted it to OAR and added SL survival support

Amputator OAR.7z

  • 1 month later...
Posted

This mod has always had a big problem for me, the amputations are not permanent. Every time you leave and return to a cell, the bodies are reset to default.

  • 1 month later...
Posted
On 6/17/2024 at 5:52 PM, LoversBeanxx said:

Hey, when i try and remove either lower or upper legs my characters body disappears? anyone know how i fix this?

 

What are you using? For me, it's working fine on .1130 with the following setup

  • 2 months later...
  • 3 weeks later...
  • 2 months later...
  • 3 weeks later...
Posted
On 11/19/2020 at 10:04 AM, Monoman1 said:

Probably because 'Use glitched animation set' is disabled by default. 

Have a good read of the tooltip before enabling though to understand why it's default off. 


Does anyone know where I can find these things?

  • 2 weeks later...
Posted

When I install this I get T-pose on everyone in the game, even though I ran FNIS. I had this mod a few years ago and it worked fine then, but maybe I'm doing something wrong? 

  • 2 weeks later...
Posted
On 1/28/2025 at 11:25 PM, MerryWidow said:

When I install this I get T-pose on everyone in the game, even though I ran FNIS. I had this mod a few years ago and it worked fine then, but maybe I'm doing something wrong? 

did you make sure the skeleton fix in fnis was marked so it can know that it needs to be fixed before launching the game?

Posted
On 2/9/2025 at 11:42 PM, Kingpuddin21 said:

did you make sure the skeleton fix in fnis was marked so it can know that it needs to be fixed before launching the game?

I did!

  • 3 weeks later...
Posted
On 1/29/2025 at 9:25 AM, MerryWidow said:

When I install this I get T-pose on everyone in the game, even though I ran FNIS. I had this mod a few years ago and it worked fine then, but maybe I'm doing something wrong? 

 

Same. Without that mod everything is fine. With mod female is in T-pose.

Used Pandora.

Dont know how to fix

Posted (edited)

@Ratinira1
The issue seems to be with the @Monoman1 tweaked 1.6 version or some interaction it has with pandora

in SSE AE
Pandora runs without error but leaves everyone T-posing in-game.
I only found the issue was with amputator when I tried FNIS afterwards and it warned that the mod wasnt compatible with SSE


You can get it working if you fall back to the 1.3 SSE version.
I'm trying it with the SLIF ignore script from here
And the crawl animations linked above on this page for OAR
 

Edited by mnonyhc
Posted
19 hours ago, mnonyhc said:

@Ratinira1
The issue seems to be with the @Monoman1 tweaked 1.6 version or some interaction it has with pandora

in SSE AE
Pandora runs without error leaves everyone T-posing, I only found the issue when I tried FNIS and it warned that the mod wasnt compatible with SSE


You can get it working if you fall back to the 1.3 SSE version.
I'm trying it with the SLIF ignore script from here
And the crawl animations linked above on this page for OAR
 

Thank you very much, that worked! :)

  • 2 weeks later...
Posted

so i am having a issue with slaverun reloaded and the amputation it does it does not remove the arm just adds the cap to where the arm is but the actual graphic is still there any idea why? 

 

Posted (edited)

My chest and legs disappear when i use it. LE version. What should i do to make it work correctly?

 

 

 

Edited by Docker
  • 1 month later...
Posted (edited)
9 hours ago, GoosePeelings said:

 

I would expect it to be a skeleton issue.

 

Well, I have XPMSE Skeleton overwriting any conflicts in MO2, so I don't know what more I could do. Can it be caused by SLP+? Heard it's not compatible with ZAZ.

 

Edit: It seems to be a conflict with SLIF(SexLab Inflation Framework), but I fixed it with the SLIF Ignore script from page 20. Might be good to know.

Edited by Omnishade
  • 2 months later...
Posted (edited)
On 3/1/2025 at 10:14 PM, mnonyhc said:

@Ratinira1
The issue seems to be with the @Monoman1 tweaked 1.6 version or some interaction it has with pandora

in SSE AE
Pandora runs without error leaves everyone T-posing, I only found the issue when I tried FNIS and it warned that the mod wasnt compatible with SSE


You can get it working if you fall back to the 1.3 SSE version.
I'm trying it with the SLIF ignore script from here
And the crawl animations linked above on this page for OAR
 

i have just tried it, and worked like a charm with both amputator framework 1.6 SE tweaked , and SL survival. BUT NOT for Sanguine Debauchery +.  so thanks alot all of u for the fix and providing the patches 
i am using Fnis XXL , with Pandora. my load order is :
Amputator
Amputator ignor slif 1.6
amputator OAR
sl survival 

SD+

if u want to crawl for SD then cycle in SD to crawl state (that makes SD see u as crawling for its scripts) and for the visual cwaling u can use the sl all in one hot key to set ur self to crawling stance to make u visually crwaling.  

edit : i didnt have to rerun FNIS xxl or Pandora after installing ignore slif and oar on top of my original amputator. but for the original amputator u need to regenerate the files first 

 

Edited by Meso_1974
  • 2 weeks later...
Posted

Sexlab Survival does have it as a possible combat outcome against the player, but it does bring a lot more with it than just amputations. 

Of course you will have to find the ideal settings for combat balance, since losing legs cripples combat instantly and enemies will only stop once you're dead or completely neutered.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...