Npi9 Posted April 1, 2024 Posted April 1, 2024 On 8/9/2023 at 7:34 AM, Leodriz said: Have you tried with numen13´s Script-fix from two pages back? Worked for me. This did make it so the limbs would adjust correctly but if I use it the animations no longer trigger. Do you have an idea what could cause that?
wumingzhijing Posted April 7, 2024 Posted April 7, 2024 I gave up running these animation on SE/nemesis simply created an OAR package to help people who only want crawl animation. It supports SL survival/Amputator crawl animation I found these Amputator DAR package on Chinese forum, and I converted it to OAR and added SL survival support Amputator OAR.7z 15
1Al Posted May 8, 2024 Posted May 8, 2024 This mod has always had a big problem for me, the amputations are not permanent. Every time you leave and return to a cell, the bodies are reset to default.
LoversBeanxx Posted June 17, 2024 Posted June 17, 2024 Hey, when i try and remove either lower or upper legs my characters body disappears? anyone know how i fix this?
Ar4chnid Posted June 19, 2024 Posted June 19, 2024 On 6/17/2024 at 5:52 PM, LoversBeanxx said: Hey, when i try and remove either lower or upper legs my characters body disappears? anyone know how i fix this? What are you using? For me, it's working fine on .1130 with the following setup Monoman's 1.6 tweaked version from here, overriden by... the SLIF ignore script from here and the tweaked versions animations fixed using Cathedral Assets Optimizer 3
MysticDaedra Posted September 18, 2024 Posted September 18, 2024 I'm following the suggestions of @Ar4chnid, thanks btw. However, my character's arms are not disappearing, despite being capped. I noticed there wasn't a bodyslide or anything... any suggestions on what might be the matter? 1
sissylover19 Posted October 7, 2024 Posted October 7, 2024 Anyway too force the npc too stay in the animation it's incredibly immersion breaking when the amputated npc stands up all of a sudden
Jokekiller Posted December 30, 2024 Posted December 30, 2024 Does anyone knows how to make it work with Pandora?
mlgcancanrandom Posted December 31, 2024 Posted December 31, 2024 Will this be getting support for Pandora?
WeissTF Posted January 19, 2025 Posted January 19, 2025 On 11/19/2020 at 10:04 AM, Monoman1 said: Probably because 'Use glitched animation set' is disabled by default. Have a good read of the tooltip before enabling though to understand why it's default off. Does anyone know where I can find these things?
MerryWidow Posted January 29, 2025 Posted January 29, 2025 When I install this I get T-pose on everyone in the game, even though I ran FNIS. I had this mod a few years ago and it worked fine then, but maybe I'm doing something wrong?
Kingpuddin21 Posted February 10, 2025 Posted February 10, 2025 On 1/28/2025 at 11:25 PM, MerryWidow said: When I install this I get T-pose on everyone in the game, even though I ran FNIS. I had this mod a few years ago and it worked fine then, but maybe I'm doing something wrong? did you make sure the skeleton fix in fnis was marked so it can know that it needs to be fixed before launching the game?
MerryWidow Posted February 12, 2025 Posted February 12, 2025 On 2/9/2025 at 11:42 PM, Kingpuddin21 said: did you make sure the skeleton fix in fnis was marked so it can know that it needs to be fixed before launching the game? I did!
Ratinira1 Posted February 27, 2025 Posted February 27, 2025 On 1/29/2025 at 9:25 AM, MerryWidow said: When I install this I get T-pose on everyone in the game, even though I ran FNIS. I had this mod a few years ago and it worked fine then, but maybe I'm doing something wrong? Same. Without that mod everything is fine. With mod female is in T-pose. Used Pandora. Dont know how to fix
mnonyhc Posted March 1, 2025 Posted March 1, 2025 (edited) @Ratinira1 The issue seems to be with the @Monoman1 tweaked 1.6 version or some interaction it has with pandora in SSE AE Pandora runs without error but leaves everyone T-posing in-game. I only found the issue was with amputator when I tried FNIS afterwards and it warned that the mod wasnt compatible with SSE You can get it working if you fall back to the 1.3 SSE version. I'm trying it with the SLIF ignore script from here And the crawl animations linked above on this page for OAR Edited November 8, 2025 by mnonyhc 4
Ratinira1 Posted March 2, 2025 Posted March 2, 2025 19 hours ago, mnonyhc said: @Ratinira1 The issue seems to be with the @Monoman1 tweaked 1.6 version or some interaction it has with pandora in SSE AE Pandora runs without error leaves everyone T-posing, I only found the issue when I tried FNIS and it warned that the mod wasnt compatible with SSE You can get it working if you fall back to the 1.3 SSE version. I'm trying it with the SLIF ignore script from here And the crawl animations linked above on this page for OAR Thank you very much, that worked! 2
Dendriah Posted March 13, 2025 Posted March 13, 2025 so i am having a issue with slaverun reloaded and the amputation it does it does not remove the arm just adds the cap to where the arm is but the actual graphic is still there any idea why? 1
Docker Posted March 22, 2025 Posted March 22, 2025 (edited) My chest and legs disappear when i use it. LE version. What should i do to make it work correctly? Edited March 22, 2025 by Docker
Omnishade Posted May 19, 2025 Posted May 19, 2025 What's wrong if amputations don't remove any bodyparts? The animations are the only thing that works.
GoosePeelings Posted May 19, 2025 Posted May 19, 2025 13 hours ago, Omnishade said: What's wrong if amputations don't remove any bodyparts? The animations are the only thing that works. I would expect it to be a skeleton issue.
Omnishade Posted May 19, 2025 Posted May 19, 2025 (edited) 9 hours ago, GoosePeelings said: I would expect it to be a skeleton issue. Well, I have XPMSE Skeleton overwriting any conflicts in MO2, so I don't know what more I could do. Can it be caused by SLP+? Heard it's not compatible with ZAZ. Edit: It seems to be a conflict with SLIF(SexLab Inflation Framework), but I fixed it with the SLIF Ignore script from page 20. Might be good to know. Edited May 19, 2025 by Omnishade
Meso_1974 Posted August 6, 2025 Posted August 6, 2025 (edited) On 3/1/2025 at 10:14 PM, mnonyhc said: @Ratinira1 The issue seems to be with the @Monoman1 tweaked 1.6 version or some interaction it has with pandora in SSE AE Pandora runs without error leaves everyone T-posing, I only found the issue when I tried FNIS and it warned that the mod wasnt compatible with SSE You can get it working if you fall back to the 1.3 SSE version. I'm trying it with the SLIF ignore script from here And the crawl animations linked above on this page for OAR i have just tried it, and worked like a charm with both amputator framework 1.6 SE tweaked , and SL survival. BUT NOT for Sanguine Debauchery +. so thanks alot all of u for the fix and providing the patches i am using Fnis XXL , with Pandora. my load order is : Amputator Amputator ignor slif 1.6 amputator OAR sl survival SD+ if u want to crawl for SD then cycle in SD to crawl state (that makes SD see u as crawling for its scripts) and for the visual cwaling u can use the sl all in one hot key to set ur self to crawling stance to make u visually crwaling. edit : i didnt have to rerun FNIS xxl or Pandora after installing ignore slif and oar on top of my original amputator. but for the original amputator u need to regenerate the files first Edited August 6, 2025 by Meso_1974
LillyxFox Posted August 15, 2025 Posted August 15, 2025 Is there a mod out there that allows for combat amputation (similar to combat stripping, but, instead it's amputation) 1
Lokikun Posted August 21, 2025 Posted August 21, 2025 Sexlab Survival does have it as a possible combat outcome against the player, but it does bring a lot more with it than just amputations. Of course you will have to find the ideal settings for combat balance, since losing legs cripples combat instantly and enemies will only stop once you're dead or completely neutered.
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