mcnv Posted July 7, 2021 Posted July 7, 2021 So uh... I'm' trying to figure out how to give a piece of armour the ability of amputating limbs when worn. How do I "Add the Amputator script as a property to you script like this: AmputatorMainScript Property AMS Auto"? when adding a property to a script I cannot find it under type.
mulliganplummer Posted July 23, 2021 Posted July 23, 2021 Does this work in SSE or is there a version that is for SSE. This is a requirement for Wartime Daughters alternate start.
BillyG Posted August 2, 2021 Posted August 2, 2021 On 7/23/2021 at 5:04 PM, mulliganplummer said: Does this work in SSE or is there a version that is for SSE. This is a requirement for Wartime Daughters alternate start. I'd like to point you to this terific resource page for all your SE needs - and yes, the ported mod works for me.
UrFaveComrade Posted August 9, 2021 Posted August 9, 2021 Does this mod work with CBBE presets? I'm seeing the effects of it, but my limbs are still attached
riheyedi Posted August 11, 2021 Posted August 11, 2021 I tried to make it work but I have the following message with FNIS xxl, anyone have an idea what it is? amputator has at least on aaset definition without any animation fils provided 1
oliveoile Posted August 16, 2021 Posted August 16, 2021 whenever i amputate the player, my game drops to 1 fps from a solid 75 anyone know why?
Seleia Posted September 9, 2021 Posted September 9, 2021 On 8/9/2021 at 4:39 AM, UrFaveComrade said: Does this mod work with CBBE presets? I'm seeing the effects of it, but my limbs are still attached I am also having this issue, using the SE tweaked version. I feel like I must be missing something stupidly obvious, but does anyone have a solution?
UrFaveComrade Posted September 11, 2021 Posted September 11, 2021 On 9/10/2021 at 2:05 AM, Seleia said: I am also having this issue, using the SE tweaked version. I feel like I must be missing something stupidly obvious, but does anyone have a solution? It ended up working, but I've no clue what I did or what was wrong
momentomori99 Posted September 18, 2021 Posted September 18, 2021 Hi I have a problem where if ANY part of my body gets chopped up my game becomes laggy ( stuck at like 1 fps) I don't know what is the problem...
Dojo_dude Posted September 18, 2021 Posted September 18, 2021 3 hours ago, momentomori99 said: Hi I have a problem where if ANY part of my body gets chopped up my game becomes laggy ( stuck at like 1 fps) I don't know what is the problem... XPMSE.esp? Or incompatible skeleton?
momentomori99 Posted September 19, 2021 Posted September 19, 2021 4 hours ago, Dojo_dude said: XPMSE.esp? Or incompatible skeleton? No, I dont have any seletons except fpr XPMSE. On 12/21/2020 at 5:41 PM, Aloelpel said: In case this is still relevant, here is my conversion of Amputator 0.7 including both Monoman's Tweak (1.5) and Morth Scipt Fix with SMP Amputator 0.7 SSE Tweaked.zip 7.68 MB · 1,041 downloads Actually this version worked with my game TYSM
Spaghetti With Sauce Posted November 4, 2021 Posted November 4, 2021 Hi, I have zero experience with animation, but I wanted to take a crack at it here. I'm just wondering if anyone knows why the animation grows and shrinks like this? I'm at a loss and not sure how I would edit it like this. https://imgur.com/a/1fB1qDr
DevilDoom Posted November 4, 2021 Posted November 4, 2021 On 4/13/2020 at 1:53 PM, DevilDoom said: if I understood coding more, (as for right now, I can read the code and mostly understand the actions but cannot replicate the code,) or overall, if I knew how to make a mod, or even modify it. (also kinda lazy from time to time, which is a no-go for a developer of any type of living mod XD) I might look into in myself, if I manage to find out how the ability of locking works on devious devices, or whichever mod really enables the menu with all the options (manipulate lock / lock)... P.S.: NOT promising anything, don't expect any miracle, will just take a day or two and go through the mods, that I believe, could affect the actions provided above Well, I did some research after.. (I know it took me almost half a year, but I couldn't really find much time) Anyways, I found a way to keep the prosthetics on, when using this mod with, let's say SexLab Defeat or Submit, and even Devious Mods that would make the character undress. What happened before (at least for me), was that the actor would undress fully, meaning, they would remove the prosthetics as well (which was something that bothered me). So, my solution was just released, quite recently, which made my job much easier. Straight to the point, what you'd need is a simple tool, called KID (Keyword Item Distributor) and a little patch that I've made. What the patch will do, is basically prevent the prosthetics to be unequipped, when "unequip" action occurs. As I mentioned, here is the patch that should work. (Tested it myself, though you can give it a go and tell how it went) Amputator SexLab Patch [rPho3nix].zip 1
DevilDoom Posted November 4, 2021 Posted November 4, 2021 1 minute ago, DevilDoom said: Well, I did some research after.. (I know it took me almost half a year, but I couldn't really find much time) Anyways, I found a way to keep the prosthetics on, when using this mod with, let's say SexLab Defeat or Submit, and even Devious Mods that would make the character undress. What happened before (at least for me), was that the actor would undress fully, meaning, they would remove the prosthetics as well (which was something that bothered me). So, my solution was just released, quite recently, which made my job much easier. Straight to the point, what you'd need is a simple tool, called KID (Keyword Item Distributor) and a little patch that I've made. What the patch will do, is basically prevent the prosthetics to be unequipped, when "unequip" action occurs. As I mentioned, here is the patch that should work. (Tested it myself, though you can give it a go and tell how it went) Amputator SexLab Patch [rPho3nix].zip 730 B · 0 downloads Right.. to use the patch.. Manual "install": Drop the *.ini file in the Data folder. Mod Manager "install": Just load and activate it. The file does require you to have Keyword Item Distributor installed.
wagg0 Posted January 29, 2022 Posted January 29, 2022 (edited) Hi, when I use amputator on an hostile npc, the body parts disappear but the enemy continues attacking and damaging me, flying with no legs, is there a way to fix this? Edited January 29, 2022 by wagg0
WhyamIDoingthis? Posted February 24, 2022 Posted February 24, 2022 Amputator keeps crashing for me. I've installed theAmputator 0.7 SSE Tweaked.zipAmputator SSE.zipAmputator Framework Tweaked v1.5 (19-Nov-2020).7z versions, but it all crashes as soon as I click Continue or New Game. Is there anything this mod just isn't compatible with, or am I forgetting some requirement?
DevilDoom Posted February 24, 2022 Posted February 24, 2022 (edited) On 1/29/2022 at 3:36 PM, wagg0 said: Hi, when I use amputator on an hostile npc, the body parts disappear but the enemy continues attacking and damaging me, flying with no legs, is there a way to fix this? I believe the original author said they don't intend to return to this project. Other than that, I don't think there is anyone with the proper knowledge and interested enough to try to fix the mod. Edited March 5, 2022 by DevilDoom
DevilDoom Posted February 24, 2022 Posted February 24, 2022 13 hours ago, WhyamIDoingthis? said: Amputator keeps crashing for me. I've installed theAmputator 0.7 SSE Tweaked.zipAmputator SSE.zipAmputator Framework Tweaked v1.5 (19-Nov-2020).7z versions, but it all crashes as soon as I click Continue or New Game. Is there anything this mod just isn't compatible with, or am I forgetting some requirement? Try this (should have all the tweaks included already).. Amputator.zip 1
WhyamIDoingthis? Posted February 24, 2022 Posted February 24, 2022 33 minutes ago, DevilDoom said: Try this (should have all the tweaks included already).. Amputator.zip 7.67 MB · 1 download Nope. Immediate crash at start.
WhyamIDoingthis? Posted February 24, 2022 Posted February 24, 2022 ... okay nevermind 41 minutes ago, DevilDoom said: Try this (should have all the tweaks included already).. Amputator.zip 7.67 MB · 1 download Okay, nevermind. Turns out the issue isn't with Amputator, it's "Wartimes A Daughters Tale" being somehow incompatible with it, despite having Amputator as a requirement... 1
tzkfaci Posted March 13, 2022 Posted March 13, 2022 On 2/25/2022 at 5:44 AM, WhyamIDoingthis? said: ... okay nevermind Okay, nevermind. Turns out the issue isn't with Amputator, it's "Wartimes A Daughters Tale" being somehow incompatible with it, despite having Amputator as a requirement... Did you manage to get Wartimes and Amputator to work? having a similar issue.
greenwarrior18 Posted March 14, 2022 Posted March 14, 2022 Any chance of a Skyrim SE/AE conversion? I'm using the mod Slaverun Reloaded and it uses your Amputator Framework for some of its story lines.
donttouchmethere Posted March 14, 2022 Posted March 14, 2022 38 minutes ago, greenwarrior18 said: Any chance of a Skyrim SE/AE conversion? I'm using the mod Slaverun Reloaded and it uses your Amputator Framework for some of its story lines.
Guest Posted April 5, 2022 Posted April 5, 2022 (edited) I get the following warning when I generate FNIS, and loading the game results in all the actors in T-pose, no issues before installing Amputator 0.7 beta >>Warning: \character\behaviors\FNIS_Amputator_Behavior.hkx not Skyrim SE compatible<< I'm using Amputator Framework Tweaked v1.5 (19-Nov-2020).7z but the problem was also present in Amputator 0.7 beta. FIXED SEE NEXT POST Edited April 5, 2022 by run4loki2 fixed see below
Guest Posted April 5, 2022 Posted April 5, 2022 On 2/24/2022 at 1:01 PM, DevilDoom said: Try this (should have all the tweaks included already).. Amputator.zip 7.67 MB · 77 downloads This fixed my problems of having the slave master bugged at "FARENGAR FARENGAR", but seems like it just moved onto the next bug of not having an actual amputation. Screenshot attached, but everybody acts like she's amputated.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now