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Posted

 

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

 

Thanks for the reply, though!

 

 

So if you start a new game keeping your current mods then you don't get many lines? But if you reduce your mods to the 3 you mentioned everything works fine? 

 

When does the player rape comments actually happen? Only when sex triggers via say defeat or when the starting animation has a rape tag? If the latter perhaps add the aggressive tag as well since many of the rape animations don't seem to have an actual rape tag.

 

The rape comments happen when a sex scene starts with the player set as the victim. It doesn't use any keywords from the animations themselves. This way consensual sex won't trigger the rape dialogue even if it uses aggressive animations.

Posted

 

 

My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.

 

 

I may be wrong but I think in the current version the vast majority of the trait-related comments are during rape scenes.  If you are using TES5Edit you can check the various dialogue topics and see what is currently in the mod, and what are "Defiant/Submissive/Orgasmic" type of comments.  Most of the player comments are either neutral or clothed/skimpy/naked/bondage.

 

Re: mods that might conflict, only thing I can think of is putting Sexist Guards low in your load order.  I have the .esp loaded right after Relationship Dialogue Overhaul and don't believe I have any issues.

 

Also damn another update, Xmas in October.  :P

Posted

Ok, so I was going through the changes I've made to report condition checks that seemed to need tweaking, plus some minor spelling corrections, but obviously I wasn't quick enough. Anyway, these are for 2.74 and quite a few of them probably aren't even in use any more, but I didn't know which they were, so I just included everything...

 

 

 

000e0d5b -> xx010d39-b: faction checks run on subject
000e0d5b -> xx01fadf-e1: WornHasKeyword checks run on subject
000e0d5b -> xx01fae2: gawk -> squawk? ("gawk" is a facial expression, I think?)
000e0d5b -> xx01fae4: WornHasKeyword check run on subject

xx004a0d -> xx004a21: Slut's -> Sluts
xx004a0d -> xx004a23: wondering -> wandering
xx004a0d -> xx005aeb: Your -> you're
xx004a0d -> xx005aec-e: GetIsRace check run on subject

xx005543 -> xx005544: WornHasKeyword checks run on subject
xx005543 -> xx00555e-62: WornHasKeyword checks run on subject
xx005543 -> xx00557e: wondering -> wandering
xx005543 -> xx014e7f-83: GetInFaction checks run on subject
xx005543 -> xx01c69d: husbands -> husband's
xx005543 -> xx01fb1b: Saxleel -> Saxhleel
xx005543 -> xx01fb21-3: Orc check run on target, Breton check run on subject (should be the other way around, I think?)
xx005543 -> xx028467: Text seems to indicate that the player is naked ("at least then you'd have something on"), but the conditions seem to be that the player is clothed
xx005543 -> xx02846a: Same as above
xx005543 -> xx0386b2: entertainments -> entertainment's
xx005543 -> xx03918c: wondering -> wandering
xx005543 -> xx0391a2: wondering -> wandering

xx006b26 -> xx010d40: every today -> today

xx012836 -> xx01283d: wondering -> wandering
xx012836 -> xx01283f: their -> they're
xx012836 -> xx0179da: piercing -> pierced
xx012836 -> xx0179e0: 3 somes -> 3somes

xx012482 -> xx012854: under estimate -> underestimate
xx012482 -> xx012859: Hagravens -> Hagraven's
xx012482 -> xx01285e: spiders -> spider's
xx012482 -> xx012861: under estimate -> underestimate
xx012482 -> xx012863: trolls -> troll's
xx012482 -> xx013e3e: centurys -> centuries
xx012482 -> xx013e4a: you chosen -> you've chosen / you good looks -> your good looks
xx012482 -> xx0143b4: you -> you're ("what you're obviously gagging for")
xx012482 -> xx014e7d: your -> you're
xx012482 -> xx014e85: women -> woman
xx012482 -> xx0184a7: . -> ?

xx018f7d -> xx018f83: here you in a dungeon -> here you are in a dungeon (or maybe "here's you" if space is limited?)
xx018f7d -> xx018f84: your -> you're
xx018f7d -> xx018f87: your -> you're
xx018f7d -> xx018f8e: your on your knees -> you're on your knees
xx018f7d -> xx018f98: your -> you're

xx018fa9 -> xx018fb8: your -> you're
xx018fa9 -> xx018fc8: in to -> into

xx01952d -> xx019539: wonder -> wander
xx01952d -> xx019544: slut!If -> slut! If

xx01c68f -> xx01c690: could maybe use a faction check to block innkeepers? I mean, don't the barmaids have to get the ale from him? (And do they drink on the job?)
xx01c68f -> xx021bc9: innkeeper check?
xx01c68f -> xx021bcb: innkeeper check?
xx01c68f -> xx021bce: barmain -> barmaid
xx01c68f -> xx021bcf: innkeeper check? (it probably works for Kleppr (although I don't think his wife would allow their daughter to work naked), but the other male innkeepers do own their inns, I'm pretty sure)
xx01c68f -> xx021bd5: innkeeper check? (unless they're all drinking on the job, of course)
xx01c68f -> xx012bda: same as above
xx01c68f -> xx021be3-5: innkeeper check?
xx01c68f -> xx021be7: Yarl -> Jarl
xx01c68f -> xx021bea: her self -> herself
xx01c68f -> xx021bf0: they -> they're
xx01c68f -> xx021bf1: some's -> someone's
xx01c68f -> xx0289ec: wenches -> wench's

xx01faee -> xx020b82: checkout -> check out
xx01faee -> xx0210f4: women -> woman

xx022c23 -> xx024227-9: Orc race check run on subject

xx023c72 -> xx02420c-11: Orc race check run on subject

xx023c99 -> xx02aaa0: coin -> coins

xx024215 -> xx024219: spider race checks run on subject
xx024215 -> xx02421b: spider race checks run on subject
xx024215 -> xx02421d: spider race checks run on subject
xx024215 -> xx024233: spider race checks run on subject
xx024215 -> xx024234: draugr race checks run on subject
xx024215 -> xx02533c-d: draugr race checks run on subject
xx024215 -> xx027960: wolf race check run on subject
xx024215 -> xx027962: wolf race check run on subject
xx024215 -> xx027964: wolf race check run on subject
xx024215 -> xx027967: wolf race check run on subject
xx024215 -> xx02796b: wolf race check run on subject

xx02480d -> xx02481a-e: spider race checks run on subject
xx02480d -> xx032d9e-a1: spider race checks run on subject

xx024848 -> xx02d162: Your -> You're

xx027983 -> xx02c66b: coin -> coins
xx027983 -> xx02d6cf: should of -> should've
xx027983 -> xx02d6d6-8: race check for Imperial rather than Nord
xx027983 -> xx02e1b5: customes -> customers / you'd -> who'd
xx027983 -> xx02e1bc-d: Justicars -> Justiciars

xx02c60d -> xx02d132: teach you lesson -> teach you a lesson

xx02c61b -> xx02c630-2: Orc race check run on subject (the player)

xx044671 -> xx04469f: please -> pleased
xx044671 -> xx0446a8: wonders -> wanders
xx044671 -> xx0446a9: bandits -> bandit's
xx044671 -> xx0446e8: wondering -> wandering
xx044671 -> xx045d41: wondering -> wandering
xx044671 -> xx045d44: wonders -> wanders
xx044671 -> xx045e45: wondering -> wandering

xx0446aa -> xx0446cd: tany -> any
xx0446aa -> xx0446d2: please -> pleased

xx044c8a -> xx044ca0: wonder -> wander
xx044c8a -> xx044ca4: Wondering -> wandering
xx044c8a -> xx044cbc: down't -> don't

 

 

 

Do with them what you will biggrin.png

Posted

 

 

 

My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.

 

 

I may be wrong but I think in the current version the vast majority of the trait-related comments are during rape scenes.  If you are using TES5Edit you can check the various dialogue topics and see what is currently in the mod, and what are "Defiant/Submissive/Orgasmic" type of comments.  Most of the player comments are either neutral or clothed/skimpy/naked/bondage.

 

Re: mods that might conflict, only thing I can think of is putting Sexist Guards low in your load order.  I have the .esp loaded right after Relationship Dialogue Overhaul and don't believe I have any issues.

 

Also damn another update, Xmas in October.  :P

 

 

There are also quite a lot of trait comments in the standard player comments quest. I think Draugr tombs have the most comments varied comments but the list is growing all the time.

 

Ok, so I was going through the changes I've made to report condition checks that seemed to need tweaking, plus some minor spelling corrections, but obviously I wasn't quick enough. Anyway, these are for 2.74 and quite a few of them probably aren't even in use any more, but I didn't know which they were, so I just included everything...

 

 

 

000e0d5b -> xx010d39-b: faction checks run on subject

000e0d5b -> xx01fadf-e1: WornHasKeyword checks run on subject

000e0d5b -> xx01fae2: gawk -> squawk? ("gawk" is a facial expression, I think?)

000e0d5b -> xx01fae4: WornHasKeyword check run on subject

 

xx004a0d -> xx004a21: Slut's -> Sluts

xx004a0d -> xx004a23: wondering -> wandering

xx004a0d -> xx005aeb: Your -> you're

xx004a0d -> xx005aec-e: GetIsRace check run on subject

 

xx005543 -> xx005544: WornHasKeyword checks run on subject

xx005543 -> xx00555e-62: WornHasKeyword checks run on subject

xx005543 -> xx00557e: wondering -> wandering

xx005543 -> xx014e7f-83: GetInFaction checks run on subject

xx005543 -> xx01c69d: husbands -> husband's

xx005543 -> xx01fb1b: Saxleel -> Saxhleel

xx005543 -> xx01fb21-3: Orc check run on target, Breton check run on subject (should be the other way around, I think?)

xx005543 -> xx028467: Text seems to indicate that the player is naked ("at least then you'd have something on"), but the conditions seem to be that the player is clothed

xx005543 -> xx02846a: Same as above

xx005543 -> xx0386b2: entertainments -> entertainment's

xx005543 -> xx03918c: wondering -> wandering

xx005543 -> xx0391a2: wondering -> wandering

 

xx006b26 -> xx010d40: every today -> today

 

xx012836 -> xx01283d: wondering -> wandering

xx012836 -> xx01283f: their -> they're

xx012836 -> xx0179da: piercing -> pierced

xx012836 -> xx0179e0: 3 somes -> 3somes

 

xx012482 -> xx012854: under estimate -> underestimate

xx012482 -> xx012859: Hagravens -> Hagraven's

xx012482 -> xx01285e: spiders -> spider's

xx012482 -> xx012861: under estimate -> underestimate

xx012482 -> xx012863: trolls -> troll's

xx012482 -> xx013e3e: centurys -> centuries

xx012482 -> xx013e4a: you chosen -> you've chosen / you good looks -> your good looks

xx012482 -> xx0143b4: you -> you're ("what you're obviously gagging for")

xx012482 -> xx014e7d: your -> you're

xx012482 -> xx014e85: women -> woman

xx012482 -> xx0184a7: . -> ?

 

xx018f7d -> xx018f83: here you in a dungeon -> here you are in a dungeon (or maybe "here's you" if space is limited?)

xx018f7d -> xx018f84: your -> you're

xx018f7d -> xx018f87: your -> you're

xx018f7d -> xx018f8e: your on your knees -> you're on your knees

xx018f7d -> xx018f98: your -> you're

 

xx018fa9 -> xx018fb8: your -> you're

xx018fa9 -> xx018fc8: in to -> into

 

xx01952d -> xx019539: wonder -> wander

xx01952d -> xx019544: slut!If -> slut! If

 

xx01c68f -> xx01c690: could maybe use a faction check to block innkeepers? I mean, don't the barmaids have to get the ale from him? (And do they drink on the job?)

xx01c68f -> xx021bc9: innkeeper check?

xx01c68f -> xx021bcb: innkeeper check?

xx01c68f -> xx021bce: barmain -> barmaid

xx01c68f -> xx021bcf: innkeeper check? (it probably works for Kleppr (although I don't think his wife would allow their daughter to work naked), but the other male innkeepers do own their inns, I'm pretty sure)

xx01c68f -> xx021bd5: innkeeper check? (unless they're all drinking on the job, of course)

xx01c68f -> xx012bda: same as above

xx01c68f -> xx021be3-5: innkeeper check?

xx01c68f -> xx021be7: Yarl -> Jarl

xx01c68f -> xx021bea: her self -> herself

xx01c68f -> xx021bf0: they -> they're

xx01c68f -> xx021bf1: some's -> someone's

xx01c68f -> xx0289ec: wenches -> wench's

 

xx01faee -> xx020b82: checkout -> check out

xx01faee -> xx0210f4: women -> woman

 

xx022c23 -> xx024227-9: Orc race check run on subject

 

xx023c72 -> xx02420c-11: Orc race check run on subject

 

xx023c99 -> xx02aaa0: coin -> coins

 

xx024215 -> xx024219: spider race checks run on subject

xx024215 -> xx02421b: spider race checks run on subject

xx024215 -> xx02421d: spider race checks run on subject

xx024215 -> xx024233: spider race checks run on subject

xx024215 -> xx024234: draugr race checks run on subject

xx024215 -> xx02533c-d: draugr race checks run on subject

xx024215 -> xx027960: wolf race check run on subject

xx024215 -> xx027962: wolf race check run on subject

xx024215 -> xx027964: wolf race check run on subject

xx024215 -> xx027967: wolf race check run on subject

xx024215 -> xx02796b: wolf race check run on subject

 

xx02480d -> xx02481a-e: spider race checks run on subject

xx02480d -> xx032d9e-a1: spider race checks run on subject

 

xx024848 -> xx02d162: Your -> You're

 

xx027983 -> xx02c66b: coin -> coins

xx027983 -> xx02d6cf: should of -> should've

xx027983 -> xx02d6d6-8: race check for Imperial rather than Nord

xx027983 -> xx02e1b5: customes -> customers / you'd -> who'd

xx027983 -> xx02e1bc-d: Justicars -> Justiciars

 

xx02c60d -> xx02d132: teach you lesson -> teach you a lesson

 

xx02c61b -> xx02c630-2: Orc race check run on subject (the player)

 

xx044671 -> xx04469f: please -> pleased

xx044671 -> xx0446a8: wonders -> wanders

xx044671 -> xx0446a9: bandits -> bandit's

xx044671 -> xx0446e8: wondering -> wandering

xx044671 -> xx045d41: wondering -> wandering

xx044671 -> xx045d44: wonders -> wanders

xx044671 -> xx045e45: wondering -> wandering

 

xx0446aa -> xx0446cd: tany -> any

xx0446aa -> xx0446d2: please -> pleased

 

xx044c8a -> xx044ca0: wonder -> wander

xx044c8a -> xx044ca4: Wondering -> wandering

xx044c8a -> xx044cbc: down't -> don't

 

 

 

Do with them what you will biggrin.png

 

I shall get on and fix them :) Thanks for doing this, it really does make my life a little easier :)

Posted

BTW - tried using DCUR's self bondage button to throw everything and the kitchen sink on my PC devious devices wise, and the second comment I got out of my follower was a reference to the cuffs  :D.  Pretty sure I haven't seen one of those since the DD version, and checking the global variables quickly saw them swapped to 1 as expected.  Looks like the update did indeed fix the DD soft detection. 

Posted

ok updated to 2.75 and tried to use reset button but it is not working, might be because i updated from sexistguardsdd2.6.2. also worth mentioning you assigned K to talk, which is also the default surrender key for Defeat mod.

 

tried starting a new game and had no problem with the new comments working, but reset still doesn't appear to do anything. btw if i do the DCL captured princess start it fires bondage comments straight away from my character lol

 

apart from that it works fine on new game so far, just annoying cannot get update working on current game, even using savegame script scalpel.

Posted

Funny bug (at least I guess so)  - version 2.74

  1. Yesterday (game-time) I met a NPC and got a lot of rude comments. I tried to offer him my follower for a bit of sex (TFD prostitution and pimping) but after his agreement for the deal nothing happend - bad luck. And we continued our travel.​ Except for that lack of a sex scene, everything was fine. ​We left the cell, entered Solitude, entered a player home and slept a night and had breakfast.
  2. Now, I made my save and upgraded from 2.74 to 2.75.
  3. ​​In game, I used "reset" from the MCM and after the usual stop/start messages, that same NPC from above teleported out of nowhere and the sex scene from yesterday continued as it should have done​

​​Now, my guess: was SexistGuards blocking the sex scene somehow? Is there some kind of race condition?

​My conclusion is so far  to use"reset" more often if something strange happens.unsure.png

Posted

 

 

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

 

Thanks for the reply, though!

 

 

So if you start a new game keeping your current mods then you don't get many lines? But if you reduce your mods to the 3 you mentioned everything works fine? 

 

When does the player rape comments actually happen? Only when sex triggers via say defeat or when the starting animation has a rape tag? If the latter perhaps add the aggressive tag as well since many of the rape animations don't seem to have an actual rape tag.

 

The rape comments happen when a sex scene starts with the player set as the victim. It doesn't use any keywords from the animations themselves. This way consensual sex won't trigger the rape dialogue even if it uses aggressive animations.

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

Posted

 

 

 

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

 

Thanks for the reply, though!

 

 

So if you start a new game keeping your current mods then you don't get many lines? But if you reduce your mods to the 3 you mentioned everything works fine? 

 

When does the player rape comments actually happen? Only when sex triggers via say defeat or when the starting animation has a rape tag? If the latter perhaps add the aggressive tag as well since many of the rape animations don't seem to have an actual rape tag.

 

The rape comments happen when a sex scene starts with the player set as the victim. It doesn't use any keywords from the animations themselves. This way consensual sex won't trigger the rape dialogue even if it uses aggressive animations.

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

 

Check to see you dont have the "automatic free camera" option enabled in Sexlab settings, TFC disables all subtitles

Posted

BTW - tried using DCUR's self bondage button to throw everything and the kitchen sink on my PC devious devices wise, and the second comment I got out of my follower was a reference to the cuffs  :D.  Pretty sure I haven't seen one of those since the DD version, and checking the global variables quickly saw them swapped to 1 as expected.  Looks like the update did indeed fix the DD soft detection. 

 

Woohoo...that's good news :)

 

I heard once that there were plans to get this Mod voice acted.  Did that ever come to pass?

 

Indeed it was...sort of. I don't think that will ever happen now simply due to the huge amount of dialogue. The main issue would be getting voice actors who sounded like the original actors. It would be a little odd if one of the Nord guards started speaking in an English accent!

 

However, if any fancies voicing anything I certainly won't say no. I would imagine the easiest place to start would be to voice the dialogue for the player -  any ladies want the part?

 

There is also the possibility of introducing totally new characters to the game which could then be voiced by anyone. Ideas and suggestions always welcome :)

 

ok updated to 2.75 and tried to use reset button but it is not working, might be because i updated from sexistguardsdd2.6.2. also worth mentioning you assigned K to talk, which is also the default surrender key for Defeat mod.

 

tried starting a new game and had no problem with the new comments working, but reset still doesn't appear to do anything. btw if i do the DCL captured princess start it fires bondage comments straight away from my character lol

 

apart from that it works fine on new game so far, just annoying cannot get update working on current game, even using savegame script scalpel.

 

Ah, if you're updating from the DD version then you might need to do a clean install as there have been a lot of script changes between the two and almost certainly a script will not be updated as it is currently in use.

 

Best thing to do is uninstall Sexist Guards. Fire up a saved game. Save it into a new save. Quit out. Reinstall Sexist Guards. The fire up the game you just saved. That should refresh all the scripts.

 

The reset button should cycle all the quests off and on again. You can achieve the same outcome by doing it manually. Do you get the Stop/start messages when using the reset?

 

You can re-assign the talk button, I'm not sure why I chose "K" think it might have been the default in the MCM guide!

 

Funny bug (at least I guess so)  - version 2.74

  1. Yesterday (game-time) I met a NPC and got a lot of rude comments. I tried to offer him my follower for a bit of sex (TFD prostitution and pimping) but after his agreement for the deal nothing happend - bad luck. And we continued our travel.​ Except for that lack of a sex scene, everything was fine. ​We left the cell, entered Solitude, entered a player home and slept a night and had breakfast.
  2. Now, I made my save and upgraded from 2.74 to 2.75.
  3. ​​In game, I used "reset" from the MCM and after the usual stop/start messages, that same NPC from above teleported out of nowhere and the sex scene from yesterday continued as it should have done​

​​Now, my guess: was SexistGuards blocking the sex scene somehow? Is there some kind of race condition?

​My conclusion is so far  to use"reset" more often if something strange happens.unsure.png

 

Hmmm....it shouldn't be blocking anything although it is possible that the other mod was waiting for something to finish but I can't think what that might have been!

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

Hmmm...it is possible that Defeat isn't assigning the player as victim....it is also possible that something in this mod isn't working quite right. I don't use defeat myself.

 

Check to see you dont have the "automatic free camera" option enabled in Sexlab settings, TFC disables all subtitles

 

 

There's that too....didn't think of that :)

Posted

 

 

 

 

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

 

Thanks for the reply, though!

 

 

So if you start a new game keeping your current mods then you don't get many lines? But if you reduce your mods to the 3 you mentioned everything works fine? 

 

When does the player rape comments actually happen? Only when sex triggers via say defeat or when the starting animation has a rape tag? If the latter perhaps add the aggressive tag as well since many of the rape animations don't seem to have an actual rape tag.

 

The rape comments happen when a sex scene starts with the player set as the victim. It doesn't use any keywords from the animations themselves. This way consensual sex won't trigger the rape dialogue even if it uses aggressive animations.

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

 

Check to see you dont have the "automatic free camera" option enabled in Sexlab settings, TFC disables all subtitles

 

 

And if its not this, then as JimmyJimJim said check to see whether or not the victim tag is assigned. When an animation starts there should be a message in the left top corner stating whether or not the player is classified as victim in the current scene, and if using Defeat it should classify the player as a victim.

Posted

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

Hmmm...it is possible that Defeat isn't assigning the player as victim....it is also possible that something in this mod isn't working quite right. I don't use defeat myself.

 

 

I can't say, I'm too much of a laymen to find out on the defeat end. I just know it's probably the most popular rape mod for Skyrim.

 

 

 

 

 

I've tried running a new game with just SL, Alternate start and Fuz-ro-doh, and see many more lines, which are also more "flavoured", despite using the same settings. I haven't been able to pin-point one specific mod that is causing problems yet, which is why I wanted to compare my load order to someone else's. Not seeing any conflicts with TesVEdit either.My bad, I was referencing a post I made earlier. I can see the options in MCM, but I am only getting a handful of comments from the PC, which are all neutral (I think).

 

Thanks for the reply, though!

 

 

So if you start a new game keeping your current mods then you don't get many lines? But if you reduce your mods to the 3 you mentioned everything works fine? 

 

When does the player rape comments actually happen? Only when sex triggers via say defeat or when the starting animation has a rape tag? If the latter perhaps add the aggressive tag as well since many of the rape animations don't seem to have an actual rape tag.

 

The rape comments happen when a sex scene starts with the player set as the victim. It doesn't use any keywords from the animations themselves. This way consensual sex won't trigger the rape dialogue even if it uses aggressive animations.

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

 

Check to see you dont have the "automatic free camera" option enabled in Sexlab settings, TFC disables all subtitles

 

 

And if its not this, then as JimmyJimJim said check to see whether or not the victim tag is assigned. When an animation starts there should be a message in the left top corner stating whether or not the player is classified as victim in the current scene, and if using Defeat it should classify the player as a victim.

 

 

I'll give this a shot thanks.

 

Posted

 

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

Hmmm...it is possible that Defeat isn't assigning the player as victim....it is also possible that something in this mod isn't working quite right. I don't use defeat myself.

 

I can't say, I'm too much of a laymen to find out on the defeat end. I just know it's probably the most popular rape mod for Skyrim.

 

For me at least Defeat does cause dialogues.  As mentioned keep an eye out in the top left corner as a Defeat animation starts and see if the player is a victim or not.  If it says the player is not a victim, it might be a setting somewhere in Defeat since it has such a large MCM menu.  Either that or some of the Defeat dialogue options "persuade ect" can cause the animation to technically not have the player as victim.

 

While we are all busy bug hunting, I think something might be causing orgasm rape event messages to not play for human-human animations other than oral ones.  Even with the orgasmic trait at 100% I can't seem to get messages from dialogue topics xx022c31, xx023c72 or xx024848 to play at the end of an animation.  They seem to referenced by scenes _SGPlayerRapeOrgasmComments and _SGNonCreatureVaginalOrgasmComments.

 

Oral animations do seem to have the orgasm stage work, I see plenty of dialogues from xx023c8c/xx023c99 (scene _SGNonCreatureOralOrgasm).  Same with creatures.

Posted

 

While we are all busy bug hunting, I think something might be causing orgasm rape event messages to not play for human-human animations other than oral ones.  Even with the orgasmic trait at 100% I can't seem to get messages from dialogue topics xx022c31, xx023c72 or xx024848 to play at the end of an animation.  They seem to referenced by scenes _SGPlayerRapeOrgasmComments and _SGNonCreatureVaginalOrgasmComments.

Oral animations do seem to have the orgasm stage work, I see plenty of dialogues from xx023c8c/xx023c99 (scene _SGNonCreatureOralOrgasm).  Same with creatures.

 

 

Some of the scenes are not currently used and are left over from before there were traits. My main focus is now to sort out the rape scene comments into a more logical order :)

Posted

 

BTW - tried using DCUR's self bondage button to throw everything and the kitchen sink on my PC devious devices wise, and the second comment I got out of my follower was a reference to the cuffs  :D.  Pretty sure I haven't seen one of those since the DD version, and checking the global variables quickly saw them swapped to 1 as expected.  Looks like the update did indeed fix the DD soft detection. 

 

Woohoo...that's good news :)

 

I heard once that there were plans to get this Mod voice acted.  Did that ever come to pass?

 

Indeed it was...sort of. I don't think that will ever happen now simply due to the huge amount of dialogue. The main issue would be getting voice actors who sounded like the original actors. It would be a little odd if one of the Nord guards started speaking in an English accent!

 

However, if any fancies voicing anything I certainly won't say no. I would imagine the easiest place to start would be to voice the dialogue for the player -  any ladies want the part?

 

There is also the possibility of introducing totally new characters to the game which could then be voiced by anyone. Ideas and suggestions always welcome :)

 

ok updated to 2.75 and tried to use reset button but it is not working, might be because i updated from sexistguardsdd2.6.2. also worth mentioning you assigned K to talk, which is also the default surrender key for Defeat mod.

 

tried starting a new game and had no problem with the new comments working, but reset still doesn't appear to do anything. btw if i do the DCL captured princess start it fires bondage comments straight away from my character lol

 

apart from that it works fine on new game so far, just annoying cannot get update working on current game, even using savegame script scalpel.

 

Ah, if you're updating from the DD version then you might need to do a clean install as there have been a lot of script changes between the two and almost certainly a script will not be updated as it is currently in use.

 

Best thing to do is uninstall Sexist Guards. Fire up a saved game. Save it into a new save. Quit out. Reinstall Sexist Guards. The fire up the game you just saved. That should refresh all the scripts.

 

The reset button should cycle all the quests off and on again. You can achieve the same outcome by doing it manually. Do you get the Stop/start messages when using the reset?

 

You can re-assign the talk button, I'm not sure why I chose "K" think it might have been the default in the MCM guide!

 

Funny bug (at least I guess so)  - version 2.74

  1. Yesterday (game-time) I met a NPC and got a lot of rude comments. I tried to offer him my follower for a bit of sex (TFD prostitution and pimping) but after his agreement for the deal nothing happend - bad luck. And we continued our travel.​ Except for that lack of a sex scene, everything was fine. ​We left the cell, entered Solitude, entered a player home and slept a night and had breakfast.
  2. Now, I made my save and upgraded from 2.74 to 2.75.
  3. ​​In game, I used "reset" from the MCM and after the usual stop/start messages, that same NPC from above teleported out of nowhere and the sex scene from yesterday continued as it should have done​

​​Now, my guess: was SexistGuards blocking the sex scene somehow? Is there some kind of race condition?

​My conclusion is so far  to use"reset" more often if something strange happens.unsure.png

 

Hmmm....it shouldn't be blocking anything although it is possible that the other mod was waiting for something to finish but I can't think what that might have been!

 

 

In that case I've never seen it happen during Defeat sex scenes. I don't know what part I'm doing wrong.

 

 

Hmmm...it is possible that Defeat isn't assigning the player as victim....it is also possible that something in this mod isn't working quite right. I don't use defeat myself.

 

Check to see you dont have the "automatic free camera" option enabled in Sexlab settings, TFC disables all subtitles

 

 

There's that too....didn't think of that :)

 

For the voice acting, have you considered posting a call to arms in the original post/download page? I would imagine a lot more people see that than the forums section, and I doubt anyone would mind having it there considering its to help make the mod better. Voice acting would be awesome, even if only a small portion of the lines could be added.

Posted

 

For the voice acting, have you considered posting a call to arms in the original post/download page? I would imagine a lot more people see that than the forums section, and I doubt anyone would mind having it there considering its to help make the mod better. Voice acting would be awesome, even if only a small portion of the lines could be added.

 

 

The other option is to use something like a text 2 speech synth. While it is no replacement for a real voice it would be easier to handle in terms of getting consistent audio quality.

 

I've added a demo file to the download area of one that sounds pretty good.

 

Llet me know what you think

Posted

 

 

For the voice acting, have you considered posting a call to arms in the original post/download page? I would imagine a lot more people see that than the forums section, and I doubt anyone would mind having it there considering its to help make the mod better. Voice acting would be awesome, even if only a small portion of the lines could be added.

 

 

The other option is to use something like a text 2 speech synth. While it is no replacement for a real voice it would be easier to handle in terms of getting consistent audio quality.

 

I've added a demo file to the download area of one that sounds pretty good.

 

Llet me know what you think

 

 

I've seen a couple of programs that attempt to mimic voices by taking voice samples, examining them, and using the tone/pitch/cadence/etc. to make new lines in the same voice as the original. No idea how good they are, or whether the quality is worth the price, but it's something to think about.

 

EDIT: I had a list of like three or four, but now I can't find it. Google only turns up one result - Lyrebird. Dunno if it's worth it though.

Posted

***UPDATE***

 

Quick update to allow you to fully control how chatty your character is. In previous versions your character would make a comment whenever the set timer was reached, whenever their location changed and whenever their cell changed.

 

This could cause them to be rather chatty depending on how quickly you were travelling. You can now limit this and toggle the timer, location and cell change comments on and off. Only want them to make a comment every 5 minutes? no problem, turn off the location and cell change comments and set your timers to 300 seconds.

 

Only want your character to make comments when you want them to? No problem, switch the timer cell and location comments off and setup a suitable speak button!

Posted

 

 

 

The other option is to use something like a text 2 speech synth. While it is no replacement for a real voice it would be easier to handle in terms of getting consistent audio quality.

 

I've added a demo file to the download area of one that sounds pretty good.

 

Let me know what you think

 

 

IMO a text-to-speech version is probably the most reasonable option.  I don't really think it would be reasonable to expect someone to voice the lines without it being commissioned, especially not at a semi-professional level of quality and with how many lines there are already.

 

I'd say text-2-speech for the player comments as an optional option/add-on could be really fun for those that really would like the player to be voiced.  Robo voices have come a long way, but they definitely do some things better than others.  I'm not sure if you'd have much success with getting text-to-speech to properly voice things like the orgasm comments or the angry-at-player defiant comments (I am still a robot having a conversation but I am cumming so hard beep boop), but if messing around with it is fun for you as a modder, go for it.

Posted

 

 

 

 

The other option is to use something like a text 2 speech synth. While it is no replacement for a real voice it would be easier to handle in terms of getting consistent audio quality.

 

I've added a demo file to the download area of one that sounds pretty good.

 

Let me know what you think

 

 

IMO a text-to-speech version is probably the most reasonable option.  I don't really think it would be reasonable to expect someone to voice the lines without it being commissioned, especially not at a semi-professional level of quality and with how many lines there are already.

 

I'd say text-2-speech for the player comments as an optional option/add-on could be really fun for those that really would like the player to be voiced.  Robo voices have come a long way, but they definitely do some things better than others.  I'm not sure if you'd have much success with getting text-to-speech to properly voice things like the orgasm comments or the angry-at-player defiant comments (I am still a robot having a conversation but I am cumming so hard beep boop), but if messing around with it is fun for you as a modder, go for it.

 

 

The other major logistical problem with a player voicing is that the player doesn't have a set location (also an issue for followers). NPC's you can sort of guess what environment they will be speaking in and adjust the audio to reflect that environment.  

 

You sound a lot different speaking in a cave than you do speaking in an open market in the middle of a town, and it can be very immersion breaking when one effect is applied in the other area. 

Posted

 

IMO a text-to-speech version is probably the most reasonable option.  I don't really think it would be reasonable to expect someone to voice the lines without it being commissioned, especially not at a semi-professional level of quality and with how many lines there are already.

I'd say text-2-speech for the player comments as an optional option/add-on could be really fun for those that really would like the player to be voiced.  Robo voices have come a long way, but they definitely do some things better than others.  I'm not sure if you'd have much success with getting text-to-speech to properly voice things like the orgasm comments or the angry-at-player defiant comments (I am still a robot having a conversation but I am cumming so hard beep boop), but if messing around with it is fun for you as a modder, go for it.

 

 

I've had a play around with one or two. A couple are more sophisticated allowing you to tag certain words within a sentence to add emphasis, but it is still fairly hit and miss with things sounding correct or not. Also interesting is that some comments that I've written don't sound correct when actually spoken aloud so you have to paraphrase them a bit.

 

I agree that they will only really work for general comments. Anything to do with the sex scenes won't really work as such although I did wonder if putting some kind of dreamy echo filter to make it sound like they were talking in their head might work better.

 

The sex sounds themselves should be adequately covered by my voice packs for sexlab anyway ;)

 

 

The other major logistical problem with a player voicing is that the player doesn't have a set location (also an issue for followers). NPC's you can sort of guess what environment they will be speaking in and adjust the audio to reflect that environment.  

You sound a lot different speaking in a cave than you do speaking in an open market in the middle of a town, and it can be very immersion breaking when one effect is applied in the other area. 

 

 

I think in those situations Skyrim automatically adds suitable reverb which should suffice in most conditions. Again, some of that could be covered up if you assume the player is thinking the thoughts in their head rather than vocalising them (hey, their mouth doesn't move anyway!).

 

The other major issue with voicing things is that I am dictating how your character talks, I'm guessing everyone has their own personal idea of what their character sounds like. 

Posted

Yeah, but I like being slutty and lusting after every single creature and person I see. Hee. My own personal view of Skyrim is a little... cartoony. And the "Oh no, I'mma get molested!" <3 type attitude is quite fun, for me.

Posted

I prefer a no-voice-actor for the player! At least in Skyrim. That's why I didn't like FO4 at all.

Posted

I prefer a no-voice-actor for the player! At least in Skyrim. That's why I didn't like FO4 at all.

 

That's what I was thinking. As soon as you add a specific voice the character is no longer your character. A person's voice can define a lot about them.

 

If I did add character voices then I think they would have to be toggle able.

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