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Shout Like a Virgin Evolved LE


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Posted

from all the papyrus log:

 

Error: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (09000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 171
    [SexLabQuestFramework (09000D62)].sexlabframework.CountCum() - "SexLabFramework.psc" Line 402
    [VirginStoryMain (7201848C)].virginmain.VirginTat() - "VirginMain.psc" Line 1922
    [VirginStoryMain (7201848C)].virginmain.OnUpdateGameTime() - "VirginMain.psc" Line 1338
[01/13/2021 - 07:28:16PM] Error: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (09000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 172
    [SexLabQuestFramework (09000D62)].sexlabframework.CountCum() - "SexLabFramework.psc" Line 402
    [VirginStoryMain (7201848C)].virginmain.VirginTat() - "VirginMain.psc" Line 1922
    [VirginStoryMain (7201848C)].virginmain.OnUpdateGameTime() - "VirginMain.psc" Line 1338
[01/13/2021 - 07:28:16PM] Error: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (09000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 175
    [SexLabQuestFramework (09000D62)].sexlabframework.CountCum() - "SexLabFramework.psc" Line 402
    [VirginStoryMain (7201848C)].virginmain.VirginTat() - "VirginMain.psc" Line 1922
    [VirginStoryMain (7201848C)].virginmain.OnUpdateGameTime() - "VirginMain.psc" Line 1338
[01/13/2021 - 07:28:16PM] Error: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (09000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 176
    [SexLabQuestFramework (09000D62)].sexlabframework.CountCum() - "SexLabFramework.psc" Line 402
    [VirginStoryMain (7201848C)].virginmain.VirginTat() - "VirginMain.psc" Line 1922
    [VirginStoryMain (7201848C)].virginmain.OnUpdateGameTime() - "VirginMain.psc" Line 1338
[01/13/2021 - 07:28:16PM] Error: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (09000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 179
    [SexLabQuestFramework (09000D62)].sexlabframework.CountCum() - "SexLabFramework.psc" Line 402
    [VirginStoryMain (7201848C)].virginmain.VirginTat() - "VirginMain.psc" Line 1922
    [VirginStoryMain (7201848C)].virginmain.OnUpdateGameTime() - "VirginMain.psc" Line 1338
[01/13/2021 - 07:28:16PM] Error: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (09000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 180
    [SexLabQuestFramework (09000D62)].sexlabframework.CountCum() - "SexLabFramework.psc" Line 402
    [VirginStoryMain (7201848C)].virginmain.VirginTat() - "VirginMain.psc" Line 1922
    [VirginStoryMain (7201848C)].virginmain.OnUpdateGameTime() - "VirginMain.psc" Line 1338

 

not sure if that related to this or not

Posted

 

33 minutes ago, Dodzh said:

Found out that this happens if i remove the halo effect from MCM

 

What happens? I don't know which pic is before and after. Are you saying turning off the halo fixes it?

 

If yes, from that fact, and other things you are saying, this sounds like you have an ENB that is not compatible with the halo (and maybe the horns) light effects. There could be a few other light effects that will not be compatible with the ENB. There are sometimes ways to adjust an ENB to fix such things but I know nothing on this topic. 

 

 

As an aside, I noticed 2 things from your log (these are not related to your light effect problem):

  1. You are running DD5. See the install instructions on the main page for what problems you can expect. This mod is not compatible with DD5
  2. Your log has the errors below. These could be meaningless/no impact, but are often symptoms of a corrupt save, or merge. More on corrupt save in the "Golden Rule" HERE.
[01/13/2021 - 07:27:49PM] Cannot open store for class "fnissmquestscript", missing file?
[01/13/2021 - 07:27:49PM] Cannot open store for class "fnissmconfigmenu", missing file?
[01/13/2021 - 07:27:49PM] Cannot open store for class "xxbrandingdevicescript", missing file?
[01/13/2021 - 07:27:49PM] Cannot open store for class "xxbquestscript", missing file?
[01/13/2021 - 07:27:52PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
[01/13/2021 - 07:27:52PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
[01/13/2021 - 07:27:52PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[01/13/2021 - 07:27:52PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "xpoIntegration".
[01/13/2021 - 07:27:52PM] Error: Unable to bind script xpoIntegration to xpoIntegration (29041A3B) because their base types do not match
[01/13/2021 - 07:27:52PM] Error: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (3700FB14) because their base types do not match
[01/13/2021 - 07:27:52PM] Error: Unable to bind script TrapBear to TweakTraps (4D00C515) because their base types do not match
[01/13/2021 - 07:27:52PM] Error: Unable to bind script traptriggerbase to TweakTraps (4D00C515) because their base types do not match
[01/13/2021 - 07:27:52PM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file?
[01/13/2021 - 07:27:52PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to  (4D017201) because their base types do not match
[01/13/2021 - 07:27:52PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?
[01/13/2021 - 07:27:52PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to  (4D017788) because their base types do not match
[01/13/2021 - 07:27:52PM] Error: Unable to bind script THWskse to THWFindTreasure (4F000D62) because their base types do not match
[01/13/2021 - 07:27:52PM] Cannot open store for class "_snquestscript", missing file?
[01/13/2021 - 07:27:52PM] Cannot open store for class "PF__040065FE", missing file?
[01/13/2021 - 07:27:52PM] Error: Unable to bind script PF__040065FE to  (520065FE) because their base types do not match
[01/13/2021 - 07:27:53PM] Cannot open store for class "arxframeworkscr", missing file?
[01/13/2021 - 07:27:53PM] Cannot open store for class "sam_questscript", missing file?
[01/13/2021 - 07:27:53PM] Cannot open store for class "slavePhoneme", missing file?
[01/13/2021 - 07:27:53PM] Error: Unable to bind script slavePhoneme to  (3E09000F) because their base types do not match
[01/13/2021 - 07:28:00PM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest xpoIntegration

 

Posted
8 minutes ago, Dodzh said:

not sure if that related to this or not

 

This is just Sexlab not having completed its setup stuff yet, and this mod trying to get data from Sexlab. It will have no effect on anything

Posted
17 minutes ago, VirginMarie said:

 

 

What happens? I don't know which pic is before and after. Are you saying turning off the halo fixes it?

 

If yes, from that fact, and other things you are saying, this sounds like you have an ENB that is not compatible with the halo (and maybe the horns) light effects. There could be a few other light effects that will not be compatible with the ENB. There are sometimes ways to adjust an ENB to fix such things but I know nothing on this topic. 

 

 

 

turning halo off is what is causing it.  when halo is on this dont happen. i just dont like the light that halo does is why i had it turned off.

 

and i dont use enb at all.

 

on an unrelated note: ill read your instructions about DD5, wasnt able to find dd4 file

 

im going to do a fresh install at this point and see if this fixes anything.

 

Posted
44 minutes ago, Dodzh said:

turning halo off is what is causing it.  when halo is on this dont happen. i just dont like the light that halo does is why i had it turned off.

 

and i dont use enb at all.

 

on an unrelated note: ill read your instructions about DD5, wasnt able to find dd4 file

 

im going to do a fresh install at this point and see if this fixes anything.

 

 

Your problem is a mod conflict relating to light effects. Funny that turning on the halo fixes though (instead of off), the mod is not doing anything special if its off. Note that you have 2 ways to turn the halo light on/off. 1) use MCM hot key seen on the Misc tab. 2) enable/disable halo on the first tab

 

You have other mods that deal with light, for example "Face Light", not that I know what it is or if it could conflict.

 

The sound you mentioned could be a clue. I can tell you for sure, there is nothing from this mod that will make a sound when you have just started like that.

 

DD4 is linked in the install instructions, you need all 3 of them.

Posted

welp i did a complete reinstall including cleaning the "overwrite" folder for MO and looks like is fine now, is strange since this is a was a new installation before I only got LE last week so i could install your mod, prob some other mod i was testing did something who knows.

 

thank you for taking the time on helping.

Posted
6 minutes ago, Baltasarr80 said:

One Question Marie ... will this mod someday come to sse? Would really love to try it out

his is copy/pasted from the FAQs...

 

  • I'm currently developing a new bondage framework mod called Toys. Toys will be used by this mod instead of using DD
  • Toys v1 will release sometime between March and May 2021 for LE, and this mod, V8 using Toys, will be released on the same day. Each will have public alpha and beta releases sooner
  • Following LE release, both Toys and this mod will be ported to to SE. This could take up to 2 month, but hopefully only one month. The SE versions will release on the same day

There have been several unofficial ports of this mod to SE. None to my knowledge work properly and would not be worth trying. This mod cannot be ported easily.

Posted
9 minutes ago, Baltasarr80 said:

ah sorry i follow toy didnt know that this would follow in the very same moment Nice to hear though

 

If things are on track with a bit of time to spare, might make earlier SE beta versions of both Toys and SLaV too. The earliest for something like that probably about 2months from now.

 

Toys will port to SE much easier, SLaV is gonna be a bitch and need many spankings. Hard, firm spankings. But either way you could be a beta tester and bring your Futa PC to come mess around, if you think you can handle it :P

  • 2 weeks later...
Posted
On 1/16/2021 at 7:56 PM, VirginMarie said:

 

If things are on track with a bit of time to spare, might make earlier SE beta versions of both Toys and SLaV too. The earliest for something like that probably about 2months from now.

 

Toys will port to SE much easier, SLaV is gonna be a bitch and need many spankings. Hard, firm spankings. But either way you could be a beta tester and bring your Futa PC to come mess around, if you think you can handle it :P

 

You have no idea how much it delights me to hear it. One of my most entertaining Skyrim LE playthroughs ever was a SLAV x LOTD build and I'd love to finally get to bring that functionality over to SSE.

 

Keep up the good work!

Posted
1 hour ago, gregaaz said:

 

You have no idea how much it delights me to hear it. One of my most entertaining Skyrim LE playthroughs ever was a SLAV x LOTD build and I'd love to finally get to bring that functionality over to SSE.

 

Keep up the good work!

*giggles* 

Posted

i cant get the story to start, i started with a fresh game, played until the first dragon, killed him, and got my shout- which i triggered and nothing happened. i then spend the next 30ish days ingame wandering around in random towns and yelled at the sky like a madwoman, but no messenger =/

Posted
Just now, nimawi said:

i cant get the story to start, i started with a fresh game, played until the first dragon, killed him, and got my shout- which i triggered and nothing happened. i then spend the next 30ish days ingame wandering around in random towns and yelled at the sky like a madwoman, but no messenger =/

i am using DD5 btw

Posted
7 hours ago, nimawi said:

i cant get the story to start, i started with a fresh game, played until the first dragon, killed him, and got my shout- which i triggered and nothing happened. i then spend the next 30ish days ingame wandering around in random towns and yelled at the sky like a madwoman, but no messenger =/

 

It's not a DD5 issue. DD5's animation filter that cannot be turned off, is going to make a mess of some of your sexlab scenes, possibly breaking a quest at some point. That's why DD5 is not compatible and not recommended. But you're not far enough along for DD5 to play a role.

 

If the NPC is not coming to greet you after your first shout, something is not installed correctly, or you have a corrupt save. In a really rare case, there could be another mod that messes with shouts. No such conflict is known to me though.

 

If, for example, you upgraded to DD5 and did not start a new game (which is a requirement for DD), then your save files will have a creeping, forever getting worse corruption. If that's what's going on, start a new game, you will have more problems even if you get past this one.

 

If you are running on a clean game, then use Troubleshooting #3, walking through all the steps carefully. Troubleshooting #4 might help you understand what to expect. Note the "Golden Rule" too (same link) as there are other reasons you could have a corrupt save.

 

To help you any further, after you try the above, I'd need to know... Does your very first shout trigger the notification "Your voice awakens the gods" ? This will happen only that first time, nothing matters after that. If no notification, you know the quest is not going to start.

 

 

Posted
6 hours ago, nimawi said:

i am using DD5 btw

 

DD 5.0 had some issues with this mod. For all I know, DD 5.1 should be fully compatible with it. You might have to set the new "Disable animation filter for creature animations" to "ON", though.

Posted
36 minutes ago, Kimy said:

 

DD 5.0 had some issues with this mod. For all I know, DD 5.1 should be fully compatible with it. You might have to set the new "Disable animation filter for creature animations" to "ON", though.

 

SLaV is still very incompatible with DD5.1. I'd expect problems with Creatures is fixed but have not tested to confirm.  A detailed writeup can be seen HERE under the heading "Why mods may not be compatible with DD5's Filter". That write-up has been updated to include the differences in DD5.1.

 

Posted

DD 5.1 is supposed to solve every single of the issues named in that write-up quoted above, particularly the ones tagged by the author of this mod with "I have no plans to test them". I am not aware of any filter-related technical problems remaining and nobody has reported any, either in the DD dev thread or the support thread. From what I know, this mod works as well with DD 5.1 as any other DD mod. If there are any technical issues left outstanding, users of this mod are more than welcome to report them in the proper threads, and I will have a look at it. As long as a DD-version of this mod is available, it will get supported.

As for startup-delays, I cannot recall any point in the history of software development where the time a function needs to compute results from given input has been considered a bug or a technical issue. It's the nature of code needing time to execute. Some need more time. Some need less. Even if the filter would need an hour to replace an animation, it would still not constitute a technical issue by any stretch of imagination. It would obviously more ideal if DD-aware mods would fire animations from the get-go that do not need to be replaced, and the framework does provide such features, for mods that want to use them.

Posted
9 hours ago, Kimy said:

DD 5.1 is supposed to solve every single of the issues named in that write-up quoted above

That's simply not possible. It may have solved 3 of the 8 problems listed HERE under the heading "Why mods may not be compatible with DD5's Filter" as is clearly stated there. 5 of the 8 problems are clearly NOT solved, and 2 of those are the most critical for this mod.

 

Quote

As for startup-delays, I cannot recall any point in the history of software development where the time a function needs to compute results from given input has been considered a bug or a technical issue.

Ridiculous. There are a million cases in the history of software development, where performance is a mission critical requirement, thus a technical issue if the requirement is not met. For SLaV, the Love Shout, being slow to react, is feature killing. Nobody would want to use it because its not fun. DD kills that feature. Yes its just a game, nobody is going to die, but this is a case where DD makes SLaV unusable. Users should stick with DD4 until SLaV uses Toys.

 

I've listed all 8 issues as problems. Not bugs. The issue is the design. The issue is that you change how sexlab behaves. The issue is that you force this new behavior, giving no options to users or mod authors. You even change the behavior of sexlab scenes for mods that don't use DD.

 

Its not for you to decide if the changed behavior is a problem or not. For SLaV, its breaking. Call it "not a bug, and not a technical issue" all you want, it won't change the fact that its a problem for this mod. And at this point we are beyond it mattering. SLaV will soon use the new framework Toys. The Toys first Alpha 1 release is this weekend. There will be a Beta release of SLaV using Toys soon. 

 

 

Posted
6 hours ago, VirginMarie said:

That's simply not possible. It may have solved 3 of the 8 problems listed HERE under the heading "Why mods may not be compatible with DD5's Filter" as is clearly stated there. 5 of the 8 problems are clearly NOT solved, and 2 of those are the most critical for this mod.

 

Ridiculous. There are a million cases in the history of software development, where performance is a mission critical requirement, thus a technical issue if the requirement is not met. For SLaV, the Love Shout, being slow to react, is feature killing. Nobody would want to use it because its not fun. DD kills that feature. Yes its just a game, nobody is going to die, but this is a case where DD makes SLaV unusable. Users should stick with DD4 until SLaV uses Toys.

 

I've listed all 8 issues as problems. Not bugs. The issue is the design. The issue that you change how sexlab behaves. The issue is that you force this new behavior, giving no options to users or mod authors. You even change the behavior of sexlab scenes for mods that don't use DD.

 

Its not for you to decide if the changed behavior is a problem or not. For SLaV, its breaking. Call it "not a bug, and not a technical issue" all you want, it won't change the fact that its a problem for this mod. And at this point we are beyond it mattering. SLaV will soon use the new framework Toys. The Toys first Alpha 1 release is this weekend. There will be a Beta release of SLaV using Toys soon. 

 

 

 

Holy shit, I was wondering why my SexLab scene involves bondage almost always breaks during animation, character breaks and not animating, animation desync, SexLab Tools pop-up menu delays, changing stage takes ridiculous long time to process...I guess I have to revert back to 4.0. 

BTW I have a super computer with RTX 3090 and plays on SSE which have much better performance in general, but having that huge slow down is extremely unacceptable. Something is overloading Skyrim's script engine during animation, but I can't find stack trace in the log.

Posted
19 hours ago, NoJoker said:

Holy shit, I was wondering why my SexLab scene involves bondage almost always breaks during animation, character breaks and not animating, animation desync

That's not a problem on DD5's side. I have had none of the problems you describe and that is with a 600+ ModList on LE and 700+ ModList on SSE. It's most likely another mod or configuration error (sadly people still try to "improve" performance by "tweaking" the papyrus budget in the ini files).

 

19 hours ago, NoJoker said:

BTW I have a super computer with RTX 3090 and plays on SSE which have much better performance in general

Your GPU doesn't matter the slightest for the papyrus script engine which runs on the CPU. Even then, the script engine is tied to the frame rate or in other words: By changing the Papyrus time (i.e. changing fUpdateBudgetMS and fExtraTaskletBudgetMS) a user might give the scripting engine more time, but at the same time it takes away time from the render and physics threads, resulting in broken animations and dropped frames

 

On 1/29/2021 at 8:04 PM, VirginMarie said:

Ridiculous. There are a million cases in the history of software development, where performance is a mission critical requirement, thus a technical issue if the requirement is not met.

requirement != bug. It's not a technical issue if the performance requirements are not met.

 

On 1/29/2021 at 8:04 PM, VirginMarie said:

That's simply not possible. It may have solved 3 of the 8 problems listed HERE 

Most problems described there can be solved by mod authors. Yes it's more work than before, but you can still get the very results you want. Kimy has told you multiple times that the filter will present you with a scene it thinks is best, but in the end you, the mod author, can override that selection after the filter has returned.

 

It's also pretty hypocritical to accuse DD of changing the behavior of mods that don't use DD (which btw: it does not, a mod not using DD but the SL animation registry will not see anything from the filter), when your mod forces the user to use a feature that definitely changes the behavior of other mods by disabling the filter and just because you apparently don't want to write code that makes your mod compatible with DD5, but want to shift the blame to Kimy. At least that's how you came across in the public comments over in the DD5 beta thread.

Posted
2 hours ago, Techpriest said:

requirement != bug. It's not a technical issue if the performance requirements are not met.

ridiculous.  If not a technical issue, what then? Improving performance is a huge part of software development and this requires technical solutions.

 

2 hours ago, Techpriest said:

to accuse DD of changing the behavior of mods that don't use DD (which btw: it does not, a mod not using DD but the SL animation registry will not see anything from the filter)

 

Any mod calling a sexlab scene will have its scene interrupted by DD, if the player is wearing devices from another mod. The mod calling the sexlab scene does not need to be using DD whatsoever, in fact the author may have not even heard of DD. That's fact, and that's what I'm talking about. DD's animation filter is a nightmare.

 

If you wish to discuss this further, not here please. this thread is for supporting SLaV.

 

As for the rest of  your lovely comments, I think is extremely obvious how I feel about DD, given that I'm actually willing to write a new framework to replace it. Speaking of which.........

 

Toys has released!!!

  • 2 weeks later...
Posted

I'm stuck at the first "spank a thief for dibella"... There is no thief at the marker no matter how many time I ask for a new location... Anyone has an idea how to complete the quest or what could be the problem ?

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