Make-Use-Of-ME Posted March 5, 2017 Posted March 5, 2017 download on mega needs Decryption key. help?
vladvlad Posted March 7, 2017 Posted March 7, 2017 does anyone knows why i'm having this issue where all the textures do some weird stretching? thank you
puddles Posted March 15, 2017 Author Posted March 15, 2017 Hrm...and you're using the most recent .esp for the game? @ RapeMe4Real, none of the Mega downloads require an encryption key...I don't think!
nightshad Posted March 16, 2017 Posted March 16, 2017 hey is puddles still working on this or has this project been finished or deadened. i like to know before i install this thing
puddles Posted March 16, 2017 Author Posted March 16, 2017 Uhhh...it's not finished and it isn't dead, I just got absorbed into a Morroblivion project I thought would take a month that I've been working on for 6 months and still haven't finished. Once it is finished, I'll more than likely get back to working on this.
nightshad Posted March 16, 2017 Posted March 16, 2017 Uhhh...it's not finished and it isn't dead, I just got absorbed into a Morroblivion project I thought would take a month that I've been working on for 6 months and still haven't finished. Once it is finished, I'll more than likely get back to working on this. alright ill give it a try , let you know what i think. btw how friendly is it to uninstall this. is it save friendly. and are they level locked. not going to be killed by a lvl 50 at lvl 1 am i hahaha wow walked into the dibella chaple and found the flesh door. you need to check it. massive game braking bug. cant go into the testing hall at all. the whole screen started flickering normal to test nornal to test. had to CTD to get out of it. btw. the angel girl is hooooot LOL
puddles Posted March 16, 2017 Author Posted March 16, 2017 That's really weird. I don't remember anything beyond the flesh door since starting this off the CoC build from Emily at all...hrm. I'll double-check it after work. You're the second person to report it, so there must be something amiss. There honestly isn't anything of value in there anyway, just a cave made of pinkish fleshy stone with some red water. I think it was just Emily showcasing some plan or another. Regarding the install-friendliness, if you install it with Bash there shouldn't be any issues. Nothing in the newest build will 'ever' replace vanilla stuff and shouldn't replace anything from other mods because everything is in a unique folder branch or has a specific prefix. I spent well over 2 months manually tweaking the leveled list to ensure you won't run into super high-level enemies...but I have no doubt there's still mistakes, so report them if you see them.
nightshad Posted March 16, 2017 Posted March 16, 2017 reason im asking is after i installed it wanted to over write stuff. i said no stuff from loverslab creators 1 i said no. also daedric soul biter is broken. i can't equip it but i can use it like im holding it, it doesnt go into my hands or the npcs, stays on the back same for npc also the septum blade i got from a fallen apothos the icon has a white background nothing major just a side note. RIGHT IT WORKS on preview window but outside of the preview window aka equipment selection. the weapon is messing from my hand and instead is on my character back another thing ragdoll is really high on new weapons LOL
puddles Posted March 16, 2017 Author Posted March 16, 2017 That batch of weapons daedric is completely fucked up, tbh. I've tried to fix them (especially that ridiculous ragdoll physics...), but to no avail.
nightshad Posted March 16, 2017 Posted March 16, 2017 That batch of weapons daedric is completely fucked up, tbh. I've tried to fix them (especially that ridiculous ragdoll physics...), but to no avail. DAM >< btw that unholy reaper does work and is really strange lol.
Podo Posted March 17, 2017 Posted March 17, 2017 That batch of weapons daedric is completely fucked up, tbh. I've tried to fix them (especially that ridiculous ragdoll physics...), but to no avail. Did you see my comments at all? I have a problem where the Spider Nymphs don't have the spider body and they have feet that stretch into infinity. Any idea what's causing that and how to fix it? And I have the same problem as everyone else with entering the creep cluster in the chapel of Dibella. A problem I never had with the COC version.
nightshad Posted March 17, 2017 Posted March 17, 2017 hey podo i tried playing as a spider daedra and it was messing the body haft also i can not play as a springan in 3rd person at all , which means ctd doing sex >.> she looks really awesome and i really want to play as one >< but its a game braking bug
puddles Posted March 17, 2017 Author Posted March 17, 2017 That batch of weapons daedric is completely fucked up, tbh. I've tried to fix them (especially that ridiculous ragdoll physics...), but to no avail. Did you see my comments at all? I have a problem where the Spider Nymphs don't have the spider body and they have feet that stretch into infinity. Any idea what's causing that and how to fix it? And I have the same problem as everyone else with entering the creep cluster in the chapel of Dibella. A problem I never had with the COC version. Can you test something for me? Use...uh, damn. coc MGDaedraTestCell and check the test spider daedra there: tell me if she's having the same problem, please. Are you using Blockhead-based Auto SetBody mod? RE: the playable Spriggan, I...have no idea why switching to 3rd person would make the game crash. There's nothing that makes her unique compared to any other race.
nightshad Posted March 17, 2017 Posted March 17, 2017 That batch of weapons daedric is completely fucked up, tbh. I've tried to fix them (especially that ridiculous ragdoll physics...), but to no avail. Did you see my comments at all? I have a problem where the Spider Nymphs don't have the spider body and they have feet that stretch into infinity. Any idea what's causing that and how to fix it? And I have the same problem as everyone else with entering the creep cluster in the chapel of Dibella. A problem I never had with the COC version. Can you test something for me? Use...uh, damn. coc MGDaedraTestCell and check the test spider daedra there: tell me if she's having the same problem, please. Are you using Blockhead-based Auto SetBody mod? RE: the playable Spriggan, I...have no idea why switching to 3rd person would make the game crash. There's nothing that makes her unique compared to any other race. i dont know ether she even sexable too maybe i should do a new game play see if that fixes it
puddles Posted March 17, 2017 Author Posted March 17, 2017 OK, so the spider nymphs are "naked". They have a leveled list top and sometimes glove. They 'absolutely rely' on Blockhead's BodyAssetOverrides folder overriding the spider daedra's lower body onto them. If you have a mod that forcibly alters the body for variety, such as SetBody, it's going to override the spider body with a stretchy normal body. Somewhere in this thread I have the instructions for setting up AutoSetBody's ini to not screw up the blockhead overrides...that's the only possible issue causing the spider daedra problem, unless for some weird reason the BodyAssetOverride folder is missing from meshes/characters or the Spider Daedra_LowerBody and Spider Daedra_Foot are missing from inside the folder. Work around is me giving the spider nymphs "pants" that are legs, too...will upload a new .esp in a few minutes and hope that helps, at least.
puddles Posted March 17, 2017 Author Posted March 17, 2017 I can't find anything CTD-causing in the most current .esp's version of those flesh caves in the Chapel via the Construction Set. I panned the camera around both cells and didn't crash/see anything buggy. My guess is there's a texture or something missing from the archives that I have and so the crash doesn't happen. Hard to say... This .esp should fix the spider daedra NPCs with the aforementioned clothing workaround. I also marked them unplayable because of a bug I noticed. I'll try to fix it soonish. Monster Girl Blockhead Edition.esp
nightshad Posted March 17, 2017 Posted March 17, 2017 im planing on doing a new game to see if the springin race would be playable
Podo Posted March 18, 2017 Posted March 18, 2017 I can't find anything CTD-causing in the most current .esp's version of those flesh caves in the Chapel via the Construction Set. I panned the camera around both cells and didn't crash/see anything buggy. My guess is there's a texture or something missing from the archives that I have and so the crash doesn't happen. Hard to say... This .esp should fix the spider daedra NPCs with the aforementioned clothing workaround. I also marked them unplayable because of a bug I noticed. I'll try to fix it soonish. I don't wanna download that esp that turns it into clothing yet, so what were those ini instructions?
puddles Posted March 18, 2017 Author Posted March 18, 2017 There's an AutoSetBody.ini in your Data/Ini folder...empty it and fill-in the following instead: ;------------------------------------------------ ;Data\ini\AutoSetBody.ini ;------------------------------------------------ ;************************************************ ;***** AutoSetBody Reloaded R.C. 1.11 ***** ;************************************************ ;************************************************ ;***** Options ***** ;************************************************ ; Allows individual NPCs to have their body types individually set by a separate ini file. ; This can be changed on the fly and new settings will be updated next time you load the game ; (0 = off) ; (1 = On) ; Default = 0 set aaaAutoSetBodyQuest.forceIndividualSetting to 1 ; Assign random bodies to NPC's ; Although this variable reads "female", this is the general setting governs ; both gender. ; * Changed in v1.46* If enabled, female actors are affected by autosetbody. ; As of v1.46, this setting is literally only for the females actors. ; (0 = off) ; (1 = On) ; Default = 1 set aaaAutoSetBodyQuest.randomFemaleEnabled to 1 ; This does the same as above, but for the male actors. set aaaAutoSetBodyQuest.randomMaleEnabled to 1 ; This variable is deprecated. Changing this value has no effect. ; How often (in seconds) should the script rescan local NPC's ; Lower numbers increase CPU load ; Default = 3 ;set aaaAutoSetBodyQuest.fQuestDelayTime to 3 ; Scale cutoff for Petite vs normal sized NPC races. ; Governs when body types from "SetStage aaaAutoSetBodyIni 40" group are used ; (0 Disables) ; Default = 0.86 set aaaAutoSetBodyQuest.miniScale to 0.86 ;Assign muscular bodies to NPC's with Strength as a class attribute ; Governs when body types from "SetStage aaaAutoSetBodyIni 30" group are used ;default = 1 set aaaAutoSetBodyQuest.gutsEnabled to 1 ;Set Race Names for special body types ;Race name can be partial or complete. i.e. "Elf" will assign all races with the string "Elf" in the name ;Use the character | as the delimiter between races ;Syntax set aaaAutoSetBodyQuest.raceHorseHooves to sv_Construct "Race1|Race2|Race3|..." ;Horse Hoof Races set aaaAutoSetBodyQuest.raceHorseHooves to sv_Construct "MLP|M6" ;Cloven Hoof Races set aaaAutoSetBodyQuest.raceClovenHooves to sv_Construct "Demon|Succubus|Kaleah|Morihaus|Satyr" ;Futa Races set aaaAutoSetBodyQuest.raceFuta to sv_Construct "Futa" ;RareBodyChance Additional Percentage chance to assign rare body styles (iBodyRare 1) ;Default 5 set aaaAutoSetBodyQuest.RareBodyChance to 10 ;FutaChance Chance that a Default female will be futa ;Default 0 set aaaAutoSetBodyQuest.FutaChance to 0 ;**************************************** ;***** Body Styles ***** ;**************************************** ;The following sections determine which body types are available for each category. ;Each group of options should include only compatible body parts that can be freely mix and matched together. ;Sample syntax is as follows ;set aaaAutoSetBodyIni.iBody1 to sv_Construct "FirstBodyTokenA|FirstBodyTokenB|FirstBodyTokenC|FirstBodyTokenD|FirstBodyTokenE|FirstBodyTokenF|...FirstBodyTokenZ" ;set aaaAutoSetBodyIni.iBody2 to sv_Construct "SecondBodyTokenA|SecondBodyTokenB|SecondBodyTokenC|SecondBodyTokenD|SecondBodyTokenE|SecondBodyTokenF|...SecondBodyTokenZ" ;set aaaAutoSetBodyIni.iBody3 to sv_Construct "ThirdBodyTokenA|ThirdBodyTokenB|ThirdBodyTokenC|ThirdBodyTokenD|ThirdBodyTokenE|ThirdBodyTokenF|...ThirdBodyTokenZ" ;set aaaAutoSetBodyIni.iBody4 to sv_Construct "FourthBodyTokenA|FourthBodyTokenB|FourthBodyTokenC|FourthBodyTokenD|FourthBodyTokenE|FourthBodyTokenF|...FourthBodyTokenZ" ;set aaaAutoSetBodyIni.iBodyRare to 0 ;set aaaAutoSetBodyIni.iBodyClass to 0 ;set aaaAutoSetBodyIni.ibodyCategory to # ;SetStage aaaAutoSetBodyIni 15 ;Note: the iBody variables must be used sequentially. ;A given body token can assign anywhere from 1-4 body parts. This is determined by the Setbody.esp. ;Important: The character limit for each string is 512. ;**************************************** ;***** Default Body Styles ***** ;***** ibodyCategory 1 ***** ;**************************************** ;Miscelaneous Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "CN|CC|SPBHeavyA|SPBHeavyB|ECUVAL|ECUVAS|ECUVBL|ECUVBS|ECUVDL|ECUVDS|SPBPochari|SPBPochariyaya|SPBFunya|SPBESuit|SPBWrapping|SPBSeitokai|SPBHeavyA|SPBHeavyB|HGECGBEC|SGUTSN|SGUTSS|SGUTSSEX" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 set aaaAutoSetBodyIni.iBody1 to sv_Construct "ROBERTF|HGECLABt|HGECFlat|KAIAKUE|KAIAKUF|DMRASC2|TGND|TGNDPerky|HGECHFBE|HGECHFBH|ZUDOU" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 ;HGEC Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUExnem|HGECBUExnemA|HGECBUExnemC|HGECBUExnemD|HGECBUAA|HGECBUA|HGECBUB|HGECBUC|HGECBUD|HGECBUE|HGECBUF|HGECBUHA|HGECBUHB|HGECBUAF|HGECBUBF|HGECBUCF|HGECBUDF|HGECBUEF|HGECBUFF|HGECBUHAF|HGECBUHBF|HGECIOAA|HGECIOA1|HGECIOA2|HGECIOB|HGECIOC|HGECIOD|HGECIOF|HGECBUCLS|HGECBUCLS08|HGECBUCLS|HGECBUGUTS|HGECBUGUTSLight|HGECBUGUTSMANGA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECBExnem|HGECBO|HGECBF|HGECBS|HGECBM|HGECBL|HGECBLL|HGECBLAB|HGECBLAB2|HGECBLABtC|HGECBLABtCs|HGECBLTB|HGECBRori|HGECBAC|HGECBACERM|HGECBACSMB|HGECBACYYM|HGECBIOA|HGECBIOB|HGECBCLS|HGECBCLS08|HGECBGUTS|HGECBGUTSLight|HGECBGUTSMANGA|HGECBEBE|HGECBRA|HGECBVK|HGECBGM|HGECBMANGA|HGECBMANGAW|HGECBHUKU|HGECBDISG" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUEBE|HGECBUKAIHENB|HGECBUKAIHENC|HGECBUKAIHEND|HGECBUSPB28A|HGECBUSPBNCC|HGECBUVK|HGECBUGM3A|HGECBUGM3B|HGECBUGMR|HGECBUMANGA|HGECBUHUKU|HGECBUERA|HGECBUIN|HGECBUDISG|HGECBULAB|HGECBULAB2|HGECBULABtC|HGECBULABtCs|HGECBULTB|HGECBURori|HGECBUAC|HGECBUACAAA|HGECBUACAA|HGECBUACTS|HGECBUACYYM" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECBExnem|HGECBO|HGECBF|HGECBS|HGECBM|HGECBL|HGECBLL|HGECBLAB|HGECBLAB2|HGECBLABtC|HGECBLABtCs|HGECBLTB|HGECBRori|HGECBAC|HGECBACERM|HGECBACSMB|HGECBACYYM|HGECBIOA|HGECBIOB|HGECBCLS|HGECBCLS08|HGECBGUTS|HGECBGUTSLight|HGECBGUTSMANGA|HGECBEBE|HGECBRA|HGECBVK|HGECBGM|HGECBMANGA|HGECBMANGAW|HGECBHUKU|HGECBDISG" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 ;DMRA Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "DMRABU|DMRABUGUTS|DMRABUMANGA|DMRABUNATURAL|DMRABUSPB15" set aaaAutoSetBodyIni.iBody2 to sv_Construct "DMRABSPB15|DMRABSPB28|DMRAB|DMRABMANGA|DMRABMANGAW|DMRABTM|DMRABGUTS" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 ;ZKEC Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "ZKECExplorerE|ZKECHGECB|ZKECHGECC|ZKECHGECF|ZKECKaiakuE|ZKECKaiakuF|ZKECWExplorerE|ZKECWHGECB|ZKECWHGECC|ZKECWHGECF|ZKECWKaiakuC|ZKECWKaiakuE|ZKECWKaiakuF|ZKECWNPRM|ZKECWQHA|ZKECWQHB|ZKECWTGND" set aaaAutoSetBodyIni.iBody2 to sv_Construct "ZKECSL|ZKECL|ZKECQL|ZKECWL|ZKECXWL" set aaaAutoSetBodyIni.iBody3 to sv_Construct "ZKECFoot" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 ;THEC Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECTHEC|HGECTHECA|HGECTHECB|HGECTHECKaiaku|HGECTHEC3LU|HGECTHEC4LU|HGECTHEC5LU|HGECTHEC6LU" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECTHECL|HGECTHEC3LL|HGECTHEC4LL|HGECTHEC5LL|HGECTHEC6LL|HGECTHECLKaiaku" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 ;Growlf Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECGFrench|HGECGJuv|HGECGHigh|HGECGNorm|HGECGXXL" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECGL" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 1 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Fighter/GUTS Body Styles ***** ;***** ibodyCategory 2 ***** ;**************************************** ;Miscelaneous Body Options for Fighter/GUTS set aaaAutoSetBodyIni.iBody1 to sv_Construct "SPBWrapping" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 2 SetStage aaaAutoSetBodyIni 15 ;DMRA Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "DMRABUGUTS|DMRABUSPB15" set aaaAutoSetBodyIni.iBody2 to sv_Construct "DMRABSPB15|DMRABSPB28|DMRAB|DMRABMANGA|DMRABMANGAW|DMRABTM|DMRABGUTS" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 2 SetStage aaaAutoSetBodyIni 15 ;HGEC Body Options for Fighter/GUTS Body Types set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUAF|HGECBUBF|HGECBUCF|HGECBUDF|HGECBUEF|HGECBUFF|HGECBUHAF|HGECBUHBF|HGECBUGUTS|HGECBUGUTSLight|HGECBUGUTSMANGA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECBO|HGECBF|HGECBS|HGECBM|HGECBL|HGECBLL|HGECBIOA|HGECBIOB|HGECBMANGA|HGECBMANGAW|HGECBRA|HGECBEBE|HGECBGUTS|HGECBGUTSLight|HGECBGUTSMANGA" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 2 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Petite Body Styles ***** ;***** ibodyCategory 3 ***** ;**************************************** ;Miscelaneous Body Options for Petite set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECFlat|SPBSeitokai|TGNDPerky|ZUDOU" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 3 SetStage aaaAutoSetBodyIni 15 ;HGEC Body Options for Petite set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUAA|HGECBUA|HGECBUAF|HGECIOAA|HGECIOA1|HGECIOA2|HGECBUB|HGECBUBF|HGECIOB|HGECBUExnemA|HGECBULAB|HGECBULAB2|HGECBULABtC|HGECBULABtCs|HGECBULTB|HGECBURori|HGECBUAA|HGECBUA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECBS|HGECBIOA|HGECBLAB|HGECBLAB2|HGECBLABtC|HGECBLABtCs|HGECBLTB|HGECBRori" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 3 SetStage aaaAutoSetBodyIni 15 ;ZKEC Body Options for Petite set aaaAutoSetBodyIni.iBody1 to sv_Construct "ZKECWHGECB|ZKECWTGND|ZKECHGECB" set aaaAutoSetBodyIni.iBody2 to sv_Construct "ZKECSL" set aaaAutoSetBodyIni.iBody3 to sv_Construct "ZKECFoot" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 3 SetStage aaaAutoSetBodyIni 15 ;Growlf Body Options for Petite set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECGFrench" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECGL" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 3 SetStage aaaAutoSetBodyIni 15 ;THEC Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECTHECA|HGECTHECB" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECTHECL" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 3 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Horse Hooves Body Styles ***** ;***** ibodyCategory 4 ***** ;**************************************** ;Miscelaneous Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "HoovesCNH" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 4 SetStage aaaAutoSetBodyIni 15 ;THEC Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECTHEC|HGECTHECA|HGECTHECB|HGECTHECKaiaku|HGECTHEC3LU|HGECTHEC4LU|HGECTHEC5LU|HGECTHEC6LU" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesTHECH" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 4 SetStage aaaAutoSetBodyIni 15 ;DMRA Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "DMRABU|DMRABU3M|DMRABUGUTS|DMRABUMANGA|DMRABUNATURAL|DMRABUSPB15" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesDMRAH" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 4 SetStage aaaAutoSetBodyIni 15 ;HGEC Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUExnem|HGECBUExnemA|HGECBUExnemC|HGECBUExnemD|HGECBUAA|HGECBUA|HGECBUB|HGECBUC|HGECBUD|HGECBUE|HGECBUF|HGECBUHA|HGECBUHB|HGECBUAF|HGECBUBF|HGECBUCF|HGECBUDF|HGECBUEF|HGECBUFF|HGECBUHAF|HGECBUHBF|HGECIOAA|HGECIOA1|HGECIOA2|HGECIOB|HGECIOC|HGECIOD|HGECIOF|HGECBUCLS|HGECBUCLS08|HGECBUCLS|HGECBUGUTS|HGECBUGUTSLight|HGECBUGUTSMANGA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesHGECSH|HoovesHGECMH|HoovesHGECLLH|HoovesGUTSH" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 4 SetStage aaaAutoSetBodyIni 15 set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUEBE|HGECBUKAIHENB|HGECBUKAIHENC|HGECBUKAIHEND|HGECBUSPB28A|HGECBUSPBNCC|HGECBUVK|HGECBUGM3A|HGECBUGM3B|HGECBUGMR|HGECBUMANGA|HGECBUHUKU|HGECBUERA|HGECBUIN|HGECBUDISG|HGECBULAB|HGECBULAB2|HGECBULABtC|HGECBULABtCs|HGECBULTB|HGECBURori|HGECBUAC|HGECBUACAAA|HGECBUACAA|HGECBUACTS|HGECBUACYYM" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesHGECSH|HoovesHGECMH|HoovesHGECLLH|HoovesGUTSH" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 4 SetStage aaaAutoSetBodyIni 15 ;ZKEC Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "ZKECExplorerE|ZKECHGECB|ZKECHGECC|ZKECHGECF|ZKECKaiakuE|ZKECKaiakuF|ZKECWExplorerE|ZKECWHGECB|ZKECWHGECC|ZKECWHGECF|ZKECWKaiakuC|ZKECWKaiakuE|ZKECWKaiakuF|ZKECWNPRM|ZKECWQHA|ZKECWQHB|ZKECWTGND" set aaaAutoSetBodyIni.iBody2 to sv_Construct "ZKECSH|ZKECH|ZKECQH|ZKECWH|ZKECXWH" set aaaAutoSetBodyIni.iBody3 to sv_Construct "ZKECFootHorse" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 4 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Cloven Hooves Body Styles ***** ;***** ibodyCategory 5 ***** ;**************************************** ;Miscelaneous Body Options for Cloven Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "HoovesCN" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 5 SetStage aaaAutoSetBodyIni 15 ;THEC Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECTHEC|HGECTHECA|HGECTHECB|HGECTHECKaiaku|HGECTHEC3LU|HGECTHEC4LU|HGECTHEC5LU|HGECTHEC6LU" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesTHEC" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 5 SetStage aaaAutoSetBodyIni 15 ;DMRA Body Options for Horse Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "DMRABU|DMRABUGUTS|DMRABUMANGA|DMRABUNATURAL|DMRABUSPB15" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesDMRA" set aaaAutoSetBodyIni.iBodyRare to 1 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 5 SetStage aaaAutoSetBodyIni 15 ;HGEC Body Options for Cloven Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUExnem|HGECBUExnemA|HGECBUExnemC|HGECBUExnemD|HGECBUAA|HGECBUA|HGECBUB|HGECBUC|HGECBUD|HGECBUE|HGECBUF|HGECBUHA|HGECBUHB|HGECBUAF|HGECBUBF|HGECBUCF|HGECBUDF|HGECBUEF|HGECBUFF|HGECBUHAF|HGECBUHBF|HGECIOAA|HGECIOA1|HGECIOA2|HGECIOB|HGECIOC|HGECIOD|HGECIOF|HGECBUCLS|HGECBUCLS08|HGECBUCLS|HGECBUGUTS|HGECBUGUTSLight|HGECBUGUTSMANGA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesHGECS|HoovesHGECM|HoovesHGECLL|HoovesGUTS" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 5 SetStage aaaAutoSetBodyIni 15 set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUEBE|HGECBUKAIHENB|HGECBUKAIHENC|HGECBUKAIHEND|HGECBUSPB28A|HGECBUSPBNCC|HGECBUVK|HGECBUGM3A|HGECBUGM3B|HGECBUGMR|HGECBUMANGA|HGECBUHUKU|HGECBUERA|HGECBUIN|HGECBUDISG|HGECBULAB|HGECBULAB2|HGECBULABtC|HGECBULABtCs|HGECBULTB|HGECBURori|HGECBUAC|HGECBUACAAA|HGECBUACAA|HGECBUACTS|HGECBUACYYM" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HoovesHGECS|HoovesHGECM|HoovesHGECLL|HoovesGUTS" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 5 SetStage aaaAutoSetBodyIni 15 ;ZKEC Body Options for Cloven Hooves set aaaAutoSetBodyIni.iBody1 to sv_Construct "ZKECExplorerE|ZKECHGECB|ZKECHGECC|ZKECHGECF|ZKECKaiakuE|ZKECKaiakuF|ZKECWExplorerE|ZKECWHGECB|ZKECWHGECC|ZKECWHGECF|ZKECWKaiakuC|ZKECWKaiakuE|ZKECWKaiakuF|ZKECWNPRM|ZKECWQHA|ZKECWQHB|ZKECWTGND" set aaaAutoSetBodyIni.iBody2 to sv_Construct "ZKECSH|ZKECH|ZKECQH|ZKECWH|ZKECXWH" set aaaAutoSetBodyIni.iBody3 to sv_Construct "ZKECFootGoat" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 5 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Male Body Styles ***** ;***** ibodyCategory 6 ***** ;**************************************** ;Miscelaneous Body Options for Male Bodies set aaaAutoSetBodyIni.iBody1 to sv_Construct "RMLAVERAGE|RMLBELLY|RMLBREEZE|RMLBULKY|RMLMUSC|RMLHEAVYMUSC|RMLMUSCATH|RMLSCRAWNY|RMLSLATH|RMLBOY1|RMLBOY2|RMLBOYATH" ;|RMLROOM207|RMLROOM207A4 set aaaAutoSetBodyIni.iBody2 to sv_Construct "N|NS|DL|DLS|SL|SLS|HL|HLS|DN|DNS|SN|SNS|HN|HNS|SQLS" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 1 set aaaAutoSetBodyIni.ibodyCategory to 6 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Futa Body Styles ***** ;***** ibodyCategory 7 ***** ;**************************************** ;HGEC Futa Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUExnem|HGECBUExnemA|HGECBUExnemC|HGECBUExnemD|HGECBUAA|HGECBUA|HGECBUB|HGECBUC|HGECBUD|HGECBUE|HGECBUF|HGECBUHA|HGECBUHB|HGECBUAF|HGECBUBF|HGECBUCF|HGECBUDF|HGECBUEF|HGECBUFF|HGECBUHAF|HGECBUHBF|HGECIOAA|HGECIOA1|HGECIOA2|HGECIOB|HGECIOC|HGECIOD|HGECIOF|HGECBUCLS|HGECBUCLS08|HGECBUCLS|HGECBUGUTS|HGECBUGUTSLight|HGECBUGUTSMANGA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECBCLSFUTALD|HGECBCLSFUTALE|HGECBCLSFUTAME|HGECBCLSFUTASE|HGECBIOFUTA|HGECBFUTA" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 7 SetStage aaaAutoSetBodyIni 15 set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUEBE|HGECBUKAIHENB|HGECBUKAIHENC|HGECBUKAIHEND|HGECBUSPB28A|HGECBUSPBNCC|HGECBUVK|HGECBUGM3A|HGECBUGM3B|HGECBUGMR|HGECBUMANGA|HGECBUHUKU|HGECBUERA|HGECBUIN|HGECBUDISG|HGECBULAB|HGECBULAB2|HGECBULABtC|HGECBULABtCs|HGECBULTB|HGECBURori|HGECBUAC|HGECBUACAAA|HGECBUACAA|HGECBUACTS|HGECBUACYYM" set aaaAutoSetBodyIni.iBody2 to sv_Construct "HGECBCLSFUTALD|HGECBCLSFUTALE|HGECBCLSFUTAME|HGECBCLSFUTASE|HGECBIOFUTA|HGECBFUTA" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 7 SetStage aaaAutoSetBodyIni 15 ;DMRA Body Options for Futa set aaaAutoSetBodyIni.iBody1 to sv_Construct "DMRABU|DMRABUGUTS|DMRABUMANGA|DMRABUNATURAL|DMRABUSPB15" set aaaAutoSetBodyIni.iBody2 to sv_Construct "DMRAMWFUTALD|DMRAMWFUTALE|DMRAMWFUTAME|DMRAMWFUTASE" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 7 SetStage aaaAutoSetBodyIni 15 ;ZKEC Body Options for Futa ;ZKEC Default Body Options set aaaAutoSetBodyIni.iBody1 to sv_Construct "ZKECExplorerE|ZKECHGECB|ZKECHGECC|ZKECHGECF|ZKECKaiakuE|ZKECKaiakuF|ZKECWExplorerE|ZKECWHGECB|ZKECWHGECC|ZKECWHGECF|ZKECWKaiakuC|ZKECWKaiakuE|ZKECWKaiakuF|ZKECWNPRM|ZKECWQHA|ZKECWQHB|ZKECWTGND" set aaaAutoSetBodyIni.iBody2 to sv_Construct "ZKECFUTALD|ZKECFUTALE|ZKECFUTAME|ZKECFUTASE" set aaaAutoSetBodyIni.iBody3 to sv_Construct "ZKECFoot" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 7 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Short Male Body Styles ***** ;***** ibodyCategory 8 ***** ;**************************************** ;Miscelaneous Body Options for Male Bodies set aaaAutoSetBodyIni.iBody1 to sv_Construct "RMLSCRAWNY|RMLSLATH|RMLBOY1|RMLBOY2|RMLBOYATH" set aaaAutoSetBodyIni.iBody2 to sv_Construct "N|NS|DL|DLS|SL|SLS|HL|HLS|DN|DNS|SN|SNS|HN|HNS|SQLS" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 1 set aaaAutoSetBodyIni.ibodyCategory to 8 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Custom Races ***** ;**************************************** ;Create your own custom race and body combinations ;Race name can be partial or complete. i.e. "Elf" will assign all races with the string "Elf" in the name ;Use the character | as the delimiter between races ;Syntax set aaaAutoSetBodyQuest.aaaAutoSetBodyQuest.RaceXX to sv_Construct "Race1|Race2|Race3|..." set aaaAutoSetBodyQuest.Race00 to sv_Construct "" set aaaAutoSetBodyQuest.Race01 to sv_Construct "" set aaaAutoSetBodyQuest.Race02 to sv_Construct "" set aaaAutoSetBodyQuest.Race03 to sv_Construct "" set aaaAutoSetBodyQuest.Race04 to sv_Construct "" set aaaAutoSetBodyQuest.Race05 to sv_Construct "" set aaaAutoSetBodyQuest.Race06 to sv_Construct "" set aaaAutoSetBodyQuest.Race07 to sv_Construct "" set aaaAutoSetBodyQuest.Race08 to sv_Construct "Winged Twilight|Sload|Dwemer Immortal|Dwemer Centurion" set aaaAutoSetBodyQuest.Race09 to sv_Construct "Gorgon|Spider Daedra|Meridian|Namiran|Naga|Molag|Tsaesci|Ka Po' Tun|Dragon Hybrid|Centaur" ;**************************************** ;***** Race 00 Body Styles ***** ;***** ibodyCategory 10 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 10 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 01 Body Styles ***** ;***** ibodyCategory 11 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 11 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 02 Body Styles ***** ;***** ibodyCategory 12 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 12 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 03 Body Styles ***** ;***** ibodyCategory 13 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 13 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 04 Body Styles ***** ;***** ibodyCategory 14 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 14 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 05 Body Styles ***** ;***** ibodyCategory 15 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 15 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 06 Body Styles ***** ;***** ibodyCategory 16 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 16 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 07 Body Styles ***** ;***** ibodyCategory 17 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 17 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 08 Body Styles ***** ;***** ibodyCategory 18 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "Void" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 18 SetStage aaaAutoSetBodyIni 15 ;**************************************** ;***** Race 09 Body Styles ***** ;***** ibodyCategory 19 ***** ;**************************************** set aaaAutoSetBodyIni.iBody1 to sv_Construct "HGECBUExnem|HGECBUExnemA|HGECBUExnemC|HGECBUExnemD|HGECBUAA|HGECBUA|HGECBUB|HGECBUC|HGECBUD|HGECBUE|HGECBUF|HGECBUHA|HGECBUHB|HGECBUAF|HGECBUBF|HGECBUCF|HGECBUDF|HGECBUEF|HGECBUFF|HGECBUHAF|HGECBUHBF|HGECIOAA|HGECIOA1|HGECIOA2|HGECIOB|HGECIOC|HGECIOD|HGECIOF|HGECBUCLS|HGECBUCLS08|HGECBUCLS|HGECBUGUTS|HGECBUGUTSLight|HGECBUGUTSMANGA" set aaaAutoSetBodyIni.iBody2 to sv_Construct "" set aaaAutoSetBodyIni.iBodyRare to 0 set aaaAutoSetBodyIni.iBodyClass to 0 set aaaAutoSetBodyIni.ibodyCategory to 19 SetStage aaaAutoSetBodyIni 15
nightshad Posted March 18, 2017 Posted March 18, 2017 any fix for spriggan custom race that ctds in 3rd person
puddles Posted March 18, 2017 Author Posted March 18, 2017 Did you try with the .esp I posted on the previous page?
nightshad Posted March 18, 2017 Posted March 18, 2017 Did you try with the .esp I posted on the previous page? INSTENT CTD the moment i went into 3rd person. could her skeleton be conflicting with anything, can you take a look also i started a new game
puddles Posted March 19, 2017 Author Posted March 19, 2017 I'm looking at the script for assigning special skeletons in the .esp, and...I can't find a single reference to them being altered. So weird. Maybe there's another script I forgot...
fejeena Posted March 19, 2017 Posted March 19, 2017 nightshad in the other thread you write about a MBP spriggan who CTD 3rd person. http://www.loverslab.com/topic/75146-spriggan-race-from-mbp-ctd-when-playing-3rd-person/?do=findComment&comment=1847918 Are you talking about two races ? A MBP spriggan and a Mostergirl spriggan? Both CTD in 3rd person? And if you talk about a MBP spriggan....I don't know a MBP spriggan ( OK I never played MBP races or installed or downloaded MBP) The races in MBP: Races===========Modular Beautiful People 2ch-Edition (MBP)- Ainmhi- Carrier- Dremora- Elves of Lineage II- Horkew- Human- Ice Elf- Lolita- LongEars Elf- Lycanthrope Elf- Mystic Dark Elf Remake- Mystic Elf- Mystic High Elf- Orog- Robo Elf- Skyrim Khajiit- Tabaxi- Tang Mo- Wiera- White Tabaxi- Wolf ElfModular Beautiful People 2ch-Edition++ (MBP++)- BloodWitcher- BloodWitch- ChanponSimple- Human(t)- Lop-EarsElf- Lop-EarsElfII- miqote- Moonshadow Elves- Moonshadow LongEars Elf- Slimx105- Slimx110- Snow Tabaxi- Synx- Tolkien Elves- Wild Tabaxi And extra races like Chocolate Elves Cute Elves Diablo elf 6in1 Sirens and Tritons The CTD in 3rd person. Can it be the nif? In 3rd person you still see the hands and parts of the arms. If the nif is wrong it can be that you don't see the hands and arms ( some armor clothes mods have the bug) but normally the game don't CTD. But maybe it is possible to mess up the nif so much that it crash the game. - A test with the spriggan body as clothes ? The spriggan use the human skeleton? - Or a test with the spriggan without her body clothes. If the spriggan does not crash without the body clothes the bug must be in the body clothes nif. ( Nif by Emily? )
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