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Posted

So small problem here with the Spider Daedra (who would've guessed); but when I have SetBodies active, they get the normal feet (I've tried messing with the autosetbody.ini as mentioned), but a special Spider Daedra (Black Widow), does the stretch to infinity thing. When I don't have SetBodies activated, it does the reverse. Other than this I'm loving the mod! Thanks for making this :D

Posted

Can you check to see if you have the Spider Daedra_Foot and Spider Daedra_LowerBody nifs in Meshes/Characters/BodyAssetOverrides? And that they have the correct textures assigned to them.

Posted

alright boys... im having troubles with this mod, im walking about in the west weald between kvatch and skingrad and i was approaching a dungeon when bam CTD, i dont think i have anything that would conflict with this so im confused (im also about as much use as a chocolate fireguard when it comes to modding so go easy on me pls). My game is also littered with missing textures like the sarissa spear, gut bits sticking out of a kothringi's stomach and the 'nun awaiting burning' so if some absolute lad could gimme an idiots guide to installing this mod as well as some pointers im sure my problems will sort themselves out. thanks :)

Posted

My guess is that you didn't download the esp, meshes, and textures. You need to download all three archives and install them.

Posted

If you pull up the construction set, there's a few test cells where I have non-hostiles of most of the MG npcs added by the mod divided up. There isn't one for creatures atm.

Posted

Thanks. an aquarium in chorrol was mentioned in this thread, but i cant seem to find it or its ID in the construction set. Can you give me its id or some simple directions (if it hasnt been removed in some update)

Posted

0icARBORETUMaquarium

 

That one doesn't have the test prefix because you can actually reach it in-game without the console. It 'should' be in the courtyard to Chorrol's castle, but it's possible another mod like BC might make it inaccessible...haven't checked it a while.

Posted

It's definitely accessable with BC, the problem was, i thought it was in chorrol castle, when actually, its at anvil castle. Funnily enough the door has the chorrol tree insignia on it. Thanks for the help, great mod by the way, really improves on the old version.

Posted

I know the issue. Heading to work so I can't fix it. In the construction set, there's an NPC...I think her name is Something Matron. She's either a Chocolate Elf or a Spider Elf. She and a whole bunch of corpses and cocoons spawn at that location.

Posted

It's nothing to do with the texture. If you open the nif for her skirt-thing, you should find that some of the object names have strange text in them. When the game tries to read the .nif, it either errors and displays the mesh wrong or outright CTDs. I thought I fixed that in my most recent release, but it seems like there's issues with stuff still...

Posted

Found out why the game crash, the cause of the crash is wrong texture path in the .nif, some of them still point to "textures\mystery of mausoleum\clothes\youming\" instead of "Textures\monster girl textures\clothes\necromancer moon\", so I fix the path and the game stop crashing when I try to reach the ayleid well. Didn't see any strange text so maybe you did fix them but forgot to change the texture path.

Posted

Agh, that does sound like me. -_-

 

Could you drop that file here with your fix and its meshes path? I'll put up a patch.

Posted

Thanks. I'll get that patch up soon.

 

UPDATE INFORMATION

---

I haven't totally abandoned this mod, just....haven't had any inspiration for it. However, sometime in the near future I'll be adding some ESO-based content like Skaafin, a Daedra in service to Clavicus Vile.

Posted

It is I again, I would like to report an oddity or two.

 

Firstly, the NPC version of Frost Atronach seem to be confused about their elemental affinity as the ones I encountered used fire spells against me, and they also had a fire aura surrounding them, quite odd really.

 

Secondly, this has been bothering me for a while now but a rather noticeable amount of random NPCs I encounter are flagged as Essential, this isn't normally a problem except when said NPC is hostile to me. A good deal of said hostile essentials were Kothringi, would it be possible to look into this?

Posted

The Kothringi are intentionally marked as Essential. They were made into immortal meatsacks to survive a plague due to a pact with Clavicus Vile. However, they have a script attached that's meant to reduce their aggression to 0 after you defeat each reference once. I'll fix the Frostflame Atronach, lol. Not sure how that happened. Can you tell me which other NPCs are marked as Essential?

Posted

I don't quite recall the name, but an angel-like NPC attacked me in one of the chapels, since they were wearing a blacksmith's apron I'm guessing it must have been related to Zenithar? The odd thing is I ran into non-aggressive and non-essential versions of that NPC while dungeon delving in a conjurer dungeon. The specific dungeon was Belda, I think?

 

Additionally one "Contracted Kothringi" I encountered kept being hostile even after being KOed.

 

Oh, and before I forget, is the armor used by the NPC version of the flame atronach meant to be lootable? I didn't think much of it at first but then I realized that you cannot loot anything from their Frost counterpart. (And on that note, I kind of wish their mask took the helmet slot rather than the amulet slot, but I suppose that's just how it works.)

Posted

the apostles are quite picky when it comes to friends

They attack anyone related to Daedra, Undead and Thieves Guild and DB, as if they react to you having high infamy

Posted

Even in that case, it is quite peculiar that the ones I encountered randomly in a dungeon were passive while the one in the chapel was hostile. They were the exact same type of NPC, as far name goes at least.

Posted

I'm making a new .esp with some tweaks to address the issues above. Also still uncertain what's making the Youming outfit crash the game. I've corrected the text errors in the .nif and made sure the textures have normals...it exports from Blender and 3dsmax without errors. Still crashes the CS on viewing, so...probably going to crash the game, lol.

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