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Posted
Load order after BOSS:

00 Oblivion.esm
01 Unofficial Oblivion Patch.esp [Version 3.5.5]
02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
03 Oblivion Citadel Door Fix.esp
04 DLCShiveringIsles.esp
05 Unofficial Shivering Isles Patch.esp [Version 1.5.9]
06 DLCHorseArmor.esp
07 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
08 DLCOrrery.esp
09 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
0A DLCVileLair.esp
0B DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
0C DLCMehrunesRazor.esp
0D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
0E DLCSpellTomes.esp
0F DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
10 MaleBodyReplacerV5.esp
11 DLCThievesDen.esp
12 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
13 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
14 DLCBattlehornCastle.esp
15 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
16 DLCFrostcrag.esp
17 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
18 Knights.esp
19 Knights - Unofficial Patch.esp [Version 1.1.8]
1A Alternative Start by Robert Evrae.esp
1B Monster Girl Blockhead Edition.esp
1C Bashed Patch, 0.esp

Already set "archive invalidate".
Only monster girl NPCs have googly eyes, few monster girl NPCs use vanilla's eyes like Imperial Cleric don't have googly eyes.
Posted

Okay, I think I know the problem. I'm uploading a .zip for you to drop into Meshes/Character/Imperial. BACKUP your "eyelefthuman" and "eyerighthuman" files (the nif, tri, and egm if you have all three for both), then drop these files in. Go find a MG NPC and tell me how it looks.

imperial.7z

Posted

Monster girl eyes are fine now. Apply the MBP patch to fix most of vanilla googly eyes after that, but only eyeReanimate, eyeOrdered and eyeOrc remain googly for some reason.

Posted

Any help with my issue, please? While the Tsaesci missing their lower body does not prevent me from playing the game it is rather troubling to see whenever I run into one of them.

Posted

I'll be honest, to this day I still have issues with the Tsaesci's eyes and tail, on occasion. If you check in Meshes/Characters/BodyOverrides/PerRace/Female (or Male), check the Tsaesci_Lower Body. Is it there? Is it missing its texture?

Posted

Well, this is rather embarrassing. The files you mentioned are indeed there but the folder they were in was named "BodyAssetOverrides" instead of "BodyOverrides" I rename the folder to the latter and what do you know the Tsaesci I had quick-saved next to now had a pair of legs.

 

I do not know how this mistake came about but thank you very much for pointing me at the right place.

 

EDIT: They do not appear to have a tail, however. Which if I am reading your post right they are supposed to have?

Posted

Meshes/Characters/BodyAssetOverrides/PerRace/F (or M) do have Tsaesci_LowerBody.nif. In game when I spawn them they don't have lower body (invisible).

Edit: When I load Tsaesci_LowerBody.nif with Nifskope, it didn't have textures.

Posted

Hrm...the somehow the BodyAssetOverrides folder must be out-of-date. The issue is that TES4File doesn't check that folder normally, so it won't check if textures are missing. This is 'my' folder with the correct texture paths.

PerRace.rar

Posted

The textures path in your .rar file still wrong. It still point to textures\characters\tbsknaga\female\LegFemale.dds instead of Textures\monster girl textures\characters\Tsaesci\Female\legfemale.dds. The tail do look weird when they move.

Edit: the Male one is fine, only the Female got the wrong path.

Posted

Huh. I must still have the old texture in place. You should be able to just tweak the texture path by choosing the right location. I'm fixing that now on my end for the next version, though.

Posted

Like...the vanilla Wraith? I haven't modified that one at all. The Animate Blade is intentionally invisible: it's a creature using the skeleton skeleton with no mesh, wielding a sword. If you have a mod that modifies how weapons are equipped (UVIII, for example), that might keep the weapon it spawns with from being used/appearing. I'll double-check the .esp, though.

Posted

I do have UVIII install so that may explain why the Animate Blade is invisible. After I search in CSE there is a Wraith with Editor ID: MGPCreatureWrathfear, maybe that the one I encounter.

Posted

I honestly don't know why it's still in the .esp: I had originally meant to remove it a long, long time ago.

  • 4 weeks later...

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