sorbettor Posted September 27, 2016 Posted September 27, 2016 That's basically why I stuck with it too. More stability, less information send to Big Brother Microsoft too.
khumak Posted September 28, 2016 Posted September 28, 2016 The scene with Beatrice, Dad was standing in the hallway and she walked up to him and they both just looked at me. Embarrassed maybe? Honestly, I think it works better that way. The game I just started, she does have sex with dad at the birthday party but they seem to like it so much they just keep having sex over and over forever and he never comes down to do the radroach scene. (edit: something in my game was messed up and I was getting crashes, after redoing some of my mods I get the same behavior as harlequin regarding Beatrice)
MsMadison Posted September 29, 2016 Posted September 29, 2016 I seem to have an issue with a missing master.. "ClassicPack.esm." No idea what that even is. I have all the DLC for both games (Obviously.)
harlequin1229 Posted September 29, 2016 Posted September 29, 2016 I seem to have an issue with a missing master.. "ClassicPack.esm." No idea what that even is. I have all the DLC for both games (Obvi Classic Pack is one of the DLC from New Vegas. You might look to see if it got deactivated somehow.
SerialSnackBob Posted September 29, 2016 Author Posted September 29, 2016 I must have not have cleaned the test version properly, the classic pack shouldn't be necessary. *Edit: I just checked the test version. The classic pack isn't a master for the mod. For those who are having crashing errors from the Windows 10 update and nvidia update, a temporary workaround is installing NVAC's beta version. Unfortunately, it currently doesn't load any NPCs' hairs, but at least it allows me to resume testing again. *Edit #2: I'm putting the mod on hold for now due to work and the windows 10 update. *Edit #3: I'm an idiot, the test version does have the classic pack as a master. My bad.
joeyjoejoeshabidoo Posted October 7, 2016 Posted October 7, 2016 If I may make a request I'd like the option to convince Sarah Lyons to let the Super Mutants take over the Citadel. I'm thinking before "Take it Back", you could convince her that if Liberty Prime doesn't work the Brotherhood attack will be a disaster and the ruckus will certainly attract the attention of the super mutants. Then you convince her she should leave most of the female BOS in the citadel and leave the door open during the attack so when the mutants arrive it will be a peaceful visit. From there the mutants are dumb so it should be easy to manipulate them into attacking the Enclave as a plan B. The player then does take it back as normal and when they wake up back at the citadel the normal faceless BOS members are replaced by super mutants and their pleasure girls. I think this would make a nice conclusion to the super mutant submission quest line.
BogBrush82 Posted October 7, 2016 Posted October 7, 2016 If I may make a request I'd like the option to convince Sarah Lyons to let the Super Mutants take over the Citadel. I'm thinking before "Take it Back", you could convince her that if Liberty Prime doesn't work the Brotherhood attack will be a disaster and the ruckus will certainly attract the attention of the super mutants. Then you convince her she should leave most of the female BOS in the citadel and leave the door open during the attack so when the mutants arrive it will be a peaceful visit. From there the mutants are dumb so it should be easy to manipulate them into attacking the Enclave as a plan B. The player then does take it back as normal and when they wake up back at the citadel the normal faceless BOS members are replaced by super mutants and their pleasure girls. I think this would make a nice conclusion to the super mutant submission quest line. Nice idea. The problem however is the attitude of Knight Captain Dusk, and her refusal to co-operate (Piece of tail part 2). A walkaround could involve Sarah Lyons trying to "convince" the mutants to fight alongside the brotherhood by either: A: Sleeping with a few of them (would take about 4 in game days, with her reappearing covered in mutant cum, and resulting in the Lyons Pride not taking part in the battle due to her being too worn out) B: Convincing them (via a speech check) that there is a member of the brotherhood quite high up the chain of command "Tristan" who is willing to sign a full on peace treaty with them, the terms of which involve having full "access" to all the female members. This would be quicker, as It would just involve you, Sarah Lyons and Reddin in sealing the deal with Marcus.
joeyjoejoeshabidoo Posted October 8, 2016 Posted October 8, 2016 If I may make a request I'd like the option to convince Sarah Lyons to let the Super Mutants take over the Citadel. I'm thinking before "Take it Back", you could convince her that if Liberty Prime doesn't work the Brotherhood attack will be a disaster and the ruckus will certainly attract the attention of the super mutants. Then you convince her she should leave most of the female BOS in the citadel and leave the door open during the attack so when the mutants arrive it will be a peaceful visit. From there the mutants are dumb so it should be easy to manipulate them into attacking the Enclave as a plan B. The player then does take it back as normal and when they wake up back at the citadel the normal faceless BOS members are replaced by super mutants and their pleasure girls. I think this would make a nice conclusion to the super mutant submission quest line. Nice idea. The problem however is the attitude of Knight Captain Dusk, and her refusal to co-operate (Piece of tail part 2). A walkaround could involve Sarah Lyons trying to "convince" the mutants to fight alongside the brotherhood by either: A: Sleeping with a few of them (would take about 4 in game days, with her reappearing covered in mutant cum, and resulting in the Lyons Pride not taking part in the battle due to her being too worn out) B: Convincing them (via a speech check) that there is a member of the brotherhood quite high up the chain of command "Tristan" who is willing to sign a full on peace treaty with them, the terms of which involve having full "access" to all the female members. This would be quicker, as It would just involve you, Sarah Lyons and Reddin in sealing the deal with Marcus. Option A would be a massive headache since Sarah is needed at the purifier for the finale and her being unconscious for the duration of Broken Steel is a major plot point. Option B wouldn't get Dusk out of the way so we're back to the flaw in my original idea. It would be easiest to just get her out of the way with a quick quest where you tell Dusk where a good sniping spot is, unbeknownst to her the super mutants are there and waiting. Next time you meet her she's being trained on love not war.
SerialSnackBob Posted October 9, 2016 Author Posted October 9, 2016 One issue with making the super mutants friendly with the brotherhood during "take it back" is that it completely invalidates Peace of Tail. While I could try to add this in as an optional method to ally brotherhood with super mutants, I'd have to figure out how this would make sense, as Elder Lyons is not going to just let this happen. If you can give me a reason why this would work, then I'll add it to my growing list of things I'd like to add. I also have a ton of things on my list of things I'd like to do. I'll probably post the list sometime soon for those who want to know generally how things will be going.
harlequin1229 Posted October 9, 2016 Posted October 9, 2016 Just my 2 cents, but I rather like it as is, Peace of Tail 1 & 2 pretty much cover the mutants moving into the citadel (if I could get part 2 working).
khumak Posted October 9, 2016 Posted October 9, 2016 I keep running into issues with the Arefu script. Frequently either Karen or Brailey will go inside instead of waiting outside with the other 2 when the super mutants show up. If they do then the script seems to get stuck. If all 3 are outside then it works fine. I think this is the only mod I have running that does anything with Arefu.
joeyjoejoeshabidoo Posted October 10, 2016 Posted October 10, 2016 One issue with making the super mutants friendly with the brotherhood during "take it back" is that it completely invalidates Peace of Tail. While I could try to add this in as an optional method to ally brotherhood with super mutants, I'd have to figure out how this would make sense, as Elder Lyons is not going to just let this happen. If you can give me a reason why this would work, then I'll add it to my growing list of things I'd like to add. I also have a ton of things on my list of things I'd like to do. I'll probably post the list sometime soon for those who want to know generally how things will be going. I understand you have a lot of work ahead of you no matter what you do and I thank you for anything you contribute. My idea for the Brotherhood is that after the peace arrangement outside GNR they see the mutants as stupid and figure they can prostitute their women in exchange for the mutants patrolling the wasteland, gathering technology, waging war with raiders, the enclave and talon company and clearing dangerous ruins. This would solve the Brotherhood's recruitment issues and lack of reinforcements from the West and allow the brotherhood to win battles without risking its own members or their limited technology. However, as the mutants slowly phase out the need for the brotherhood to maintain its own army eventually all that's left are scribes and comfort women allowing the mutants to subvert the leadership as any order from Lyons would require Marcus's permission reducing the citadel to a Super Mutant brothel with brotherhood of steel figure heads. Should the brotherhood realise their mistake it would be too late as they would have a collection of prostitutes trying to evict an army of armed super mutants. Elder Lyons would want the Mutants gone but he's smart enough to know he'd be better off maintaining the status quo while suggesting to the mutant leadership that they hand back power than inciting a hopeless rebellion. Of course all of that would give the player whiplash if it just happened immediately and would require a lot more scripting and npc conversations if done within the game so I figured the time skip after take it back would be be the best opportunity. In any case this is just my suggestion if it contradicts any of your own plans feel free to disregard it.
SerialSnackBob Posted October 11, 2016 Author Posted October 11, 2016 Peace of Tail Part 2 has some issues with package conditions I believe, so I'll try to fix those. Same with Arefu quest. As for the proposed super mutants plan...I can try making it be an alternative "earlier" way for the Brotherhood to ally with the super mutants. However, the phasing out of the males in the Brotherhood will likely have to wait till the Broken Steel quest line is completed due to quest givers being male. Not sure when I'd implement this questline, since my first priority should be to first fix the bugs.
Loogie Posted October 11, 2016 Posted October 11, 2016 You have some really great ideas implemented. I definitely think you should iron out the bugs with those before you start taking special dramatic requests.
joeyjoejoeshabidoo Posted October 11, 2016 Posted October 11, 2016 You have some really great ideas implemented. I definitely think you should iron out the bugs with those before you start taking special dramatic requests. I agree a little working content is always better than a lot that doesn't. Thanks for hearing me out wcoditwgth.
khumak Posted October 11, 2016 Posted October 11, 2016 Overall I'm liking the mod so far but I agree about bug fixes being prioritized over new content. All of the issues I've run into so far have workarounds. So far I've had issues with: - Mary breaking your ability to recruit other companions (some but not all of them) so I just leave her in the vault for now. - If you have the optional TTW Reputation plugin enabled, it seriously messes up the first encounter at GNR because it puts supermutants right next to the brotherhood troops at GNR where they will immediately go hostile and result in all the mutants including Marcus getting killed. Without that plugin enabled those mutants are not there. - Arefu quest gets stuck if all 3 girls are not outside when the mutants show up - sometimes girls that are "working" for Moriarty seem to get messed up and travel/teleport to me FAR away from Moriarty's just to say something unimportant to me. I'm assuming maybe I either tried to talk to one of them when they were having sex with someone or maybe I had sex with one of them and then left before smaller talk finished whatever it was doing. Silver showed up at Girdershade to talk to me once as an example. For now I just don't have anyone working for Moriarty. Also I've been delaying progress in the main quest due to some comments I saw about certain options in this mod breaking the main quest. Has that been fixed yet or does it have workarounds if not?
SerialSnackBob Posted October 12, 2016 Author Posted October 12, 2016 The part that breaks the main quest is deciding to save Janice from dying. Console commands do work to progress, but I am working on a way to make it work withou having to use console.
BogBrush82 Posted October 12, 2016 Posted October 12, 2016 The part that breaks the main quest is deciding to save Janice from dying. Console commands do work to progress, but I am working on a way to make it work withou having to use console. Would some random npc taking her place work?
SerialSnackBob Posted October 13, 2016 Author Posted October 13, 2016 I'm actually just trying to completely bypass the shooting part, though I probably can just replace her with some random npc. Or I could shoe horn in some weird story that she only got knocked unconscious from the shot and was able to survive the intense radiation burst due to some previous experiments/super mutant sessions.
harlequin1229 Posted October 14, 2016 Posted October 14, 2016 An unknown lab tech being there would be easier to swallow. I never really paid attention to who all came with them, couldn't tell you now without looking it up.
kandrew123 Posted October 17, 2016 Posted October 17, 2016 Isabella Is still dead when I go to Takoma Park
khumak Posted October 19, 2016 Posted October 19, 2016 Still getting inconsistent strange behavior from Beatrice in Vault 101. Last play through I told her dad likes her and she stands there looking at him but doesn't have sex with him at the birthday party but does show up and have sex with him at the GOAT. This time she does have sex with him at the birthday party so it took dad about 20 minutes to go down to do the rad roach scene, I had almost given up on him. I left the game running while I waited with Jonas and I went and took a shower IRL. When I came back dad was still upstairs having sex with Beatrice over and over. He came down after I talked to Jonas again and Jonas said something like "I wonder what he's doing up there". I don't know if that did anything but dad came down right after that. Then at the GOAT she's standing on top of Stanley and won't move and never interacts with dad at all. I can talk to her and she responds fine and the rest of the GOAT scene worked without any issues. I told dad I drank the water and had sex with Jonas and Stanley plus all the sex scenes before, during, and after the GOAT.
SerialSnackBob Posted October 20, 2016 Author Posted October 20, 2016 Isabella is an issue that I'll need to keep working on.As for Beatrice, the way it is set is this: she is supposed to have nonstop scenes with dad at the birthday party. I couldn't figure out a way at the time to make dad run correctly, so I put a temporary workaround by talking to Jonas to work correctly. I've been working on a way that is better and more consistent though.Sometimes, however, Beatrice gets into a conversation with Amata, which prevents her from talking to dad and therefore never starting the scenes.As for her starting on Stanley, well, that's where I made it she starts at, though she is supposed to run in after your conversation. Maybe I need to place her closer to the door. *Edit: I said I'd post my list of ideas that I'd like to implement, so here we go. Almost all of them are in the idea-stage and are nowhere near implementation. Base Fallout 3:Raven Rock: What other depravities are the Enclave testing (Deathclaw breeding? Brainwashing? Enclave Agent Incentives?) And if you let it survive, will some other faction take it over? (Super Mutants enslave/mutate remaining personnel?)Talon Company (join them/submit to them to gain access to their base and/or betray them to the mutants. Or just kill them all to free some prisoners.)Tenpenny Tower (ghoul power leads to human slavery instead of death or mutant take-over (everyone gets enslaved))Reilly’s Rangers: Find the remaining members of Reilly’s rangers a new job. Maybe they can work in the “industry” as well as support members?Silver and Megaton (protection and mutant takeover)/(Slaver/raider takeover)Rivet City (protection and mutant takeover)/(Slaver/raider takeover)/(Random quests)Underworld (give them the super mutant treatment)/(alliance with Super Mutants)Dukov’s Place, Moriarty’s Saloon, Muddy Rudder, 9th Circle, Tenpenny Tower, GNR, Big Town (prostitute options)Andale: Alternate ways of resolving the quest, or have them enslaved by raiders or super mutants.Create an alliance between Underworld and the Brotherhood with Cross leading a group of diplomats. Things can either go smoothly, or derail completely.Send Mei Wong back to Tenpenny, enslave her for Sister, or keep her for yourself.Something to do with Paradise Falls (Specifically something with Red or Susan). Maybe make Paradise Falls into a brothel.Temple of the Union/Head of State: Give up the slaves to the super mutants (slavers won't be too happy about that) or give up only some of the slaves to the slavers as a distraction. Or, get both groups to surrender to the mutants.You Gotta Shoot Them in the Head: Alternate way of getting the keys (without killing them)Agatha's Radio: Who knows? Maybe super mutants have a way to reverse aging. (This might change things up a lot).*Removed due to advice. Now that I think of it, what the hell was I thinking?Bypass searching for Vault 87 by asking Marcus to bring you to the Vault.Canterbury Commons (do something to the town or the Antagonizer personally. Perhaps have mutants take over, during which the Mechanist and Antagonizer will fight and lose together. Or, perhaps get the Antagonizer and the Mechanist to make up.)Alternate Scenarios for Anna and Janice (Perhaps both are saved by the Super Mutants, or the Enclave takes them for experiments. Or perhaps they set up something in Rivet City.)Bring Fawkes throughout the Wastes to sample everything it has to offer (food, drink, drugs, and all the other random pleasures)Ruin Angela and Diego's marriage by sleeping with either of them or bring them closer together by joining them in a threesome.Rape Angela, ruin her wedding, and eventually break her, either for yourself, to work in the Muddy Rudder, or for Sister (If you do this, Rivet City will not be pleased with you).Help Sister get more slaves from Rivet City. (Possibly making Rivet City into a slaver hub).Get onto Rivet City’s council and propose outrageous proposals.Aid or betray Sarah Lyons in an assassination attempt on Marcus.Trouble on the Homefront: Resolve the situation by calling in for help from outside factions (Raiders, Brotherhood, Talon, etc). May or may not end in an entirely positive result.Nuka Cola Challenge (have Sierra turned over to the mutants for alternate method to resolve the quest). Force Sierra Petrova to become addicted to super mutant cum instead of just Nuka Cola.Send Isabella Proud to Underworld after rescuing her, where she either works with the Doctor or is prostituted in the bar.Vault 101: Butch as Overseer requires more people to increase genetic diversity. Recruit people from the wastes to join the best gang of the wastes!Turn Oasis into a mutant base, with Harold either dying quickly as he wishes, or use super mutant “technology” to turn him into a special super mutant.Take it Back!: Ally with the Super Mutants prior to attacking the Enclave for mutant support.Tranquility Lane: Other crazy dark options, such as making you come into the simulation as your normal self and doing stuff with the people there.The Dark Tranquility: Insult Braun to start.Walking Your Father: Braun demands that you bring your dad to every female in the simulation. Meanwhile, the simulation becomes more depraved.The Breaking: Braun has created a variety of avatars, each more depraved than the last, for you to play with.The Cumming Games: Braun orders you and all the other residents to participate in a series of depraved games.Submission: Braun lets you free, on the condition that you come back to please him.Threaten Braun to release you from Tranquility Lane by acting insane and delusional (basically a quick way to get out of Tranquility Lane).Drug water sources:Drug the Capital Wasteland’s waters with your dad’s experimental aphrodisiac.Drug the Citadel’s water with your dad’s experimental aphrodisiac.Drug different towns’ water supplies with your dad’s experimental aphrodisiac.Add other random experiments in Doctor Li’s lab (Cyber Dog, robots, etc).Companions:Get Mary Holden to work properlyMaybe make Janice and/or Anna Holt become companionsMake Isabella Proud a companionMake a very morally questionable companion that you might want to kill due to him screwing up everything (maybe he's hostile to most factions or he'll randomly demand things from you/your companions/random npcs).Operation Anchorage DLC:Specialist Olin's eventual enslavement by the super mutants or have her rejoin the Brotherhood of Steel.While in the Program, Olin hacks into the simulation and provide supplies, but only if you return the favor.General Chase's Wacky and Strange Version of Operation Anchorage: Olin has found some rather...strange things added to the simulation.The Pitt:Way too much stuff for me to do. Will let more skilled modders handle this.Point Lookout:Get the mom and daughter duo to become sex toys for the mutants after DLC completed.Mother/player/companions can be offered to boatman as trip fee? Perhaps have mother come along as companion to bypass quests?Once daughter owns the ferry, offer sexual favors to get around. Or dominate her for free trips.Daughter can be persuaded to act as entertainment for tribals?Have player do sex acts while drugged and being lobotomizedSubmit to Desmond for supplies. Or beat him up to show who’s boss.Prostitute yourself to hillbillies to get around safely. Or dominate them to show who is truly in charge. Who knows what other effects Punga Fruit does?Broken Steel DLC:Bring Marcus to Sarah as she sleeps so he can give her some super mutant medicine.Peace of Tail continuation that will ultimately lead to peace throughout the wastes among all major factions.Breaking the Peace: An "alternate" quest where you help Sarah kill Marcus (for good) before Peace of Tail occurs. (You can already technically do this, just not in quest form).Wiping Out the Stragglers: If you decide to betray the BoS at the end of Broken Steel, you can do a quest for the super mutants to round up and enslave escaped members of the BoS. Named female members of the BoS will appear in random areas and can be captured for super mutant pleasure.Finish Vault 87’s research into Super Mutant sterility.Underworld: Offering BoS Peace Squads to them after Peace of Tail. Bringer of Peace: Ally all factions with each other, all under your leadership.Mothership Zeta DLC:There are other mods that are far better than anything I can do. New Vegas: Way, way, way too many things. If I even get this far, I will be extremely surprised. Quite a few of these have come from testers and others, so thank you for the ideas! I'll be completely honest now and say that I doubt I'll be able to get close to finishing this list, but once I fix the bugs in the current versions, I'll start implementing these things in. If there are some things you guys and gals really want, let me know and I'll put it higher on my list of priorities. Otherwise, I'll be adding things whimsically, like the wind.
khumak Posted October 23, 2016 Posted October 23, 2016 The nightkin quest in the Republic of Dave doesn't seem to ever complete properly. I can initiate the gangbang scene and they switch girls a few times and then it just ends without any dialog or quest completion. If I talk to the nightkin it starts up again with the same result.
SerialSnackBob Posted October 24, 2016 Author Posted October 24, 2016 Hmmm...sounds like the quest didn't progress to the next stage correctly. Did you have dialogues with the nightkin between each scene?
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