khumak Posted October 24, 2016 Posted October 24, 2016 Yes he commented about it in between each scene.
SerialSnackBob Posted October 24, 2016 Author Posted October 24, 2016 Hmmm....now I'm rather confused. I remember running through the quest before without issue and I've just looked through the quest in the GECK. I'm going to assume this is a repeatable error and add this to my list of mysterious bugs. I may need to make a redundancy for this quest.
khumak Posted October 24, 2016 Posted October 24, 2016 I'll try reloading from before I went there and see if I hit some sort of one off glitch or whether it always happens. (edit: Tried it several more times and the nightkin get through 3 rounds of sex scenes and then it stops. I'm assuming there's supposed to be 4 since there's 3 girls plus the MC.) I'm using the latest version of this mod that you posted plus the beta version of sexout. I left most of the sexout settings at the default values but I did disable non simultaneous orgasms in Spunk as well as the preference perks. Here is my load order: # This file was automatically generated by Mod Organizer.FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmFallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmTaleOfTwoWastelands.esmTTWFixes.esmMart's Mutant Mod.esmoHUD.esmNVWillow.espProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Extra Options.esmTTW Redesigned.esmSexout.esmSexoutCommonResources.esmSexoutSlavery.esmSexoutTryout.esmSexoutWorkingGirl.espMore Perks.esmRegulators.esmFalloutTTWquestoverhaul.espStreetLights.esmNevadaSkies.esmTTW_OutcastTrading.espTTW_StartupMenu.espTTW_StashPackOptions.espttw_wildwasteland.espTTW_SpeechChecks.espTTW_NoKarmaDCFollowers.espTTW_AnchorageCustomization.espTTWOptions.espDelay DLC - TTW.espDarNifiedUINV.espThe Mod Configuration Menu.espCASM with MCM.espJIP Companions Command & Control.espFlashlightNVSE.espPrnOut.espMart's Mutant Mod Merged Patch Helper.espMMM_NV.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-DLCMerged.espWMX-POPMerged.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espProject Nevada - Cyberware Additions.espProject Nevada - WMX.espProject Nevada - TTW.espCAGE 1.9.3.2.espS420EssentialCaravans-TTW.espDumpIt.espMobileAutoSorter.espTTW_Transportalponder.espVMW TTW.espMore Perks Patch.espMore Perks 2.94b patch.espPerks for Challenges.espMax Level 100.espBoostedSkills.espBook Perks Improved.espImmersive Minigames.espSexoutPosNew.espSexoutAnimManagement.espSmallerTalk.espSexoutSpunk.espSexoutLust - oHUD.espSexoutFadeToBlack.espSexoutConsequences.espSexoutTTWEncounters.esppn and tryout.espTTWQO Additions and Patch.espSexoutWillow.espNevadaSkies - TTW Edition.espmerge.esp
BogBrush82 Posted October 25, 2016 Posted October 25, 2016 It's possible one of the girls hasn't joined the group, possibly because she walked out before it finishes. I found that using console commands on the offending female sorted it out.
khumak Posted October 25, 2016 Posted October 25, 2016 It's possible one of the girls hasn't joined the group, possibly because she walked out before it finishes. I found that using console commands on the offending female sorted it out. I wondered about that too, one or 2 of them usually does wander into the room with the safe during the gangbang. Also with the table in the middle of the other room sometimes I have to walk around a little to find the quest guy so maybe something times out if he doesn't find me in time.
SerialSnackBob Posted October 25, 2016 Author Posted October 25, 2016 There are supposed to be 4 scenes, with the quest completing on the final one. Technically, the quest should continue as long as the main nightkin and the girl he is with have completed their scene. The last scene is supposed to be with the player or a companion if you have the alternate companion picker option activated.
tacomarine Posted October 25, 2016 Posted October 25, 2016 hey, wcoditwgth, I wanted to check in the GECK to see how to get girls to follow Marcus, and it crashes for some reason. Do you use any kind of accessory for the GECK? other TTW files and my personal mods load up fine, but yours seems to be obstinate edit was because I can't spell worth shit
SerialSnackBob Posted October 25, 2016 Author Posted October 25, 2016 I use NVSE powerup for my GECK, so that might be the issue. FYI, if you do check the innards of the mod, expect it to be a bit....confusing. I don't really use script notations that often (an aspect of me not coming from a coding background). If you're looking for the dialogues to start most of the quests (and see which one affects the Marcus followers), take a look at the quests aaquest2 and the aaMarcusFollowersQuest.
tacomarine Posted October 25, 2016 Posted October 25, 2016 I use NVSE powerup for my GECK, so that might be the issue. FYI, if you do check the innards of the mod, expect it to be a bit....confusing. I don't really use script notations that often (an aspect of me not coming from a coding background). If you're looking for the dialogues to start most of the quests (and see which one affects the Marcus followers), take a look at the quests aaquest2 and the aaMarcusFollowersQuest. Excuse my derp. I fucked the install up when I replaced my harddrive. Thanks for motivating me to check that out Edit: yeah nvm. Still crashes. Just takes forever to do so. FLM.
SerialSnackBob Posted October 25, 2016 Author Posted October 25, 2016 Hmm...ok. I can think of two possibilities. First, I've had this issue in the past where the base TTWQO had issues loading. Something to do with an Enclave camp. I had to use FNV Edit to remove it. Check and see if TTWQO Addons and Patch has some strange Enclave camp cell and remove it. Second, it might be that your NVSE powerup for the GECK isn't working right for whatever reason.
tacomarine Posted October 25, 2016 Posted October 25, 2016 Hmm...ok. I can think of two possibilities. First, I've had this issue in the past where the base TTWQO had issues loading. Something to do with an Enclave camp. I had to use FNV Edit to remove it. Check and see if TTWQO Addons and Patch has some strange Enclave camp cell and remove it. Second, it might be that your NVSE powerup for the GECK isn't working right for whatever reason. Yeah I actually redownloaded it just in case, but no there isn't a camp cell. It crashes loading the mary holden script, I'll try to figure out what the fuck is going on with it, but I got the jist of what I needed in FNVedit
SerialSnackBob Posted October 25, 2016 Author Posted October 25, 2016 Ah...the Mary Holden script. It's definitely got some issues, but I'm a bit surprised it's causing your GECK to crash. Note, Sonora Cruz has the tendency to move back to her old position due to her package. I also apparently forgot to strip their equipment and armor, have to do that still.
tacomarine Posted October 25, 2016 Posted October 25, 2016 Ah...the Mary Holden script. It's definitely got some issues, but I'm a bit surprised it's causing your GECK to crash. man, strange shit happens to me.
khumak Posted October 25, 2016 Posted October 25, 2016 Ah...the Mary Holden script. It's definitely got some issues, but I'm a bit surprised it's causing your GECK to crash. Note, Sonora Cruz has the tendency to move back to her old position due to her package. I also apparently forgot to strip their equipment and armor, have to do that still. Ahh you've got stuff for the Regulators in here. I smell a conflict in my future.
khumak Posted October 26, 2016 Posted October 26, 2016 Oh it's purely a guess so far. I have a Regulators mod installed that I haven't seen the content for yet. It sounded like it's sort of a bounties type thing.
SerialSnackBob Posted October 26, 2016 Author Posted October 26, 2016 The only regulator content in this mod is enslaving them to Marcus via one dialogue. You can probably finish the other mod stuff first and then inform Marcus of Sonora's location. Eventually I plan to add some more stuff, but that's a long way if ever.
blue35e Posted October 27, 2016 Posted October 27, 2016 Finally got around to tring tunnel snakes rule. Orgt spamed way to much exp went from level 16 to level 30. That seems way to much. Odd stuck in the classroom after orgy no new dilog choices. Quest says talk to butch.
SerialSnackBob Posted October 27, 2016 Author Posted October 27, 2016 Tunnel snakes rules has some issues. I hope you have a save prior to starting that quest. I'm hoping to release the next test version near Halloween. If you don't have a save prior, there will be a debug conversation with Butch to get out of that room.
blue35e Posted October 27, 2016 Posted October 27, 2016 Yes I create a hard save right before I test any content. Allows me to reset and advance without it if I find issues. Or to test it several times to try and see if it might be a issue with another mod. The ammata companion mod I have for ttw messes with the quest even if I do not receuit her so I disabled it and could start the quest. I found that odd because the the mod to receuit sidney does not. There is anther vault 101 mod I want to try,that requires making ammata the oversear so the save also lets me do that. Doees butch let you keep the girl you choose after the quest if it works?
SerialSnackBob Posted October 27, 2016 Author Posted October 27, 2016 Butch does not let you keep the girl you choose after the quest. He needs as many tunnel snake groupies as he can get if he wants to solve the population problem inside the vault. Hence why the next planned stage of the tunnel snakes rules quest is to persuade some people to come in. Also, for those having trouble with finishing the last scene in the Republic of Dave, would you mind retrying it via the second route? (There is a shortcut/bypass to killing Dave and his son by talking to the nightkin leader). It leads to a slightly different scene.
blue35e Posted October 27, 2016 Posted October 27, 2016 Alternate rout does not work for me. He kills them and says talk on radio for the rest. Tried every radio I could find there none advanced it. Still says ti kill dave and bib even thiugg dave is dead.
khumak Posted October 27, 2016 Posted October 27, 2016 Butch does not let you keep the girl you choose after the quest. He needs as many tunnel snake groupies as he can get if he wants to solve the population problem inside the vault. Hence why the next planned stage of the tunnel snakes rules quest is to persuade some people to come in. Also, for those having trouble with finishing the last scene in the Republic of Dave, would you mind retrying it via the second route? (There is a shortcut/bypass to killing Dave and his son by talking to the nightkin leader). It leads to a slightly different scene. Is that the option where you tell everyone the nightkin are invading? Didn't try that one. The path I tried was to have sex with Dave and Bob and break their neck after and either trick or knock out all of the girls (tried that both ways, same result).
blue35e Posted October 28, 2016 Posted October 28, 2016 No that starts a fight. It apears after you subdoe the women the named nightkin can remove the men. For me it is broken.
SerialSnackBob Posted October 28, 2016 Author Posted October 28, 2016 Ok, so the whole dave quest is apparently having issues. Great... Yeah, alerting Dave's residents to a nightkin infiltration leads to combat. The alternate solution is supposed to just kill the men, the women you still have to capture/persuade. If the objectives aren't saying they're being completed, then I guess that's another bug. Going the alternate route has the final sex scene play slightly differently.
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