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F4:SS - Fallout 4 Slavery System 0.9b (05.08.17)


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Posted

AG12, im not sure if you know it allready, but trough this mod: https://www.nexusmods.com/fallout4/mods/15429/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D15429%26preview%3D&pUp=1 its allready possible to link the slave flagpoles to a recycler, that splits the collected items from the slaves to its basic components, and then via a Workshop storage unit stores em in the workshop. Figured it was someting like this you where talking about implimenting in your next update? Its possible to link up to 4 flagpoles = 12 slaveworkers to 1 recycler.  It actually works, and produces a lot of lovely components   :) From there, there are other machines that trough a computer can pick stuff from the workshop and produce up to 4 different items - so the fabrication of supplies, armor, water ect. is allready fully automatic, ones you set it up right.

 

Hope you get the meaning, English isnt my native lanquage ;)

Posted

IT would be good if you can make it work with Prostitution

 

Just make it work by itself. You have hooks to let other mods expand on what this mod offers.

Worry about making other mods work with F4SS later - much much later...

Posted

 

IT would be good if you can make it work with Prostitution

 

Just make it work by itself. You have hooks to let other mods expand on what this mod offers.

Worry about making other mods work with F4SS later - much much later...

 

What do you mean? Can you explain "hooks" to me?

Posted

 

 

IT would be good if you can make it work with Prostitution

 

Just make it work by itself. You have hooks to let other mods expand on what this mod offers.

Worry about making other mods work with F4SS later - much much later...

 

What do you mean? Can you explain "hooks" to me?

 

 

Quoting AG12 from the description page: "This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it." You would have to get specifics from him. At it's simplest, F4SS is an ESM, so follow-on mods can use it as a Master and have access to all it's assets.

 

Also: AG12 provided all the source to this mod. If nothing else it is a good read, and designed better than any other mod I know. I just hope he finds time to get the major bugs out.

Posted

 

 

 

IT would be good if you can make it work with Prostitution

 

Just make it work by itself. You have hooks to let other mods expand on what this mod offers.

Worry about making other mods work with F4SS later - much much later...

 

What do you mean? Can you explain "hooks" to me?

 

 

Quoting AG12 from the description page: "This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it." You would have to get specifics from him. At it's simplest, F4SS is an ESM, so follow-on mods can use it as a Master and have access to all it's assets.

 

Also: AG12 provided all the source to this mod. If nothing else it is a good read, and designed better than any other mod I know. I just hope he finds time to get the major bugs out.

 

Well i wish I can use his resources, but I am a no brainer when talking about fallout 4 modding :(

 

 

 

IT would be good if you can make it work with Prostitution

 

Just make it work by itself. You have hooks to let other mods expand on what this mod offers.

Worry about making other mods work with F4SS later - much much later...

 

What do you mean? Can you explain "hooks" to me?

 

 

Quoting AG12 from the description page: "This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it." You would have to get specifics from him. At it's simplest, F4SS is an ESM, so follow-on mods can use it as a Master and have access to all it's assets.

 

Also: AG12 provided all the source to this mod. If nothing else it is a good read, and designed better than any other mod I know. I just hope he finds time to get the major bugs out.

 

Well i wish I can use his resources, but I am a no brainer when talking about fallout 4 modding :(

Posted

Great mod, I am having a problem though i have all required mods but I can't get slave to get into any torture device, trying the x-cross ones. (The slave is a child of atom), do they have to be a settler to command them into it.

 

Took a few minutes but the command option finally showed up, but i slept for 8 hours and when i went back to slave it said slave is resisting your commands, I tried punching them but that just killed them and then tried the tazer round again and nothing, what do I need to do to get them back in line again. One other question when you click details one tab says select slave, what then I see no other options and it just times out or if you are looking at them and hit e it says you have unselected slave, i like the mod but need a readme of instructions so you know what to do with all the options.

Posted

Before it was only  when you taze them but now it's messing with the intimidation perk. Once i command and close it I can no longer issue any commands because the only option is capture. Is this meant to happen?

 

 Also how do i trigger the explosive/shock/injection collars because I have no option to do that and never have lol.

 

Also to the guy above me k20383 once they resist there is nothing you can do but kill them and find more slaves. That doesn't work yet apparently. Also you can't keep them in a settlement. Even if you put them in a device, as soon as you leave and come back they will be gone from the game as far as my own experience trying it is concerned. You have to enslave regular settlers for that.

Posted

Updated the second post of the thread with the new changelog so you guys can see where we stand and what I still need to do before pumping it out.

Mind you that I've (as I always do after having been away for a while) rewrote some parts of the scripts so I'm still tweaking stuff here and there, but (also as always) those rewrites will lead to increased performance, less duplicate functions and overall better playing experience.

 

Thanks all for your patience, I'm trying to get this done soon.

 

edit: if there are any major bugs that I've missed while being away, now is the time to remind me of them with attached papyrus log and detailed explanation. Any 'shit don't work'-sort of posts will be ignored without response. Also, please make sure you're running the newest version on a cleaned save, I still see people asking about injection collars and shit when they haven't been in the mod for literally months (due to CRP being replaced with DD)

Posted

How do I use the slavery scrap yard (is it supposed to be a flag pole), when I activate it i get 2 options nevermind and link output, what do I link it to.

Also how do I get slaves to use slave sleeping bag, they have been assigned to it through menu.


 

Posted

 

How do I use the slavery scrap yard (is it supposed to be a flag pole), when I activate it i get 2 options nevermind and link output, what do I link it to.

Also how do I get slaves to use slave sleeping bag, they have been assigned to it through menu.

 

 

Place a container in the vicinity of the flagpole and then use the 'link' option to link the scrapyard to the container. The goods that are being produced will be dropped off into the linked container.

After having linked the container, get a slave and use the 'select' option in the slave menu. Then activate the scrapyard to assign the slave.

Posted

Hmmm is a quest supposed to proc for this mod? I'm able to enslave/put slaves in bondage but I don't know how to order slaves to work in the settlement (not actually sure if thats a feature in this game or not)

Posted

just going to pop in and say thank you very much for working on this ag12, i do have issues getting it to work most of the time, but i love the idea and i thought i would let you know that it is very much appreciated =)

Posted

Hmmm is a quest supposed to proc for this mod? I'm able to enslave/put slaves in bondage but I don't know how to order slaves to work in the settlement (not actually sure if thats a feature in this game or not)

 

In the current 0.9b build of this mod, slaves can only "work" at the scrapyard pole.  There is currently no quest proc.  Once you have assigned a slave to a slave bed, you can select them for assignment, then select the scrapyard pole.  You can select the pole afterward to get a window showing the number of slaves currently working on it (maximum of 3 per pole).  Also, if you want to see and collect exactly what they are producing, you can use the *link" option on the same pole window to link to a specific container of your choice (I believe the default in this build is the *slave safe* or maybe the workshop, I can't remember.  They produce junk items like a settler assigned to a scavenging station does.  The rest of the things you see on the description page, e.g. smelting, are planned for the next update(s).  

 

The other thing of relevance you can do... is sell them.  If you build an auction pole, you can select a slave, then select the auction pole.  The slave will sell in roughly one in-game day.  Their value is roughly 100+ caps to start.  Once they have a higher submission stat, they sell for more.  You can check each slave's value in their individual detail windows.  Once they are assigned to the auction pole, they disappear about 1 in-game day or so.  The caps show up in the slaver safe.   

Posted

 

I have a short question. Where do I find that slavery safe? I took a look into console and even then I didnt found it.

In Raider --> Slave

 

 

It's not there.

Posted
On 5/11/2017 at 6:32 PM, Tortout4 said:

 

It's not there.

find a solution, manually start the Slaver quest and the safe has appeared into Raider menu!!!!!!!! now it seems to work...

  • 2 weeks later...
Posted

Just wanted to add my input - using version 9b - and a few observations that may help those struggling. Currently, it appears there are two restraints workbenches in the workshop menu. One is under 'Crafting' catagory and is the WRONG bench - it makes the exploding collars etc that are discontinued as far as I can work out. The CORRECT bench appears in the Raider>Slavery catagory of the workshop menu - here you will also find the Slavers Safe, Slavers Scrap Yard pole etc.

 

It's taken a lot of persistance, but I'm finally making progress and building a collection of slaves. Unfortunately, I can only assign them to Torture Devices and CRX crosses so far, but it seems to be improving their submission stats so I'm happy. If I leave the settlement, they have all got off the devices and dropped a few restraints from their inventory, but at least they're still there and can be re-assigned to a new piece of equipment.

 

Still haven't managed to set up the scrap yard. I sellect the pole and choose the option to 'link', but clicking a container next to it does nothing. I can't work out how to assign slaves to slave beds - or the scrap yard pole - so I've still got some figuring out to do lol.

 

But overall, I'm having a blast with this mod and wish to thank ag12 for all the hard work. Really looking foward to the update :)

Posted
On 11. 11. 2017 at 9:10 AM, sephnetx said:

find a solution, manually start the Slaver quest and the safe has appeared into Raider menu!!!!!!!! now it seems to work...

how did you started manually started quest?. Ive tried to find some mod conflict because i was not able to find slavery menu in workshop. I tried turn off all mods which had do something with workshop and nothing.... So i simply started new game and slavery was there. But honestly i wont play from beggining after 120 hours in game.

 

Posted
29 minutes ago, Deny55 said:

how did you started manually started quest?. Ive tried to find some mod conflict because i was not able to find slavery menu in workshop. I tried turn off all mods which had do something with workshop and nothing.... So i simply started new game and slavery was there. But honestly i wont play from beggining after 120 hours in game.

 

I noticed that F4SS actually make avataible raider flags from Nuka-World DLC when i started new game. So i thought it will be connected somehow with dlc. Tried to use mod which make available all items from workshop. Eventually features from F4SS nowhere. Do i need really start new game for it? :D

Posted
6 hours ago, Deny55 said:

I noticed that F4SS actually make avataible raider flags from Nuka-World DLC when i started new game. So i thought it will be connected somehow with dlc. Tried to use mod which make available all items from workshop. Eventually features from F4SS nowhere. Do i need really start new game for it? :D

I didn't need a new start - but it may be something in your load order preventing F4SS items appearing in your workshop menu (possibly something baked into a save perhaps?)

 

I'm not experienced enough in these things to be much help - sorry. But if it's any comfort, I also get a different set of workshop options if I try a new start - and a couple of items become unavailable.

 

But going back to your original point, there is no 'quest' to start F4SS as far as I know. You just need to install the mod and it's requireements - then go out and start capturing NPCs :)

 

I have finally figured out how to assign slaves to beds and how to set up the scrap yard - seems it was working all along - but F4SS doesn't use pop-up messages to let you know. I will post my method asap :)

Posted

My method;

 

1. Go to Workshop>Raider>Slavery>F4SS place Slave Safe in settlement, place Slave Scrapyard in settlement.

2. Go to Workshop>Furnitur>Containers place a box next to Scrapyard - exit Workshop mode.

3. Click on Scrapyard, selest "Link Output" then click on box to select. (box is now linked to scrapyard - no message to confirm)

4. Back to Workshop>Raider>Slavery>F4SS place Slave Sleeping Bag (may get "aborting" message - just persist)

5. Once Sleeping Bag is placed, exit Workshop, hover over Sleeping Bag and select "Store/Retrieve Slave" (gets a message - Select Slave to assign here)

6. Go to Slave, select "Slave Menu", Select "Details", Select "Select" - return to Sleeping Bag to assign.

7. Return to Slave and select "Select for Assignment" - go to Scrapyard Pole and select "Activate" (Slave now assigned to that Scrapyard)

8. Click on Scapyard Pole again and select "Activate" - popup message displaying number of Slaves assigned to Scrapyard.

 

Hope this helps those struggling :)

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