fred200 Posted January 5, 2018 Posted January 5, 2018 2 minutes ago, Cbow120 said: Any news on an update? don't mean to to pester or anything Ag12 is off doing his RL thing. Don't expect any updates until he gets back - and he has not said when that might be.
Guest Posted January 5, 2018 Posted January 5, 2018 4 hours ago, fred200 said: Ag12 is off doing his RL thing. Don't expect any updates until he gets back - and he has not said when that might be. Thanks for the answer
Crashmaster Posted January 10, 2018 Posted January 10, 2018 There's something I'm trying to figure out here... I have a number of slaves and had laid out some furniture... a Cross from one of the accompanying mods, and the pillory under resources/misc. I was able to command them to sit on the furniture after telling them to "wait." but once I fast traveled, they came with me. I have thus set down slave sleeping bags and assigned each slave to one to keep them from traveling with me. now the problem is either getting them on the furniture, or KEEPING them on. Â I don't know if I jumped the gun by using the console to make them commandable in workshop mode via the console, but I can go into workshop mode and "assign" them to a pillory or cross, but they immediately hop off. My other issue, is outside of workshop mode, when I select "select for assignment" while they are assigned to the sleeping bags, there's no indicator showing that I have command over them like with my companions, or when I originally assigned them to the sleeping bag or auction post. And when I click on either item, MY character ends up sitting on it instead. Any input would be great =^_^=
Fеnrir Posted January 10, 2018 Posted January 10, 2018 Any idea why I can't find auction post or slave sleeping bag in the workbench? Tried on a clean save with only the required mods enabled, but still doesn't work. To clarify, it worked this summer, but when I started playing again a couple of days ago it just wasn't there.
Crashmaster Posted January 10, 2018 Posted January 10, 2018 9 minutes ago, Fеnrir said: Any idea why I can't find auction post or slave sleeping bag in the workbench? Tried on a clean save with only the required mods enabled, but still doesn't work. To clarify, it worked this summer, but when I started playing again a couple of days ago it just wasn't there. You have to put down the slave safe, exit workshop mode, then go back into workshop mode and you'll magically find the items you need. in the menu you found the safe in. From experience, you have to put the sleeping bags fairly close to the safe.
Crashmaster Posted January 11, 2018 Posted January 11, 2018 19 hours ago, Crashmaster said: There's something I'm trying to figure out here... I have a number of slaves and had laid out some furniture... a Cross from one of the accompanying mods, and the pillory under resources/misc. I was able to command them to sit on the furniture after telling them to "wait." but once I fast traveled, they came with me. I have thus set down slave sleeping bags and assigned each slave to one to keep them from traveling with me. now the problem is either getting them on the furniture, or KEEPING them on. Â I don't know if I jumped the gun by using the console to make them commandable in workshop mode via the console, but I can go into workshop mode and "assign" them to a pillory or cross, but they immediately hop off. My other issue, is outside of workshop mode, when I select "select for assignment" while they are assigned to the sleeping bags, there's no indicator showing that I have command over them like with my companions, or when I originally assigned them to the sleeping bag or auction post. And when I click on either item, MY character ends up sitting on it instead. Any input would be great =^_^= Aaaaanyone?
Surfblasted Posted January 11, 2018 Posted January 11, 2018 @Crashmaster - I'm gonna guess making them commandable with the console is conflicting with the slavery scripts. I don't know, because I've never needed to try it. From my experience with this mod, it's pretty limited in scope. If your slave is 'assigned' to furniture, it will only remain there a while. If you sleep or leave the settlement, it appears they either follow you or escape. If you've dressed them in devious devices they will break them after a while as well. The only cure I found to keep them under control and to remain at the settlement I want, is to assign them to a sleeping bag and then assign them to the slavery post thing (sorry, I can't remember it's proper name - been a while).  Once they are set the task of scavaging that's about the end of your fun with them - unless you choose to take them back as a personal slave, give them a gun and take them walkies through the commonwealth.  I really hope ag12 finds some time soon to upload an update
Crashmaster Posted January 11, 2018 Posted January 11, 2018 I did restart from a save before I used the console. It made no difference. Thanks for hitting me up.
Eddrik Posted January 11, 2018 Posted January 11, 2018 Hey, is there a way to stop my slaves from following me after a quick travel ? Or am I supposed to take care of them all day long ? =)
Visdagon Posted January 13, 2018 Posted January 13, 2018 Has anyone reported an issue of Slave Beds giving a settlement 999 food? If so is there a fix/workaround?
IHaveTooManyMods Posted January 13, 2018 Posted January 13, 2018 I installed the mod but nothing seems to be happening. I even checked chemstation and there is no taser round. Is it possible this mod is incompatible with violate?
slab123 Posted January 13, 2018 Posted January 13, 2018 1 hour ago, Luk164 said: I installed the mod but nothing seems to be happening. I even checked chemstation and there is no taser round. Is it possible this mod is incompatible with violate? tazer round is under healing
IHaveTooManyMods Posted January 16, 2018 Posted January 16, 2018 On 13. 1. 2018 at 11:53 PM, slab123 said: tazer round is under healing THX, kinda assumed it would be a syringer ammo XD Update: For some reason I do not have the raider tab and I cant seem to find a way to fix this. Could mod author for example move the safe into special cathegory?
Ghostman7nz Posted January 17, 2018 Posted January 17, 2018 On ‎1‎/‎12‎/‎2018 at 11:45 PM, Visdagon said: Has anyone reported an issue of Slave Beds giving a settlement 999 food? If so is there a fix/workaround? The slave beds have a small negative food production, since the mod that reads the values isn't set up to account for negative values when the food production drops below zero value it reports 999. You need to add some food production to your settlement and once it reaches a value above 0 then the data will show correctly.
Ghostman7nz Posted January 17, 2018 Posted January 17, 2018 9 hours ago, Luk164 said: THX, kinda assumed it would be a syringer ammo XD Update: For some reason I do not have the raider tab and I cant seem to find a way to fix this. Could mod author for example move the safe into special cathegory? you need nuka world installed for the raider menu to show up. if you have it installed you likely have a corrupted build menu. to fix that you will need a mod like Settlement Menu Manager https://www.nexusmods.com/fallout4/mods/24204 1
bobsneder666 Posted January 17, 2018 Posted January 17, 2018 Is there any way to make slaves join in combat? They just eat bullets.
IHaveTooManyMods Posted January 17, 2018 Posted January 17, 2018 12 hours ago, Ghostman7nz said: you need nuka world installed for the raider menu to show up. if you have it installed you likely have a corrupted build menu. to fix that you will need a mod like Settlement Menu Manager https://www.nexusmods.com/fallout4/mods/24204 Did not help, I just got an extra tab for sim settlements. (thx though) I am currently trying to change the mod itself to move the items into different cathegories.
bpmcgee Posted January 21, 2018 Posted January 21, 2018 So, has anyone managed to actually recover control of a slave that's resisting your commands? I've tried the PAX syringe, which increases submission for 30 seconds, I've tried pain until they collapse, and still can't recover control.  Also, at one point a slave who was with me personally failed to quick-travel from Goodneighbor. When I go back there, he's standing patiently. I can command him, but he still won't travel with me from that zone.  Any tips would be appreciated.  B
IHaveTooManyMods Posted January 21, 2018 Posted January 21, 2018 Still no luck, I managed to move the safe to containers category and put it down, but I must have missed some triggers because nothing happened and it worked just like any ordinary safe.
Ghostman7nz Posted January 22, 2018 Posted January 22, 2018 Did you exit the build menu then reopen it? If so it's very probable you have a mod conflict. If you haven't used LOOT then you should, then load your mods into FO4Edit and apply filter for cleaning then start looking for the conflict.
bpmcgee Posted January 22, 2018 Posted January 22, 2018 On 1/21/2018 at 10:16 AM, bpmcgee said: So, has anyone managed to actually recover control of a slave that's resisting your commands? I've tried the PAX syringe, which increases submission for 30 seconds, I've tried pain until they collapse, and still can't recover control.  Also, at one point a slave who was with me personally failed to quick-travel from Goodneighbor. When I go back there, he's standing patiently. I can command him, but he still won't travel with me from that zone.  Any tips would be appreciated.  B Okay, I've continued to play with this. Here's what I've found so far:  There doesn't appear to be any way to recover from a slave resisting commands. A couple of times I have seen a slave resist, and then change his mind without any action from me, but that's it. Several times I've waited for those slaves to finally break free and no longer be slaves so that I can capture them again, but when I do that they seem bugged -- their experience never goes up and even if I get them up to 100 submission they almost immediately resist commands again.  As I said, I'd appreciate the input of anyone else who is also trying to figure this out. Or ag12 providing answers, obviously  B 1
Faustling Posted January 26, 2018 Posted January 26, 2018 I finally gave up. 0.9b wasn't working at all. I reinstalled 0.82, which works as I remembered it, not perfectly, but it works. Still don't know which mod (if any) conflicts with 0.9b, but it isn't Violate, I uninstalled that one.
DaB0ss123 Posted February 1, 2018 Posted February 1, 2018 It doesn't seem to be working. When I shoot NPCs with the syringer I have no option to enslave them 1
Lakon Posted February 1, 2018 Posted February 1, 2018 cant seem to get this to work after installing it with NMM starting the game is says F4:SS initialized but theirs no Slaver safe in the build menu probably because fallout's build system is garbage to start with
Tortout4 Posted February 2, 2018 Posted February 2, 2018 By the way how do you punish your slaves if they don't listen to you?
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