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F4:SS - Fallout 4 Slavery System 0.9b (05.08.17)


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Posted

So I had not seen this issue posted yet. I have the slave safe set up and I am able to tranq raiders and such. But when I walk up to capture it shows the option "e to capture", yet pressing e does nothing and within a few seconds they get up to try and kill me. Anyone else had this issue before?

 

sounds like you have another mod accessing that dialogue. Or maybe the save file or mod got corrupted. Happens all the time, bethesda games are a joke in terms of stability.

Posted

 

 

3. There is a bug that a slave who is in full refusal does not really get out of it. You need to be careful to not get the slave into that state. Put a lot of Devious Devices on a new slave to get repression as high as possible as a new slave will have a boosted resistance stat. Inflict them pain as this will lower resistance and increase submission but don't go all the way (maybe start with 50 pain, not with 100) as pain will increase the chance that the slave gets into the refusing state even if it does not show in the resistance stat. Once the resistance stat is at 0 and submission has started to raise, you can get increase the pain level more as submission lowers the chance of the slave getting into the refusing state. If you don't get very unlucky rolls of the random number generator, you should be able to increase submission all the way to 100 without the slave ever misbehaving.

After days of taking shots in the dark, i finally understand how to use the mod. Theres no clear explanation of stats like you did. Thank you. And for those who are still asking themselves about how to hit without killing the npc in 2 blows, use the toy security baton in the mod below with the low amp modification (makes no damage, only pain). If u follow Kharos instructions  resistance will FINALLY!! decrease.edit: i managed to decrease an npc from 100 to cero resistance this way.

 

http://www.nexusmods.com/fallout4/mods/18436/?  (no its not my mod)

 

i quote myself: even if you do this, at least it happened to me, an npc entered resist state and absolutely nothing can be done. resurrecting, recycleactor, nothing works, spend half an hour with the toy baton... basically its a lottery. if happens, that npc is lost forever.

Posted

 

 

 

3. There is a bug that a slave who is in full refusal does not really get out of it. You need to be careful to not get the slave into that state. Put a lot of Devious Devices on a new slave to get repression as high as possible as a new slave will have a boosted resistance stat. Inflict them pain as this will lower resistance and increase submission but don't go all the way (maybe start with 50 pain, not with 100) as pain will increase the chance that the slave gets into the refusing state even if it does not show in the resistance stat. Once the resistance stat is at 0 and submission has started to raise, you can get increase the pain level more as submission lowers the chance of the slave getting into the refusing state. If you don't get very unlucky rolls of the random number generator, you should be able to increase submission all the way to 100 without the slave ever misbehaving.

After days of taking shots in the dark, i finally understand how to use the mod. Theres no clear explanation of stats like you did. Thank you. And for those who are still asking themselves about how to hit without killing the npc in 2 blows, use the toy security baton in the mod below with the low amp modification (makes no damage, only pain). If u follow Kharos instructions  resistance will FINALLY!! decrease.edit: i managed to decrease an npc from 100 to cero resistance this way.

 

http://www.nexusmods.com/fallout4/mods/18436/?  (no its not my mod)

 

i quote myself: even if you do this, at least it happened to me, an npc entered resist state and absolutely nothing can be done. resurrecting, recycleactor, nothing works, spend half an hour with the toy baton... basically its a lottery. if happens, that npc is lost forever.

 

 

Yeah, as I wrote, 'If you don't get very unlucky rolls of the random number generator'. You can try to counteract using as many as devices as possible to raise the repression stat. I usually use vaginal plug, anal plug, chastity belt, nipple clamps, chastity bra, collar, gag, and armbinder; sometimes I add a blindfold, too). But there is no guarantee that it will work, the game basically rolls the dice how the AI behaves. All these things just stack the probabilities in your favor but they don't guarantee a submissive outcome.

 

A little bird (I think it was a sparrow) told me that the following cheat could help:

- open console

- select the resisting slave by clicking on it with the mouse (I use the console name fix mod to validate that I have the correct reference selected; note that you can use the mouse scroll wheel to switch between the references that are under the pointer)

- setav F4SSavAI01 2

 

Note that this cheat is not a permament fix, if the slave is inclined to misbehave it will start misbehaving again (and may do so very soon).

Posted

Sorry guys and gals, I have other things to attend to at the moment and thus cannot update the mod. Got another half update lying around, but need to tie up some lose ends on that before releasing it. I'll try to get around to doing so as soon as possible, but at the moment it's hard to find the time to do modding.

Posted

Hello guys, stupid question: how do i enslave someone? I don't seem to be able to. I got in a fight, a raider surrendered (kneeling, hands up) when i approach her i can only talk to her and the options i get are - sex, companion, release and rob.

Am i missing something?

 

Posted

Hello guys, stupid question: how do i enslave someone? I don't seem to be able to. I got in a fight, a raider surrendered (kneeling, hands up) when i approach her i can only talk to her and the options i get are - sex, companion, release and rob.

Am i missing something?

 

Same problem here.

Posted

Hello guys, stupid question: how do i enslave someone? I don't seem to be able to. I got in a fight, a raider surrendered (kneeling, hands up) when i approach her i can only talk to her and the options i get are - sex, companion, release and rob.

Am i missing something?

 

Those are the 4 options for fourplay violate, which you most likely have/had installed. This slavery mod & Violate don't work well together, cause both mess around with surrender options. I haven't tested myself but people are saying this in old comments & it makes sense. Making this mod kinda pointless for me at the moment, I'm not uninstalling fourplay lol. This mod has no sex in it

Posted
I'm testing version 0.9b and I ran into several bugs.

 

1. Most likely the mod works incorrectly with the mod to intimidation (https://www.nexusmods.com/fallout4/mods/23922/?). The mod disappears points of dialogue and choice, it becomes useless.

 

2. Every third captured enemy splits at the time of capture - one body remains as a corpse and the second as a living slave.

 

3. Once I put the handcuffs on the slave, he was killed. after that I began to take away from the corpse an unconcerned number of handcuffs, collars and leg cuffs, as well as an item entitled "take me before closing the menu"

Posted

 

I'm testing version 0.9b and I ran into several bugs.
 
1. Most likely the mod works incorrectly with the mod to intimidation (https://www.nexusmods.com/fallout4/mods/23922/?). The mod disappears points of dialogue and choice, it becomes useless.
 
2. Every third captured enemy splits at the time of capture - one body remains as a corpse and the second as a living slave.
 
3. Once I put the handcuffs on the slave, he was killed. after that I began to take away from the corpse an unconcerned number of handcuffs, collars and leg cuffs, as well as an item entitled "take me before closing the menu"

 

1. both modify the same perk, so they are incompatible.

2. happens to me aswell i guess its a clone of the original pc or something like that needed for mod to work correctly. or maybe its a bug.

3. no clue.did u install everything correctly? did u try a clean save?

cheers!

Posted

 

 

I'm testing version 0.9b and I ran into several bugs.
 
1. Most likely the mod works incorrectly with the mod to intimidation (https://www.nexusmods.com/fallout4/mods/23922/?). The mod disappears points of dialogue and choice, it becomes useless.
 
2. Every third captured enemy splits at the time of capture - one body remains as a corpse and the second as a living slave.
 
3. Once I put the handcuffs on the slave, he was killed. after that I began to take away from the corpse an unconcerned number of handcuffs, collars and leg cuffs, as well as an item entitled "take me before closing the menu"

 

1. both modify the same perk, so they are incompatible.

2. happens to me aswell i guess its a clone of the original pc or something like that needed for mod to work correctly. or maybe its a bug.

3. no clue.did u install everything correctly? did u try a clean save?

cheers!

 

1. both mods are interesting so i think it will be a good idea to do it compatible. i dont think its a huge work for it. im not sure that i can do it by myself and its pity.

2. maybe its the way of mod but it happens time to time and yesterday after my post i got more curious but with it. i enslave a raider and he had split to twice but both copies was alive! as i got mod making a copy of NPC with new settings and killing (they screaming in this moment) and deleting first original NPC. but script are buggy and sometines its left original NPC and they stay alive in any reason.

3. i got more about it. i tried to train a slave and hitting it with a special baton ant it dies. and i take from the corpse about 126 colars by pressing 'E' then i tired and press 'R' and take last itens with unknown item 'UNWEAR ME BEFORE CLOSING' and it looks like opened institute collar in inventory.

i have this mod installed but nothing pops up for it, like no tazer rounds or anyway to actually enslave anyone

hi. you need to build a 'slaver's safe' in workbench menu. after it youll got a perk 'slaver' and any opportunities. but tazer rounds you can build anyway in chemstation without 'safe' but it will be usless. and this mod needs in torture devices and devious devices mods. do you install it as well as F4SE (script editor)?

Posted

 

 

 

I'm testing version 0.9b and I ran into several bugs.
 
1. Most likely the mod works incorrectly with the mod to intimidation (https://www.nexusmods.com/fallout4/mods/23922/?). The mod disappears points of dialogue and choice, it becomes useless.
 
2. Every third captured enemy splits at the time of capture - one body remains as a corpse and the second as a living slave.
 
3. Once I put the handcuffs on the slave, he was killed. after that I began to take away from the corpse an unconcerned number of handcuffs, collars and leg cuffs, as well as an item entitled "take me before closing the menu"

 

1. both modify the same perk, so they are incompatible.

2. happens to me aswell i guess its a clone of the original pc or something like that needed for mod to work correctly. or maybe its a bug.

3. no clue.did u install everything correctly? did u try a clean save?

cheers!

 

1. both mods are interesting so i think it will be a good idea to do it compatible. i dont think its a huge work for it. im not sure that i can do it by myself and its pity.

2. maybe its the way of mod but it happens time to time and yesterday after my post i got more curious but with it. i enslave a raider and he had split to twice but both copies was alive! as i got mod making a copy of NPC with new settings and killing (they screaming in this moment) and deleting first original NPC. but script are buggy and sometines its left original NPC and they stay alive in any reason.

3. i got more about it. i tried to train a slave and hitting it with a special baton ant it dies. and i take from the corpse about 126 colars by pressing 'E' then i tired and press 'R' and take last itens with unknown item 'UNWEAR ME BEFORE CLOSING' and it looks like opened institute collar in inventory.

i have this mod installed but nothing pops up for it, like no tazer rounds or anyway to actually enslave anyone

hi. you need to build a 'slaver's safe' in workbench menu. after it youll got a perk 'slaver' and any opportunities. but tazer rounds you can build anyway in chemstation without 'safe' but it will be usless. and this mod needs in torture devices and devious devices mods. do you install it as well as F4SE (script editor)?

 

 

yes does the order the mods in matter do i need to flop my order around?

 

Posted

 

 

 

 

I'm testing version 0.9b and I ran into several bugs.
 
1. Most likely the mod works incorrectly with the mod to intimidation (https://www.nexusmods.com/fallout4/mods/23922/?). The mod disappears points of dialogue and choice, it becomes useless.
 
2. Every third captured enemy splits at the time of capture - one body remains as a corpse and the second as a living slave.
 
3. Once I put the handcuffs on the slave, he was killed. after that I began to take away from the corpse an unconcerned number of handcuffs, collars and leg cuffs, as well as an item entitled "take me before closing the menu"

 

1. both modify the same perk, so they are incompatible.

2. happens to me aswell i guess its a clone of the original pc or something like that needed for mod to work correctly. or maybe its a bug.

3. no clue.did u install everything correctly? did u try a clean save?

cheers!

 

1. both mods are interesting so i think it will be a good idea to do it compatible. i dont think its a huge work for it. im not sure that i can do it by myself and its pity.

2. maybe its the way of mod but it happens time to time and yesterday after my post i got more curious but with it. i enslave a raider and he had split to twice but both copies was alive! as i got mod making a copy of NPC with new settings and killing (they screaming in this moment) and deleting first original NPC. but script are buggy and sometines its left original NPC and they stay alive in any reason.

3. i got more about it. i tried to train a slave and hitting it with a special baton ant it dies. and i take from the corpse about 126 colars by pressing 'E' then i tired and press 'R' and take last itens with unknown item 'UNWEAR ME BEFORE CLOSING' and it looks like opened institute collar in inventory.

i have this mod installed but nothing pops up for it, like no tazer rounds or anyway to actually enslave anyone

hi. you need to build a 'slaver's safe' in workbench menu. after it youll got a perk 'slaver' and any opportunities. but tazer rounds you can build anyway in chemstation without 'safe' but it will be usless. and this mod needs in torture devices and devious devices mods. do you install it as well as F4SE (script editor)?

 

 

yes does the order the mods in matter do i need to flop my order around?

 

 

 

i dont know if it works yet but i did find the stuff i kept looking for the safe under containers instead of raiders

 

 

Posted

 

 

i dont know if it works yet but i did find the stuff i kept looking for the safe under containers instead of raiders

yes does the order the mods in matter do i need to flop my order around?

 

hey.

for me i found mods in F4 very buggy. for example i dont have a 'raider' block in workbench. instead of it there are 'lookup failed!' block. and therу are slavery' safe inside.

for the first just try to upload old savegame and maybe it helps. for me it helps.

if it didnt solve the problem try to check out version of your game and version of F4SE. for me it works fine on 1.8.7 and i update it yesterday to 1.10.2. all still work fine. but who knew, maybe it helps you.

of course check out that you have right versions of Deviosly Devices and Torture Devices mods.

 

Posted

Long time follower first post. I absolutely love this mod, your work is amazing. I have been play testing 0.9b for a couple of weeks now and have not run into any major problem. I took the time today (all day) to read through all 50 page of this thread most of which is people who can't read posting the same three questions (you might consider answering them in the first post like a FAQ). I love that you want to make it a job and not just catch and forget, I do hope that once the training is implemented a fully trained slave can be forgotten not needing any monitoring.

 

A couple of suggestions:

Add the settlement script during training (much cleaner then abduction) I like you new idea of a separate slave industry better.

Add the details sub-menu to the settlement slave menu so you can check everyones stats

A settlement furniture item that allows you to assign a settler to watch over your slaves collecting dropped equipment and increasing the time needed to escape.

A slave farming item like the dirt plot (I don't know if its planned) so settlers are guards (some for the base and others for the slaves using the above)

A welded collar that can not be removed (Useless after slave death) with a tracker in it (or another means of tracking escaped slaves maybe a "tracker" in the taser round)

    I know the collar would be a DD item, but a lore friendly tracking unit of some kind to be useful can't be dropped, maybe an implant. idk

 

Well anyway here's hoping that RL gets out of the way, can't wait for the next update and the stuff you've already confirmed. Keep on doing the incredible work you are doing.

 

  • 2 weeks later...
Posted

Not sure if this is the right place to post but how do you lower the resistance of the slaves? I am a bit confused on that part.

Also, how do you make a slave stop resisting commands. I tried hitting them with the stun baton but they still resist and eventually die instead of going to a bleed out animation.

Posted

Not sure if this is the right place to post but how do you lower the resistance of the slaves? I am a bit confused on that part.

Also, how do you make a slave stop resisting commands. I tried hitting them with the stun baton but they still resist and eventually die instead of going to a bleed out animation.

i use a police baton with low amp mod and healer mod from this mod-https://www.nexusmods.com/fallout4/mods/4042/?

dont bondage the target or use any tie tools on them. hit it maby 20 times the (repression will go up do it and raise te repression near 100 better 90-97 or the slave past out and maby you got a bug and the slave want stand up. do it 2 times and with 10 min. brake and the resistent is 0 and the submission rise slowly to 100 at this time you got it.

 

ignore my enlish. this is not my first language.

 

ps. after the act with hit them you can of course tie them up or bondage them it holds repression much longer and the pay grows for that slave.

Posted

maybe some 1 could help me with a few answers tried reading to through all 51 pages and gave up. :P

1. how do you train slaves?

2 how do you sell slaves?

3 in the slave menu talk doesn't do anything for me(i have the full dialog mod installed.. conflicting???) 

Posted

Just dropping by to say I'm still alive and breathing. I'm preoccupied with RL stuff at the moment - sorry for the delay. Next update is lying on my desk 80% done, but I'll need some time at some point to finish and polish it off. Until then, enjoy what's there, keep track of the bugs for when I get the time to actually mod again.

 

So long.

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