SAC Posted January 3, 2017 Share Posted January 3, 2017 Just one question: how can I detonate manually an explosive collar? I don't even need a dedicated button (although a detonator would be epic), console would do. Link to comment
CoffeeHedake Posted January 6, 2017 Share Posted January 6, 2017 Papyrus.0.log Having a slightly different problem. (log attached) No crashes, mod seems to be mostly working. However, when encountering Cait for the first time in the Combat Zone, she is already "capture-able" as soon as you speak to her. I'm sure this probably has something to do with the cage match scripted event- Nevermind. In the process of taking screenshots and uploading my logs, I think I've sorted it out. Still going to post in case anyone else comes across a similar issue: I have Non Lethal or Lethal Resolution by Altered Beast installed to compliment F4:SS. The blunt weapons used in Cait's cage match (bats, fists, etc) cause fatigue damage to Cait, which F4:SS is then picking up as a capture-able NPC. I temporarily uninstalled NLLR, recruited Cait, and went on with my day. Papyrus.0.log Link to comment
Fudd Posted January 6, 2017 Share Posted January 6, 2017 Is it only necessary to install the 07b version if this is a first-time install? Link to comment
Morferous Posted January 7, 2017 Share Posted January 7, 2017 Now that I have FO4 up and running, I have started to follow your file. I am eager to see what follows. Thank you for working with this. Link to comment
coolz Posted January 8, 2017 Share Posted January 8, 2017 Yep same here I shoot her she goes down and when I click E(Capture ,, im froze solid ... Either have to stop in processes or restart my pc ... Hope you find a fix for this soon ... Ive tried top of the list and bottom of the list ,, nada Link to comment
Absinthinseattle Posted January 9, 2017 Share Posted January 9, 2017 I really like the framework of this mod. It has even prompted me to look into modding myself. I have been looking at every tutorial I can find to try and get a handle FO4 Edit and the CK, so I can dig into this one. TBH they seem to be very unfocused and not very informative. Is anyone else digging into this mod as well. At the very least working on the lock up bug so it is somewhat playable. Thank you for any guidance! Link to comment
MatthewHomer Posted January 9, 2017 Share Posted January 9, 2017 I would need to do some more testing myself to be 100% certain, but from my first few captures I have noticed that my game always freezes when I try to capture someone inside (Internal Cell), however I have yet to encounter a freeze outside (External Cell). For the people inside, I have resorted to targeting them in the console, and then using "moveto player" when I'm outside, so I can capture them there. Again, more testing needed to confirm this, but I hope it helps. Link to comment
Gunrock Posted January 10, 2017 Share Posted January 10, 2017 Okay, finally put together a log of the game freezing up on me. I haven't learned to read these logs yet, so it's fairly meaningless to me. Edit: actually attaching the log. Papyrus.0.log Link to comment
Clegane Posted January 13, 2017 Share Posted January 13, 2017 UPD -fixed by installing differnt disremebering mod. Papyrus.0.log Now I too found freezing when I tried to capture Whiplash Link to comment
Gunrock Posted January 15, 2017 Share Posted January 15, 2017 Well, it happened again. Running around the wasteland, went to capture a raider. Pacify worked fine, then I gave the Capture command, and the raider was stripped and I saw the options for Slave Menu and something else, but the game froze completely. Papyrus.0.log The last few lines are relevant. Link to comment
Clegane Posted January 15, 2017 Share Posted January 15, 2017 GunrockWhat mods do you have? Are you using http://www.nexusmods.com/fallout4/mods/16400/? Is FSS loaded last in your mrod manager? Link to comment
Gunrock Posted January 15, 2017 Share Posted January 15, 2017 Nope, never touched that one. My immersion can survive naked women shrugging off bullets, but not guys fighting on with one freshly amputated arm and leg. I use LOOT to sort things, so F4SS ends up C8 of E3 plugins, but I can force this one to the end of the order. LoadOrder_Fallout4_2017-01-15T14-25-27.txt Link to comment
Clegane Posted January 15, 2017 Share Posted January 15, 2017 Live Dismemberment by DeathclawAlpha (that's the mod I asked you) aboutis somehow isn't compatible with FSS. Link to comment
Gunrock Posted January 15, 2017 Share Posted January 15, 2017 Live Dismemberment by DeathclawAlpha (that's the mod I asked you) aboutis somehow isn't compatible with FSS. And it's still irrelevant to my problem. Link to comment
Clegane Posted January 15, 2017 Share Posted January 15, 2017 Try to load FSS on the very last of mod order, if this do not help, wait for ag12. Link to comment
tuckerton296 Posted January 17, 2017 Share Posted January 17, 2017 This mod has potential, but it's far from usable. I'd recommend giving them settler functionality and completely removing their old AI. I shot a woman outside of hardware town, put a collar on her and she ran nude into the raider base still! Link to comment
mrsniperrifle Posted January 19, 2017 Share Posted January 19, 2017 I cannot, for the live of me, get this to work. I'm able to enslave people but not equip collars nor give them commands. Placing a collar in their inventory does nothing. Link to comment
bomberman9 Posted January 20, 2017 Share Posted January 20, 2017 Some people in the Commonwealt think than a bad people of Institute, apears in the night, kidnape the people and subtitute him or her whit a Sinth clone... They are right, its me. I has construct my own workshop synth production in my secret base, under bault 88. Now I catch selected persons, on the commonwealt, enslave them and trap them in my own dungeon.I do a replica and no one notices the change. YES! this is my dream since I started to play Fo4 and you make it posible... or almost posible. THANKS ag12 Link to comment
DontTouchMyEars Posted January 21, 2017 Share Posted January 21, 2017 Can ya add, that you are being able to get enslaved to :V ? Link to comment
ray_magini92 Posted January 24, 2017 Share Posted January 24, 2017 Some people in the Commonwealt think than a bad people of Institute, apears in the night, kidnape the people and subtitute him or her whit a Sinth clone... They are right, its me. I has construct my own workshop synth production in my secret base, under bault 88. Now I catch selected persons, on the commonwealt, enslave them and trap them in my own dungeon.I do a replica and no one notices the change. YES! this is my dream since I started to play Fo4 and you make it posible... or almost posible. THANKS ag12 THAT ..... IS ...... AWESOME!!!!! Link to comment
Absinthinseattle Posted January 24, 2017 Share Posted January 24, 2017 Hi fellow slavers ! I want to take a moment and share an observation I noticed with the lock up bug. You can capture indoors. I was able to capture Clutch and her female smart mouth buddy. The trick is, they can not be in combat and can not have anyone to call help to. I am guessing this is a bug in the script when it checks for these conditions. If someone could confirm this that would be a great help. Even better if someone who is CK savvy could look into the script and report back and share what they found. That would help so much! Thanks all and happy hunting. Link to comment
bomberman9 Posted January 24, 2017 Share Posted January 24, 2017 Some people in the Commonwealt think than a bad people of Institute, apears in the night, kidnape the people and subtitute him or her whit a Sinth clone... They are right, its me. I has construct my own workshop synth production in my secret base, under bault 88. Now I catch selected persons, on the commonwealt, enslave them and trap them in my own dungeon.I do a replica and no one notices the change. YES! this is my dream since I started to play Fo4 and you make it posible... or almost posible. THANKS ag12 THAT ..... IS ...... AWESOME!!!!! Yes it is. But unfortunately, it only works with my own settlers, because NPC's with script cannot be replaced by sinths. I would like to enslave and replace any NPC in the game. I hope some one creates a MOD that clones the original actor or copies the actor script in the new sinth character. That should work, and this is the basic piece for another way to play Fo4. Link to comment
Mammaluigi9433 Posted January 25, 2017 Share Posted January 25, 2017 so how do i slave a npc and do i need to craft something confused? So how do you slave a npc do i need to craft something? confused Link to comment
Absinthinseattle Posted January 26, 2017 Share Posted January 26, 2017 so how do i slave a npc and do i need to craft something confused? So how do you slave a npc do i need to craft something? confused You can capture them if you have Intimidate 3 or my prefered method you can shoot them with a Pax syringe. Link to comment
deadbreadstick Posted January 26, 2017 Share Posted January 26, 2017 Hi fellow slavers ! I want to take a moment and share an observation I noticed with the lock up bug. You can capture indoors. I was able to capture Clutch and her female smart mouth buddy. The trick is, they can not be in combat and can not have anyone to call help to. I am guessing this is a bug in the script when it checks for these conditions. If someone could confirm this that would be a great help. Even better if someone who is CK savvy could look into the script and report back and share what they found. That would help so much! Thanks all and happy hunting. I can confirm trough my own experience that whether or not they are in combat has nothing to do with it, as I have captured about three while in combat with them. None of them where in the same combat, and they were always the ones I saved for last, so I cannot confirm one way or the other if they must be the last ones standing or not. I just hit them with the PAX, and then make a save before I touch them, that way I can just reload back to that instance if need be. Link to comment
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