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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

Thank you, that did it?. I replaced the Scripts of the 8.1.1 Version (patched to 8.13) with the 8.12-ones you provided, and the once broken Dialogues once more do what they are supposed to do?.

Posted (edited)

Hi, i want to remove slaves to guard when get whipped. It fucks up the bondage animations. Is there any mod i can use to solve this?

Edited by Sakido9
Posted
12 hours ago, kf05 said:

Thank you, that did it?. I replaced the Scripts of the 8.1.1 Version (patched to 8.13) with the 8.12-ones you provided, and the once broken Dialogues once more do what they are supposed to do?.

good to here it :D

57 minutes ago, Sakido9 said:

Hi, i want to remove slaves to guard when get whipped. It fucks up the bondage animations. Is there any mod i can use to solve this?

hmm, sounds like maybe its dom?

Posted
10 minutes ago, CliftonJD said:

good to here it :D

hmm, sounds like maybe its dom?

how can i solve that (i don't know what dom means)... is it a error or something?

Posted
23 minutes ago, Sakido9 said:

how can i solve that (i don't know what dom means)... is it a error or something?

dom is an addon mod called diary of mine that could give pahe users a different result than expected. if you use that mod, report the bug at the dom thread. if not using it or not sure, post your papyrus log

Posted

This is probably just a 'me' thing, but I'm having an issue where slaves lose their name. When I hover the crosshair over them, it's like they don't exist. When I go into MCM and click their name, it goes blank, but renaming them fixes the problem. This used to be just an issue that sometimes happens when I set them to fight for me, but since I patched it recently, it happens all the time. I mean A LOT. Renaming them is annoying, but not a huge deal, but I checked the HSH MCM and there are a few that have a blank name. I ran around the camp and everyone has a name, though. Like I said, I'd get this issue in the past when having them fight for me for like forever. My guess would be that maybe the Wenches series of mods are the culprit, since they seem to have names baked into them. This never happens with trolls, falmer, etc., by the way.

 

Beastly slave suggestion: Drauger Death Lords(not all drauger). Although it's probably an 'all or none' situation.

                                        Werewolves(Immersive Creatures)

                                        Actually, how about just enslaving anything (except Dragons)like it was in Oblivion? That'd be nice. I like having some males around to farm soulgems and milk(SGO). And male bandits, forsworn, etc. just suck. It'd probably be a lot of work, though, so a hard No by you would be understandable.

 

Well, thanks for all your work on this. PAHE and Defeat keep me coming back to Skyrim. You're a GOD among men. lol?

Posted (edited)
On 5/7/2022 at 8:52 AM, rcy68 said:

This used to be just an issue that sometimes happens when I set them to fight for me, but since I patched it recently, it happens all the time.

not really sure what you mean here so it sounds like unpatching it would be the best course of action, reinstall it or uninstall first then reinstall

 

are you referring to the pahe_lives_on-8.1.3 update patch.zip.

if so, post your papyrus log

On 5/7/2022 at 8:52 AM, rcy68 said:

Actually, how about just enslaving anything (except Dragons)like it was in Oblivion?

its already been discovered that some things in skyrim can break saves if enslaved so that's a hard no, each that is added needs to be tested to ensure its not game breaking before release

On 5/7/2022 at 8:52 AM, rcy68 said:

Well, thanks for all your work on this. PAHE and Defeat keep me coming back to Skyrim. You're a GOD among men. lol?

welcome :)

Edited by CliftonJD
Posted

Sorry. Updating to 8.1.3 IS what I was talking about. It made an existing problem that was mildly annoying into an extremely annoying problem.(I've got 8.1.1 downloaded, but hesitate to pull the trigger, since I'm worried I'll have to start a new game because something will get borked. AAAND I lose the fixes and stuff from 8.1.3) But it has a work-around, so not game breaking. I've been dealing with it for a long time. Like, years. Set a slave to fight, their name WILL disappear eventually. Rename them, and they're fine. Now, with 8.1.3, I've noticed that the slaves seem to jump into combat all on their own, while before they'd just stand there or run. But they don't even have to fight for it to happen. If I fast travel/change cells, their names are gone. If they're 'human'. The trolls and such have no issues. It MUST be a 'me' thing. My mods are conflicting, somehow. As for a papyrus log...I'm just a caveman. Getting and posting logs scare and confuse me. I only posted this on the off chance someone would know what the culprit was from past experience. My guess is Prettier Bandits+Wenches Mods+PAHE+???=My problem. And since all those mods are must-haves, I'm doomed. I'm not sure, but I think vanilla npcs are fine, although they sometimes have their own issues that I won't go into. But anyway...

 

So Astrid can be enslaved? Cool. I've wanted to add her to my herd since forever, but figured it wasn't possible, so never tried.  Having her die at the end was such a waste. Of course it'll break the Dark Brotherhood questline, I assume, but not a big deal, since ALL the factions are garbage and I don't want to join any of them, except, perhaps, the Companions. I love Aela. She's a badass bitch. lol Gotta have her as a follower. The cute newbie girl is nice, too. Back to Astrid...I just kick her ass when I wake up in that shack in the swamp? I'll give it a shot. More motivation to kill Grelod. And I can go enslave that lady who is getting married. Man, killing her at her wedding was always such a massive dick move. Who would enjoy doing that?! But who am I to talk. I enjoy enslaving pretty girls and subjecting them to forced bestiality to harvest soulgems and breast milk. lol But I do enjoy helping people, too. I'm a Succubus Slaver with a heart of gold.?

 

Sorry about rambling on. But you know how us old geezers are. But if it's any consolation, I only ramble with mod-makers I think are cool and decent. So that's something. Well, back to lurking. Maybe I'll pop back up in a year or two. Ciao.

Posted
6 hours ago, rcy68 said:

Sorry. Updating to 8.1.3 IS what I was talking about. It made an existing problem that was mildly annoying into an extremely annoying problem.(I've got 8.1.1 downloaded, but hesitate to pull the trigger, since I'm worried I'll have to start a new game because something will get borked. AAAND I lose the fixes and stuff from 8.1.3) But it has a work-around, so not game breaking. I've been dealing with it for a long time. Like, years. Set a slave to fight, their name WILL disappear eventually. Rename them, and they're fine. Now, with 8.1.3, I've noticed that the slaves seem to jump into combat all on their own, while before they'd just stand there or run. But they don't even have to fight for it to happen. If I fast travel/change cells, their names are gone. If they're 'human'. The trolls and such have no issues. It MUST be a 'me' thing. My mods are conflicting, somehow. As for a papyrus log...I'm just a caveman. Getting and posting logs scare and confuse me. I only posted this on the off chance someone would know what the culprit was from past experience. My guess is Prettier Bandits+Wenches Mods+PAHE+???=My problem. And since all those mods are must-haves, I'm doomed. I'm not sure, but I think vanilla npcs are fine, although they sometimes have their own issues that I won't go into. But anyway...

most typical cause for that behavior is miaslair or sl sex slaves, patch is provided for it with the other downloads

Posted
21 hours ago, CliftonJD said:

most typical cause for that behavior is miaslair or sl sex slaves, patch is provided for it with the other downloads

I have that mod. And I thought I had the patch. But I don't. Dammit! All this trouble over a bonehead move on my part. "D'OH!" I can't believe I missed that. I'm usually quite anal about that stuff. Ah, well. Shit happens, indeed. Thank You, wise one.

Posted
58 minutes ago, rcy68 said:

I have that mod. And I thought I had the patch. But I don't. Dammit! All this trouble over a bonehead move on my part. "D'OH!" I can't believe I missed that. I'm usually quite anal about that stuff. Ah, well. Shit happens, indeed. Thank You, wise one.

welcome :)

Posted (edited)
On 5/9/2022 at 11:00 AM, rcy68 said:

So Astrid can be enslaved? Cool. I've wanted to add her to my herd since forever, but figured it wasn't possible, so never tried.  Having her die at the end was such a waste. Of course it'll break the Dark Brotherhood questline,

Concerning that...While It´s true that Astrid and Gabriella die during the DB-Questline and they can´t be resurrected since it´s a scripted death, it worked just fine for me using the

player.placeatme command after completing the questline on DB´s side. It created a clones, and i could enslave those without any problem. I also have Vittoira Vicci enslaved after i killed her during the questline. It was so funny, none of the shocked bystanders objected me dragging her body into a dark corner. Also in her case ressurection worked fine. I can´t remember which version of PAHE it was, and DOM was not involved.

Edited by kf05
correction
  • 2 weeks later...
Posted

@CliftonJD Hi... is there a chance that you can add a option in the MCM or elsewhere to disable adding slaves to Dawnguard's thrall faction please. While I like the idea, it courses issues with Diary of Mine and the author of that has told me they have no intention of fixing said issues.

Thanks for taking the time to read this and thanks for the mod

Posted
8 hours ago, VahzahVulom said:

@CliftonJD Hi... is there a chance that you can add a option in the MCM or elsewhere to disable adding slaves to Dawnguard's thrall faction please. While I like the idea, it courses issues with Diary of Mine and the author of that has told me they have no intention of fixing said issues.

Thanks for taking the time to read this and thanks for the mod

already mentioned in the dom thread, next update already includes better nord detection when dd gags are equipped. i'll add an mcm toggle as fallback to it still, but don't think it will be needed with the improved gagged nord detection preventing cattle voices

Posted (edited)

I was trying to figure out why Farengar's study changes were not showing up in VR.

 

Guess what - VR apparently does not support .esl files, of which Farengar is one.

 

This hits a couple of PAHE plugins, including Patches.

 

Converting from .esl back to .esp is not hard with SSEEDIT, but people need to know to do it.

Note: This has to be done with the SE version of the editor. The VR version does not recognize .esl files either.

Edited by fred200
Posted
20 hours ago, fred200 said:

I was trying to figure out why Farengar's study changes were not showing up in VR.

 

Guess what - VR apparently does not support .esl files, of which Farengar is one.

 

This hits a couple of PAHE plugins, including Patches.

 

Converting from .esl back to .esp is not hard with SSEEDIT, but people need to know to do it.

Note: This has to be done with the SE version of the editor. The VR version does not recognize .esl files either.

well, that's a pity. feature for se becomes a bug for vr

Posted (edited)

I have this really strange issue but i can't start the mod. It just says "stopped" in debug section on the MCM. No matter what i do, how long i wait after activation, it just stays "stopped". Never encountered mod that just doesn't want to work. I've loaded 8.1.1 pahe with no addons and downloaded patches for TDF prostitution and alternative start as i use those. Anyone encountered that bug?

 

UPD: Okay it works but only when i start new game. For my existing save i still have problem mentioned above. 

UPD2: Okay, nevermind. The mod started working but i had to load older save that was taken like 20 prior to last one. Stranпe thing is that no mods were instaled in the 20 minutes and basicly modvise these saves are identical.

Edited by DeathToHumankind
Posted
On 5/26/2022 at 8:40 PM, DeathToHumankind said:

I have this really strange issue but i can't start the mod. It just says "stopped" in debug section on the MCM. No matter what i do, how long i wait after activation, it just stays "stopped". Never encountered mod that just doesn't want to work. I've loaded 8.1.1 pahe with no addons and downloaded patches for TDF prostitution and alternative start as i use those. Anyone encountered that bug?

 

UPD: Okay it works but only when i start new game. For my existing save i still have problem mentioned above. 

UPD2: Okay, nevermind. The mod started working but i had to load older save that was taken like 20 prior to last one. Stranпe thing is that no mods were instaled in the 20 minutes and basicly modvise these saves are identical.

its only set to auto-start under certain circumstances like a frest started game using alternate start or generic start will also work after certain stage of the opening sequence, but can still be manually started by pressing the status button where it says stopped. this is done to prevent flying cart bug and other mods from bugging out with auto-start on

Posted
11 minutes ago, Foxy101 said:

I see a lot of possible downloads, for just the base what  do I pick?

 

2121104984_pahe_lives_on-8.1.1noaddonsforskyrimLe.7z

everything else is optional for additional addons

Posted
7 minutes ago, CliftonJD said:

2121104984_pahe_lives_on-8.1.1noaddonsforskyrimLe.7z

everything else is optional for additional addons

Thank you very much

Posted

update 8.1.4:

  • fixes to road-side cicero to return the first topic to the quest dialogues, but allow normal speaking after the quest is accepted until the quest is completed--haven't been able to find a solution to cicero dialogues after the quest is completed
  • slave info spell adjusted to work with home sweet home slaves
  • fix/change to the sex/rape script to remove the forced zap animations for tied slaves so tied slaves should get the same animations as other slaves
  • fix to slaves without valid pahe mood not having any sex dialogues--this is for dom users only since pahe can't get in this situation
  • fix/change to gag detection when gagging slaves to remove the vampire cattle voice from nords
  • change/added vampire thrall faction now has a toggle incase the gag detection isn't enough or doesn't work as intended
  • change/added new toggle to set default naked outfit to uniques only
  • change/added new feature to export or import most mcm settings to and from json--if you find a setting you prefer to be added to the export/import, suggestions or requests can be made to expand these saved settings
  • updated french, german, and spanish mcm translations using Microsoft Translator
  • more stuff (forget what else i changed here or does this finally cover all the changes with this update)
Posted
19 hours ago, CliftonJD said:

more stuff (forget what else i changed here or does this finally cover all the changes with this update)

finally remembered something else is steel cuffs can now be crafted at the forge for better security when tieing up your slaves

Posted

Hey there, when I equip the restraints to a slave the shackles appear on their wrists but there's no "restraining animation" or something. The arms are just hanging beside their bodies. I've run FNIS a few times so that's not it. I've also tried reactivating SexLab.

My load list looks like this:
# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ZaZAnimationPack.esm
SexLab.esm
TaraUltimateFurniturePack.esm
ITortureFramework.esm
ApachiiHair.esm
ApachiiHairFemales.esm
paradise_halls.esm
RaceCompatibility.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
XPMSE.esp
SkyUI.esp
SkyFem.esp
paradise_halls_SLExtension.esp
SkyFem NPC Beauty.esp
Prettier Bandits.esp
Slavewaymanor.esm.esp
pahe_lakeview_manor_cell.esp
shc3.esm.esp
SOS - Shop.esp
InteractiveGallow.esp
My Home Is Your Home dialogue patch.esp
pahe-tdf-patch.esp
Pahe_Dragonborn_fixes.esp
Pahe_Dwarven_Devious_suits.esp
Pahe_Immersive_Creature fixes patch.esp
paradise_halls_family_feud-weapon-fix_patch.esp
paradise_halls_farengars_study.esp
paradise_halls_fellglow_slave_camp.esp
PamaFurnitureScr.esp
Quick Start - Skip the Opening Sequence.esp
OrientalRace.esp
PonyTail.esp
KS Hairdo's.esp
Lets Tie You Up.esp
Alternate Start - Live Another Life.esp
Pahe_AltStartLAL.esp

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