Roberbarron Posted September 23, 2018 Posted September 23, 2018 I am stuck on the part of the Dispensing justice quest where it tells me to sell bandits for a little coin. I have turned in about 5 bandits to Dawn Stars slave camp but nothings happened. what do I need to do to progress the quest?
Lodakai Posted September 23, 2018 Posted September 23, 2018 3 minutes ago, Roberbarron said: I am stuck on the part of the Dispensing justice quest where it tells me to sell bandits for a little coin. I have turned in about 5 bandits to Dawn Stars slave camp but nothings happened. what do I need to do to progress the quest? Walk around until Merian attacks you and beat her into submission. Then talk to her and either help her or... well... start your own franchise in slave trading. 1
Psalam Posted September 23, 2018 Posted September 23, 2018 Spoiler 7 minutes ago, Roberbarron said: I am stuck on the part of the Dispensing justice quest where it tells me to sell bandits for a little coin. I have turned in about 5 bandits to Dawn Stars slave camp but nothings happened. what do I need to do to progress the quest? I don't know that it is required but I have always sold at least one slave to each of the three slave camps. I am always attacked very shortly after selling the slave at the third camp.
Lodakai Posted September 24, 2018 Posted September 24, 2018 It's not required... but slave camps tend to have a limit to the number of slaves you can sell them. You only need to visit 2 different camps to complete it and still have space for all the slaves. I usually use the 2 camps near dawnstar because they are the closest to one another.
Gräfin Zeppelin Posted September 24, 2018 Posted September 24, 2018 I have a question, there is this nice option to sit on a house slave, even two different. Is it somehow possible to use these uhm siting opportunities while being underway with a slave ? I needa walk alot and there are so few chairs on the road I thought about teleporting a house slave to me while underway for example but I fear this might break my game. 1
ren54642 Posted September 26, 2018 Posted September 26, 2018 Sorry if this has been asked but not sure how to search for it does anyone else have a problem where some of there slave are turning into statues and you cant bring them back i have tried resurrect, resetai, kill then resurrect but they still have the stiff pose and you cant interact with them some have been from the wenches mod but the last one was Sadia from the bannered Mare any advice or help would be appreciated thanks
arsl31 Posted October 14, 2018 Posted October 14, 2018 Hi! I've just installed your new mod and tried it. It was great! especially when used alongside castle valdmire mod (that has a connecting torture room and slave cells, built in!). I have tried placing all the furniture in that wide area mod interior, and it looks good! The problem is outside though. I am trying to build a permanent slave camp outside (but just inside the castle walls of valdmire) so I could try out the outdoor furniture, I have built the camp, placed the furniture (or should I say planted? they are all trees so...), and put multiple cell markers on the empty "stables". The problem is the other two markers, the wall and house marker. They won't hide after placing them in the open field! Is there anyone encountering the same issue with markers not hiding? (the cell marker works fine though)
Musje Posted October 14, 2018 Author Posted October 14, 2018 On 9/26/2018 at 7:33 PM, ren54642 said: Sorry if this has been asked but not sure how to search for it does anyone else have a problem where some of there slave are turning into statues and you cant bring them back i have tried resurrect, resetai, kill then resurrect but they still have the stiff pose and you cant interact with them some have been from the wenches mod but the last one was Sadia from the bannered Mare any advice or help would be appreciated thanks It happens sometimes... But are you sure the statue wasn't just a copy standing somewhere else? I have never had the actual slave turn into a statue, but I have seen these copies... not sure what causes it but it smells like the Naked Bandit Bug from PAHE.
Musje Posted October 14, 2018 Author Posted October 14, 2018 16 minutes ago, arsl31 said: Hi! I've just installed your new mod and tried it. It was great! especially when used alongside castle valdmire mod (that has a connecting torture room and slave cells, built in!). I have tried placing all the furniture in that wide area mod interior, and it looks good! The problem is outside though. I am trying to build a permanent slave camp outside (but just inside the castle walls of valdmire) so I could try out the outdoor furniture, I have built the camp, placed the furniture (or should I say planted? they are all trees so...), and put multiple cell markers on the empty "stables". The problem is the other two markers, the wall and house marker. They won't hide after placing them in the open field! Is there anyone encountering the same issue with markers not hiding? (the cell marker works fine though) That shouldn't happen. Can you try unhiding and then hiding the markers from the house menu? Maybe they got placed outside the camp's area. The area is delimited by cells. When outdoors, your camp might be right next to an invisible cell boundary and you could have placed the markers over that boundary. Changing the camp are a based on distance is still on my list...
mangalo Posted October 20, 2018 Posted October 20, 2018 I started using your mod with a new home (https://www.nexusmods.com/skyrim/mods/37450) and I absolutely love it. You gave a new breath to PAH and I look forward to see what you have planned next. One small suggestion : it would be great if we could order slaves to serve us food (every day at a certain hour for example) I noticed that sometimes, after a sex training, slaves would not put their gear back on. I'll have to troubleshoot this a bit more.
edtide25 Posted October 20, 2018 Posted October 20, 2018 Just wanted to share this player homes where there is no furniture. A good place to place your favorite ZaZ items or PAH training room or a Brothel house.
gender65 Posted October 23, 2018 Posted October 23, 2018 Thanks for a great mod ! Tell me ,what happens then to the slaves I sold at auction ? The fact that I am sold very beautiful NPC,I'll see him again ? Will I be able to buy it back ? Or these slaves from the auction will not return to the game and they are forever lost ? (Sorry for my engl)
Musje Posted October 23, 2018 Author Posted October 23, 2018 1 hour ago, gogelmogel100 said: Thanks for a great mod ! Tell me ,what happens then to the slaves I sold at auction ? The fact that I am sold very beautiful NPC,I'll see him again ? Will I be able to buy it back ? Or these slaves from the auction will not return to the game and they are forever lost ? (Sorry for my engl) Depends If you also have And You Get a Slave! installed, the slaves you sell may eventually turn up at auction in one of the towns, or a new owner will be walking around with her in tow. 1
gender65 Posted October 23, 2018 Posted October 23, 2018 14 hours ago, Musje said: Depends If you also have And You Get a Slave! installed, the slaves you sell may eventually turn up at auction in one of the towns, or a new owner will be walking around with her in tow. Yes, it is this mod. So I can safely sell to any NPC at the auction ))) I was afraid that they would disappear from the game altogether.Thanks for the reply.Thanks again for the cool mod !
gender65 Posted October 24, 2018 Posted October 24, 2018 Maybe you plan to make it possible to sell a slave to the Jarls ? I would very much like him to have such a retinue.
Lodakai Posted October 24, 2018 Posted October 24, 2018 8 hours ago, gogelmogel100 said: Maybe you plan to make it possible to sell a slave to the Jarls ? I would very much like him to have such a retinue. It is possible with this addon.. https://www.loverslab.com/files/file/4318-pah-and-you-get-a-slave/
Psalam Posted October 24, 2018 Posted October 24, 2018 Spoiler 2 minutes ago, Lodakai said: It is possible with this addon.. https://www.loverslab.com/files/file/4318-pah-and-you-get-a-slave/ As I recall this came up earlier (in fact, if memory serves it came up because I was complaining that I couldn't sell a slave to Irileth but I could to Farengar). It appears that no one in the Government Ruling faction can buy or sell slaves. Although, if you fight the Civil War out they might become slaves.
Lodakai Posted October 24, 2018 Posted October 24, 2018 3 hours ago, Psalam said: Reveal hidden contents As I recall this came up earlier (in fact, if memory serves it came up because I was complaining that I couldn't sell a slave to Irileth but I could to Farengar). It appears that no one in the Government Ruling faction can buy or sell slaves. Although, if you fight the Civil War out they might become slaves. Ahh yes.. I see it in the first dialogue topic. There is a check for jobjarl faction exclusion. You could theoretically bypass that by removing the check with xedit. But you're right that it currently is not available as a default option.
Psalam Posted October 24, 2018 Posted October 24, 2018 Spoiler 16 minutes ago, Lodakai said: Ahh yes.. I see it in the first dialogue topic. There is a check for jobjarl faction exclusion. You could theoretically bypass that by removing the check with xedit. But you're right that it currently is not available as a default option. Musje will correct me if I'm wrong but I understood that it would be too difficult to let them both be slaveowners (as suggested) and slaves (potentially at least after the civil war).
mangalo Posted October 26, 2018 Posted October 26, 2018 After using the mod a bit I have some questions : - I have some dwemer automatons that I want to use as guards. So I told them to wait at a certain spot in the house. If I then speak to the Taskmaster and ask him to order everyone to clean the house, will it affect the automatons ? (Will they start moving around ?) - Is it possible to add more than one cell in a house ? Do I simply have to buy another or is there some way to buy an extension ? - I'm close to the 256 plugins limit and wondered if some dependencies could be added as functionalities in the mod (I'm thinking of FNIS spells and TDF prostitution) ?
Musje Posted October 26, 2018 Author Posted October 26, 2018 On 10/24/2018 at 11:38 PM, Psalam said: Reveal hidden contents Musje will correct me if I'm wrong but I understood that it would be too difficult to let them both be slaveowners (as suggested) and slaves (potentially at least after the civil war). It could be added so that when they are demoted to slaves, their own slaves are removed to the pool as well.
Musje Posted October 26, 2018 Author Posted October 26, 2018 1 hour ago, mangalo said: After using the mod a bit I have some questions : - I have some dwemer automatons that I want to use as guards. So I told them to wait at a certain spot in the house. If I then speak to the Taskmaster and ask him to order everyone to clean the house, will it affect the automatons ? (Will they start moving around ?) Yes, the command affects every slave 1 hour ago, mangalo said: - Is it possible to add more than one cell in a house ? Do I simply have to buy another or is there some way to buy an extension ? No unless you have a large house with separate areas (having to teleport from one to the other) 1 hour ago, mangalo said: - I'm close to the 256 plugins limit and wondered if some dependencies could be added as functionalities in the mod (I'm thinking of FNIS spells and TDF prostitution) ? TDF is an optional requirement so you can just leave it out.
Psalam Posted October 26, 2018 Posted October 26, 2018 Spoiler 2 minutes ago, Musje said: It could be added so that when they are demoted to slaves, their own slaves are removed to the pool as well. So does that mean you're considering adding the ruling faction as slaveowners? Oh, happy day! ?
Psalam Posted October 26, 2018 Posted October 26, 2018 Spoiler 1 hour ago, mangalo said: After using the mod a bit I have some questions : - I have some dwemer automatons that I want to use as guards. So I told them to wait at a certain spot in the house. If I then speak to the Taskmaster and ask him to order everyone to clean the house, will it affect the automatons ? (Will they start moving around ?) - Is it possible to add more than one cell in a house ? Do I simply have to buy another or is there some way to buy an extension ? - I'm close to the 256 plugins limit and wondered if some dependencies could be added as functionalities in the mod (I'm thinking of FNIS spells and TDF prostitution) ? If you want to get around the "two cell" limitation keep your slaves in a Hearthfire house. The "house" is one cell and the "basement" is a second cell. Before you say you don't want to use the basement let me suggest that you look at this (even if you're getting near your plug-in limit):
Musje Posted October 26, 2018 Author Posted October 26, 2018 5 minutes ago, Psalam said: Reveal hidden contents So does that mean you're considering adding the ruling faction as slaveowners? Oh, happy day! ? Yes
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now