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Paradise Halls - Home Sweet Home (SE/LE)


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Posted

I am stuck on the part of the Dispensing justice quest where it tells me to sell bandits for a little coin. I have turned in about 5 bandits to Dawn Stars slave camp but nothings happened. what do I need to do to progress the quest? 

Posted
3 minutes ago, Roberbarron said:

I am stuck on the part of the Dispensing justice quest where it tells me to sell bandits for a little coin. I have turned in about 5 bandits to Dawn Stars slave camp but nothings happened. what do I need to do to progress the quest? 

Walk around until Merian attacks you and beat her into submission.  Then talk to her and either help her or... well... start your own franchise in slave trading.

Posted
Spoiler
7 minutes ago, Roberbarron said:

I am stuck on the part of the Dispensing justice quest where it tells me to sell bandits for a little coin. I have turned in about 5 bandits to Dawn Stars slave camp but nothings happened. what do I need to do to progress the quest? 

 

I don't know that it is required but I have always sold at least one slave to each of the three slave camps. I am always attacked very shortly after selling the slave at the third camp.

Posted

It's not required... but slave camps tend to have a limit to the number of slaves you can sell them.  You only need to visit 2 different camps to complete it and still have space for all the slaves.  I usually use the 2 camps near dawnstar because they are the closest to one another.

Posted

I have a question, there is this nice option to sit on a house slave, even two different. Is it somehow possible to use these uhm siting opportunities while being underway with a slave ? I needa walk alot and there are so few chairs on the road :(

 

I thought about teleporting a house slave to me while underway for example but I fear this might break my game.

Posted

Sorry if this has been asked but not sure how to search for it does anyone else have a problem where some of there slave are turning into statues and you cant bring them back i have tried resurrect, resetai, kill then resurrect but they still have the stiff pose and you cant interact with them some have been from the wenches mod but the last one was Sadia from the bannered Mare any advice or help would be appreciated thanks

  • 3 weeks later...
Posted

Hi! I've just installed your new mod and tried it. It was great! especially when used alongside castle valdmire mod (that has a connecting torture room and slave cells, built in!). I have tried placing all the furniture in that wide area mod interior, and it looks good! The problem is outside though. I am trying to build a permanent slave camp outside (but just inside the castle walls of valdmire) so I could try out the outdoor furniture, I have built the camp, placed the furniture (or should I say planted? they are all trees so...), and put multiple cell markers on the empty "stables". The problem is the other two markers, the wall and house marker. They won't hide after placing them in the open field! Is there anyone encountering the same issue with markers not hiding? (the cell marker works fine though)

Posted
On 9/26/2018 at 7:33 PM, ren54642 said:

Sorry if this has been asked but not sure how to search for it does anyone else have a problem where some of there slave are turning into statues and you cant bring them back i have tried resurrect, resetai, kill then resurrect but they still have the stiff pose and you cant interact with them some have been from the wenches mod but the last one was Sadia from the bannered Mare any advice or help would be appreciated thanks

It happens sometimes... But are you sure the statue wasn't just a copy standing somewhere else? I have never had the actual slave turn into a statue, but I have seen these copies... not sure what causes it but it smells like the Naked Bandit Bug from PAHE.

Posted
16 minutes ago, arsl31 said:

Hi! I've just installed your new mod and tried it. It was great! especially when used alongside castle valdmire mod (that has a connecting torture room and slave cells, built in!). I have tried placing all the furniture in that wide area mod interior, and it looks good! The problem is outside though. I am trying to build a permanent slave camp outside (but just inside the castle walls of valdmire) so I could try out the outdoor furniture, I have built the camp, placed the furniture (or should I say planted? they are all trees so...), and put multiple cell markers on the empty "stables". The problem is the other two markers, the wall and house marker. They won't hide after placing them in the open field! Is there anyone encountering the same issue with markers not hiding? (the cell marker works fine though)

That shouldn't happen. Can you try unhiding and then hiding the markers from the house menu?

 

Maybe they got placed outside the camp's area. The area is delimited by cells. When outdoors, your camp might be right next to an invisible cell boundary and you could have placed the markers over that boundary. Changing the camp are a based on distance is still on my list...

Posted

I started using your mod with a new home (https://www.nexusmods.com/skyrim/mods/37450) and I absolutely love it.  You gave a new breath to PAH and I look forward to see what you have planned next.

 

One small suggestion : it would be great if we could order slaves to serve us food (every day at a certain hour for example) :)

I noticed that sometimes, after a sex training, slaves would not put their gear back on.  I'll have to troubleshoot this a bit more.

Posted

Thanks for a great mod ! Tell me ,what happens then to the slaves I sold at auction ? The fact that I am sold very beautiful NPC,I'll see him again ? Will I be able to buy it back ? Or these slaves from the auction will not return to the game and they are forever lost ? (Sorry for my engl)

Posted
1 hour ago, gogelmogel100 said:

Thanks for a great mod ! Tell me ,what happens then to the slaves I sold at auction ? The fact that I am sold very beautiful NPC,I'll see him again ? Will I be able to buy it back ? Or these slaves from the auction will not return to the game and they are forever lost ? (Sorry for my engl)

Depends :)

If you also have And You Get a Slave! installed, the slaves you sell may eventually turn up at auction in one of the towns, or a new owner will be walking around with her in tow.

Posted
14 hours ago, Musje said:

Depends :)

If you also have And You Get a Slave! installed, the slaves you sell may eventually turn up at auction in one of the towns, or a new owner will be walking around with her in tow.

Yes, it is this mod. So I can safely sell to any NPC at the auction ))) I was afraid that they would disappear from the game altogether.Thanks for the reply.Thanks again for the cool mod !

Posted
Spoiler
2 minutes ago, Lodakai said:

 

As I recall this came up earlier (in fact, if memory serves it came up because I was complaining that I couldn't sell a slave to Irileth but I could to Farengar). It appears that no one in the Government Ruling faction can buy or sell slaves. Although, if you fight the Civil War out they might become slaves.

Posted
3 hours ago, Psalam said:
  Reveal hidden contents

 

As I recall this came up earlier (in fact, if memory serves it came up because I was complaining that I couldn't sell a slave to Irileth but I could to Farengar). It appears that no one in the Government Ruling faction can buy or sell slaves. Although, if you fight the Civil War out they might become slaves.

Ahh yes.. I see it in the first dialogue topic.  There is a check for jobjarl faction exclusion.  You could theoretically bypass that by removing the check with xedit.  But you're right that it currently is not available as a default option.

Posted
Spoiler
16 minutes ago, Lodakai said:

Ahh yes.. I see it in the first dialogue topic.  There is a check for jobjarl faction exclusion.  You could theoretically bypass that by removing the check with xedit.  But you're right that it currently is not available as a default option.

 

 

Musje will correct me if I'm wrong but I understood that it would be too difficult to let them both be slaveowners (as suggested) and slaves (potentially at least after the civil war).

Posted

After using the mod a bit I have some questions :

 

- I have some dwemer automatons that I want to use as guards.  So I told them to wait at a certain spot in the house.  If I then speak to the Taskmaster and ask him to order everyone to clean the house, will it affect the automatons ?  (Will they start moving around ?)

 

- Is it possible to add more than one cell in a house ?  Do I simply have to buy another or is there some way to buy an extension ?

 

- I'm close to the 256 plugins limit and wondered if some dependencies could be added as functionalities in the mod (I'm thinking of FNIS spells and TDF prostitution) ?

 

 

Posted
On 10/24/2018 at 11:38 PM, Psalam said:
  Reveal hidden contents

 

 

Musje will correct me if I'm wrong but I understood that it would be too difficult to let them both be slaveowners (as suggested) and slaves (potentially at least after the civil war).

It could be added so that when they are demoted to slaves, their own slaves are removed to the pool as well.

Posted
1 hour ago, mangalo said:

After using the mod a bit I have some questions :

 

- I have some dwemer automatons that I want to use as guards.  So I told them to wait at a certain spot in the house.  If I then speak to the Taskmaster and ask him to order everyone to clean the house, will it affect the automatons ?  (Will they start moving around ?)

Yes, the command affects every slave

1 hour ago, mangalo said:

 

- Is it possible to add more than one cell in a house ?  Do I simply have to buy another or is there some way to buy an extension ?

No unless you have a large house with separate areas (having to teleport from one to the other)

 

1 hour ago, mangalo said:

 

- I'm close to the 256 plugins limit and wondered if some dependencies could be added as functionalities in the mod (I'm thinking of FNIS spells and TDF prostitution) ?

 

 

TDF is an optional requirement so you can just leave it out.

Posted
Spoiler
2 minutes ago, Musje said:

It could be added so that when they are demoted to slaves, their own slaves are removed to the pool as well.

 

So does that mean you're considering adding the ruling faction as slaveowners? Oh, happy day! ?

Posted
Spoiler
1 hour ago, mangalo said:

After using the mod a bit I have some questions :

 

- I have some dwemer automatons that I want to use as guards.  So I told them to wait at a certain spot in the house.  If I then speak to the Taskmaster and ask him to order everyone to clean the house, will it affect the automatons ?  (Will they start moving around ?)

 

- Is it possible to add more than one cell in a house ?  Do I simply have to buy another or is there some way to buy an extension ?

 

- I'm close to the 256 plugins limit and wondered if some dependencies could be added as functionalities in the mod (I'm thinking of FNIS spells and TDF prostitution) ?

 

 

 

 

If you want to get around the "two cell" limitation keep your slaves in a Hearthfire house. The "house" is one cell and the "basement" is a second cell. Before you say you don't want to use the basement let me suggest that you look at this (even if you're getting near your plug-in limit):

 

 

Posted
5 minutes ago, Psalam said:
  Reveal hidden contents

 

So does that mean you're considering adding the ruling faction as slaveowners? Oh, happy day! ?

Yes :)

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