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Paradise Halls - Home Sweet Home (SE/LE)


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Posted

Musje, when I look at the HSH info in MCM I can see that ZAP v6.22 is not installed yet do I have ZaZ Amimation Pack v6.11 and ZaZ Extension Pack v1.05. What am I missing? What's ZAP v6.22?

 

Zaz Animation Pack (ZAP)6.22 has been canceled. Zaz took back ownership, and 6.11 is the latest we have.

Posted

Evllynn mentioned something about it but I'm also curious:  what's the area that cell marker approximately covers? Right now I have rooms for slaves with, let's say, 6 double beds  and I place 2 cell markers. But, if I wanted to assign each slave to a bed using multiple cell markers, how far apart should those beds be placed? And shouldn't I use single beds rather than doubles?

Posted

Evllynn mentioned something about it but I'm also curious:  what's the area that cell marker approximately covers? Right now I have rooms for slaves with, let's say, 6 double beds  and I place 2 cell markers. But, if I wanted to assign each slave to a bed using multiple cell markers, how far apart should those beds be placed? And shouldn't I use single beds rather than doubles?

 

You can use single or double beds. The cell covers a distance of 3 meters around the marker or so, so the beds need to be fairly far apart. And even so they sometimes wander a little bit further and sneak into another bed :)

 

Posted

 

Temporary camp tokens now work indoors, so you can use it in caves as well.

Hello. For some reason after update  temporary camp token not works outdoors. It works only indoors now or indoors and outdoors; is it bug or feature?

post-89080-0-59125800-1494450815_thumb.jpg

Posted

 

Musje, when I look at the HSH info in MCM I can see that ZAP v6.22 is not installed yet do I have ZaZ Amimation Pack v6.11 and ZaZ Extension Pack v1.05. What am I missing? What's ZAP v6.22?

 

Zaz Animation Pack (ZAP)6.22 has been canceled. Zaz took back ownership, and 6.11 is the latest we have.

 

wow, somebody took over zap...lol, what is zap without zaz

Posted

I just tried 1.06c with new game to make sure that is not "on my side" bug, and it worked quite well, even Whiterun guard found the camp cozy enough.

 

post-89080-0-97516200-1494468964_thumb.jpg

Posted

 

 

Musje, when I look at the HSH info in MCM I can see that ZAP v6.22 is not installed yet do I have ZaZ Amimation Pack v6.11 and ZaZ Extension Pack v1.05. What am I missing? What's ZAP v6.22?

 

Zaz Animation Pack (ZAP)6.22 has been canceled. Zaz took back ownership, and 6.11 is the latest we have.

 

wow, somebody took over zap...lol, what is zap without zaz

 

 

He's trying to get together a new update.

 

http://www.loverslab.com/topic/17062-zaz-animation-pack-2016-03-31/?p=1894373

 

ETA: 7.0 roughly out soonish

Posted

Right now  I have 4 slaves and all of em are above 75% submission.yet still there is no additional dialouge for them,such as dance for me,train other slaves etc.did I do anything wrong or do I have to do something to enable them.

P.s : I'm new to modding skyrim so please say it in a simple way.thanks

Posted

Right now  I have 4 slaves and all of em are above 75% submission.yet still there is no additional dialouge for them,such as dance for me,train other slaves etc.did I do anything wrong or do I have to do something to enable them.

P.s : I'm new to modding skyrim so please say it in a simple way.thanks

 

They only need 70 submission to pose.  But you do need to have FNIS Spells add on installed for the dances and poses.

In order to train other slaves,  I think a slave has to have a bit of experience with combat.  I think over 50.. might need to be more, not sure.

To please your house guests, or train other slaves in sensual skills, they need a bit of skill in it themselves.  You have to make use of them a little bit before they can partake.

 

also look in your home sweet home MCM menu to see the status of your house slaves once you pass them over. 

Posted

Oh thank you for the info man.also i need to know why there is anger training is present,is it use ful for them in combat?

 

I haven't played much with the anger and fear system... but doing a forum search, CliftonJD answered this a while back.

 

http://www.loverslab.com/topic/61324-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/?p=1806483

 

In a nutshell, anger and fear comes from being brutal with your slaves... beating them.. whipping them.. casting spells at them etc.

The indication is that fear is the better trait to try to get, but its random between anger and fear with some small calculations that can skew it one way or the other.

Posted

 

Oh thank you for the info man.also i need to know why there is anger training is present,is it use ful for them in combat?

 

I haven't played much with the anger and fear system... but doing a forum search, CliftonJD answered this a while back.

 

http://www.loverslab.com/topic/61324-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/?p=1806483

 

In a nutshell, anger and fear comes from being brutal with your slaves... beating them.. whipping them.. casting spells at them etc.

The indication is that fear is the better trait to try to get, but its random between anger and fear with some small calculations that can skew it one way or the other.

 

 

thanks, there's also a help file included in the full install package

 

Posted

Anger & Fear aren't used in HSH. To train others, only 70 submission is needed, nothing else. Do check in the MCM menu as suggested.

Posted

To clarify the situation with that Zap 6.22 version: t.ara made a bunch of nice new bondage furniture and gathered even more from other authors. Initially they were to be added to the Zaz Expansion Pack, then zaz gave him permission to roll them into Zap itself, which led to Zap 6.22 (supported but not required by HSH). There were some difficult issues with backward compatibility of the new Zap. The upshot is that zaz will release a new Zap 7.0 that addresses those issues and would allow that framework to be developed further, while t.ara decided to create a separate mod to add the new furniture.

 

If you have Zap 6.22 you can continue to use it with HSH. If you roll back to the last official release 6.11, make sure you remove the new furniture first and to open the Info page in the MCM menu for HSH afterwards. Once t.ara releases the furniture mod, HSH will add support for it.

Posted

If anyone is looking for the perfect Slave house... I found one that works quite nicely.

 

http://www.nexusmods.com/skyrim/mods/71106/?        The Scarlett

 

It's a rather large ship that includes both the ship and a pirate cave as a port.

The ship is moveable between the docks with small boats you can use to fast travel to river destinations without a dock (like morthal)

 

The interior is spacious if you don't bother to furnish it much, there are tons of places to put a cell.

If you keep the decor light, it's pretty easy on the fps as well.

 

Because you can move between docks, you can easily sail to either dawnstar or take a boat to morthal to sell your slaves off at the mines near there.. if you do not want to travel over to pardo for the auctions.  It will also make it easy to take your slave quarters to solstheim as well.. because that is also a destination.

 

Just don't don't put anything on the main deck.. because it would technically be in the world and not inside the ship (and thus will not travel with you).

 

The navmesh in the pirate cove is a bit odd, but with careful testing, you can use it as a workable expansion to your slave empire as well.

 

 

 

 

Posted

The Scarlet is very nice but in most locales require a cell loading to get onshore, so basically two cell loadings to Skyrim.  I prefer the ship in Pirates of the Skyrim (Northern Cardinal) http://www.nexusmods.com/skyrim/mods/62844/? .  The mod is more than a house mod and the ship is not as fancy or as big the Scarlet.  However you can walk from deck to dock.

 

A slave ship made with ZAP would be really, really cool indeed.

Posted

I use and love Valdmire Castle by the same person that did the ship. It looks interesting. Is the entire interior of the ship all one big cell ? Even after buildng stuff ?

Sometimes my slaves/npcs get stuck on the top part of staircases. Multiple Floors Sandboxing seems like it might help but I havnt tried it yet. Does the ship have lots of stairs ? The stairs thing seems to be mesh/engine related. Happens in Oblivion also.

Posted

I'm actually using both Cardinal and Scarlett lol.   I like scarlett because it is bigger.. and solitude is a deck to dock as well for both.

The interior is 2 cells.. one huge one and one tiny crew quarter.  (I use the tiny crew quarters as a hold to keep advanced leashed slaves for storage.. this keeps npc load low in the main area)

 

Along with Cardinal you can have a real nice pirate fleet.  It's very compelling gameplay. 

 

ETA: You can set the height awareness with a bashed patch.  I set mine to 250-500 usually.   Nobody has gotten stuck yet except when someone is blocking stairs or something.   But definitely save before you set up everything to see how well the pathing is working out.  They effectively path from the master bedroom down to the lower deck and back again for me.

 

Woops sorry.. I realized I should probably elaborate.  When you make the bashed patch..  after you rebuild look in tweak settings for NPC Vertical object detection.

Posted

To clarify the situation with that Zap 6.22 version: t.ara made a bunch of nice new bondage furniture and gathered even more from other authors. Initially they were to be added to the Zaz Expansion Pack, then zaz gave him permission to roll them into Zap itself, which led to Zap 6.22 (supported but not required by HSH). There were some difficult issues with backward compatibility of the new Zap. The upshot is that zaz will release a new Zap 7.0 that addresses those issues and would allow that framework to be developed further, while t.ara decided to create a separate mod to add the new furniture.

 

If you have Zap 6.22 you can continue to use it with HSH. If you roll back to the last official release 6.11, make sure you remove the new furniture first and to open the Info page in the MCM menu for HSH afterwards. Once t.ara releases the furniture mod, HSH will add support for it.

 

 

T ara has a new thread up for the new project now.  http://www.loverslab.com/topic/77683-a-new-furniture-resource-for-our-sexy-skyrim/

=)

 

If anyone has missed it.   I know Musje is already there =p

Posted

I'm actually using both Cardinal and Scarlett lol.   I like scarlett because it is bigger.. and solitude is a deck to dock as well for both.

The interior is 2 cells.. one huge one and one tiny crew quarter.  (I use the tiny crew quarters as a hold to keep advanced leashed slaves for storage.. this keeps npc load low in the main area)

 

Along with Cardinal you can have a real nice pirate fleet.  It's very compelling gameplay. 

 

ETA: You can set the height awareness with a bashed patch.  I set mine to 250-500 usually.   Nobody has gotten stuck yet except when someone is blocking stairs or something.   But definitely save before you set up everything to see how well the pathing is working out.  They effectively path from the master bedroom down to the lower deck and back again for me.

 

Woops sorry.. I realized I should probably elaborate.  When you make the bashed patch..  after you rebuild look in tweak settings for NPC Vertical object detection.

Looks like a very useful tip. I set vertical height to 300. What would be a good value for SandboxCylinderBottom ? 

Posted

 

Looks like a very useful tip. I set vertical height to 300. What would be a good value for SandboxCylinderBottom ? 

 

 

Basically it's how far up and down for idle markers the npc will use within their sandbox radius.

So you can just make it identical.  if top is 300 bottom -300

 

They will still be limited to the radius their AI package allows.  It just lets them detect idle markers higher and lower vertically.

Posted

The Scarlet is very nice but in most locales require a cell loading to get onshore, so basically two cell loadings to Skyrim.  I prefer the ship in Pirates of the Skyrim (Northern Cardinal) http://www.nexusmods.com/skyrim/mods/62844/? .  The mod is more than a house mod and the ship is not as fancy or as big the Scarlet.  However you can walk from deck to dock.

 

A slave ship made with ZAP would be really, really cool indeed.

 

I'm going to give that ship a spin :) As well as the piracy mod, thanks for the tips.

 

A slave ship would be really nice! Which got me thinking: might it be useful to add an API of sorts to HSH? Mod builders would be able to set up a slave cell in their mod (a couple of quest aliases with HSH scripts attached), register it with HSH, and gain HSH slave behaviour, management functions, dialogue, training etc. for free. Players already get all of that if they drop a slave token into such a mod, but an API would allow modders to modify behaviour of slaves as well, and add functionality specific to their mod's location.

 

If anyone is planning a slave themed mod or already working on one, and interested in a HSH API, let me know!

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