phobos33 Posted December 18, 2023 Posted December 18, 2023 Can someone guide me in making custom mods that have interiors as homes? Plus I can't figure out how to make my slaves entertain other npcs by having sex with them and dance for them
wzrwal Posted December 27, 2023 Posted December 27, 2023 On 12/18/2023 at 7:24 PM, Sinisterme614 said: After countless new game saves and two years of not being able to use this mod due to its menu never showing up in my game, I have finally found the culprits as to why this has occurred for so long. BaboDialog and Public Whore conflict with this mods menu. Uninstall them and presto, the menu appears. You're welcome. (be sure to start a new game) I have over 400+ mods installed from things like Valhalla and all of its requirements as well as mods like Milk Maid, Ai Overhaul, TDF, Devious Devices, etc. Tons of scripting mods. None of them were the issue. Public Whore and BaboDialog was and is. A patch for the conflicting menus would be nice and very much so appreciated if possible as those two mods are used by a lot of people and removing them kind of breaks mods like Sexual Fame and Horrible Harassment (makes them useless). Thanks in advance as well. PS. F.U. Todd, and in two years, placing HSH higher in my load order never helped. js You are right,after I uninstall public whore,HSH MCM menu appears. Thank you. 1
sidfu1 Posted December 28, 2023 Posted December 28, 2023 as ill repeat for the 400th time its NOT cause of that mod its due to public hore justg happen to hog the mcm start quest time. adjust your LOAD order will fix it. move HSH will always fix it unless for some reason pubic whore is so badly made taht its using something similear to HSH causingit
Takuto665 Posted December 29, 2023 Posted December 29, 2023 I have installed the mod and bound my slaves, but they only play the same animation no matter which binding method I choose. fnis is already installed. zaz animation pack is V8.0+ with the CBBE HDT version. All other required mods are included...I think.
jasperthemc Posted December 29, 2023 Posted December 29, 2023 I am having an issue where I lose access to a slaves inventory when I leave the area with the slave or come back later after doing a quest or something. I also can't tie up or remove restraints. Has anyone else encountered this issue? I tried reinstalling but that doesn't seem to work
jasperthemc Posted December 29, 2023 Posted December 29, 2023 2 hours ago, jasperthemc said: I am having an issue where I lose access to a slaves inventory when I leave the area with the slave or come back later after doing a quest or something. I also can't tie up or remove restraints. Has anyone else encountered this issue? I tried reinstalling but that doesn't seem to work To add to this, I got a slave to work for a while then exited the game for a short time. When I came back the issue was occurring again with the slave
Takuto665 Posted January 1, 2024 Posted January 1, 2024 On 12/30/2023 at 3:47 AM, jasperthemc said: I am having an issue where I lose access to a slaves inventory when I leave the area with the slave or come back later after doing a quest or something. I also can't tie up or remove restraints. Has anyone else encountered this issue? I tried reinstalling but that doesn't seem to work I am experiencing a similar problem. If I catch a slave and save or move location, I can no longer get the slave naked or tied up. In addition, the slave will not follow me and will not move in place. I have no idea what is causing this and I am having trouble with it as well.
TGeol Posted January 7, 2024 Posted January 7, 2024 (edited) Hello @Musje ! Thanks for the mod, it is greatly appreciated. I concur with other people for the "Bulk sell to AYGAS" feature, it makes the being a slave trader something you can build a playthrough upon (especially with mods like Honed Metal and Ordinator's Dragon Hoard perk that give gameplay value to money). I have a few question on how the selling works in both this mod and AYGAS if I may. Please keep in mind that I play on a modlist (NEFARAM) and on version 1.33.0.0 of HSH. * Selling to Pardo soes not give "Slavery" point in AYGAS ; same for the Mines. Could we humbly ask for a bridge between the two mods to make that compatible ? * It seems like the max value of a slave sold in the RestLess hunter is 10k gold, with a fifth being taken by Pardo (so 3 * 8k maximum per auction). How can I change the value cap or the % taken by the auction master ? I tried to find global values or config file but did not find any (The "Display" function of DoM sometimes gives me 20k+ gold for a maxxed slave). * How is it that a slave sold to Pardo gives way more value than it is sold on a random citizen via AYGAS (i.e. 300 septims for slave in screenshot) ? Are the function not both based on an AYGAS calculated value ? Even playing with the MCM did not do anything. If you know anything from a glob value to an SSEdit record that could play here, I would gladly take it. Ofc I will ask the same questions on AYGAS thread. Thanks ! Anywhere we can contribute financially to the mods ? (Patreon, SubscribeStar, ...) Edited January 7, 2024 by TGeol Additionnal question
Archon459 Posted January 8, 2024 Posted January 8, 2024 I have a problem with the Dispensing Justice questline. For starters, the quest status shows complete, but it still has this: So it's listed under "completed" quests, but with an open objective. Ordinarily I wouldn't care because this isn't a game-breaking bug, but I don't know where one of the three camps is. Specifically, I haven't visited the one in the Reach yet, so I don't know what mine it's in. I got the other two (Stonehills, Morthal). What mine location is the Reach slave labor camp at?
DonQuiWho Posted January 8, 2024 Posted January 8, 2024 20 minutes ago, keitel66 said: I have a problem with the Dispensing Justice questline. For starters, the quest status shows complete, but it still has this: So it's listed under "completed" quests, but with an open objective. Ordinarily I wouldn't care because this isn't a game-breaking bug, but I don't know where one of the three camps is. Specifically, I haven't visited the one in the Reach yet, so I don't know what mine it's in. I got the other two (Stonehills, Morthal). What mine location is the Reach slave labor camp at? Can't remember for absolutely sure, but I recollect a few quests from mods using Fenn's Gulch Mine at Karthwasten as a popular location On looking a bit further, another clue is that Karthwasten, and some of its population members, also appear in the same HSH script as Stonehills .... ? Hope that helps DQW
Gräfin Zeppelin Posted January 8, 2024 Posted January 8, 2024 This is a radiant quest, you can bring prisoners to all three mines.
Archon459 Posted January 9, 2024 Posted January 9, 2024 Got it. Also now having a separate issue: whenever I save, exit ,and reload, paradise halls "forgets" I have any slaves. But when I got to check her stats (she was around 7 submission before): I would be super happy if there was someone willing to make themselves available to help me sort out my installation. Someone on another thread recommended I download an entire collection that has a bunch of neat things in it, but most of it I don't need. I just want to be able to use Paradise Halls. I'm literally willing to pay someone money to help me get this shabang working.
dpkp Posted January 11, 2024 Posted January 11, 2024 (edited) Hi @Musje. I'm getting a weird CTD when I equip a slave medallion to any male character - PC or NPC. I'm using version 133.b with lates PAHE, AYGAS and DoM 4.9.1. My install is sequence is PAHE DoM with no AYGAS and HSH patch AYGAS with HSH Patch but no DoM patch(it was suggested) HSH with AYGAS patch but no DoM patch(it was suggested) Reinstalled DoM with AYGAS and HSH Patch (it was suggested) Also, I am still on version 1.5.97 Any ideas on what could be the issue ? I can provide crash log and papyrus log. Thanks! Edit: Sorry, ignore above. CTD seems to happen for any amulet. At least I know HSH works Edit 2: Not actually any amulet but those that share the same model. It turns out that it was Praedy Willow's elder scroll and elder council amulet replacers - SE. I got lucky as I happened to spawn and equip an amulet using the same model and crashed so I was able to trace. Otherwise, it would have been hell as I have over 1100 plugins/mods. Edited January 11, 2024 by dpkp
TheVolcanoGodess Posted January 11, 2024 Posted January 11, 2024 On 12/18/2023 at 3:24 AM, Sinisterme614 said: BaboDialog and Public Whore conflict with this mods menu. Uninstall them and presto, the menu appears. You're welcome. (be sure to start a new game) I only have Babo Dialog, but can confirm, that uninstalling this somehow fixes Paradise Halls. Rough 1
Archon459 Posted January 15, 2024 Posted January 15, 2024 (edited) I had a thought as I saw a new mod just now (well, new to me). Part of HSH's questline is to bag specific slaves as NPCs to fulfill a request (I won't share anything more because I don't want to spoil it). Part of the problem is finding particular people to enslave to fulfill an order. Well, this mod below might not only solve that problem but drastically improve the playing experience overall. https://www.nexusmods.com/skyrimspecialedition/mods/4145?tab=description It'll improve the experience because not only will you get more chances to level up - which is good for any game period - but you'll also get way more bandits to capture and put to work... and more importantly, it'll be easier to fill certain contracts that Pardo at the Restless Hunter gives you. Only problem with that mod is that it's gigantic and has a lot of optional (but seemingly necessary) patches. Having said that, I could see leaving like 50 sluts tied up outdoors for roving gangs of bandits to use as they please. Easy way to earn a shitton of coin fast. Combine this with the Speechcraft perk that lets you bribe guards, and you can do pretty much any goddamn thing you want. Army of whores? No problem. Kill a guard in the middle of Whiterun in full view of dozens of people? Got the coin to bribe him? Sure! My gang of hoes works round the clock to make me money. Edited January 15, 2024 by keitel66
Lady Wintrish Posted January 15, 2024 Posted January 15, 2024 This run i've skipped the quest using the MCM and all the functions of the Restless Hunter are workin, the acution too. Cant find the mine guards. Do I have to complete the questline in order to be able to sell slaves to mines?
Archon459 Posted January 15, 2024 Posted January 15, 2024 Question about the combat training: are there any limits on *which* taskmaster can train combat? I.e., can a taskmaster with 0 combat skill train other people in combat? Also, does the combat training raise their other stats (like health and stamina), or just their PAHE combat stat?
Psalam Posted January 16, 2024 Posted January 16, 2024 10 hours ago, keitel66 said: Question about the combat training: are there any limits on *which* taskmaster can train combat? I.e., can a taskmaster with 0 combat skill train other people in combat? Also, does the combat training raise their other stats (like health and stamina), or just their PAHE combat stat? A trainer can only train a slave up to their own level. So, a slave with a combat stat of 0 can not train another slave in combat. A trainer with a sex stat of 0 can not train another slave in sex. And, so forth. Training does not count as "combat" in game terms so other stats will not improve. 1
Archon459 Posted January 17, 2024 Posted January 17, 2024 Anybody have any idea why I wouldn't be able to place cells in Lakeview? The token is important in order to be able to assign slaves to tasks. It's *required* afaik.
Psalam Posted January 17, 2024 Posted January 17, 2024 5 hours ago, keitel66 said: Anybody have any idea why I wouldn't be able to place cells in Lakeview? The token is important in order to be able to assign slaves to tasks. It's *required* afaik. How are you trying to place a cell in Lakeview? Are you asking Pardo or are you "using" a house cell token? BTW you only need to place A single token.
Jasmine92 Posted January 17, 2024 Posted January 17, 2024 5 hours ago, keitel66 said: Anybody have any idea why I wouldn't be able to place cells in Lakeview? The token is important in order to be able to assign slaves to tasks. It's *required* afaik. Does it do anything when you try to place the cell? I had a bug for the longest time, where i needed to palce the cell, than leave the area (going through a loading door), which made the cell menu pop up, then come back an start using it.
Archon459 Posted January 17, 2024 Posted January 17, 2024 5 hours ago, Psalam said: How are you trying to place a cell in Lakeview? Are you asking Pardo or are you "using" a house cell token? BTW you only need to place A single token. My fault for not amending this post. I went back and checked the first post in the thread. Having more than one token in your inventory makes them not work.
tinkerbelle Posted January 17, 2024 Posted January 17, 2024 1 hour ago, keitel66 said: My fault for not amending this post. I went back and checked the first post in the thread. Having more than one token in your inventory makes them not work. I've seen that warning, but I usually have several tokens in inventory and they've always worked for me. I haven't played in a year, so maybe something has changed since then to make this happen more reliably.
Archon459 Posted January 20, 2024 Posted January 20, 2024 Just wanted to say thank you again for making such an outstanding mod. I was really blown away by home expansive the Lakeview Cellar mod is! WOW what a freaking gigantic place. Holy hell. Probably my favorite screenshot yet from the basement dungeon.
lezztat Posted January 20, 2024 Posted January 20, 2024 If someone can support me I have 13 slaves but they do not advance in their training even though the slaves that I put to train them are at the maximum in all their traits they do not advance in their training, I tried to restart them to fix them and change their trainer, I let 60 days of gameplay pass and the training does not advance, I restarted a new game and it is still the same.
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