KainsChylde Posted June 26, 2012 Posted June 26, 2012 I clearly have a lot more learning to do. Every post since my last question was Greek to me. Why did I chose to dive in the deep end for my first big mod?
muertos69 Posted June 26, 2012 Posted June 26, 2012 I clearly have a lot more learning to do. Every post since my last question was Greek to me. Why did I chose to dive in the deep end for my first big mod? Because you had a good idea and were either brave enough or crazy enough to charge forward? But don't worry you're not the only one who looks at the scripts posted and thinks that's Greek.
Halstrom Posted June 26, 2012 Author Posted June 26, 2012 Was moving some of the changes I made in my own patch over to your new version and thought I might throw some of them at you. Script: 'SexoutP2SSemenAnimal' Shoot me down if you have a good cause for this but is there any paticular reason for animal semen using 'fPregLengthAdj' when every other type is based on 'fSemenOvaLifeAdj' ? Set fSemenHours to SexoutP0QVAR.fPregLengthAdj / 100 * 24 ; *** Semen Life = 24 hours ; Set fSemenHours to SexoutSQPVAR.fSemenOvaLifeAdj / 100 * 24 ; *** Semen Life = 24 hours Script: SexoutP1S0EffectFertilityF While messing with longer pauses between ova fertilization checks i noticed that somtimes a check would trigger when the 'iCurrNumOva' was still a few script-cycles away from being equal to 'iSetNumOva' so i made it do all the adding (and removing) in a single frame. Label 0 if iCurrNumOva < iSetNumOva ### code here ### set iCurrNumOva to iCurrNumOva + 1 goto 0 endif I still cant get it to process the correct ammount of fertilization checks after waiting/sleeping though i've been toying with a check every 10 game minutes on the idea that sleeping 3 hours should trigger 18 fertilization checks all in one go. Keep up the good work Hal Cool stuff mate, I have considered removing the SemenOva life completely and just scaling everything off the pregnancy duration to make things simpler, as I was geting some confused people asking why they were getting instantly repregnant because semen lasted longer than pregnancy or semen life was being shortened by pregnacy slider, I started doing it at one point I suspect and got sidetracked I'll start winding out the fertility checks to 5 game minutes or similar soon and see how it goes, I've also got to bump the semen levels up a bit too as I had lowered them temporarily to counter that bug you found earlier in Sexhappening firing multiple times. my thoughts on the ova were that when the cycle is run at a realistic speed like 7-28 days, Ova will appear/dissapear at a gradual rate rather than all in one instant, I suppose to be real they may very well all disapppear at the end of the fertility cycle similar to RL, but I don't think there's been too much demand to implement that part of the RL cycle
Halstrom Posted June 26, 2012 Author Posted June 26, 2012 In VH if the doctor feels that an abortion is too dangerous she administers some herbs and pretty much makes the pc go into labor immediately' date=' against her will. I dunno if that would be appropriate or not. Also in VH and nanocrisis the player can continue playing/fighting during labor but they keep getting interrupted by contractions and hold their belly or double over. Another VH feature is that that when the pc goes into labor she can 'hold it in' so to speak and delay the birth pretty much indefinitely. This currently has no consequences in VH but I'm sure you could come up with something.[/quote'] You can still keep fighting, I've got a bit to sort out in the birthing, aome people were doing some new birthing animations, was sorta waiting to see how they went, and busy sorting other details out You can hold it in indefinately by simply not removing your pants to allow birth to occur, and there are penalty effects, maybe they need to be more severe
zippy57 Posted June 26, 2012 Posted June 26, 2012 In VH if the doctor feels that an abortion is too dangerous she administers some herbs and pretty much makes the pc go into labor immediately' date=' against her will.[/quote']Sounds like something that should be on a per-character basis to me. For an example, the SexoutStore Doctor wouldn't force a treatment on any patient that they didn't consent to, even if not performing said procedure could result in the patient's injury. Other doctors (or "doctors") in the game might not have the same viewpoint.
KainsChylde Posted June 27, 2012 Posted June 27, 2012 Do time advancement effects like traveling to Zion Canyon and mods that let you sleep/wait more than 24 hours have an effect on pregnancy duration?
paladuin Posted June 27, 2012 Posted June 27, 2012 Do time advancement effects like traveling to Zion Canyon and mods that let you sleep/wait more than 24 hours have an effect on pregnancy duration? i would say they would as traveling from nv to zion would be like map travel and as long as sleep/wait is hooked to day/ time variable proably would effect it, the only thing is if it would detect the extra time lapse on the extended wait/sleep
zippy57 Posted June 27, 2012 Posted June 27, 2012 Do time advancement effects like traveling to Zion Canyon and mods that let you sleep/wait more than 24 hours have an effect on pregnancy duration?i would say they would as traveling from nv to zion would be like map travel and as long as sleep/wait is hooked to day/ time variable proably would effect it' date=' the only thing is if it would detect the extra time lapse on the extended wait/slee[/quote']Travel from the main worldspace to DLC areas (or at least Zion) actually uses some different form of time advancement than normal fast traveling, as it will crash the game unless you have a 30:1 timescale while normal fast traveling will not. So pregnancy may or may not be affected by it, someone would probably have to check.
paladuin Posted June 27, 2012 Posted June 27, 2012 Do time advancement effects like traveling to Zion Canyon and mods that let you sleep/wait more than 24 hours have an effect on pregnancy duration?i would say they would as traveling from nv to zion would be like map travel and as long as sleep/wait is hooked to day/ time variable proably would effect it' date=' the only thing is if it would detect the extra time lapse on the extended wait/slee[/quote']Travel from the main worldspace to DLC areas (or at least Zion) actually uses some different form of time advancement than normal fast traveling, as it will crash the game unless you have a 30:1 timescale while normal fast traveling will not. So pregnancy may or may not be affected by it, someone would probably have to check. well when i did the travel from new vegas to honest hearts, while pregnant with mantises, the timescale was only as if a few minutes had passed maybe as long as the cinematic was for travel time so barely anytime passed
saladboy21 Posted June 27, 2012 Posted June 27, 2012 Last Pregnancy was tried on two games. The first (male) it seemed to do nothing, the second (female) it worked just fine. The second game I got the long dislcaimer thingy and the first I did not, so despite those both being loaded from saves with all sexouts turned off, there may have been something wrong with the first one outside anything with pregnancy or SCR.
Halstrom Posted June 27, 2012 Author Posted June 27, 2012 I base all my timing on GetCurrentTime, so it probably can only handle a maximum of 23.99 hours difference I'm not sure what happens at 24:00 hours, it does calculate for waiting past midnight ok though, I didn't think to try 24 hours. I tried using GameDaysPassed, but found sometimes it just doesn't seem to update till you pass through a door.
zippy57 Posted June 27, 2012 Posted June 27, 2012 My suggestion would be to simply not allow the player to go into DLC areas while pregnant... or at least that would be my suggestion if it didn't require having the DLCs as masters and messing with their dialogue trees. So perhaps the best thing to do is just tell people pregnancies won't progress properly if they have a time skip due to starting DLC. And then prepare to deal with the countless "I started Honest Hearts and the clock moved forward a month but the pregnancy didn't advance what am I doing wrong and also can you make it so that when my character is pregnant she can breathe fire thanks in advance" posts.
KainsChylde Posted June 27, 2012 Posted June 27, 2012 New oddity. I was bored and went on a rampage in Old Mormon fort. By the time I was done Julie, Beatrix, and all of the other female doctors and guards were pregnant. I had fertility at max and duration at minimum, so I had about 2.5 days until Old Mormon Fort became a daycare. At 2 days in, all of the women vanished, save Beatrix who was no longer pregnant with no ghoul babies in evidence. Instead of a daycare, OMF is now a ghosttown. I have the full compliment of sexout plugins, save sex, crowds, and sewerslave. All are up to date and in the proper order. Only other mod I can think of that might be effecting things is FreeSide Open http://newvegas.nexusmods.com/mods/46355.
saladboy21 Posted June 27, 2012 Posted June 27, 2012 I had a situation with the last (not this) patch where Sunny and Trudy vanished when I jumped time while they were pregnant. The dog did not move. That only happened once so I chalked it up to Bethesda issues, but in light of the above post I figured I would mention it. ETA: If it matters I do not have Freeside Open.
Halstrom Posted June 27, 2012 Author Posted June 27, 2012 I haven't noticed any NPC's vanish yet myself, but I'll keep an eye out for it, maybe they are going through the floor or something like happens to eggs, some interiors may be a fairbit above sea level or something.
snarfies Posted June 27, 2012 Posted June 27, 2012 Hey, I'm using Project Nevada, which adjusts the default timescale - would that mess pregnancies up as well? I haven't played with this mod much yet, but I've had a pregnancy advance to the second stage and then just kinda vanish.
Halstrom Posted June 27, 2012 Author Posted June 27, 2012 Hey' date=' I'm using Project Nevada, which adjusts the default timescale - would that mess pregnancies up as well? I haven't played with this mod much yet, but I've had a pregnancy advance to the second stage and then just kinda vanish.[/quote']It shouldn't do unless the travel time exceeded the remaining pregnancy time something crazy might happen, also bear in mind Pregnancy takes around 30 seconds to be fully fired up after a game restart. If you could try repeat the issue next time and see if it's solidly repeatable then try it with the longest pregnancy length setting and see if that changes it. I've Meruto noticed a bug with fertility for companions seems to be frozen, I'm looking into it too.
Guest user29 Posted June 27, 2012 Posted June 27, 2012 Im still not getting exhaustion from birthing effect at the end of scorpion pregnancies. I did get the "broken water" effect though for a bit, so maybe I'll check for that instead. What is that spell's name exactly? If that one's not good I can go with something else. It just needs to be one that happens at the end of pregnancy and sticks around for at least 5 seconds.
Sizer Posted June 27, 2012 Posted June 27, 2012 When I start a game, no character I make ever becomes fertile. The medical scanner always reports 0.00 on everything, even temperature when I scan self. Sunny Smiles though, becomes fertile just fine. SCR, NVSE, NG, the plugin itself is all up-to-date. What's going wrong here? It's a clean save too! (EDIT: All my settings in MCM should be allowing for a pregnancy. Nothing is set up wrong. Huh. Load order is fine...)
dongding Posted June 28, 2012 Posted June 28, 2012 is it me or does the script use even more cpu power as for now?= Never encountered so much lag in Willowsprings before. o_O
Evilrunner Posted June 28, 2012 Posted June 28, 2012 is it me or does the script use even more cpu power as for now?= Never encountered so much lag in Willowsprings before. o_O I've not seen that much, and my computer is on the verge of death at the moment.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 when I gave birth during a big horner pregnancy it ctd.
muertos69 Posted June 28, 2012 Posted June 28, 2012 When I start a game' date=' no character I make ever becomes fertile. The medical scanner always reports 0.00 on everything, even temperature when I scan self. Sunny Smiles though, becomes fertile just fine. SCR, NVSE, NG, the plugin itself is all up-to-date. What's going wrong here? It's a clean save too! (EDIT: All my settings in MCM should be allowing for a pregnancy. Nothing is set up wrong. Huh. Load order is fine...) [/quote'] Heh doing better than me, with everything latest update I generally never see anyone get fertile, let alone pregnant except by scorpion egg deposits.
saladboy21 Posted June 28, 2012 Posted June 28, 2012 Dogs and Coyotes do not appear to be depositing sprerm. Rex is, but got no sperm from any other When Fertility is lower it tends to stay single digits a long time. This may or may not be Working as Intended but at 20% cap most times I checked it was 01-05 Bloatflies, Gekos, Mantises worked fine.
Halstrom Posted June 28, 2012 Author Posted June 28, 2012 Im still not getting exhaustion from birthing effect at the end of scorpion pregnancies. I did get the "broken water" effect though for a bit' date=' so maybe I'll check for that instead. What is that spell's name exactly? If that one's not good I can go with something else. It just needs to be one that happens at the end of pregnancy and sticks around for at least 5 seconds.[/quote'] I'll have another look, I'll also look at Bighorners, might be something dumb there. There's something still screwed with fertility I'm trying to sort out.
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