Halstrom Posted June 23, 2012 Author Posted June 23, 2012 Sounds awesome then. I seem to remember you mentioning you knew of a facehugger mesh a while back? I think it's either from AWOP or MonsterMod It appears in GECK to just be a smaller Scorpion with the claws removed. In game it just scurid across the grounbd and jumped at you there wasn't an actual facehug, it is called facehugger in the gif files.
Evilrunner Posted June 23, 2012 Posted June 23, 2012 Ah cool, I'll have a look for it. Would make a good start to the parasite, although when I think of the parasite itself, I sort of think of something more sluglike. I imagine your partner would have some dialogue after the sex
ChancellorKremlin Posted June 24, 2012 Posted June 24, 2012 Hey Halstrom, nice to see this going so well after so long. The birthing for me worked pretty well, so I'm happy with things like fertility, pregnancy speed and so forth. Â I did have a point (a Gecko pregnancy) where my body kept alternating between like P6 back to P5 and then P4 and then back to P5 and P6 again, but that was it, I birthed eventually. Eggs still fell through the floor (unless I was on a surface like a bed or couch in which case it worked fine) Â However, on 0.4% preg speed, the eggs/scorpions (I did a scorpion pregnancy too) started appearing out of sync and faster than the messages could tell. So I would get a 'breeching its way through your vagina' message and two scorpions/eggs would appear, or no message at all and then an egg, etc. Â Other than that, works like a charm!
eadoin Posted June 24, 2012 Posted June 24, 2012 I have given birth od twins but offspring grown is set to 1000% and after a week still mini kids. and in can't get rid of them? Â What am i doing wrong
Fredfish Posted June 24, 2012 Posted June 24, 2012 Most people use Companion commander for controling their offspring  http://newvegas.nexusmods.com/mods/36523  Hal I just picked up a Metal armor P2 from a corpse (I think it was a male corpse) and my character is stage two pregnant but I get a pop up saying my clothes are too tight when I wear the metal armor.
shadow455 Posted June 24, 2012 Posted June 24, 2012 I have given birth od twins but offspring grown is set to 1000% and after a week still mini kids. and in can't get rid of them?  What am i doing wrong  i found that if you set it to a lower number like 10% the kids grow quicker and you can tell by checking the growth rate in the console.
Halstrom Posted June 24, 2012 Author Posted June 24, 2012 Thanks for the feedback guys, I'm still hammering at this, I spent most of the weekend adding a heap of little fixes to bugs mentioned here, and trying to get the scripts moved onto armor instead of effects, but I found some real strange showstopper issues with it so converted back to effects, but I've somehow broken fertility a little in the process. Hopefully sort that tommorrow so I can get an update out for you, and probably declare beta soon if all goes well, I think I just need to add some descriptive stuff to the pregnancies for different creatures and check their functionality.
Fuchsia Bunny Posted June 24, 2012 Posted June 24, 2012 I have given birth od twins but offspring grown is set to 1000% and after a week still mini kids. and in can't get rid of them?  What am i doing wrong  i found that if you set it to a lower number like 10% the kids grow quicker and you can tell by checking the growth rate in the console.  Set fDaysToAdult to (((GetRandomPercent / 5)+ 90) / 100) * 50 1000% = 450 to 550 days 100% = 45 to 55 days 10% = 4.5 to 5.5 days  As for the pregnancy durations i see; Set fPregLengthDays to 280 (other creatures between 20 and 350) 10% = (28) 2 to 35 days 1% = (2.8) 0.2 to 3.5 days
Miin Posted June 24, 2012 Posted June 24, 2012 So......what do all of you do with the offspring? Â Sure I have the companion commander, but it can only support so many companions. Â I would love to be able to make the offspring follow me to a place and then be able to let them "go" or stay without using a program that makes it so. Thinking about Sexout Breeder here as well.
Halstrom Posted June 24, 2012 Author Posted June 24, 2012 So......what do all of you do with the offspring? Whatever you like' date=' I'm not responsible for the socially expected obligations that result from your toons failure to take proper precautions before engaging in amorous activites, you should read the fine print on FertX before becoming addicted to it  Set fDaysToAdult to (((GetRandomPercent / 5)+ 90) / 100) * 501000% = 450 to 550 days 100% = 45 to 55 days 10% = 4.5 to 5.5 days  As for the pregnancy durations i see; Set fPregLengthDays to 280 (other creatures between 20 and 350) 10% = (28) 2 to 35 days 1% = (2.8) 0.2 to 3.5 days  Yep that's pretty much it. I am considering later combining them into one slider to simplify things a bit.
Fuchsia Bunny Posted June 24, 2012 Posted June 24, 2012 You might also consider a scaleable tickrate on checking for fertilization (possibly tied to semenlife), the 'semenchance x semen x ova' formula seems like it gets called a little too often and just 1 semen, 1 ova and it wont take long for randomPercent to roll a zero.
Halstrom Posted June 24, 2012 Author Posted June 24, 2012 You might also consider a scaleable tickrate on checking for fertilization (possibly tied to semenlife)' date=' the 'semenchance x semen x ova' formula seems like it gets called a little too often and just 1 semen, 1 ova and it wont take long for randomPercent to roll a zero.[/quote']Thanks, I'll have a look at that again, it was a bit rushed, I'll probably scale the checks back from every 3 minutes to 6minute or similar later too once I've confirmed a lot more stuff is working
Fuchsia Bunny Posted June 24, 2012 Posted June 24, 2012 Was doing some screwing around with Rex & SexoutLust in GECK and while doing some tests I noticed that Rex never gives semen. Â After some digging I found this line in 'SexoutP2S0SexHappeningScript' elseif rZPartner.GetInFaction DogFaction == 1 || rZPartner.GetInFaction SexoutFacDog == 1 || rZPartner.GetInFaction WastelandScavengerDogFaction || rZPartner.IsInList SexoutCListDog || rZActor == Rex Specifically: rZActor == Rex I tried switching it with 'rZPartner' and it still wouldnt work, but the following worked using his direct RefID. rZPartner == "0010d8df"
KainsChylde Posted June 24, 2012 Posted June 24, 2012 So......what do all of you do with the offspring? Â Sure I have the companion commander' date=' but it can only support so many companions. Â I would love to be able to make the offspring follow me to a place and then be able to let them "go" or stay without using a program that makes it so. Thinking about Sexout Breeder here as well. [/quote'] Â This gives me an idea...
Miin Posted June 24, 2012 Posted June 24, 2012 This gives me an idea... Â *Looks very curious* Do tell
KainsChylde Posted June 24, 2012 Posted June 24, 2012 I'm not an experienced modder. Let me tinker with some stuff and ask some people questions and I'll get back to you.
Guest user29 Posted June 24, 2012 Posted June 24, 2012 I'm planning on ways to put your offspring up for adoption in breeder.
KainsChylde Posted June 24, 2012 Posted June 24, 2012 Don't want to derail Hal's thread, come see this http://www.loverslab.com/showthread.php?tid=9197
Halstrom Posted June 24, 2012 Author Posted June 24, 2012 Was doing some screwing around with Rex & SexoutLust in GECK and while doing some tests I noticed that Rex never gives semen. Â After some digging I found this line in 'SexoutP2S0SexHappeningScript' elseif rZPartner.GetInFaction DogFaction == 1 || rZPartner.GetInFaction SexoutFacDog == 1 || rZPartner.GetInFaction WastelandScavengerDogFaction || rZPartner.IsInList SexoutCListDog || rZActor == Rex Specifically: rZActor == Rex I tried switching it with 'rZPartner' and it still wouldnt work' date=' but the following worked using his direct RefID. rZPartner == "0010d8df" [/quote'] Cool stuff, thanks FB I'll fix that for next release, I probably need to do the same on a couple of others too
Fuchsia Bunny Posted June 25, 2012 Posted June 25, 2012 Started playing around with companions, have no idea why but the actor effects like 'SexoutP2EFertilityF' were getting removed when you load a different area, whereas the effects applied to the player persist. Â After rolling back SCR from version 23 to 19 the effects started persisting again between areas (I assume the working script is automatically re-adding them) Â Anyway, just wanted to alert you that there may be an issue with SCR. Â trying to get the scripts moved onto armor instead of effects' date=' but I found some real strange showstopper issues with it so converted back to effects, but I've somehow broken fertility a little in the process. Hopefully sort that tommorrow so I can get an update out for you[/quote']Â Looking at the date you posted that and the date SCR was updated, perhaps those issues were with SCR changes and not armor effects?
muertos69 Posted June 25, 2012 Posted June 25, 2012 Maybe its just me, but I get a nude body equipped over my clothing after sex finishes. Is that supposed to happen, the nude body equipping, or is that a bug?
Halstrom Posted June 25, 2012 Author Posted June 25, 2012 You might also consider a scaleable tickrate on checking for fertilization (possibly tied to semenlife)' date=' the 'semenchance x semen x ova' formula seems like it gets called a little too often and just 1 semen, 1 ova and it wont take long for randomPercent to roll a zero.[/quote']I just had a look and zeroes are all good I think my naming convention is confusing the random percent is actually the Target Number Set fSemenChance to (SexoutP0QVAR.iFertPeakPercM / 100) Set iPregTarget to GetRandomPercent Set iChanceMale to GetRandomPercent - 40 Set iChanceMumsRace to GetRandomPercent - 40 if iSemenAfAm > 0 if iPregTarget < (fSemenChance * iSemenAfAM * iNumOva) if iChanceMumsRace > 0 if iChanceMale > 0 AddItem rMumChildM 1 1 else AddItem rMumChildF 1 1 endif
Halstrom Posted June 25, 2012 Author Posted June 25, 2012 Maybe its just me' date=' but I get a nude body equipped over my clothing after sex finishes. Is that supposed to happen, the nude body equipping, or is that a bug?[/quote']If you have a nude body and clothes on at the same time the clothes must be in a different bodyslot, Pregnancy only swaps clothing in the upperbodyslot, what outfit is the clothing?
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