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When i run obse loader the game crashes straight away before it even get to the main menu help

 

 

This is not the correct place and most definitely not the correct format for us to help you.

 

If you have a non-lovers problem read this: http://www.loverslab.com/topic/11515-please-read-before-posting-here/

and then open a thread here: http://www.loverslab.com/forum/46-oblivion-technical-support/

 

If you have a lovers issue then read this: http://www.loverslab.com/topic/4487-please-read-before-posting-here/

and then open a thread here: http://www.loverslab.com/forum/31-technical-support-lovers-with-pk/

 

We can't begin to help you without the proper information. 

 

Also, if you have a steam version of Oblivion then you can't run the obse_loader.exe, you need to read the readm.txt to see the special instructions for steam users.

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  • 3 weeks later...

All OBSE Versions are compatible with Steam.

Use OBSE 20 (not 21 beta Versions)

IF YOU ARE USING THE STEAM VERSION OF OBLIVION:

1. Copy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_steam_loader.dll to your Oblivion directory. This is usually "C:\Program Files\Valve\Steam\SteamApps\common\oblivion".
2. Ensure you have enabled the Steam community in-game, or OBSE will fail to load. Go to Steam > Settings > In-Game and check the box marked "Enable Steam Community In-Game".
3. Launch Oblivion via Steam or by running Oblivion.exe. OBSE will automatically be run along with Oblivion when launched. To disable this, rename or move obse_steam_loader.dll. You do not need to use obse_loader.exe unless you are running the editor(ConstrutionSet).

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This is a part of loverbitch topic, someone ask something about the duration for the 4 stage, how to make it shortly.

( http://www.loverslab.com/topic/15876-loversbitch-gone-wild-131/page-20 )

Me i have another question, about this orgasm duration:

 

 

Gamelate you can Change the  "Knot Time Modifier" value. or add a  "Knot Time Modifier" if the dog have none. Use CS or Tes4Edit.

 

If you don't want to mess with the editor you can do it on an individual basis in-game. Open the console, select the canine, and issue the following two commands, where xx is the load order of LoversBitch.esp (displayed in Wrye Bash):

RemoveItem xx00deec 200   (Removes any existing count of the item, no dog comes with more than 200)

AddItem xx00deec 50   (Sets knot time to 50% of base, adjust this number to taste)

 

 

By the way, i would like to ask you somethink guys.

The amount of load sperm for creature (not specially dog, yes sorry it's maybe not the right place for ask this) depend on the duration of their orgasm, right? the 4th phase.
Is there a way to add a random effect for the number of load given?
My orgame phase is 5 sec duration. It's always the same number for sperm give. Maybe one/two different. Can we add a random effect, for give 50 to 300% sperm amount?

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I saw they dont talk about add a random effect for amount sper by orgasm.

It's not a request important, but i think it's better to have random sperm amount (depending on duration orgasme).

I quote a console topic but me i prefer change on ini.files.

If it's possible.

Maybe a script to add random amount. You guys understand what i mean?

 

Edit: thank's, i'll continue to ask in the other topic ^_^

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  • 2 weeks later...

Is there any chance for the next update making Lovers settings menus use a scroll-bar instead of next/back buttons? Or has this been tried already, and was unsucessful ?

 

It's especially bothersome in the voice-setting menu (to click 3-4 times to get to the desired set number).

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Probably not going to happen.  I don't have the slightest clue how to make scroll bars.  That sounds more like a gui function and is way beyond anything I know how to do.

 

Besides, how often do you really need to change voices?

 

Hm, oh well.

 

Heh, I change them rather often actually (since I just wander around the map, raping randomly generated bandits, conjurers etc.). Although, with Lovers Chorus, the frequency of needing to change voices has decreased greatly.

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  • 2 weeks later...
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