Jump to content

Oblivion Character Replacer (WIP)


Recommended Posts

Posted

Very nice characters! I especially like the first one. A cute Cheese Orc!

You might experiment some more with Mr. Flingingfeces numerous awesome custom skins...

Actually is the Chocolate Elf Skin. :3 But I thought about triying the High Res Cheese Elf Skin, but anything near the hue of caucausion[spelling?] Looks really weird. It goes well, but I wouldn't use it unless you got rid of the teeth. I used have good relations with them. :)

 

But the second skin is Flinging Feces 'ChocoFlame' Elf skin. the resaon I didn;t use on on the last picture is because the textures do not line up with the second Orc race. The Eyeshadow is either higher or lower on them depending on which skin you use.

 

This may be obvious to some people however some people may be wondering so I'll say how I did it. If you WANT to put Flinging Feces' Custom Diablo Elf skins on your PlomOrcs than do the following:

 

. Download one of his skins from Here.

. Extract it to a temporary location and view it's contents.

  - Inside you will find the following Files: DEEars, DEFace, DEFootfemale, DEHandfemale.

. You will rename these files to suit the PlomOrcs textures.

 

NOTE!: BACKUP THE ORC TEXTURES!

 

. Rename the files to the names to the following:

 

- DEEars ->  earsorc

- DEFace -> HeadOrc ('HeadOrc' is the Female head file! 'OrcHead' is the Male head file!) 

- DEFootfemale -> footfemale

- DEHandfemale -> handfemale

 

 

READ THE BELOW STATEMENT!

The Orcs I used Feces' skins on are the First and Third Orc, so if you want to put the texture in there, put them in the directory: Data/Textures/Chracters/PlomsOrcs and than paste them in either Folder '01' or Folder '03'.

 

 

Not sure if I posted this in the right place, but I might as well put it here. :/

  • 2 months later...
  • 3 months later...
  • 4 weeks later...
Posted

I play OWCND,which adds its own custom races,with MBP/XEOSP.Orcs/khajiits/Argonians added by OWCND look vanilla and maybe even worse :(.I want to use Ploms,should I just install it manually or use WB?xeosp++.esp is last in my order,BELOW bashed patch,where should I put Ploms?

  • 1 month later...
Posted

I guess i'm one of the people who liked the cartoony greenness of the orc race in oblivion (or at least with the limitations of my computer and the realistic skin textures I can find) I used the high rez skin texture pack and color matched the ears with it, looks pretty good and i like to believe i have high standards. Combine that with uhk-guts with ra body and i think i've captured the essence of what I want in an orc. Now if only i could figure out a way to give the other races different bodies according to what I want them to look I'd be even happier.

Posted

Up to now all races are using the same body parts, that's what makes it so difficult to assign specific different bodies to them. The only real solution is using a 'SetBody' mod which allows you to give any character a different body from a large selection of available types.

Now that the 'Blockhead' system has been developed more refined character customization is slowly becoming a reality.

 

Movomo currently is working on a promising enhanced 'SetBody' based on that system. Eventually it will even be possible to swap sets of different skin textures on races for more variety! Such innovations are still in an early development phase but the concept and technical prerequisites are there.

Posted

Up to now all races are using the same body parts, that's what makes it so difficult to assign specific different bodies to them. The only real solution is using a 'SetBody' mod which allows you to give any character a different body from a large selection of available types.

Now that the 'Blockhead' system has been developed more refined character customization is slowly becoming a reality.

 

Movomo currently is working on a promising enhanced 'SetBody' based on that system. Eventually it will even be possible to swap sets of different skin textures on races for more variety! Such innovations are still in an early development phase but the concept and technical prerequisites are there.

yeah well it's my obsession thats really given me my modding chops, and it's the fact that it's so difficult at the moment that makes it so much easier later right?

Posted

Affirmative. There certainly are players lacking the patience who want everything NOW.

But with a game chock-full with thousands of elements that need to be tweaked individually, the whole modding business is a slow and tedious process.

Every little improvement is but a tiny stepping stone to the 'ultimate modded game'...

 

A good example is Insanity Sorrow's latest project he released yesterday: Little by little he is publishing tweaked meshes that are vastly superior to vanilla files. Not obvious improvements at first glance, his fixed files reveal their quality when compared to the originals in NifSkope - improved UV maps, fixed material properties. With every single file replaced, the game becomes more pretty and more according to people's personal preferences. To suit every player's individual needs.

 

All this while you constantly become more experienced: You learn about the exact location of all those files to replace, find many alternatives in different mod packs to choose from, pick up all sorts of tricks. For two years now I'm obsessed with tweaking the game like this - lots of stuff is already how I like it, many other elements still need improvement. The 'ultimate Oblivion' probably is an ideal that might never become a reality, but striving for it is well worth the effort. Truckloads of fun messing around with meshes and textures.

 

Maybe even more than merely playing the game, finishing quests and stuff.

 

"Close shut the jaws of Oblivion...!" Nah, no time for that! I gotz this awesome new thatched roof texture replacer here...

Posted

Affirmative. There certainly are players lacking the patience who want everything NOW.

But with a game chock-full with thousands of elements that need to be tweaked individually, the whole modding business is a slow and tedious process.

Every little improvement is but a tiny stepping stone to the 'ultimate modded game'...

 

A good example is Insanity Sorrow's latest project he released yesterday: Little by little he is publishing tweaked meshes that are vastly superior to vanilla files. Not obvious improvements at first glance, his fixed files reveal their quality when compared to the originals in NifSkope - improved UV maps, fixed material properties. With every single file replaced, the game becomes more pretty and more according to people's personal preferences. To suit every player's individual needs.

 

All this while you constantly become more experienced: You learn about the exact location of all those files to replace, find many alternatives in different mod packs to choose from, pick up all sorts of tricks. For two years now I'm obsessed with tweaking the game like this - lots of stuff is already how I like it, many other elements still need improvement. The 'ultimate Oblivion' probably is an ideal that might never become a reality, but striving for it is well worth the effort. Truckloads of fun messing around with meshes and textures.

 

Maybe even more than merely playing the game, finishing quests and stuff.

 

"Close shut the jaws of Oblivion...!" Nah, no time for that! I gotz this awesome new thatched roof texture replacer here...

I don't know for me it's all about the people.  I'd rather not waste my load order space on objects if I can make the people look better, sound better, and act better. Sure its a fruitless endeavor, apparently refuses to spend money on more voice actors so all the damn npcs sound similar but damnit i will polish those turds until hopefully i forget they're turds. I'm cool with kajits kajitts kajjitts Cat people and argonians sound the same, hell i can hardly tell the difference between them (not the races i mean individual cat people and argonians). But damnit you should feel embarrassed if your voice actor is talking to themselves. And anyways a load order can only hold 255 esps and only seems like a lot.

Posted

im having problems with the orc race. when I run into any they have the hair but their faces are still the same. any advice

that ones easy actually, you see ploms orc mod adds three different orc races actually (its weird but you notice it if you play only orcs, and i do) only some of the actors in the game use those three models. This actually doesn't bother me because it makes my orc, for the most part, a beautiful snowflake who aint from around here (she's a skyrim orc, after all skyrim is the first game where even vanilla orcs can look attractive. Still use a mod though) I would usually recommend just replacing the contents of the orc folder with one of the plom's orc race folders but orcs in oblivion use the same facial meshes for both males and females, this is why they're so ugly. Quite frankly I'm completely okay with male orcs looking like bad dudes who look like they fuck trucks, but if you want more females to look like ploms orcs you just need to install another mod thats a bit more wide spread; I believe colourwheels sexy oblivion overhaul is what your looking for. This will also turn most khajit women into pretty much cat girls and most argonian women into pretty much asari.  I apologize for taking so long to answer your question, actually not really I wasn't a member apparently when you asked it.

 

Colourwheel's Sexy Oblivion Overhaul: http://oblivion.nexusmods.com/mods/36387/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D36387%26preview%3D&pUp=1

Posted

Will this conflict with XEO mod?

It shouldn't as all ploms races are their own separate races some, like ploms orcs, are three separate races. Hell you could technically still play as a vanilla orc. Plus neither mod affects every npc in the game anyways, so it might be a good way to get a good amount of overlap that way you get mostly attractive races with a lot more variety than if you just had one or the other. Still though the tried and true method i'd recommend is to just try it out yourself.

Posted

Hei guys,

 

after a loooong break from oblivion I have come back again to get this damn mod of mine done once and for all.

 

I have had much problem trying to motivate myself to work with this mod.

Reason to this was that how retarded the construction set was designed I had to make a additional race for each gender for each race.

This made it very time consuming and tiresome so I lost interest many times.

 

But then down from the heavens came this mod that made everything nice.

http://oblivion.nexusmods.com/mods/43752//?

Now I can concentrate on each race instead of spending a lot of  time on stupid crap.

 

I will give more details soon since I just started from scratch again....   but im pretty much half done already with the mod since it goes so much faster now.

im currently working on the males for all the races(tweaking  textures to high res etc) and  cosmetic stuff.

 

so expect an update soon

Posted

A little update on what im working on at the moment.

I have started working on the males and use the roberts male body (imperial race texture) as a base texture for the rest of the races.

 

example for what im aiming for.

 

v8w3.jpg

 

 

Bear in mind this is not final since I want the faces to look masculine.

I didn't like how the lower body looks on the males since they look too scrawny compared to the upper body so I made some more thicker legs. I can add the legs as a separated file for anyone who wants it.

Posted

Now thats some serious T-rex mode you got there!  :P

 

yeah I like muscles on both genders.

But im going to make it so its less forced and more up to the person what body they want to use.

its just an example so just take it with a grain of salt.

 

Posted

still i wish you had seperate versions:

-one replacing the vanilla races

-one adding new races and editing the NPCs to use those races.

-maybe a patch for colourwheels Oblivion Overhaul to use your races instead.

because at the moment many mod-added NPCs still use the vanilla (or colourwheel) races.

Posted

Soon I am going to post pictures of all the races how they look.

Modding the females was pretty easy ,but I have much bigger problems with the males because how little supported they are.

It goes a bit slower since I also have begun converting a few armors to GUTS , LightGUTS  and EBE LightGUTS.

 

I was  thinking changing its name to XEO LL (loverslab edition) or something since it is basically my own version of XEO.

 at the moment I am working on how the textures on the males will look.

I will then add a few hairs and better eyes for the races before I will upload it as a beta version.

 

My old version of this mod was just a clusterfuck and had a lot of errors so Im planning to take it down once I get my newer version up and running.

 

Posted

Just an idea, don´t get me wrong, like I want to interfere in your workflow...

 

How about changing some of the random cityguards to female while you are at it?

I have edited XEO is this way, and since I´ll be replacing it with your final version...

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...