FenStaple Posted May 31, 2019 Posted May 31, 2019 16 hours ago, LabelDegree said: is the author still working on this mod or did they abandon it? Just two months ago, five posts above you, the author said they were going to start working on the next update.
DremoraDream Posted June 14, 2019 Posted June 14, 2019 Really hoping to see a riding style for TROLLS similar to the FROST ATRONACH. Does this exist already, elsewhere or is this going to be part of the "next update"?
DragonHost Posted July 9, 2019 Posted July 9, 2019 Noticed something today, when playing around with AddItemMenu, the Icy restraints are all available, although Wrist Cuffs don't appear to have a mesh, but the restraints apparently don't point to the DD equipment they are based off of, because there was noticeable clipping. Could you add Devious Devices Assets as a master and do that? Or should I see about getting someone to do a bodyslide conversion for the Icy Gear? Because I LOVE the textures you put on it, but I hate clipping
DragonHost Posted August 1, 2019 Posted August 1, 2019 ok, just discovered something odd: tried uninstalling Riding Styles for now til it gets fixed, now every wolf I come accross suddenly grows to the 'wolf mount' size. Tried reinstalling, didn't fix the issue. Is there something that might have been left behind in game or that is now not registering correctly?
1qazwsx Posted August 12, 2019 Posted August 12, 2019 could we get a sse version ? (so far every ''port'' are not working)
jimmylop Posted September 25, 2019 Posted September 25, 2019 Reading RidingStyles V4.0 ... ChAnims:103(88) CTD:4.8% pOpt:0.5% NOTE: RidingStyles has at least one AASet definition without any animation files provided Getting this when running FNIS for Users. And the idles don't load properly. PC just walks on top of the horse. EDIT: That NOTE still shows up running FNIS, but I got the idle to play so PC gets under the horse now. I Just de-installed creatures (the button in FNIS) before updating FNIS behaviors. Although I do have the issue listed above where dicks don't appear.
Dovahbear91 Posted September 26, 2019 Posted September 26, 2019 On 8/13/2019 at 1:56 AM, 1qazwsx said: could we get a sse version ? (so far every ''port'' are not working) neither is this version unfortunatley
fireadept Posted September 27, 2019 Posted September 27, 2019 From what I've seen, the author comes by like maybe once (twice maybe?). I'm thinking they'll come back with another update before the end of 2019... In the meantime, anyone have any of the other versions? The recent version just doesn't want to cooperate with me.
gender65 Posted October 6, 2019 Posted October 6, 2019 The idea is good, but the mod is absolutely unplayable !
Pickle_Juice Posted November 10, 2019 Posted November 10, 2019 I've been aware and following this mod ever since i found it and i agree with some comments here, it's a really really cool idea, but the mod it's unplayable, from all the times i've download it, it never worked correctly, the creature's genitala dosen't show up in one, the animations don't work and when they do the chracter gets stuck in the air, i'm not trying to bash you or anything, i actually fully support you, but i'm just letting you know that so far i encounter a lot of issues and very few times that actually worked. I hope for the best for you and this mod keep up the good work! 2
s3ngine Posted November 24, 2019 Posted November 24, 2019 Greetings! First off, thank you for your work, fingerscrossed, I find this to be a really cool idea. I took the freedom to port this to SE for myself and everything works so far. Now I merely have to come up with some good ideas to put this to use Anyway, I also came here with a question: Version 3.0 contains a quest named SLCA_Riding, which uses the SLCA_RidingScript. I could not find this script file, however, neither in your distribution of the mod, nor in the required CreatureFramework. Am I missing something here, or is this simply work in progress? What particularly intrigued me was the -CarriedOverShoulder- property in the script, so I had to ask if this was already a thing. If you find the time, any response would be much appreciated. Thanks in advance. Regards, s3ngine
Betzefer Posted November 25, 2019 Posted November 25, 2019 Halp, only the horse dont get erect, what to do?
effrenatus Posted March 4, 2020 Posted March 4, 2020 I am still looking forward for this mod to get completed! Any ETA on the fix you planned in the description für 3.0?
huanrenfeng Posted March 5, 2020 Posted March 5, 2020 The mod is very cool. It might work well with Being a Doggy. Nope, you can't mount a human. But still a good mod to study.
FemcelAnalysis Posted March 15, 2020 Posted March 15, 2020 I wanted to install this mod but when i enable it (I use vortex) and run finis, everyting broke and I get the T pose, how do i solve this?
angledglass Posted April 20, 2020 Posted April 20, 2020 On 3/16/2020 at 9:11 AM, Axproto said: I wanted to install this mod but when i enable it (I use vortex) and run finis, everyting broke and I get the T pose, how do i solve this? Try installing it manually - sometimes Vortex can fail when installing. If you use nemesis engine, run that after FNIS too.
DremoraDream Posted June 15, 2020 Posted June 15, 2020 Is there a way for SSE support and maybe some new animations? 2
Foxcrest Posted July 2, 2020 Posted July 2, 2020 I think this is one of the most underrated mods on loverslab. I wish more of the talented modders here looked into implementing it in interesting ways. S.L.U.T.S is a pretty popular mod and I could see the horse mounting work well there, implementing it into slavery and punishment mods like having to be ridden from one location to the next etc. Something like a secret horse racing location where the horses all have women strapped to them like here could be cool. I'll keep my fingerscrossed 7
pinaman Posted July 6, 2020 Posted July 6, 2020 On 7/2/2020 at 12:03 AM, Foxcrest said: I think this is one of the most underrated mods on loverslab. I wish more of the talented modders here looked into implementing it in interesting ways. S.L.U.T.S is a pretty popular mod and I could see the horse mounting work well there, implementing it into slavery and punishment mods like having to be ridden from one location to the next etc. Something like a secret horse racing location where the horses all have women strapped to them like here could be cool. I'll keep my fingerscrossed agreed , but I seriously doubt that any of the good modders left (sykrim is quite old, most left ) will pick this ever up , hope dies last tho
MadMansGun Posted July 6, 2020 Posted July 6, 2020 someone would need to make a horse racing mod first. edit: don't ask me to make it....because i have no clue where to start.....like how to even make NPCs ride a horse in the CK.
DeadSomething Posted July 10, 2020 Posted July 10, 2020 has anyone gotten this to work with AnimalSOS?
MadMansGun Posted July 11, 2020 Posted July 11, 2020 3 hours ago, DeadSomething said: has anyone gotten this to work with AnimalSOS? you would need to copy&paste the saddle node to AnimalSOS/ABC/MNC skeletons with NifSkope.
DeadSomething Posted July 11, 2020 Posted July 11, 2020 well, actually it works just fine - i had a little understanding problem with how to actually activate it. the horsecock needs to be activated manually, but that's just a keypress.
bnthg2020 Posted October 1, 2020 Posted October 1, 2020 so from my understanding the entire mod(script wise) works for sse its just the animation files that are not working for sse if this helps
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