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Posted
19 hours ago, Balgin said:

This time, instead of men harassing her, she could be approached by women who would compliment her on her hair. They could say she's very brave, they don't know if they'd dare to try such a style themselves, can they touch it etc? The last one or two women would also ask where they could go to get a similar haircut because they're seriously considering it (they don't actually have to go and change their appearance, of course, as they could change their mind later on).

 

Good idea and easy to do. I might add a short encounter like this.

Posted

I have a suggestion idk if is an easy to do but male character can become female from a curse another quest ? but it will happen unexpected like a % chance that if the male consume food water potion can trigger the curse or like i said something unexpected this can be an alternative quest ?

Posted
12 hours ago, emily1673 said:

When this message appears, the hair script is overloaded. Usually you can just ignore it. But when the hair script is busy, please wait 2 seconds before browsing through hair styles or similar things.

Turning "frequent hair checks" off in MCM also will help.

I'll try turning frequent hair checks off, I had it on since I was having the 'hair not updating/picking style' bug and forgot to turn it back off afterward. The script usually shows up when I'm not doing anything related to YPS, so I'm thinking it's the checking. Wonder what's causing the overload though?

 

The hair not choosing styles issue I've been seeing mentioned does appear to be related to checking custom styles as default, at least unchecking that fixed the problem for me since things seem to be working correctly after unchecking that option, then using a potion to grow hair before cutting it.

Posted
Just now, Xiaron said:

Wonder what's causing the overload though?

 

It's actually only relevant when choosing a hairstyle (e.g. when browsing the hair catalog, you will see some hiccups). Otherwise, just ignore it.

Posted

Poor Ranmir. All he wants to do is enjoy his drinks in peace and quiet and he has to put up with this brainless young woman who keeps coming to pester Ray about her insecurities and Ray's already sitting too close to Ranmir to begin with!

Posted
18 hours ago, emily1673 said:

Thank you for linking these mods. I would like to add them, but they don't seem to be compatible with the Cinderella Feet. Any workaround?

 

Hi @emily1673,

OK, I took a look into the mod files and there appears to be 3 Cinderella meshes included. 

 

barefoot_hh (I am guessing stands for high heels) [mesh shows feet arched a bit]
barefoot_uh (I am guessing stands for ultra high heels) [mesh shows feet arched even more]
barefoot_b (I am guessing stands for bondage/ballet) [mesh shows feet completely arched in a ballet form]

 

This file structure gives the impression that you planned to do three levels of Cinderella feet. However, this is not the case when testing the mod in game.

 

So currently implemented in the mod (from my testing... pls correct me if I am wrong)

 

There are only 2 Cinderella feet stages.

 

Arched feet (Reached by wearing normal heels a lot) ==> And is using barefoot_hh mesh

Bondage feet (Reached by wearing bondage heels a lot) ==> And is also using barefoot_hh mesh

 

Conclusion, Currently you are only using one mesh barefoot_hh for the Cinderella feet feature (And it is indeed not compatible with toe nails mesh)

 

Solution

I extracted the feet mesh from the heels mod and created a new arched feet mesh that is also compatible with the nails mesh. I tested it by replacing barefoot_hh and it actually looks very good in game. ???

 

A bonus: The new arched feet use nioOverride heels system instead of HDT heels system (hopefully no more buggy hdt script that gets your feet underground sometimes)

 

YPS new UNP arched feet works with nails mesh.7z

 

20200420_024742.png.eb0390d2d9eb8df3cad4c2a0dff8eb07.png20200420_024054.png.ef6c28fd0946f75a8010f4ceba38efab.png20200420_025055.png.e9c4f30e8816d8f7708782444928763e.png

Posted

One further question... been playing with this for a while but wondered if there was an easy fix. I'm getting wrist seams with the nails. I tried the option to just use the Slavetats nails but they seem to have the problem too. They aren't in bodyslide are they? I'm using cbbe curvy (with physics).

Posted
19 hours ago, Balgin said:

Poor Ranmir. All he wants to do is enjoy his drinks in peace and quiet and he has to put up with this brainless young woman who keeps coming to pester Ray about her insecurities and Ray's already sitting too close to Ranmir to begin with!

Much to Ranmir's relief, Ray will be relocated to a side room in the next update. Though, Ranmir could need a friend to cheer him up, isn't it?

 

17 hours ago, Amrovich said:

Hi @emily1673,

OK, I took a look into the mod files and there appears to be 3 Cinderella meshes included. 

 

barefoot_hh (I am guessing stands for high heels) [mesh shows feet arched a bit]
barefoot_uh (I am guessing stands for ultra high heels) [mesh shows feet arched even more]
barefoot_b (I am guessing stands for bondage/ballet) [mesh shows feet completely arched in a ballet form]

 

This file structure gives the impression that you planned to do three levels of Cinderella feet. However, this is not the case when testing the mod in game.

 

So currently implemented in the mod (from my testing... pls correct me if I am wrong)

 

There are only 2 Cinderella feet stages.

 

Arched feet (Reached by wearing normal heels a lot) ==> And is using barefoot_hh mesh

Bondage feet (Reached by wearing bondage heels a lot) ==> And is also using barefoot_hh mesh

 

Conclusion, Currently you are only using one mesh barefoot_hh for the Cinderella feet feature (And it is indeed not compatible with toe nails mesh)

 

Wonderful, now I think I can go ahead with professional pedicure! (Just hope that the meshes work for CBBE, which is the preferred body for this mod.)

Actually, the Cinderella meshes were done by Xinafay, and I just included all of them in this mod. There was never the intent to use more than one mesh for the feet.

9 hours ago, Brekfust said:

One further question... been playing with this for a while but wondered if there was an easy fix. I'm getting wrist seams with the nails. I tried the option to just use the Slavetats nails but they seem to have the problem too. They aren't in bodyslide are they? I'm using cbbe curvy (with physics).

Slavetats does not effect meshes. But there used to be a problem with hand seems, which was resolved some time ago. (When playing around with the SE version, I found that the hand seems were back though.)

Posted

The one thing that concerns me about these UNP feet is that pretty much everything else in the mod uses CBBE. In fact this mod is one of the main reasons why I still use CBBE over any other body mod. I wouldn't want to have awkward ankle gaps or something.

Posted
4 hours ago, emily1673 said:

Much to Ranmir's relief, Ray will be relocated to a side room in the next update. Though, Ranmir could need a friend to cheer him up, isn't it?

 

Wonderful, now I think I can go ahead with professional pedicure! (Just hope that the meshes work for CBBE, which is the preferred body for this mod.)

Actually, the Cinderella meshes were done by Xinafay, and I just included all of them in this mod. There was never the intent to use more than one mesh for the feet.

Slavetats does not effect meshes. But there used to be a problem with hand seems, which was resolved some time ago. (When playing around with the SE version, I found that the hand seems were back though.)

I use a UUNP body type is there any chance for a patch for those type of feet? 

Posted

Hi, I love this mod it is very fun and immersive (to change hair instead of using Racemenu everytime). Could I ask for a small feature where you would get a debuff if you keep the same hairstyle for a configurable amount of days?  It would encourage PC to keep changing her hairstyle and make it part of her routine, great for roleplaying. Thanks

Posted
34 minutes ago, bims97 said:

Hi, I love this mod it is very fun and immersive (to change hair instead of using Racemenu everytime). Could I ask for a small feature where you would get a debuff if you keep the same hairstyle for a configurable amount of days?  It would encourage PC to keep changing her hairstyle and make it part of her routine, great for roleplaying. Thanks

Given how slowly hair grows you'd want to make this a long amount of days. Getting fifteen haircuts in a single week could make someone quite unrecognisable! In all seriousness 'though are you wanting to just keep switching styles within the same length category? If so you could probably do that without a debuff to incentivise you but I suppose it could be possible.

 

Perhaps, instead of a certain number of days, it could be a debuff for growing out a style to a new length without getting a new style that matches the new length to smarten it up a bit. "Your hair is starting to look scruffy/awkward. Better go see a hairdresser to fix it up a bit and put some joy back in your life."

Posted

@emily1673 Hello, write pls on mod page that update to version 6.0.5 from anything else on existing save isn't working or 6.1 can cause this, idk. Half of mod is broken such as duplicated NPCs from mod, when using Shaving Knife it tryes to apply eyeshadow(like i'm using eyeshadow applicator brush) for some reason then asking about shaving hair and won't work at all(got error SlaveTats is busy right now), heels don't progress, idk about other stuff i don't use head hair option.

 

Posted
5 hours ago, Balgin said:

Given how slowly hair grows you'd want to make this a long amount of days. Getting fifteen haircuts in a single week could make someone quite unrecognisable! In all seriousness 'though are you wanting to just keep switching styles within the same length category? If so you could probably do that without a debuff to incentivise you but I suppose it could be possible.

 

Perhaps, instead of a certain number of days, it could be a debuff for growing out a style to a new length without getting a new style that matches the new length to smarten it up a bit. "Your hair is starting to look scruffy/awkward. Better go see a hairdresser to fix it up a bit and put some joy back in your life."

yeah thats I'm talking about, I didn't even consider haircut, just the hairstyles that can be changed using only the hair brush and hair band.  We can make those hairstyles give a small temporary buff whereas the hairstyle done by a professional would last much longer and have more buffs. 

 

Edit: Particularly when using survival mods and when you are away from holds. This can be used as a method to at least try to maintain the buffs while out exploring. 

 

Sorry english isn't my primary language.

Posted

Hy there, first, thx for the mod and keeping work on it, i really like it. After updating from 6.0.3 to 6.1 i have the problem, that my hands are invisable. Did an uninstall and reinstall new version (all three files, core, sound/texturepack and UUNP patch). No saveclean thou. I tried rebuilding body and handmeshes in Bodyslide, but that didnt help. When wearing gloves and removing them, the hands appear for around 4-5 secounds but vanish again. When uninstalling the mod, hands show as normal. Anyone an idea about that? regards

Posted
9 hours ago, bims97 said:

yeah thats I'm talking about, I didn't even consider haircut, just the hairstyles that can be changed using only the hair brush and hair band.  We can make those hairstyles give a small temporary buff whereas the hairstyle done by a professional would last much longer and have more buffs.

So far all you get is reminders, e.g. to redye the hair or refresh the buzzed nape. But of course, I could add more to that.

5 hours ago, Hanshurtig11 said:

Hy there, first, thx for the mod and keeping work on it, i really like it. After updating from 6.0.3 to 6.1 i have the problem, that my hands are invisable.

Invisible hands are generally related to the missing sound&texture pack (or you are using Kaw's nail polish, and didn't install Kaw's claws mod). Make sure you have the newest version installed.

11 hours ago, stalPROm said:

@emily1673 Hello, write pls on mod page that update to version 6.0.5 from anything else on existing save isn't working or 6.1 can cause this, idk. Half of mod is broken such as duplicated NPCs from mod, when using Shaving Knife it tryes to apply eyeshadow(like i'm using eyeshadow applicator brush) for some reason then asking about shaving hair and won't work at all(got error SlaveTats is busy right now), heels don't progress, idk about other stuff i don't use head hair option.

 

Sorry for these problems. That sounds really serious. I myself never have experienced duplicated NPCs. Upgrading a mod is always a bit risky, as things can get broken. Did others have similar issues?

Posted
Quote

Upgrading a mod is always a bit risky, as things can get broken. Did others have similar issues?

Lena used to have grey face bug for ages. She started out looking normal in 6.0 then 1 or 2 updates later she went grey face really quickly. Now the latest update has fixed her grey face issues. Tris still has major grey face 'though (she's had it about as long as Lena did). Apart from that I haven't had any issues with the npc's themselves yet.

Posted
2 hours ago, emily1673 said:

So far all you get is reminders, e.g. to redye the hair or refresh the buzzed nape. But of course, I could add more to that.

Invisible hands are generally related to the missing sound&texture pack (or you are using Kaw's nail polish, and didn't install Kaw's claws mod). Make sure you have the newest version installed.

Sorry for these problems. That sounds really serious. I myself never have experienced duplicated NPCs. Upgrading a mod is always a bit risky, as things can get broken. Did others have similar issues?

Not seen any duplicate npcs. 

Posted

Hello! As some previous have said, first of all, thank for your work on this great mod!! 

I am facing a single problem: just installed v6.1 but the Dibella quest still stops in the same stage as v6.0.5 did. I have not updated, it's a clean save with no previous versions active. Not sure how to proceed or if it is some mistake I have made..

 

(Oh yea, besides this I haven't noticed any other bugs. All good)

Posted
2 hours ago, emily1673 said:

So far all you get is reminders, e.g. to redye the hair or refresh the buzzed nape. But of course, I could add more to that.

Invisible hands are generally related to the missing sound&texture pack (or you are using Kaw's nail polish, and didn't install Kaw's claws mod). Make sure you have the newest version installed.

Sorry for these problems. That sounds really serious. I myself never have experienced duplicated NPCs. Upgrading a mod is always a bit risky, as things can get broken. Did others have similar issues?

thanks, just something to add if you have the time. Great mod by the way.

Posted
36 minutes ago, User00087 said:

Hello! As some previous have said, first of all, thank for your work on this great mod!! 

I am facing a single problem: just installed v6.1 but the Dibella quest still stops in the same stage as v6.0.5 did. I have not updated, it's a clean save with no previous versions active. Not sure how to proceed or if it is some mistake I have made..

 

(Oh yea, besides this I haven't noticed any other bugs. All good)

I'm trying to remember, was 6.05 the stage where you'd talk to Ray about hair again and then realise you'd have to live as a girl for a bit longer or was it the stage where you'd walk outside the inn, finally feel the cold getting to your toes and go and ask Lena what you can do about it? When you ask Lena she offers some advice (and gives you some free stockings) but you can also refuse. You can complain that you're getting frustrated with all her girly games and it's really not working out for you. Or you can put on the stockings (and wait for the next mod update).

 

Complaining sets you on a separate path that has new content but you might want to save before deciding which option to pick so that you can come back and play the stockinged path later on.

Posted

 

9 hours ago, emily1673 said:

Invisible hands are generally related to the missing sound&texture pack (or you are using Kaw's nail polish, and didn't install Kaw's claws mod). Make sure you have the newest version installed.

Core(6.1), Sound&Texturepack and UNP Patch are installed in this order (tried Core, UNP Patch and Soundpack order, but that didnt helped). No Kaw installed. It worked before with 6.0.3

Posted

The labia piercing slot definitely keeps emptying during the quest. This morning I literally checked with a beautician that the slot was full, saved the game, closed the game down, left it a few minutes then fired up the game, loaded the exact save slot, asked the beautician to check my piercings and it came back as empty this time. This was the same beautician who had confirmed that it was full a few seconds prior to saving the game.

 

I was concerned that it might be sleeping, fast travel, or waiting (with T) to skip time that could be causing it but now I just don't know. What I do know is that, once empty, the slot does not randomly refill so it's a one way change. This prevents holes from healing up and they fully heal at the end of the quest (if they've been left empty for long enough).

 

This has all been tested with slot 49 so far. Perhaps it's best to wait for a mod update and leave the quest alone for now.

Posted
8 minutes ago, TheLoverLabCriminal said:

question the new update started has a new quest how do we start ?

Look for a piece of paper on top of a barrel in the cellar of the Bee and Barb in Riften.

You have to be a woman.

You won't be able to do it if you're wearing a chastity belt (such as the one from the Dibella quest).

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