emily1673 Posted July 16, 2024 Author Posted July 16, 2024 v. 6.8: Long nail lovers rejoice! Thorough revamp of the professional finger nail polish system - Finger nail polish items can now be freely configured in the file ypsProfessionalNailsDatabase.json, according to shape, length, color and nail art style. Works with any mod that provides fingernails as equippable items (regardless of item slot). - Professional manicure sessions are now more realistic, including application of nail tip extensions, base color, and finishing touches (UIExtensions is needed to enjoy the new nail sessions) - Intensity of the fashion and stat (de)buffs of professionally manicured nails now depends on nail tip length. - To extend the duration of professional manicure, you can get a refill session. - When professional manicure with nail extensions wears off, player will enter the "Broken Nail Tip" state, reducing the nail buffs, while the debuffs stay in place. Refills are still possible. - "Broken Nail Tips" will eventually drop from the players hands, causing a "Damaged Nails" debuff, which will last as long as the professional manicure. - Players with "Damaged Nails" cannot use nail polish on their own, but can get a professional manicure session to rebuild their nails - When wearing nail extensions, player cannot wear gloves or gauntlets (except those flagged with the keyword ypsFingerlessGloves) - Added several dialogue lines to the YPS vendors explaining the system. Also added a few girl talk dialogues. - Cost for professional manicure sessions can now be set in MCM. It also depends on the chosen nail tip length. - Professional nail polish removal is now faster when "quick nail polish application" is checked in MCM. - When trying to pick up small items while wearing long nails, the player has to face two challenges: (1) "fumbling" around (= playing a short animation) and (2) dropping the items to the ground. The likelihood for this to happen can be set in MCM separately. - Added new textures to "Shas' Nails", showing bare tips and broken tips, as well as a few french styles. (The newly provided version is for the full version of YPS and has SL as master. A "lite" version will come later.) - New papyrus keywords (e.g. for the thought system): ypsNeedNailRefill, ypsBrokenNailTips, ypsDamagedNails (Note: The ypsProfessionalNailsDatabase.json currently provided is not yet complete. So far it includes already about 250 styles: all Kaw and YPS nails, about 1/4 of Shas' nails and 1/3 of OGN nails. More nail styles can be added by the user.) It is highly recommended to install the YPS version of Shas's nails, provided in the download section here (SE only, sorry). Instructions how to edit ypsProfessionalNailsDatabase.json: Section 1 ("string"): Relates the different shapes and lengths to the corresponding mod esp names. There can be different shapes in the same esp. Shapes must be in lowercase letters. Section 2 ("float"): tip length (the section past the fingertips, in mm) Section 3 ("stringList"): color names. Colors should begin with an empty space (" "); you can add optional nail art in [square brackets]. Color names must be in lowercase letters. Section 4 ("int"): List of color RGB codes (optional). Will show once nails wear off. Only needed for tip length 0. Section 5 ("form"): Form list (convert item hex codes to int values). Special form names are "basetip" (applied temporarily during the manicure session) and "cracked" (applied once nail tips get broken); if these forms are not specified, the script will use "white" tips instead; if there are no "white" tips either, the specified (colored) nails are used instead. Additional changes: - Main script ticker is now suspended during makeover sessions (nail polish, professional nails, piercings, hairdo, body hair shave). This will reduce script load and increase stability. - Timescale is temporarily set to "1" during nail, piercing and hair sessions, decreasing the likelihood to be caught trespassing. - Fixed a bug causing equipped heels not being registered correctly - MCM setting to allow applying nailpolish when wearing items now also works for feet (compatibility option for BAC or similar mods) - Turning off hair length (de)buffs in MCM now also affects fashion level (as it was intended from the beginning) - When starting the Dibella Quest, the text box coming up will state that the quest is in BETA - Disabled idle dialogue from YPS vendors (no more spamming "What do you need?"). This is still experimental. - Max fashion addiction level increased to 16 - About 200 new player thoughts For modders: - Modders can suspend the YPS main script ticker with the script command StorageUtil.SetIntValue(None,"ypsDisableTicker",1). This is recommended during script heavy cut scenes, especially those involving YPS features. YPS modevents will still work normally when the ticker is suspended. Don't forget to enable the ticker again. 2
ebbluminous Posted July 16, 2024 Posted July 16, 2024 Hi @emily1673 Thank you for the update Just tried it on a new game - I didn't get the popup as normal for setting starting hair length/colour. Instead of the popup, my characters hair got set to bald, then grew a a length every few seconds as if set to maximum growth settings. This was while still on default settings.
emily1673 Posted July 16, 2024 Author Posted July 16, 2024 26 minutes ago, ebbluminous said: Hi @emily1673 Thank you for the update Just tried it on a new game - I didn't get the popup as normal for setting starting hair length/colour. Instead of the popup, my characters hair got set to bald, then grew a a length every few seconds as if set to maximum growth settings. This was while still on default settings. Correct, I messed something up. Will post an update soon. 1
ebbluminous Posted July 16, 2024 Posted July 16, 2024 5 minutes ago, emily1673 said: Correct, I messed something up. Will post an update soon. Aah thank you! At least it wasn't me with one of my mystery problems
emily1673 Posted July 16, 2024 Author Posted July 16, 2024 5 minutes ago, ebbluminous said: Aah thank you! At least it wasn't me with one of my mystery problems Should be fixed now in version 6.8.0. Sorry for that. 1
ebbluminous Posted July 16, 2024 Posted July 16, 2024 21 minutes ago, emily1673 said: Should be fixed now in version 6.8.0. Sorry for that. Yep all back to normal now
SquatsAreLife Posted July 16, 2024 Posted July 16, 2024 With all these new long nail options I have to ask, any news on the integration of Female Hands Redone and the morphological possibility of really growing out nails? I love that mod, but I haven't seen a real conversion for Sha's equippable nails yet. So FHR users won't be able to use a lot of the new features. Correct me if I'm wrong, please.
emily1673 Posted July 16, 2024 Author Posted July 16, 2024 (edited) 49 minutes ago, SquatsAreLife said: With all these new long nail options I have to ask, any news on the integration of Female Hands Redone and the morphological possibility of really growing out nails? I love that mod, but I haven't seen a real conversion for Sha's equippable nails yet. So FHR users won't be able to use a lot of the new features. Correct me if I'm wrong, please. I tried it, but failed to control the nail length via script. Shas' nails are a valuable mod, because it at least offers lots of nail shapes in different lengths. So I came with the idea to allow nail extensions of different sizes to make up for it. I don't see any other options right now. There are some people on the Nexus trying to make Shas' nails compatible with Female Hands Redone. And there is also a version of OGN nails for hands redone (it would be easy to write a json configuration file to make them work with the new YPS nail feature). But neither works with the nail morph feature. So the best thing for FHR users right now would be: install the FHR OGN nails and write up matching entries in ypsProfessionalNailsDatabase.json And wait for Shas' FHR nails to come out, so the current Shas file can be patched. Or, uninstall FHR, and get your nails done every few weeks, as a good girl should ^^ Edited July 16, 2024 by emily1673
KentuckyExpat Posted July 16, 2024 Posted July 16, 2024 On 7/15/2024 at 12:01 PM, emily1673 said: That's a message from DD and can be turned off somewhere in the MCM. OK. Will check it out
Garfieldcat Posted July 16, 2024 Posted July 16, 2024 So now I can have long nails with bracelets (since they are kinda fingerless)?! 😃 *prays for easy way to add keywords to items*
emily1673 Posted July 17, 2024 Author Posted July 17, 2024 3 hours ago, Garfieldcat said: So now I can have long nails with bracelets (since they are kinda fingerless)?! 😃 *prays for easy way to add keywords to items* Yes, it should work. Try out SPID and KID (though I am personally not familiar with those).
SquatsAreLife Posted July 17, 2024 Posted July 17, 2024 On 7/16/2024 at 2:55 PM, emily1673 said: I tried it, but failed to control the nail length via script. Shas' nails are a valuable mod, because it at least offers lots of nail shapes in different lengths. So I came with the idea to allow nail extensions of different sizes to make up for it. I don't see any other options right now. There are some people on the Nexus trying to make Shas' nails compatible with Female Hands Redone. And there is also a version of OGN nails for hands redone (it would be easy to write a json configuration file to make them work with the new YPS nail feature). But neither works with the nail morph feature. So the best thing for FHR users right now would be: install the FHR OGN nails and write up matching entries in ypsProfessionalNailsDatabase.json And wait for Shas' FHR nails to come out, so the current Shas file can be patched. Or, uninstall FHR, and get your nails done every few weeks, as a good girl should ^^ I see. I like Sha's mod a lot and hope a good conversion for FHR comes out. The OGN FHR nails do not work for me personally. And a girl needs delicate hands, so FHR it is 🙂
emily1673 Posted July 18, 2024 Author Posted July 18, 2024 (edited) 6 hours ago, SquatsAreLife said: I see. I like Sha's mod a lot and hope a good conversion for FHR comes out. The OGN FHR nails do not work for me personally. And a girl needs delicate hands, so FHR it is 🙂 Somebody posted a prototype for Shas FHR conversion. You can download it https://www.nexusmods.com/skyrimspecialedition/mods/120716?tab=posts (see post from June 26; didn't try it yet). The OGN FHR nails work for me. Just need to build them in bodyslide: They also work with fingerless gloves: But they will need new entries in the naildatabase json (which is easy to accomplish). I will post a tweaked version in a while, which will also include the KID configuration file for fingerless gloves ( @Garfieldcat I am attaching it to this post as well). YPS_Gloves_KID.ini Edited July 18, 2024 by emily1673 1
SquatsAreLife Posted July 18, 2024 Posted July 18, 2024 11 hours ago, emily1673 said: Somebody posted a prototype for Shas FHR conversion. You can download it https://www.nexusmods.com/skyrimspecialedition/mods/120716?tab=posts (see post from June 26; didn't try it yet). The OGN FHR nails work for me. Just need to build them in bodyslide: They also work with fingerless gloves: But they will need new entries in the naildatabase json (which is easy to accomplish). I will post a tweaked version in a while, which will also include the KID configuration file for fingerless gloves ( @Garfieldcat I am attaching it to this post as well). YPS_Gloves_KID.ini 1.98 kB · 1 download Thank you! Will check it out.
SquatsAreLife Posted July 18, 2024 Posted July 18, 2024 (edited) New Voice-Over version plus DBVO version for 6.8.0 is up: Edited July 18, 2024 by SquatsAreLife 2
Elvenlover Posted July 18, 2024 Posted July 18, 2024 Hey there. I do have a feature idea to expand the high heel part of the mod. Not sure how good you could implement it, but in my opinion the speed debuff you get while wearing heels should be depended on the actual height of the heels. I mean, it is easier to walk in lower heels than in extremely high heels. Do you think something like this could be implemented, aswell as an MCM option to adjust the debuff speed seperately for each "high heel rank"?
Gameplayer Posted July 19, 2024 Posted July 19, 2024 How does, SMP Hair work? So I have Dints Hairstyles from discord and a few more SMP hairpacks off Nexus, so if I allow the mod to control hair well it gives my character a non-SMP hair. There is also another mod in my load order that already does some hair changing, via LOLA mod.
emily1673 Posted July 19, 2024 Author Posted July 19, 2024 (edited) 13 hours ago, SquatsAreLife said: New Voice-Over version plus DBVO version for 6.8.0 is up: Wonderful, thank you so much! 13 hours ago, Elvenlover said: I do have a feature idea to expand the high heel part of the mod. Not sure how good you could implement it, but in my opinion the speed debuff you get while wearing heels should be depended on the actual height of the heels. I mean, it is easier to walk in lower heels than in extremely high heels. Do you think something like this could be implemented, aswell as an MCM option to adjust the debuff speed seperately for each "high heel rank"? Good idea! That's a theoretically possible, and I might look at it some time. 5 hours ago, Gameplayer said: How does, SMP Hair work? So I have Dints Hairstyles from discord and a few more SMP hairpacks off Nexus, so if I allow the mod to control hair well it gives my character a non-SMP hair. There is also another mod in my load order that already does some hair changing, via LOLA mod. YPS is just a hair framework and does not contain any hair mods. YPS shows the hair mods you have installed. If you don't like certain hairstyles, remove them from the yps configuration data (see ypsHairDatabase.json for the mod list, and separate json for hairstyles from each mod). Also, you can disable "Use Random Default Styles" in MCM and setup your own hair default styles in ypsHairDefault.json Edited July 19, 2024 by emily1673 2
anonymous515 Posted July 20, 2024 Posted July 20, 2024 Any plan to resolve the regression where during the first hair styling scene in the Dibella quest, the user's long straight hair is first cut to a random short-length haircut (including weird variations) before being permed? In earlier versions, the hair was correctly cut to short straight hair that resembled the long-hair style before being permed.
0x000f Posted July 20, 2024 Posted July 20, 2024 Hi! I wrote jsons for HDT-SMP Racemenu Hairs and Wigs bc I had a broken facial animation with SMP hairs, only KSHairdosSMP worked fine for my PC. SSE 1.5.97 Xing SMP Hairs and Wigs - Dint999.esp.json Xing SMP Hairs and Wigs - Fuse.esp.json Xing SMP Hairs and Wigs - HHairstyles.esp.json
emily1673 Posted July 20, 2024 Author Posted July 20, 2024 21 minutes ago, 0x000f said: I wrote jsons for HDT-SMP Racemenu Hairs and Wigs bc I had a broken facial animation with SMP hairs, only KSHairdosSMP worked fine for my PC. Thanks a lot! I will add them to the next update. Just noticed that I had this hairmod already installed in my SE setup... 🫡
Fredfish Posted July 20, 2024 Posted July 20, 2024 (edited) I have a problem with the nail De-buff settings Both the 'Chance to fumble picking up small items' and 'Chance to drop small items' seem to control the Chance to drop setting. There is no way to change the fumble chance. Is that intentional? Version 6.8.0 Edited July 20, 2024 by Fredfish Added version number
emily1673 Posted July 20, 2024 Author Posted July 20, 2024 Just now, Fredfish said: Both the 'Chance to fumble picking up small items' and 'Chance to drop small items' seem to control the Chance to drop setting. There is no way to change the fumble chance. Is that intentional? Indeed, there is a typo in the yps MCM script. Will correct this in the next update. The last update was quite complex. Hope I didn't break still more things... 🤔
emily1673 Posted July 20, 2024 Author Posted July 20, 2024 (edited) v. 6.8.1: - Added some more details and "thoughts" to the nail sessions - Added more entries to the nail database - Added KID keyword configuration data for fingerless gloves and vanilla fashion clothing (plus a few 3rd party mods) - Added hair configuration files for Xing SMP hairs (thanks to @0x000f) - Fixed an error with MCM === The central feature of v. 6.8.x is that all nail mods can now be configured to be used as professional manicure (much like the hair mods). Here is a list of the nail mods currently included in the YPS nail database: available for LE and SE: Kaws Claws LE: https://www.nexusmods.com/skyrim/mods/5910/? SE: https://www.nexusmods.com/skyrimspecialedition/mods/8563 medium length almond shape, 10 colors, hand slot, permission free YPS nails based on Kaw’s Claws, included in this mod medium length almond shape, 35 colors (including a few nail art styles), hand slot, permission free Chinese JiangShi https://modbooru.com/mods/chinese-jiangshi.82 ultra long claws, 1 color (red), hand slot available for SE only: Shas’ Nails about 350 styles and shapes (short, medium almond, medium square, long almond, long square, xl stiletto), slot 61, modified version for YPS can be downloaded in the yps download section (by permission of the original mod author) (not yet complete in the YPS database; about 35% finished) CBBE R-Girl https://modbooru.com/mods/cbbe-r-girl.980 medium length oval style, 1 color (white), hand slot, permission free Squid Game Tracksuit https://modbooru.com/mods/squid-game-tracksuit.950 medium length oval style, 1 color (dark green), hand slot, permission free Fashion Witch https://modbooru.com/mods/fashion-witch.699 medium length claw style nails, 3 colors, hand slot Ordinary Girly Nails (OGN) https://www.nexusmods.com/skyrimspecialedition/mods/49495 long oval style, 82 color styles (with lots of nail art), ring slot, available for CBBE and BHUNP, asset permission free (need to credit the mod author) (not yet complete in the YPS database; about 30% finished) OGN Nails https://www.nexusmods.com/skyrimspecialedition/mods/101928 (not to be confused with the mod just above) long oval style, 82 color styles (with lots of nail art), slot 61, available for 3BA, BHUNP and for Female Hands Redone (not yet complete in the YPS database; about 30% finished) COCO KDA AO Ahri https://www.nexusmods.com/skyrimspecialedition/mods/54916 xl ballerina style, 4 colors, slot 55, does not show in 1st persion view, available for CBBE and UUNP -------------- I did not include the HN66 nails yet, because they are different for LE and SE. Hobby artists should especially note the "permission free" mods, as it is quite easy to add further colors and nail art. Feel free to be creative, and I would be happy to include your new designs into the nail database. Edited July 20, 2024 by emily1673 1
Angel019 Posted July 20, 2024 Posted July 20, 2024 Hello, just a quick question, i seem to have an issue with training high heels in latest version, basically my char on start to walk runs for a 1 sec and then slows down but then if i walk sideways (holding W together with A or D) my char just runs at full speed, is this a feature in latest version? it didn't do that in version 6.7. Thanks
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