HiForAll Posted August 6, 2024 Posted August 6, 2024 I know this is nor right theme to ask about (because it's not directly connected to this mod) but what bodyslide preset it is, and how to make this result (sorry i'm kinda new with skyrim modding) Â
Balgin Posted August 6, 2024 Posted August 6, 2024 11 minutes ago, emily1673 said: Thank you for the encouragement. One might think that the gender change feature might readily be used by other mods, because it is very simple to implement (just one single script line calling an YPS modevent), and of course it opens up many storyline possibilities. But it was added to YPS already more than 7 years ago (!), and so far no other mod has used it. Maybe this will change, as there now is at least one very popular modder considering implementing the gender change. ironically a few have come up with their own way of doing it instead of using the existing method.
emily1673 Posted August 6, 2024 Author Posted August 6, 2024 12 minutes ago, HiForAll said: I know this is nor right theme to ask about (because it's not directly connected to this mod) but what bodyslide preset it is, and how to make this result (sorry i'm kinda new with skyrim modding) Huh, that screenshot was provided by another user, it should be somewhere in this thread. Might need a while to find it ... Â 5 minutes ago, Balgin said: ironically a few have come up with their own way of doing it instead of using the existing method. YPS was not the first one either (there was at least SL hormones before, but they didn't provide a modevent for gender change).
nazadanii Posted August 6, 2024 Posted August 6, 2024 (edited) 35 minutes ago, HannoJojo said: Do you have all the requirements like MCM Helper? Also perhaps try saving the game once and reloading it to see if it now shows up. I had this with other (personal) mods, though I don't really know why this happens. Since I'm on 1.5.97 myself, it definitely works with that version as all testing was actually done with it. Â nvm it was loading mod mcm for 10 minutes idk why, everything else is in seconds Edited August 6, 2024 by nazadanii
poporaltemporal Posted August 6, 2024 Posted August 6, 2024 1 hour ago, emily1673 said: You know more about this than I do... Â --- I am only doing scripts, quests, and (occasionally) add some textures. I have absolutely no experiences with meshes and no plan to learn this. But even if, the problem is elsewhere: All my attempts to control the length of eyelashes by script have failed so far. If you can show me a mod that has eyelashes as equippable items, I might start working on such a feature. Oh I dont do meshes. Just understand how they work. As I said I used to use HN66 lashes. Nif files are mesh files and seems he only override meshes. I am not sure about the racemenu SKSE functions there are some head part replacement things there. I am pretty much sure that textures can be replaced but meshes are different thing. I checked the racemenu API and couldnt figure it out. I think that most likely if you look at how hair is changed its same way but just different parameters. Some of the racemenu parameters are bit weird. https://www.nexusmods.com/skyrimspecialedition/mods/50966?tab=files
jib_buttkiss Posted August 6, 2024 Posted August 6, 2024 8 hours ago, Somebodyelse120 said: It's probably already been brought up but I can definatly see the gender change being used by a lot of mods later on since most mods only work on female players, being able to force the player into a female by a curse it's only a matter of time until these other mod makers find out. Â Oh, certainly. Only a matter of time...
Somebodyelse120 Posted August 7, 2024 Posted August 7, 2024 Â 4 hours ago, emily1673 said: Thank you for the encouragement. One might think that the gender change feature might readily be used by other mods, because it is very simple to implement (just one single script line calling an YPS modevent), and of course it opens up many storyline possibilities. But it was added to YPS already more than 7 years ago (!), and so far no other mod has used it. Maybe this will change, as there now is at least one very popular modder considering implementing the gender change. Glad to be encouraging, I'm predicting mods like Being a Cow as an example might use it since that mod is based around a curse just like BoS and as you said, shouldn't be too difficult to do.
HannoJojo Posted August 7, 2024 Posted August 7, 2024 (edited) 10 hours ago, poporaltemporal said: Oh I dont do meshes. Just understand how they work. As I said I used to use HN66 lashes. Nif files are mesh files and seems he only override meshes. I am not sure about the racemenu SKSE functions there are some head part replacement things there. I am pretty much sure that textures can be replaced but meshes are different thing. I checked the racemenu API and couldnt figure it out. I think that most likely if you look at how hair is changed its same way but just different parameters. Some of the racemenu parameters are bit weird. https://www.nexusmods.com/skyrimspecialedition/mods/50966?tab=files It's not the most elegant solution, but since we can actually add head parts by script (satisfactory facial piercings e.g. does this and I actually used it for the shas nails head part.. weird I know... Variant) in the end it might be a simple matter of having different lenghts as individual meshes and just swapping them around with some logic behind it (actually yps already does this for the head hair grow I guess) Another way might be using dynamic armor variants (the mod) but I never looked into it if this is using special meshes or is also just a different approach to switching them out  Edit: writing these texts with mod names on phone is a pain... Edited August 7, 2024 by HannoJojo 1
emily1673 Posted August 7, 2024 Author Posted August 7, 2024 11 hours ago, HiForAll said: I know this is nor right theme to ask about (because it's not directly connected to this mod) but what bodyslide preset it is, and how to make this result (sorry i'm kinda new with skyrim modding) Â I found the post: here. You could ask the poster about the preset.
jib_buttkiss Posted August 7, 2024 Posted August 7, 2024 8 hours ago, Somebodyelse120 said: Â Glad to be encouraging, I'm predicting mods like Being a Cow as an example might use it since that mod is based around a curse just like BoS and as you said, shouldn't be too difficult to do. Â It's so easy that it only took me half an hour to add it onto BoS! In the upcoming version of BoS, male characters can be turned into women, and then into bimbos. 4
Somebodyelse120 Posted August 7, 2024 Posted August 7, 2024 2 hours ago, jib_buttkiss said:  It's so easy that it only took me half an hour to add it onto BoS! In the upcoming version of BoS, male characters can be turned into women, and then into bimbos. So in other words, literally nobody is safe now. Such a simple change that changes a lot because anybody who uses these mods just to toy with NPC's and use them now have to deal with potential consequences.
poporaltemporal Posted August 7, 2024 Posted August 7, 2024 6 hours ago, HannoJojo said: It's not the most elegant solution, but since we can actually add head parts by script (satisfactory facial piercings e.g. does this and I actually used it for the shas nails head part.. weird I know... Variant) in the end it might be a simple matter of having different lenghts as individual meshes and just swapping them around with some logic behind it (actually yps already does this for the head hair grow I guess) Another way might be using dynamic armor variants (the mod) but I never looked into it if this is using special meshes or is also just a different approach to switching them out  Its cool if you can actually add headparts like that. Adding though have a problem. You need to disable the overlapping eyeslashes. I looked more into this and I yet dont know the parameters to do it but I believe that it should be possible to modify the eyeslash texture + racemenu eyeslash length parameter in code. Which should be enough. I havent looked in the eyeslash mesh but I expect its just simple fan mesh. If this is the case that would be really cool as then LP, HP and COTR are most likely almost compatible. By textures I mean. Of course cotr has at least different slider name for the length. I made questions under racemenu and 3po papyrus extender since I still dont understand what parameters you put on PO3_SKSEFunctions.ReplaceFaceTextureSet and PO3_SKSEFunctions.SetHeadPartTextureSet. I also assume that those texture sets need to be defined under CK that they can be updated on the character. If changing color and length is enough. It should be possible to modify the length with setting the racemenu slider for it. Both racemenu API and 3po_sksefunctions offer overriding shaders/colors which should make it rather easy to change the color of the lashes even without changing the texture itself.
Onerobone Posted August 7, 2024 Posted August 7, 2024 Hi,  I have recently come back to Skyrim AE and always loved this mod. In the past I have always used ZAZ 7, but now it wont run unless I use ZAZ 8. My problem now is that none of the Piercings or Nails appear? I have made sure that I have all the requirements and I also cannot see the Piercings in SlaveTats, can someone advise or help.  Apologies if this has already been answered, somewhere else.  OneRobone Load order - Mod List.txt
AphroditesEye Posted August 8, 2024 Posted August 8, 2024 16 hours ago, jib_buttkiss said: Â It's so easy that it only took me half an hour to add it onto BoS! In the upcoming version of BoS, male characters can be turned into women, and then into bimbos. Idk if you've already done it, but if you add a flag of some kind (faction? global?) this could be addressed in dialogue, something to work with. Love this feature. 2
emily1673 Posted August 8, 2024 Author Posted August 8, 2024 (edited) 16 hours ago, Onerobone said: I have recently come back to Skyrim AE and always loved this mod. In the past I have always used ZAZ 7, but now it wont run unless I use ZAZ 8. My problem now is that none of the Piercings or Nails appear? I have made sure that I have all the requirements and I also cannot see the Piercings in SlaveTats, can someone advise or help. Tehnically, ZAZ 8 is not required for YPS. YPS only plays a few animations from ZAZ that are already included in ZAZ 7, that is all. So your problem must be something else. Piercings not showing up as SlaveTats is a known issue, I don't know how to fix this (there are already several posts above). Either try constant loading/reloading, or use the piercing/nail items instead, configurable in the json files.  4 hours ago, AphroditesEye said: Idk if you've already done it, but if you add a flag of some kind (faction? global?) this could be addressed in dialogue, something to work with. Love this feature. YPS already sets the globalvariable ypsPlayerIsGenderchanged to 1, when player got permanently changed into opposite of starting gender. I should set a papyrus variable as well, to enable the condition for player thoughts. There are also special globalvariables for those who did the gender change through the Dibella quest: ypsPlayerIsPostOpMTF, ypsPlayerIsShemale. I might add some corresponding dialogue in the future. Any particular ideas of such a dialogue? (For YPS it should be fashion related. If it is Bimbo-related, it should be better added to BoS) Other mods may add dialogue as well, of course.  Edited August 8, 2024 by emily1673 1
HannoJojo Posted August 8, 2024 Posted August 8, 2024 (edited) 22 hours ago, poporaltemporal said:  Its cool if you can actually add headparts like that. Adding though have a problem. You need to disable the overlapping eyeslashes. I looked more into this and I yet dont know the parameters to do it but I believe that it should be possible to modify the eyeslash texture + racemenu eyeslash length parameter in code. Which should be enough. I havent looked in the eyeslash mesh but I expect its just simple fan mesh. If this is the case that would be really cool as then LP, HP and COTR are most likely almost compatible. By textures I mean. Of course cotr has at least different slider name for the length. I made questions under racemenu and 3po papyrus extender since I still dont understand what parameters you put on PO3_SKSEFunctions.ReplaceFaceTextureSet and PO3_SKSEFunctions.SetHeadPartTextureSet. I also assume that those texture sets need to be defined under CK that they can be updated on the character. If changing color and length is enough. It should be possible to modify the length with setting the racemenu slider for it. Both racemenu API and 3po_sksefunctions offer overriding shaders/colors which should make it rather easy to change the color of the lashes even without changing the texture itself. Just for clarification, it's also possible to remove them again like that. Of course this still doesn't solve cases where the selected eye head part comes with predefined eyelashes that might overlap / create weird combinations.  For the textureset function you are right. Since it's of type textureset we'd have to at least define a textureset var and if it's not possible to edit it's properties as we need them by script we'd have to link an actual Texture in the esp for the script property to use.  However looking at the following link we might only need one textureset where we can modify the texture path by script. https://ck.uesp.net/wiki/TextureSet_Script Well at least for AE...  I'm not sure if it would be better to have 1 set with multiple paths included or if 1 set with 1 path which we swap around by script would be better here. This might depend on if we can specify the path of a set to use by script. (This sounds like it should be possible but didn't look into it) Edited August 8, 2024 by HannoJojo 1
Onerobone Posted August 8, 2024 Posted August 8, 2024 Thanks to both for Syggestions, I will try and look and what Mod / Mods are causing the issue.   Onerobone
jib_buttkiss Posted August 9, 2024 Posted August 9, 2024 On 8/8/2024 at 11:38 AM, AphroditesEye said: Idk if you've already done it, but if you add a flag of some kind (faction? global?) this could be addressed in dialogue, something to work with. Love this feature. Â I saw Emily mention that YPS already tracks this, but for convenience I'll have a global in BoS too, to flag that the change was caused by the bimbo curse rather than some more benign method. 4
abinisa Posted August 9, 2024 Posted August 9, 2024 do this "internal voice" conflicts with Dragon born voice? i do hear my own thoughts but dragonborn voice is gone
Laethas Posted August 9, 2024 Posted August 9, 2024 (edited) 2 hours ago, abinisa said: do this "internal voice" conflicts with Dragon born voice? i do hear my own thoughts but dragonborn voice is gone  Are you talking about Dragonborn Voice Over 1.1.1 ? If that's the case, I've got no problem with both mods installed.  For the mod author, since the CK is crashing on my setup for some reason, is it possible to add lipstick colors without editing any scripts ? Like only adding ingestibles and magic effects to the esp. I'd like to add more color variants like black and blue lipsticks. Edit : No need to answer, looks like it's working. Pretty cool. Edited August 9, 2024 by Laethas
emily1673 Posted August 9, 2024 Author Posted August 9, 2024 2 hours ago, abinisa said: do this "internal voice" conflicts with Dragon born voice? i do hear my own thoughts but dragonborn voice is gone You mean the "player thoughts" I guess. No, there shouldn't be any conflict, but it might occasionally happen that both voices appear at the same time. If that happens to often, you can decrease the "thought" frequency in MCM.  14 minutes ago, Laethas said:  Are you talking about Dragonborn Voice Over 1.1.1 ? If that's the case, I've got no problem with both mods installed.  For the mod author, since the CK is crashing on my setup for some reason, is it possible to add lipstick colors without editing any scripts ? Like only adding ingestibles and magic effects to the esp. I'd like to add more color variants like black and blue lipsticks. CK is known to give issues. Lipstick colors are currently hard-coded. But you can choose one "custom color" in MCM. Black is 0x000000, blue is 0x0000ff.
Laethas Posted August 9, 2024 Posted August 9, 2024 (edited) 21 hours ago, emily1673 said: CK is known to give issues. Lipstick colors are currently hard-coded. But you can choose one "custom color" in MCM. Black is 0x000000, blue is 0x0000ff. Well, I got them working by adding new lines and entries with SSEEdit. As always, I'm dropping the file here (tagged as esl) if someone is interested. I've added 20 lipsticks ranging from Black, Beige and Blue colors. I didn't tested them all in game, so I don't know how some of them might look.   yps-ImmersivePiercing - More Lipsticks Variants.rar Edited August 10, 2024 by Laethas Black lipstick had the wrong ID 1
Balgin Posted August 9, 2024 Posted August 9, 2024 Hey Emily, I had a little idea. During the Dibella quest ... Â Quote Spoiler When the player is assigned a new name they could ask "for a pretty name" before the name is assigned (instead of saying they wanted something specific). This would be one of the Pink options that leads towards Bimbo corruption. Â Just to be clear. This doesn't need to mean that Proventus Avenicci would actually go to a Bimbo name list (either in the yps names json or in the BOS mod) (although that could be an option) but it could be a Pink option with the same outcome as using the normal conversation option at that point. Just with a few points added.
emily1673 Posted August 10, 2024 Author Posted August 10, 2024 5 hours ago, Laethas said: Well, I got them working by adding new lines and entries with SSEEdit. As always, I'm dropping the file here (tagged as esl) if someone is interested. I've added 20 lipsticks ranging from Black, Beige and Blue colors. I didn't tested them all in game, so I don't know how some of them might look. Wonderful, thank you. Looking lovely! This is SE only I guess? I will test it and link to it as plugin mod. Or I could include them into the main mod directly.  4 hours ago, Balgin said: Hey Emily, I had a little idea. During the Dibella quest ...  Just to be clear. This doesn't need to mean that Proventus Avenicci would actually go to a Bimbo name list (either in the yps names json or in the BOS mod) (although that could be an option) but it could be a Pink option with the same outcome as using the normal conversation option at that point. Just with a few points added. Good idea! Adding a Bimbo name list would not hurt either. Polishing up the Dibella quest is high up on my list. However, I just had to do the new nail system first.
Balgin Posted August 10, 2024 Posted August 10, 2024 (edited) 17 minutes ago, emily1673 said: Good idea! Adding a Bimbo name list would not hurt either. Polishing up the Dibella quest is high up on my list. However, I just had to do the new nail system first. Well, it wouldn't but I think BOS has a Bimbo name list already. It's just reserved for npc use. The idea wasn't that it matters if it results in her getting a different name or not. It's the fact that she asks for it eagerly that proves she's a slag. Edited August 10, 2024 by Balgin
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