Ikaros Posted August 2, 2024 Posted August 2, 2024 9 hours ago, emily1673 said: 1) No professional nails for Bimbos in the current version. The upcoming new BoS and YPS versions will change that. 2) HN66 Mage Nails will come with the next YPS update. The KDA AO Ahri nails are also nice for Bimbos. Ahri nails are definitely what I'm looking for. So what worked for me was : 1) Disable the "Use this mod's meshes" option in YPS MCM 2) Begin BoS transformation, which will add pink nail slave tats eventually 3) Use nail polish remover from YPS 4) Go see a manicurist and choose Ahri nails There you go, best of all possible worlds : BoS + YPS + Ahri nails 1
emily1673 Posted August 2, 2024 Author Posted August 2, 2024 4 hours ago, Ikaros said: Ahri nails are definitely what I'm looking for. So what worked for me was : 1) Disable the "Use this mod's meshes" option in YPS MCM 2) Begin BoS transformation, which will add pink nail slave tats eventually 3) Use nail polish remover from YPS 4) Go see a manicurist and choose Ahri nails There you go, best of all possible worlds : BoS + YPS + Ahri nails After the upcoming updates it will simply be: 1) Two small edits to a json file
rih123077549 Posted August 3, 2024 Posted August 3, 2024 I would like to ask if the LITE version also has a thought system that can be used?
emily1673 Posted August 3, 2024 Author Posted August 3, 2024 2 hours ago, rih123077549 said: I would like to ask if the LITE version also has a thought system that can be used? Yes, the latest LITE version has YTF included.
emily1673 Posted August 3, 2024 Author Posted August 3, 2024 (edited) 2024/08/03: v. 6.8.2: Professional nail sessions for Bimbos: (not yet implemented to BoS, hence not yet working!) - Added special modevents for Bimbo nails. There is an MCM option to choose whether player Bimbos have to visit a nail salon to get proper nail extensions, or whether nail tips of appropriate length are applied directly. Bimbo nail tips for Skyrim LE and SE are configurable in ypsBimboNailsLE.json and ypsBimboNailsSE.json (styles, colors, lengths) - Bimbos will get free treatment in YPS nail salons. - Bimbos with locked makeup can still get professional nail sessions when appropriate according to their Bimbo status. - Installing UIExtensions is required for professional Bimbo nails to work properly - Installing "Shas nails version YPS" from the download section here is highly recommended for Bimbos using Skyrim SE Professional nails (additional general features that already work for everybody) - Player can now chose to be a nail model: Player will get her nails done for free, and receive nails of random length, style and color chosen by the manicurist. Player must wear this nail style until the color chips off. Free refills are available. - Add some dialog to YPS vendors to explain the nail model feature. - Choosing longer nail tips increases nail polish application and nail filing time during manicure sessions. - Professional nail sessions now need a significantly shorter time, unless "Slow Nail Polish Application" is checked in MCM. (I recommend to try it the "slow application" at least once, since it is very realistic and immersive. By default it is disabled.) - Players with long nails may have to spend a few seconds fumbling around when changing earrings - Hopefully fixed a bug causing professional nails not being applied correctly during the Dibella quest - Nail mods with different form codes for LE and SE (e.g. HN66 nails) can now be configured in the YPS professional nail database - Added more nail forms to the professional nail database Thoughts: new thought condition: ypsBimboNailtipLengthSufficient Added about 140 new thoughts, also including thoughts on the clothing style --- Special notes: This update provides support for new features of the "Bimbos of Skyrim" mod, but they have not yet been implemented in BoS. I am posting this right now so that @jib_buttkiss can test it out. Please post any issues with this mod in the YPS thread (= here). These are the nail mods freshly added to the database: HN nails le version: https://www.nexusmods.com/skyrim/mods/57083/?tab=description long spade shape, 6 colors, hand slot se version: https://www.nexusmods.com/skyrimspecialedition/mods/3812?tab=description long spade shape: 6 colors; xxl witch nails: 1 color; hand slot HN mage nails: le version: https://www.nexusmods.com/skyrim/mods/27668?tab=description xl oval shape: 6 colors; slot 49 se version: https://www.nexusmods.com/skyrimspecialedition/mods/4738 long oval shape: 12 colors; xl oval shape: 13 colors; xxl witch claws: 11 colors; slot 49 Dimitrescu claws https://modbooru.com/mods/lady-dimitrescu-claws.1221 ultra long predator-like claws, 1 color, hand slot, not available for Bimbos Divine Elegance le: https://www.nexusmods.com/skyrim/mods/81073 se: https://www.nexusmods.com/skyrimspecialedition/mods/9213 8 colors, medium length almond shape, slot 60 Mod description will be updated later. Edited August 4, 2024 by emily1673 4
rih123077549 Posted August 3, 2024 Posted August 3, 2024 Sorry, forgive my stupidity, I have another question, how to use it? I installed the lite version of yps, and installed yps thought sounds, but after entering the game, there are no thoughts and sounds, which is a bit frustrating. Coming
memati? Posted August 3, 2024 Posted August 3, 2024 Hi, thanks for the update So Ive installed the newest YPS version and have bimbos of skyrim 1.77 and shahs nails installed. My PC is bimbofied 100% but I cant see any dialogue options regarding the bimbo nails when talking to the NPC in the nail studio. When selecting the standard dialogue choice I had to pay money and could chose any color/fingernnail length I wanted rather than only long and pink nails. Do I need a clean save?
Pkingsley Posted August 3, 2024 Posted August 3, 2024 Hi, quick question. What body type is sha's nails for in the yps version?
emily1673 Posted August 4, 2024 Author Posted August 4, 2024 (edited) 6 hours ago, rih123077549 said: Sorry, forgive my stupidity, I have another question, how to use it? I installed the lite version of yps, and installed yps thought sounds, but after entering the game, there are no thoughts and sounds, which is a bit frustrating. Coming You are right, can reproduce this. I will look into it. 4 hours ago, memati? said: Hi, thanks for the update So Ive installed the newest YPS version and have bimbos of skyrim 1.77 and shahs nails installed. My PC is bimbofied 100% but I cant see any dialogue options regarding the bimbo nails when talking to the NPC in the nail studio. When selecting the standard dialogue choice I had to pay money and could chose any color/fingernnail length I wanted rather than only long and pink nails. Do I need a clean save? As stated in the post above, you need a future version of BoS that does not yet exist. I should have been clearer about this. See the Special notes: "This update provides support for new features of the "Bimbos of Skyrim" mod, but they have not yet been implemented in BoS. I am posting this right now so that jib-butkiss can test it out." But if you really are eager to try everything before the BoS version comes out, there is a way to play around with the new features: Get yourself the "YPS script hook" (e.g. from console). This is a debug item I use to test things out. In v. 6.8.2 I have programmed it to cycle through the new Bimbo nail stages. 4 hours ago, Pkingsley said: Hi, quick question. What body type is sha's nails for in the yps version? CBBE or 3BA. Edited August 4, 2024 by emily1673
emily1673 Posted August 4, 2024 Author Posted August 4, 2024 7 hours ago, rih123077549 said: Sorry, forgive my stupidity, I have another question, how to use it? I installed the lite version of yps, and installed yps thought sounds, but after entering the game, there are no thoughts and sounds, which is a bit frustrating. Coming You were right, there was an error in the script. The new version in the download section should work (6.7.4.0.1 LITE). Sorry for the trouble.
A_guy_with_the_plan Posted August 4, 2024 Posted August 4, 2024 on LE with long nails, if you fill a soul gem in combat you stop combat and do a picking up animation for fumbling with the soul gems. im not sure if this is working as originally thought
Ikaros Posted August 4, 2024 Posted August 4, 2024 Yeah the fumbling animation is happening a lot, for any item added in the inventory. I don't know if 1 septim being added every hour is a bug in YPS or another mod in my load order, but almost every time there's fumbling like clockwork. I would gladly skip the animation altogether until I isolate which mod is adding 1 gold coin to my inventory per in-game hour.
emily1673 Posted August 5, 2024 Author Posted August 5, 2024 11 hours ago, A_guy_with_the_plan said: on LE with long nails, if you fill a soul gem in combat you stop combat and do a picking up animation for fumbling with the soul gems. im not sure if this is working as originally thought Yes, this is intended. But you can adjust the fumble/dropping chance in MCM. 9 hours ago, Ikaros said: Yeah the fumbling animation is happening a lot, for any item added in the inventory. I don't know if 1 septim being added every hour is a bug in YPS or another mod in my load order, but almost every time there's fumbling like clockwork. I would gladly skip the animation altogether until I isolate which mod is adding 1 gold coin to my inventory per in-game hour. The "1 coin" bug has recently been discussed here. 1
Ikaros Posted August 5, 2024 Posted August 5, 2024 3 hours ago, emily1673 said: Yes, this is intended. But you can adjust the fumble/dropping chance in MCM. The "1 coin" bug has recently been discussed here. Thanks for the info!
A_guy_with_the_plan Posted August 5, 2024 Posted August 5, 2024 also if you get piercing even with internal voice turned off will still keep going on about the piercings
poporaltemporal Posted August 5, 2024 Posted August 5, 2024 If you look more to implement it would be nice to get support for fake lashes. I used to use hn66 lashes in LE and they worked great. Sadly those lashes are not high poly compatible so you would have to get meshes for HP and LP. Anyhow vote for fake lashes.
emily1673 Posted August 5, 2024 Author Posted August 5, 2024 3 hours ago, A_guy_with_the_plan said: also if you get piercing even with internal voice turned off will still keep going on about the piercings Yes, some piercing notifications are voiced. They technically don't count as "thoughts". If you dislike them, delete them from the thought database. 2 hours ago, poporaltemporal said: If you look more to implement it would be nice to get support for fake lashes. I used to use hn66 lashes in LE and they worked great. Sadly those lashes are not high poly compatible so you would have to get meshes for HP and LP. Anyhow vote for fake lashes. That's already on the list. One challenge (aside from my long to-do-list) is that I don't know yet how to implement them. New on 2024/08/05: Uploaded new thought voiceover sounds. Thanks to SquatsAreLife! Part 1 got 1 voice changed (00123). Part 2 is unchanged (no need to download again). The other about 400 new voices are spread over part 3 and the (new) part 4. 1
HannoJojo Posted August 5, 2024 Posted August 5, 2024 (edited) If anyone cares / is interested in it: A quick and dirty (honestly no idea why the Keyword added as Property didn't work at all...) put together MCM to add / remove the YPSFingerlessGloves Keyword to gloves while playing. Very short overview: Add & remove keyword while playing in MCM Saved in savegame ( i guess.. No Idea If this will reset If the Item is moved to a Container, etc) MCM dropdown will only list gloves (= uses slot 33) you have in inventory Up to 128 entries (as mentioned above, gloves only, so this should be enough in a normal playthrough) Item list is retrieved when opening the config menu so it >SHOULD NOT< interfere while playing* * it loops over ALL items in inventory, so if you love being over encumbered and have lots of items in your inventory this might take a moment (or might even fail?) Requires SKSE, PO3 Papyrus Extender, MCM Helper and ofc YPS. No intention to expand this in any way, including being able to select the other YPS keywords. I was annoyed that mod added gloves I was wearing were "fingerless" but I did not have them added to KID and wished for a way to do it ingame when needed. Thats it. Added another file where I changed some minor things, hoping to better detect anything that could count as gloves (mainly by keyword "ClothingHands" or "ArmorGauntlets" but also by the slotmask (33, 34, 33&34). YPSNailKYWD_0.1.7zYPSNailKYWD_0.2.7z Just as a headsup: A better way to do this is using the amazing QAR which also allows exporting your changes as a _KID file! SIDE NOTE ABOUT THE KID FILE INCLUDED IN THE SHAS' NAIL FILE: Not sure if I simply made a typo or I wrote the file before the actual keyword was added, but the file included applies a wrong keyword (unless @emily1673 is checking for both). In the File it uses YPS_FingerlessGloves which has an additional "_" added. The .esp file provided by emily includes the keyword YPSFingerlessGloves so the included lines would have to be corrected. e.g. Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Nightingale Gloves or Keyword = YPSFingerlessGloves|Armor|*Nightingale Gloves Sorry about that. Attached is a file where this is done YPS_Gloves_KID.7z Or if you want to Copy&Paste the full contents in the following spoiler: Spoiler # 0x270382~yps-ImmersivePiercing.esp | YPSFingerlessGloves Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Nightingale Gloves Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Hide Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Imperial Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Leather Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Penitus Oculatus Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Scaled Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Stalhrim Light Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Ulfric's Bracers Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Arm Bandages Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Ancient Nord Gauntlets Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Linwe's Gloves Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Falmer Gauntlets Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Fine Armguards Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Forsworn Gauntlets Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Gilded Wristguards Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Gauntlets of the Old Gods Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Guild Master's Gloves Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Psiijic Gloves Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Shrouded Hand Wraps Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Steel Imperial Gauntlets Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Thieves Guild Gloves Edited January 11, 2025 by HannoJojo Typos.. 7
emily1673 Posted August 6, 2024 Author Posted August 6, 2024 (edited) 8 hours ago, HannoJojo said: Not sure if I simply made a typo or I wrote the file before the actual keyword was added, but the file included applies a wrong keyword (unless @emily1673 is checking for both). In the File it uses YPS_FingerlessGloves which has an additional "_" added. The .esp file provided by emily includes the keyword YPSFingerlessGloves so the included lines would have to be corrected. e.g. Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|*Nightingale Gloves or Keyword = YPSFingerlessGloves|Armor|*Nightingale Gloves Thank you for posting the keyword script. That might be useful. Linked to this post in the mod description. The keyword in the mod is YPSFingerlessGloves without underscore. To all users: The correct KID configuration file has been added to YPS main mod (the wrong one was still in Shas nails YPS versions; I just posted an updated version of "Shas nails YPS version" without the wrong KID ini file, but you can just continue use the older version, as long as put YPS further down in the load order). Using the form number with the tilde (0x270382~yps-ImmersivePiercing.esp) is the safest way to add keywords. This new plugin mod by HannoJojo is a convenient but optional way to add the "fingerless" keyword to hand items. In the latest versions of YPS, there is already a KID configuration file (YPS_Gloves_KID.ini) adding the YPSFingerlessGloves keyword to all suitable vanilla items. You can just include your own 3rd party fingerless glove items to YPS_Gloves_KID.ini Edited August 6, 2024 by emily1673 1
SHFJ123 Posted August 6, 2024 Posted August 6, 2024 (edited) I'm using YPS 6.7.4.01 LITE and I found my character's movement speed has been slowed down without wearing heels when I enable high heel training. It seems to be a bug only for LITE VERSION. Could you please fix it? Edit: Not wearing heels= Being slowed Wearing heels= Being slowed TWICE Edited August 6, 2024 by SHFJ123
poporaltemporal Posted August 6, 2024 Posted August 6, 2024 17 hours ago, emily1673 said: That's already on the list. One challenge (aside from my long to-do-list) is that I don't know yet how to implement them. I am beginner modder and curious of the technical problem around this. As I mentioned I am aware of that there is issue with LP and high poly and other head mesh replacement mods like COTR. I am not sure how HN66 made his but I assume it was perhaps just LP head mesh and texture replacement. Aka if I am correct the bit of SKSE that I tried so far you should be able to swap mesh and texture if you have compatible texture and mesh. By compatible I mean mesh that hits the correct place and morphs of the head and that the mesh and texture are fit together. If you decide to give this a go there are several different lash replacement mods and if I would go for this feature I started to look into them first. Though as I said I am bit familiar with SKSE and by texture replacement and I did also brief tests for mesh deform (head) and made SPIDable Bodies mod that analyzes NPC stats and adjust normal maps and body physique. Some of the features I had in mind was to do some facial things too. This could be random fake eye lashes for certain females etc.
Somebodyelse120 Posted August 6, 2024 Posted August 6, 2024 It's probably already been brought up but I can definatly see the gender change being used by a lot of mods later on since most mods only work on female players, being able to force the player into a female by a curse it's only a matter of time until these other mod makers find out.
nazadanii Posted August 6, 2024 Posted August 6, 2024 (edited) 22 hours ago, HannoJojo said: YPSNailKYWD_0.1.7z 3.29 kB · 1 download for some reason it just doesn't show up in my MCM menu, I'm playing on SE version 1.5.97 Also, @emily1673, if my game is in Russian, do I need to change the KID name for all fingerless gloves or maybe just add the keyword in xedit? because I change the name of the Nightingale gloves to Russian and English, which has no effect, but from some random mod the gloves are added with a Russian name I am deeply sorry for my English btw Edited August 6, 2024 by nazadanii
HannoJojo Posted August 6, 2024 Posted August 6, 2024 1 hour ago, nazadanii said: for some reason it just doesn't show up in my MCM menu, I'm playing on SE version 1.5.97 Also, @emily1673, if my game is in Russian, do I need to change the KID name for all fingerless gloves or maybe just add the keyword in xedit? because I change the name of the Nightingale gloves to Russian and English, which has no effect, but from some random mod the gloves are added with a Russian name I am deeply sorry for my English btw Do you have all the requirements like MCM Helper? Also perhaps try saving the game once and reloading it to see if it now shows up. I had this with other (personal) mods, though I don't really know why this happens. Since I'm on 1.5.97 myself, it definitely works with that version as all testing was actually done with it. About the KID: The current file is using the name of the item to distribute it, so if your game has translated names it might indeed be an issue. I actually did not think about it when I started writing the file, as I'm playing every game in english, despite it not being my native language (and I'm from a country with loads of localization, so this isn't because of no alternatives^^) Either way, if a plugin is overwriting the name for you, you might have to edit the current version to accomodate for the name change.
emily1673 Posted August 6, 2024 Author Posted August 6, 2024 (edited) 9 hours ago, SHFJ123 said: I'm using YPS 6.7.4.01 LITE and I found my character's movement speed has been slowed down without wearing heels when I enable high heel training. It seems to be a bug only for LITE VERSION. Could you please fix it? Edit: Not wearing heels= Being slowed Wearing heels= Being slowed TWICE This is a known issue. So the advice would be to disable the heel speed debuff (or play around with different percentages). Speed debuff in Skyrim behaves strange. 8 hours ago, poporaltemporal said: I am beginner modder and curious of the technical problem around this. As I mentioned I am aware of that there is issue with LP and high poly and other head mesh replacement mods like COTR. I am not sure how HN66 made his but I assume it was perhaps just LP head mesh and texture replacement. Aka if I am correct the bit of SKSE that I tried so far you should be able to swap mesh and texture if you have compatible texture and mesh. By compatible I mean mesh that hits the correct place and morphs of the head and that the mesh and texture are fit together. You know more about this than I do... --- I am only doing scripts, quests, and (occasionally) add some textures. I have absolutely no experiences with meshes and no plan to learn this. But even if, the problem is elsewhere: All my attempts to control the length of eyelashes by script have failed so far. If you can show me a mod that has eyelashes as equippable items, I might start working on such a feature. 5 hours ago, Somebodyelse120 said: It's probably already been brought up but I can definatly see the gender change being used by a lot of mods later on since most mods only work on female players, being able to force the player into a female by a curse it's only a matter of time until these other mod makers find out. Thank you for the encouragement. One might think that the gender change feature might readily be used by other mods, because it is very simple to implement (just one single script line calling an YPS modevent), and of course it opens up many storyline possibilities. But it was added to YPS already more than 7 years ago (!), and so far no other mod has used it. Maybe this will change, as there now is at least one very popular modder considering implementing the gender change. 1 hour ago, nazadanii said: for some reason it just doesn't show up in my MCM menu, I'm playing on SE version 1.5.97 Also, @emily1673, if my game is in Russian, do I need to change the KID name for all fingerless gloves or maybe just add the keyword in xedit? because I change the name of the Nightingale gloves to Russian and English, which has no effect, but from some random mod the gloves are added with a Russian name I am deeply sorry for my English btw I cannot give any advice on MCM. I also don't know much about KID, but AFAIK adding keywords also works on form and internal editor IDs, so it should work with other languages. If you have problems, ask on the forums of the KID mod. Edited August 6, 2024 by emily1673
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