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Posted

I've been working on getting the new save format to load in ReSaver, but it's been extremely problematic so far. Some of the variables stored in script instances seem to be corrupted, or something. I've found this in both an older well-used savegame, and in a fresh save in QASmoke. The weird records appear in several script instances.

 

Does Crash Fixes touch any other aspects of the save format other than string references and the size of the string table? I can't find any explanation for the weird data I'm seeing. I've been poring over save files byte-by-byte trying to figure this out. Even badly abused save files load perfectly, as long as their string table is below the 64k limit.

 

I can't say for sure yet, but it appears that every so often, a member of a ScriptInstance's variable table is getting replaced by an 11-byte long record with an apparently random value for the Type field.

 

 

EDIT: nevermind, I realized what's happening. *embarassed*

Posted

I've been working on getting the new save format to load in ReSaver, but it's been extremely problematic so far. Some of the variables stored in script instances seem to be corrupted, or something. I've found this in both an older well-used savegame, and in a fresh save in QASmoke. The weird records appear in several script instances.

 

Does Crash Fixes touch any other aspects of the save format other than string references and the size of the string table? I can't find any explanation for the weird data I'm seeing. I've been poring over save files byte-by-byte trying to figure this out. Even badly abused save files load perfectly, as long as their string table is below the 64k limit.

 

I can't say for sure yet, but it appears that every so often, a member of a ScriptInstance's variable table is getting replaced by an 11-byte long record with an apparently random value for the Type field.

 

 

EDIT: nevermind, I realized what's happening. *embarassed*

 

 Your doing good :) Keep at it

Posted

For all those having CTD issues, I got rid of 99% of my CTD's by switching from HDT-PE to HDT-SMP.  For awhile I was using both (empty XML for PE config) for high heel support.  DD mods haven't updated their boot meshes for NIO support and I'm too lazy to do it myself, but I was crashing about every 30 minutes of gameplay so I'm OK with the feet sinking into the ground for now.  I'll edit the meshes later if it ever bothers me enough.

 

I haven't tried to set up collisions with SMP, but vanilla configs included with the SMP install seemed to handle all the jiggly bits I care about (belly doesn't jiggle, however).  SMP doesn't experience that crazy zooming to infinity boob effect I always saw when changing between internal/external cells while using PE.  TBBP/HDT armors seem to work just fine with SMP without any changes to anything.  HDT hair doesn't seem to work, however.  I'm probably lacking an XML needed for this, but I don't care because my game is freaking stable!

 

I'm using Windows 10 with v10 preloaded crashfix and all options enabled.  I've disabled the Sheson memory entry in SKSE.ini.  I no longer use SafeLoad.  My skyrim and skyrimprefs INI's are almost 100% vanilla (ultra), with only the changes needed for ENB to work, a 4K resolution setting, and some minor UI tweaks related to MapMenu, landscape friction, arrow range, aiming, etc.

 

I play for hours now without any crashes.  I used to crash during sexlab animations, heavy combat, loading games after initial save load, fast travel, internal/external cell changes, saving games, etc.  I thought I was going to have to give up Skyrim to keep my sanity, but I was too much of a LL perv to completely give up trying to fix it ;)

 

I'm not completely CTD free...I don't think it is possible with Skyrim...but they have become extremely rare.  I have over 250 active ESMs/ESPs and my game stability has been phenomenal since I made the switch.  I'm using ENB 305 with Tetrachromatic ENB and the game looks very nice.  Remastered Skyrim's got nothing on me now.

 

The only things I'm dancing with now is the string count in my saves and some stack thrashing with Papyrus.  The Restringer utility has been excellent for dealing with the string issue.  I even managed to pull off restringing within an existing save.  I had to "clean save" those mods:

 

  • use SaveTool to remove the mod from the save
  • load game without the mod active
  • save
  • clean the save again to get any lingering orphan scripts and forms
  • install the restringed scripts
  • load the game

Not supported or recommended, but I'm crazy like that.

 

I'm taking small steps with fUpdateBudgetMS to fix the thrashing, but all other Papyrus memory and timing values are vanilla.

 

YMMV

 

Question for you.  Where did you get and how does one install HDT-SMP?  I Googled it, but only could find a developer build from 2014.

Posted

 

For all those having CTD issues, I got rid of 99% of my CTD's by switching from HDT-PE to HDT-SMP. For awhile I was using both (empty XML for PE config) for high heel support. DD mods haven't updated their boot meshes for NIO support and I'm too lazy to do it myself, but I was crashing about every 30 minutes of gameplay so I'm OK with the feet sinking into the ground for now. I'll edit the meshes later if it ever bothers me enough.

 

I haven't tried to set up collisions with SMP, but vanilla configs included with the SMP install seemed to handle all the jiggly bits I care about (belly doesn't jiggle, however). SMP doesn't experience that crazy zooming to infinity boob effect I always saw when changing between internal/external cells while using PE. TBBP/HDT armors seem to work just fine with SMP without any changes to anything. HDT hair doesn't seem to work, however. I'm probably lacking an XML needed for this, but I don't care because my game is freaking stable!

 

I'm using Windows 10 with v10 preloaded crashfix and all options enabled. I've disabled the Sheson memory entry in SKSE.ini. I no longer use SafeLoad. My skyrim and skyrimprefs INI's are almost 100% vanilla (ultra), with only the changes needed for ENB to work, a 4K resolution setting, and some minor UI tweaks related to MapMenu, landscape friction, arrow range, aiming, etc.

 

I play for hours now without any crashes. I used to crash during sexlab animations, heavy combat, loading games after initial save load, fast travel, internal/external cell changes, saving games, etc. I thought I was going to have to give up Skyrim to keep my sanity, but I was too much of a LL perv to completely give up trying to fix it ;)

 

I'm not completely CTD free...I don't think it is possible with Skyrim...but they have become extremely rare. I have over 250 active ESMs/ESPs and my game stability has been phenomenal since I made the switch. I'm using ENB 305 with Tetrachromatic ENB and the game looks very nice. Remastered Skyrim's got nothing on me now.

 

The only things I'm dancing with now is the string count in my saves and some stack thrashing with Papyrus. The Restringer utility has been excellent for dealing with the string issue. I even managed to pull off restringing within an existing save. I had to "clean save" those mods:

 

  • use SaveTool to remove the mod from the save
  • load game without the mod active
  • save
  • clean the save again to get any lingering orphan scripts and forms
  • install the restringed scripts
  • load the game
Not supported or recommended, but I'm crazy like that.

 

I'm taking small steps with fUpdateBudgetMS to fix the thrashing, but all other Papyrus memory and timing values are vanilla.

 

YMMV

Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014.

HDT-SMP is still in development. Getting the developer builds installed and configured correctly can be a challenge.
Posted

 

 

Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014.

HDT-SMP is still in development. Getting the developer builds installed and configured correctly can be a challenge.

 

 

Well, less a challenge than for PE :P

Here's a quite well written guide for SMP, and here you'll find the latest SMP files. This post shows how to set up the folder structure and at the linked tutorial you'll download the HDT-SMP.7z.

Both together is everything you need to set up your SMP.

Posted

I released a beta version of my save editor -- ReSaver. It's finally working the way it should (I'm using it myself now). If you're using Crash Fixes with the stringtable fix, ReSaver can read and write save files that exceed the old string table limit.

 

http://www.loverslab.com/files/file/2885-skyrimtools-restringer-and-resaver/

 

If the other flashy modders are architects building all the flashy buildings and such, you're the civil engineer making sure all the toilets are hooked up and the roads work.  Not nearly as glamorous, but indispensable.   Thanks again!

Posted

 

 

 

Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014.

HDT-SMP is still in development. Getting the developer builds installed and configured correctly can be a challenge.

 

 

Well, less a challenge than for PE :P

Here's a quite well written guide for SMP, and here you'll find the latest SMP files. This post shows how to set up the folder structure and at the linked tutorial you'll download the HDT-SMP.7z.

Both together is everything you need to set up your SMP.

 

 

I dropped it in as-is and it worked fine with all the bodies and armor that were already weighted for HDT-PE.  It was just 2 DLL's, an INI for the memory patch and the folder of XML's.  It all goes in the SKSE/plugins folder.  I made zero changes to the XML's.

 

I'm not attempting any collisions, nor do I mess with HDT hair, equipment, etc.  I just want jiggly body parts, and this give it to me just fine.

 

A correction to something I said previously.  I am occasionally seeing warpy-stretchy body parts on cell load, but it's much quicker to resolve and snap back into place.  With HDT-PE, NPC's boobs and butts would zoom off the screen on cell load and their bodies would often become invisible (the whole NPC, not just a part of them).  With PE, I'd have to disable/enable them to make them reappear.  I ended up removing all the object references in the XML to get rid of the issue, which meant no chance for collisions and such...but I was OK with that.

 

HDT high heels won't work with SMP.  You'll need to modify the item NIF's to include the documented overrides for SMP to get the elevation you want.  May take a couple of tries to get the values the way you want, but it works fine.

 

It's like 90% fewer CTD's.  I'm not completely free of them, but they happen MUCH less frequently.  I get hours of gameplay vs being lucky to get 30 minutes without a CTD, and no more obsessively frequent game saving.  Only real issues I'm chasing now are balancing script lag vs FPS smoothness, and texture memory overruns in ENB.  I'm having to drop down to 2k vs 4k textures, adjusting papyrus budgets, and removing scripted mods I can probably do without.  I had to come to the realization that I'm obsessed with adding more mods to my game.  There are so many cool things to add ;)

Posted

You also simply can remove HDT HH and replace it with NiOHH (Equippable Transforms), it's faster and more stable than HDTHH and compatible with HDT SMP and any other NiO body transformation (eg pregnancy inflation) :D

 

I already have all the bits, just haven't edited my meshes.  Just lazy.

Posted

I've gotten the Running out of memory error a few times however I am not using an enb (it screws up eye colors for me), if using an enb is required to get rid of the error is there a performance friendly enb that wont mess up the eyes?

Posted

I've gotten the Running out of memory error a few times however I am not using an enb (it screws up eye colors for me), if using an enb is required to get rid of the error is there a performance friendly enb that wont mess up the eyes?

 

Look at ENBoost.  It's the enb settings for memory, but none of the visual changes.

Posted

Getting a CTD after enabling SOS integration in Sexlab Aroused, then saving and reloading:

 

 

 

 

 
FAULTING_IP: 
CrashFixPlugin+26d0
08a426d0 0fb700          movzx   eax,word ptr [eax]
 
EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 08a426d0 (CrashFixPlugin+0x000026d0)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000016
Attempt to read from address 00000016
 
DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ
 
PROCESS_NAME:  TESV.exe
 
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
 
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
 
EXCEPTION_PARAMETER1:  00000000
 
EXCEPTION_PARAMETER2:  00000016
 
READ_ADDRESS:  00000016 
 
FOLLOWUP_IP: 
CrashFixPlugin+26d0
08a426d0 0fb700          movzx   eax,word ptr [eax]
 
FAULTING_THREAD:  00001f98
 
PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ
 
BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ
 
IP_ON_HEAP:  54a9b090
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.
 
FRAME_ONE_INVALID: 1
 
LAST_CONTROL_TRANSFER:  from 54a9b090 to 08a426d0
 
STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
28cefae0 54a9b090 28cefdd8 28cefda0 568ea040 CrashFixPlugin+0x26d0
28cefae4 28cefdd8 28cefda0 568ea040 01cefbec 0x54a9b090
28cefae8 28cefda0 568ea040 01cefbec 00000000 0x28cefdd8
28cefe9c 76642cc7 00000ae8 00000000 76642ce8 0x28cefda0
28cefea8 76642ce8 3fc339b0 772288c0 01b9f020 KERNELBASE!WaitForSingleObjectEx+0x99
28ceff80 77217c04 2e634dc0 77217be0 3e83059e KERNELBASE!WaitForSingleObjectEx+0xb6
28ceff94 7747ab8f 2e634dc0 3ee12383 00000000 kernel32!BaseThreadInitThunk+0x24
28ceffdc 7747ab5a ffffffff 7745fffa 00000000 ntdll!__RtlUserThreadStart+0x2f
28ceffec 00000000 00a4b4a0 2e634dc0 00000000 ntdll!_RtlUserThreadStart+0x1b
 
 
SYMBOL_STACK_INDEX:  0
 
SYMBOL_NAME:  CrashFixPlugin+26d0
 
FOLLOWUP_NAME:  MachineOwner
 
MODULE_NAME: CrashFixPlugin
 
IMAGE_NAME:  CrashFixPlugin.dll
 
DEBUG_FLR_IMAGE_TIMESTAMP:  57404b7e
 
STACK_COMMAND:  ~25s; .ecxr ; kb
 
FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_CrashFixPlugin.dll!Unknown
 
BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ_CrashFixPlugin+26d0
 
 
Followup: MachineOwner
---------
 
 
This free analysis is provided by OSR Open Systems Resources, Inc.
Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window)
Hide DivLoaded Module List
 
start    end        module name
00030000 00037000   X3DAudio1_7 X3DAudio1_7.dll
001f0000 00261000   msvcp120 msvcp120.dll
003d0000 003e6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
020b0000 02b4f000   d3d9     d3d9.dll    
045b0000 0469e000   msvcr120 msvcr120.dll
08a40000 08a64000   CrashFixPlugin CrashFixPlugin.dll
0c700000 0c7e5000   skse_1_9_32 skse_1_9_32.dll
0c8f0000 0c957000   FirstPersonPlugin FirstPersonPlugin.dll
0c9a0000 0c9d8000   FloppySOS FloppySOS.dll
0c9e0000 0ca15000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
0ca40000 0ca63000   MemoryBlocksLog MemoryBlocksLog.dll
0cab0000 0cad8000   RCAE     RCAE.dll    
0cb50000 0cb99000   hdtHighHeelNative hdtHighHeelNative.dll
0cbc0000 0cdeb000   JContainers JContainers.dll
0cf50000 0d037000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0d040000 0d0d6000   chargen  chargen.dll 
0d230000 0d324000   StorageUtil StorageUtil.dll
0e950000 0ea86000   Steam    Steam.dll   
0ed20000 0ee35000   dbghelp_ed20000 dbghelp.dll 
0f080000 0f0a6000   skse_steam_loader skse_steam_loader.dll
0f0d0000 0f139000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
0f270000 0f282000   enbhelper enbhelper.dll
0f2a0000 0f2c2000   zzEstrusUtil zzEstrusUtil.dll
0f320000 0f3f1000   nioverride nioverride.dll
0f410000 0f4a2000   SexLabUtil SexLabUtil.dll
0f4e0000 0f51c000   MfgConsole MfgConsole.dll
0f520000 0f591000   hook     hook.dll    
0f6a0000 0f6e1000   d3dx9_42 d3dx9_42.dll
0f6f0000 0f77e000   XAudio2_6 XAudio2_6.dll
0f7d0000 0f9b5000   D3DX9_42_f7d0000 D3DX9_42.dll
0f9c0000 0fae2000   gameoverlayrenderer gameoverlayrenderer.dll
0fb10000 0fd0f000   D3DX9_43 D3DX9_43.dll
0fd80000 0fe81000   DeviousDevices DeviousDevices.dll
0ff90000 0ffcc000   OneTweak OneTweak.dll
10000000 10047000   binkw32  binkw32.dll 
10050000 14c3b000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
27660000 27aaa000   D3DX9_40 D3DX9_40.dll
2f8a0000 2fb61000   Steam2   Steam2.dll  
38000000 389e8000   steamclient steamclient.dll
3a920000 3a948000   steam_api steam_api.dll
56020000 560a9000   comctl32 comctl32.dll
56410000 56446000   dinput8  dinput8.dll 
5db10000 5db91000   dsound   dsound.dll  
60000000 60021000   CSERHelper CSERHelper.dll
625b0000 62729000   nvspcap  nvspcap.dll 
628c0000 628d6000   usp10    usp10.dll   
66de0000 66e40000   AudioSes AudioSes.dll
675f0000 675f8000   wsock32  wsock32.dll 
679a0000 679f6000   vstdlib_s vstdlib_s.dll
68200000 68311000   tier0_s  tier0_s.dll 
68e10000 69baa000   nvd3dum  nvd3dum.dll 
69be0000 69c33000   MMDevAPI MMDevAPI.dll
6a820000 6a82a000   avrt     avrt.dll    
6a880000 6aa53000   d3d9_6a880000 d3d9.dll    
6afb0000 6b30f000   nvapi    nvapi.dll   
6b460000 6b4a0000   powrprof powrprof.dll
6bbe0000 6bc03000   WINMMBASE WINMMBASE.dll
6bd80000 6bd9a000   dwmapi   dwmapi.dll  
6cfe0000 6d001000   devobj   devobj.dll  
6d080000 6d08a000   hid      hid.dll     
6d1c0000 6d1ca000   secur32  secur32.dll 
6d3d0000 6d3f3000   winmm    winmm.dll   
73850000 73991000   dbghelp  dbghelp.dll 
73eb0000 73eb9000   kernel_appcore kernel.appcore.dll
73ef0000 73ef8000   winnsi   winnsi.dll  
73f00000 73f0f000   profapi  profapi.dll 
74120000 7420d000   uxtheme  uxtheme.dll 
748a0000 748c0000   IPHLPAPI IPHLPAPI.DLL
748c0000 748c8000   version  version.dll 
74a70000 74b0f000   winhttp  winhttp.dll 
74b10000 74b9b000   SHCore   SHCore.dll  
74ba0000 74bf4000   bcryptPrimitives bcryptPrimitives.dll
74c00000 74c0a000   CRYPTBASE CRYPTBASE.DLL
74c10000 74d63000   user32   user32.dll  
74d70000 74e0b000   comdlg32 comdlg32.dll
74e10000 74e55000   shlwapi  shlwapi.dll 
74e60000 7611c000   shell32  shell32.dll 
76120000 762d1000   setupapi setupapi.dll
762f0000 76478000   crypt32  crypt32.dll 
764e0000 7652f000   ws2_32   ws2_32.dll  
76530000 76544000   imagehlp imagehlp.dll
76640000 76717000   KERNELBASE KERNELBASE.dll
76890000 76925000   oleaut32 oleaut32.dll
76930000 76aad000   combase  combase.dll 
76ab0000 76b3d000   clbcatq  clbcatq.dll 
76b40000 76b7d000   wintrust wintrust.dll
76b80000 76bfc000   advapi32 advapi32.dll
76c00000 76c27000   imm32    imm32.dll   
76c30000 76c6c000   cfgmgr32 cfgmgr32.dll
76c70000 76c77000   nsi      nsi.dll     
76c80000 76d8f000   gdi32    gdi32.dll   
76d90000 76e4a000   rpcrt4   rpcrt4.dll  
76e60000 76f89000   ole32    ole32.dll   
76f90000 76fae000   sspicli  sspicli.dll 
76fb0000 76ff1000   sechost  sechost.dll 
77000000 77006000   psapi    psapi.dll   
77010000 77122000   msctf    msctf.dll   
77130000 771f3000   msvcrt   msvcrt.dll  
77200000 77340000   kernel32 kernel32.dll
77340000 7734e000   msasn1   msasn1.dll  
77420000 7758f000   ntdll    ntdll.dll   
 
Hide DivRaw Stack Contents
 
Memory access error at 'StackLimit) @@(((ntdll!_NT_TIB *)@$teb)->StackBase)'
 
Hide DivDump Header Information
 
----- User Mini Dump Analysis
 
MINIDUMP_HEADER:
Version         A793 (6380)
NumberOfStreams 8
Flags           0
                0000 MiniDumpNormal
 
Streams:
Stream 0: type ThreadListStream (3), size 00000724, RVA 000004A0
  38 threads
  RVA 000004A4, ID 618, Teb:FFFFFFFFFFFDE000
  RVA 000004D4, ID 196C, Teb:FFFFFFFFFFFDB000
  RVA 00000504, ID 1D7C, Teb:FFFFFFFFFFFD6000
  RVA 00000534, ID 1FF0, Teb:FFFFFFFFFFEAF000
  RVA 00000564, ID EB4, Teb:FFFFFFFFFFEAC000
  RVA 00000594, ID C10, Teb:FFFFFFFFFFEA9000
  RVA 000005C4, ID 8F8, Teb:FFFFFFFFFFEA6000
  RVA 000005F4, ID CD4, Teb:FFFFFFFFFFEA0000
  RVA 00000624, ID 4E0, Teb:FFFFFFFFFFE9D000
  RVA 00000654, ID 4C, Teb:FFFFFFFFFFE9A000
  RVA 00000684, ID 1D28, Teb:FFFFFFFFFFE97000
  RVA 000006B4, ID 960, Teb:FFFFFFFFFFE94000
  RVA 000006E4, ID 22C, Teb:FFFFFFFFFFE91000
  RVA 00000714, ID 1B44, Teb:FFFFFFFFFFE8E000
  RVA 00000744, ID 3A8, Teb:FFFFFFFFFFE8B000
  RVA 00000774, ID C4C, Teb:FFFFFFFFFFE88000
  RVA 000007A4, ID 1200, Teb:FFFFFFFFFFE82000
  RVA 000007D4, ID 2300, Teb:FFFFFFFFFFE7F000
  RVA 00000804, ID 218C, Teb:FFFFFFFFFFE7C000
  RVA 00000834, ID A20, Teb:FFFFFFFFFFE73000
  RVA 00000864, ID 828, Teb:FFFFFFFFFFE85000
  RVA 00000894, ID 93C, Teb:FFFFFFFFFFE70000
  RVA 000008C4, ID BC0, Teb:FFFFFFFFFFE6D000
  RVA 000008F4, ID 1E48, Teb:FFFFFFFFFFE6A000
  RVA 00000924, ID 2350, Teb:FFFFFFFFFFE67000
  RVA 00000954, ID 1F98, Teb:FFFFFFFFFFE64000
  RVA 00000984, ID 1E34, Teb:FFFFFFFFFFE5E000
  RVA 000009B4, ID 1DEC, Teb:FFFFFFFFFFE61000
  RVA 000009E4, ID E3C, Teb:FFFFFFFFFFE5B000
  RVA 00000A14, ID 2238, Teb:FFFFFFFFFFE58000
  RVA 00000A44, ID 1CBC, Teb:FFFFFFFFFFE55000
  RVA 00000A74, ID 664, Teb:FFFFFFFFFFE4F000
  RVA 00000AA4, ID EB8, Teb:FFFFFFFFFFE4C000
  RVA 00000AD4, ID 2228, Teb:FFFFFFFFFFE46000
  RVA 00000B04, ID 1CE8, Teb:FFFFFFFFFFE43000
  RVA 00000B34, ID F58, Teb:FFFFFFFFFFEA3000
  RVA 00000B64, ID D48, Teb:FFFFFFFFFFE79000
  RVA 00000B94, ID 1FC4, Teb:FFFFFFFFFFE76000
Stream 1: type ModuleListStream (4), size 00002B0C, RVA 00000BD0
  102 modules
  RVA 00000BD4, 00400000 - 01e12000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\TESV.exe'
  RVA 00000C40, 77420000 - 7758f000: 'C:\Windows\System32\ntdll.dll'
  RVA 00000CAC, 77200000 - 77340000: 'C:\Windows\System32\kernel32.dll'
  RVA 00000D18, 76640000 - 76717000: 'C:\Windows\System32\KERNELBASE.dll'
  RVA 00000D84, 74c10000 - 74d63000: 'C:\Windows\System32\user32.dll'
  RVA 00000DF0, 76c80000 - 76d8f000: 'C:\Windows\System32\gdi32.dll'
  RVA 00000E5C, 76b80000 - 76bfc000: 'C:\Windows\System32\advapi32.dll'
  RVA 00000EC8, 74e60000 - 7611c000: 'C:\Windows\System32\shell32.dll'
  RVA 00000F34, 76e60000 - 76f89000: 'C:\Windows\System32\ole32.dll'
  RVA 00000FA0, 3a920000 - 3a948000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\steam_api.dll'
  RVA 0000100C, 00030000 - 00037000: 'C:\Windows\System32\X3DAudio1_7.dll'
  RVA 00001078, 0f6a0000 - 0f6e1000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\d3dx9_42.dll'
  RVA 000010E4, 675f0000 - 675f8000: 'C:\Windows\System32\wsock32.dll'
  RVA 00001150, 56410000 - 56446000: 'C:\Windows\System32\dinput8.dll'
  RVA 000011BC, 6d3d0000 - 6d3f3000: 'C:\Windows\System32\winmm.dll'
  RVA 00001228, 10000000 - 10047000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\binkw32.dll'
  RVA 00001294, 020b0000 - 02b4f000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\d3d9.dll'
  RVA 00001300, 003d0000 - 003e6000: 'C:\Windows\System32\XINPUT1_3.dll'
  RVA 0000136C, 77130000 - 771f3000: 'C:\Windows\System32\msvcrt.dll'
  RVA 000013D8, 76fb0000 - 76ff1000: 'C:\Windows\System32\sechost.dll'
  RVA 00001444, 76d90000 - 76e4a000: 'C:\Windows\System32\rpcrt4.dll'
  RVA 000014B0, 76930000 - 76aad000: 'C:\Windows\System32\combase.dll'
  RVA 0000151C, 74e10000 - 74e55000: 'C:\Windows\System32\shlwapi.dll'
  RVA 00001588, 74c00000 - 74c0a000: 'C:\Windows\System32\CRYPTBASE.DLL'
  RVA 000015F4, 764e0000 - 7652f000: 'C:\Windows\System32\ws2_32.dll'
  RVA 00001660, 6bbe0000 - 6bc03000: 'C:\Windows\System32\WINMMBASE.dll'
  RVA 000016CC, 0fb10000 - 0fd0f000: 'C:\Windows\System32\D3DX9_43.dll'
  RVA 00001738, 76120000 - 762d1000: 'C:\Windows\System32\setupapi.dll'
  RVA 000017A4, 76f90000 - 76fae000: 'C:\Windows\System32\sspicli.dll'
  RVA 00001810, 74ba0000 - 74bf4000: 'C:\Windows\System32\bcryptPrimitives.dll'
  RVA 0000187C, 76c70000 - 76c77000: 'C:\Windows\System32\nsi.dll'
  RVA 000018E8, 76c30000 - 76c6c000: 'C:\Windows\System32\cfgmgr32.dll'
  RVA 00001954, 6cfe0000 - 6d001000: 'C:\Windows\System32\devobj.dll'
  RVA 000019C0, 76c00000 - 76c27000: 'C:\Windows\System32\imm32.dll'
  RVA 00001A2C, 77010000 - 77122000: 'C:\Windows\System32\msctf.dll'
  RVA 00001A98, 0f7d0000 - 0f9b5000: 'C:\Windows\System32\D3DX9_42.dll'
  RVA 00001B04, 0f080000 - 0f0a6000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_steam_loader.dll'
  RVA 00001B70, 748c0000 - 748c8000: 'C:\Windows\System32\version.dll'
  RVA 00001BDC, 74d70000 - 74e0b000: 'C:\Windows\System32\comdlg32.dll'
  RVA 00001C48, 56020000 - 560a9000: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\comctl32.dll'
  RVA 00001CB4, 74b10000 - 74b9b000: 'C:\Windows\System32\SHCore.dll'
  RVA 00001D20, 0f520000 - 0f591000: 'C:\Mod Organizer\hook.dll'
  RVA 00001D8C, 001f0000 - 00261000: 'C:\Windows\System32\msvcp120.dll'
  RVA 00001DF8, 045b0000 - 0469e000: 'C:\Windows\System32\msvcr120.dll'
  RVA 00001E64, 77000000 - 77006000: 'C:\Windows\System32\psapi.dll'
  RVA 00001ED0, 08a40000 - 08a64000: 'C:\Mod Organizer\mods\Crash Fixes v10\SKSE\Plugins\CrashFixPlugin.dll'
  RVA 00001F3C, 0c700000 - 0c7e5000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_1_9_32.dll'
  RVA 00001FA8, 73850000 - 73991000: 'C:\Windows\System32\dbghelp.dll'
  RVA 00002014, 0fd80000 - 0fe81000: 'C:\Mod Organizer\mods\DeviousDevices-Integration-2.9.2\SKSE\Plugins\DeviousDevices.dll'
  RVA 00002080, 0c8f0000 - 0c957000: 'C:\Mod Organizer\mods\Immersive First Person View\SKSE\Plugins\FirstPersonPlugin.dll'
  RVA 000020EC, 0c9a0000 - 0c9d8000: 'C:\Mod Organizer\mods\FloppySOS\SKSE\Plugins\FloppySOS.dll'
  RVA 00002158, 0c9e0000 - 0ca15000: 'C:\Mod Organizer\mods\Fuz Ro Doh\SKSE\Plugins\Fuz Ro D'oh.dll'
  RVA 000021C4, 0cbc0000 - 0cdeb000: 'C:\Mod Organizer\mods\More Nasty Critters\SKSE\Plugins\JContainers.dll'
  RVA 00002230, 0ca40000 - 0ca63000: 'C:\Mod Organizer\mods\Memory Blocks Log\skse\plugins\MemoryBlocksLog.dll'
  RVA 0000229C, 0f4e0000 - 0f51c000: 'C:\Mod Organizer\mods\SexLabFramework v162 FULL\SKSE\Plugins\MfgConsole.dll'
  RVA 00002308, 0ff90000 - 0ffcc000: 'C:\Mod Organizer\mods\OneTweak\SKSE\plugins\OneTweak.dll'
  RVA 00002374, 0cab0000 - 0cad8000: 'C:\Mod Organizer\mods\SKSE - Register Custom Animation Events v02\SKSE\Plugins\RCAE.dll'
  RVA 000023E0, 0cf50000 - 0d037000: 'C:\Mod Organizer\mods\Skyrim -Community- Uncapper\SKSE\Plugins\SKSE_Elys_Uncapper.dll'
  RVA 0000244C, 76890000 - 76925000: 'C:\Windows\System32\oleaut32.dll'
  RVA 000024B8, 0f0d0000 - 0f139000: 'C:\Mod Organizer\mods\SOS - Schlongs of Skyrim\SKSE\Plugins\SchlongsOfSkyrim.dll'
  RVA 00002524, 0f410000 - 0f4a2000: 'C:\Mod Organizer\mods\SexLabFramework v162 FULL\SKSE\Plugins\SexLabUtil.dll'
  RVA 00002590, 0d230000 - 0d324000: 'C:\Mod Organizer\mods\SexLabFramework v162 FULL\SKSE\Plugins\StorageUtil.dll'
  RVA 000025FC, 0d040000 - 0d0d6000: 'C:\Mod Organizer\mods\RaceMenu\SKSE\Plugins\chargen.dll'
  RVA 00002668, 0cb50000 - 0cb99000: 'C:\Mod Organizer\mods\HDT HighHeels System\skse\plugins\hdtHighHeelNative.dll'
  RVA 000026D4, 10050000 - 14c3b000: 'C:\Mod Organizer\mods\FloppySOS\SKSE\Plugins\hdtPhysicsExtensions.dll'
  RVA 00002740, 0f320000 - 0f3f1000: 'C:\Mod Organizer\mods\RaceMenu\SKSE\Plugins\nioverride.dll'
  RVA 000027AC, 0f2a0000 - 0f2c2000: 'C:\Mod Organizer\mods\EstrusForSkyrim\SKSE\plugins\zzEstrusUtil.dll'
  RVA 00002818, 73eb0000 - 73eb9000: 'C:\Windows\System32\kernel.appcore.dll'
  RVA 00002884, 74120000 - 7420d000: 'C:\Windows\System32\uxtheme.dll'
  RVA 000028F0, 38000000 - 389e8000: 'C:\Program Files (x86)\Steam\steamclient.dll'
  RVA 0000295C, 762f0000 - 76478000: 'C:\Windows\System32\crypt32.dll'
  RVA 000029C8, 748a0000 - 748c0000: 'C:\Windows\System32\IPHLPAPI.DLL'
  RVA 00002A34, 76530000 - 76544000: 'C:\Windows\System32\imagehlp.dll'
  RVA 00002AA0, 68200000 - 68311000: 'C:\Program Files (x86)\Steam\tier0_s.dll'
  RVA 00002B0C, 679a0000 - 679f6000: 'C:\Program Files (x86)\Steam\vstdlib_s.dll'
  RVA 00002B78, 6d1c0000 - 6d1ca000: 'C:\Windows\System32\secur32.dll'
  RVA 00002BE4, 77340000 - 7734e000: 'C:\Windows\System32\msasn1.dll'
  RVA 00002C50, 73ef0000 - 73ef8000: 'C:\Windows\System32\winnsi.dll'
  RVA 00002CBC, 0e950000 - 0ea86000: 'C:\Program Files (x86)\Steam\Steam.dll'
  RVA 00002D28, 2f8a0000 - 2fb61000: 'C:\Program Files (x86)\Steam\Steam2.dll'
  RVA 00002D94, 0ed20000 - 0ee35000: 'C:\Program Files (x86)\Steam\dbghelp.dll'
  RVA 00002E00, 60000000 - 60021000: 'C:\Program Files (x86)\Steam\CSERHelper.dll'
  RVA 00002E6C, 0f9c0000 - 0fae2000: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll'
  RVA 00002ED8, 6bd80000 - 6bd9a000: 'C:\Windows\System32\dwmapi.dll'
  RVA 00002F44, 6d080000 - 6d08a000: 'C:\Windows\System32\hid.dll'
  RVA 00002FB0, 76b40000 - 76b7d000: 'C:\Windows\System32\wintrust.dll'
  RVA 0000301C, 76ab0000 - 76b3d000: 'C:\Windows\System32\clbcatq.dll'
  RVA 00003088, 0f6f0000 - 0f77e000: 'C:\Windows\System32\XAudio2_6.dll'
  RVA 000030F4, 69be0000 - 69c33000: 'C:\Windows\System32\MMDevAPI.dll'
  RVA 00003160, 66de0000 - 66e40000: 'C:\Windows\System32\AudioSes.dll'
  RVA 000031CC, 6b460000 - 6b4a0000: 'C:\Windows\System32\powrprof.dll'
  RVA 00003238, 6a820000 - 6a82a000: 'C:\Windows\System32\avrt.dll'
  RVA 000032A4, 0f270000 - 0f282000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\enbseries\enbhelper.dll'
  RVA 00003310, 6a880000 - 6aa53000: 'C:\Windows\System32\d3d9.dll'
  RVA 0000337C, 68e10000 - 69baa000: 'C:\Windows\System32\nvd3dum.dll'
  RVA 000033E8, 625b0000 - 62729000: 'C:\Windows\System32\nvspcap.dll'
  RVA 00003454, 74a70000 - 74b0f000: 'C:\Windows\System32\winhttp.dll'
  RVA 000034C0, 6afb0000 - 6b30f000: 'C:\Windows\System32\nvapi.dll'
  RVA 0000352C, 73f00000 - 73f0f000: 'C:\Windows\System32\profapi.dll'
  RVA 00003598, 27660000 - 27aaa000: 'C:\Windows\System32\D3DX9_40.dll'
  RVA 00003604, 628c0000 - 628d6000: 'C:\Windows\System32\usp10.dll'
  RVA 00003670, 5db10000 - 5db91000: 'C:\Windows\System32\dsound.dll'
Stream 2: type MemoryListStream (5), size 000002C4, RVA 0000DF36
  44 memory ranges
  range#    RVA      Address      Size
       0 0000E1FA    0d92fe98   00000168
       1 0000E362    0ecefe8c   00000174
       2 0000E4D6    08a42650   00000100
       3 0000E5D6    2608fcbc   00000344
       4 0000E91A    25cffed4   0000012c
       5 0000EA46    0c1ffed0   00000130
       6 0000EB76    0dcefe98   00000168
       7 0000ECDE    2763fe8c   00000174
       8 0000EE52    2628fd48   000002b8
       9 0000F10A    2764fe8c   00000174
      10 0000F27E    0c5bfed0   00000130
      11 0000F3AE    0fd6f180   00000e80
      12 0001022E    7745c1fc   00000150
      13 0001037E    7745c4fc   00000100
      14 0001047E    7745c76c   00000100
      15 0001057E    7745cfcc   00000100
      16 0001067E    4fc8fe1c   000001e4
      17 00010862    0d42fd34   000002cc
      18 00010B2E    0d7efe98   00000168
      19 00010C96    08c8fed0   00000130
      20 00010DC6    0c0bfed0   00000130
      21 00010EF6    0dbafe98   00000168
      22 0001105E    0c47fed0   00000130
      23 0001118E    0ffdfe8c   00000174
      24 00011302    2bb3feb0   00000150
      25 00011452    0d6afe98   00000168
      26 000115BA    25dffee0   00000120
      27 000116DA    2904feb4   0000014c
      28 00011826    2756feb4   0000014c
      29 00011972    3a4cfe7c   00000184
      30 00011AF6    0da6fe98   00000168
      31 00011C5E    2638fd48   000002b8
      32 00011F16    0c6bfe8c   00000174
      33 0001208A    2639fe8c   00000174
      34 000121FE    28ceea28   000015d8
      35 000137D6    0f748cb4   00000100
      36 000138D6    0c33fed0   00000130
      37 00013A06    0de2fe98   00000168
      38 00013B6E    0018fbfc   00000404
      39 00013F72    2b9ffe7c   00000184
      40 000140F6    0d56fe98   00000168
      41 0001425E    0eccfe8c   00000174
      42 000143D2    28d3fe8c   00000174
      43 00014546    0ecdfe8c   00000174
  Total memory: 64c0
Stream 3: type ExceptionStream (6), size 000000A8, RVA 000003F8
  ThreadID 8088
  ExceptionCode C0000005
  ExceptionRecord 0
  ExceptionAddress 8a426d0
  Context record RVA 5baa, size 2cc
Stream 4: type SystemInfoStream (7), size 00000038, RVA 00000080
  ProcessorArchitecture   0000 (PROCESSOR_ARCHITECTURE_INTEL)
  ProcessorLevel          0006
  ProcessorRevision       3C03
  NumberOfProcessors      04
  MajorVersion            00000006
  MinorVersion            00000003
  BuildNumber             00002580 (9600)
  PlatformId              00000002 (VER_PLATFORM_WIN32_NT)
  CSDVersionRva           000036DC
                            Length: 0
  Product: WinNt, suite: SingleUserTS
Stream 5: type MiscInfoStream (15), size 00000340, RVA 000000B8
Stream 6: type UnusedStream (0), size 00000000, RVA 00000000
Stream 7: type UnusedStream (0), size 00000000, RVA 00000000

Posted

Usually when this type of crash happens (in CrashFixPlugin.dll) it means it failed to prevent a crash or displayed a message box and didn't try to prevent the crash.

Posted

Usually when this type of crash happens (in CrashFixPlugin.dll) it means it failed to prevent a crash or displayed a message box and didn't try to prevent the crash.

Related topic with mod profile / papyrus log is here, if you wouldn't mind looking at it. The crash dump in it was before I installed crash fixes, obviously.

 

 

I got the FootIK error just after installing crash fixes, which I resolved by reinstalling FNIS/XPMSE3.

  • 3 weeks later...
Posted

I found an exciting new way for a savefile to get ruined, courtesy of a ReSasver user. They sent me a savefile that wont load in any save editor and mysteriously grew dramatically in size.

 

It turns out that some script created several extremely long strings in the Papyrus StringTable. The first one I found is 682949 characters in length. Apparently Papyrus will let you do that. And Skyrim wrote the entire string into the savefile, despite the limit of 65536 characters for WStrings. The size field for that string was written as 27589, so it just got truncated -- but the string itself did NOT get truncated.

 

The save was otherwise in perfect condition.

 

This is obviously a weird scenario... but it might be something to address in crash fixes.

  • 1 month later...
Posted

could be placebo, but v12 seems to have solved a lot of crash-on-load problems for me. i think the magic effect fix is actually helping it, because it would always crash right on load during the hissing sound of equipping something enchanted.

Posted

Nevermind my first post, i figured it out lol, Must say Thanks alot for this!, made my game 90% stable and after i disabled SOS via Aroused redux its 100% stable.. must be something very wrong with that mod.. well that or Female Enemy Monster Aesthetics Leveled Encounters that i also removed for this new game since some new monster in that one have vanilla races like mudcrab race and i guess that dont work well with the penis scripts..

 

Thanks again :)

 
 
Edit: it seems to be multible scripts running at the same time with SOS and Creature framework, Aroused Redux that fight for control.
My solution: Disable sos integration for both Creature framework, Aroused Redux and run around skyrim for a while and try to meet as many creatures as you can, Creature framework will still add armors to creatures, save the game, re-enable sos integration and no more ctd's :D, well this worked fine for me atleast.
 
This tool combined with Optimizer Textures (Ordenador) by AdPipino has made my game run very nicely and my computer is not that good :D
Posted

Sorry if I'm missing something, I got CTD twice with the same "Game has crashed with exception address 0x872D03!" in the CrashFixPluginLog.txt 

 

In the crash info I got something like

"Crash info:
2016_09_07_23-21-28 - 872D03: V(1); EAX(3FAAD3FC); EBX(0); ECX(0); EDX(0); ESI(18F9C4); EDI(3FAAD3FC); EBP(3FAAD400); ESP(18F908); STACK(848D34 849054 849853 84AFCF 84B783 F81141 9241AF A5CEE4 86F290 863BA2 A4EDF3 A48E1E A49C88 A49BAF A4A0D3 A68A7E 55B04D 84BFCC 84C037 964C63 967625 401739 859B5A 1009330 A5D7C5 4DD2AF 69D0A8 5BFC80 69DFEC);"
 
and
 
"Crash info:
2016_09_08_00-44-08 - 872D03: V(1); EAX(40B890FC); EBX(0); ECX(0); EDX(0); ESI(18F9C4); EDI(40B890FC); EBP(40B89100); ESP(18F89C); STACK(848D34 849054 849853 849868 849868 849868 84AFCF 84B783 F7BB71 A4FB5A A4DD8E A4EF00 A48850 A614C1 F7FF0C F7BAD3 84B717 84BAAB AAFD4B 93F05C A5E5E6 40171A A5C91A A5D8C9 8497D0 1000000 8497D0);"
 
What can I do with this data to find the cause of my CTD? Any link for me to read?

Thank you in advance!
Posted

Any ideas? 

 

 


09 Sep 15:41:57 Game has crashed with exception address 0x773DB2D5!

09 Sep 15:45:21 Game has crashed with exception address 0x773DB2D5!

09 Sep 15:52:04 Game has crashed with exception address 0x773DB2D5!

09 Sep 16:06:23 Game has crashed with exception address 0x773DB2D5!

09 Sep 16:22:18 Game has crashed with exception address 0x773D6BEF!

09 Sep 16:46:47 Game has crashed with exception address 0x773DB2D5!

13 Sep 15:50:00 Game has crashed with exception address 0x77BFB2D5!

13 Sep 15:52:03 Game has crashed with exception address 0x77BFB2D5!

13 Sep 16:05:21 Game has crashed with exception address 0x77BFB2D5!

13 Sep 16:30:41 Game has crashed with exception address 0x77BFB2D5!

13 Sep 17:00:09 Game has crashed with exception address 0x77BFB2D5!

13 Sep 17:02:43 Game has crashed with exception address 0x77BFB2D5!

 

 

I encounter these crashes on new games, direct in the LAL cell

 

 

edit:

I do not know what caused it, but AlignHeapAllocate=1 helped around

Posted

Hello I am having this problem after I installed crash fixes. Probably some memory issue, which I am failing to find out why. Please help.

 

post-545343-0-76712400-1474172019_thumb.jpg

 

 

The body is fully black and it goes away when I press f4 but sometimes it does not.

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