merryMalfunctioning Posted June 19, 2016 Posted June 19, 2016 I've been working on getting the new save format to load in ReSaver, but it's been extremely problematic so far. Some of the variables stored in script instances seem to be corrupted, or something. I've found this in both an older well-used savegame, and in a fresh save in QASmoke. The weird records appear in several script instances. Does Crash Fixes touch any other aspects of the save format other than string references and the size of the string table? I can't find any explanation for the weird data I'm seeing. I've been poring over save files byte-by-byte trying to figure this out. Even badly abused save files load perfectly, as long as their string table is below the 64k limit. I can't say for sure yet, but it appears that every so often, a member of a ScriptInstance's variable table is getting replaced by an 11-byte long record with an apparently random value for the Type field. EDIT: nevermind, I realized what's happening. *embarassed*
Vortec Posted June 19, 2016 Posted June 19, 2016 I've been working on getting the new save format to load in ReSaver, but it's been extremely problematic so far. Some of the variables stored in script instances seem to be corrupted, or something. I've found this in both an older well-used savegame, and in a fresh save in QASmoke. The weird records appear in several script instances. Does Crash Fixes touch any other aspects of the save format other than string references and the size of the string table? I can't find any explanation for the weird data I'm seeing. I've been poring over save files byte-by-byte trying to figure this out. Even badly abused save files load perfectly, as long as their string table is below the 64k limit. I can't say for sure yet, but it appears that every so often, a member of a ScriptInstance's variable table is getting replaced by an 11-byte long record with an apparently random value for the Type field. EDIT: nevermind, I realized what's happening. *embarassed* Your doing good Keep at it
TheBlackSilhouette Posted June 22, 2016 Posted June 22, 2016 For all those having CTD issues, I got rid of 99% of my CTD's by switching from HDT-PE to HDT-SMP. For awhile I was using both (empty XML for PE config) for high heel support. DD mods haven't updated their boot meshes for NIO support and I'm too lazy to do it myself, but I was crashing about every 30 minutes of gameplay so I'm OK with the feet sinking into the ground for now. I'll edit the meshes later if it ever bothers me enough. I haven't tried to set up collisions with SMP, but vanilla configs included with the SMP install seemed to handle all the jiggly bits I care about (belly doesn't jiggle, however). SMP doesn't experience that crazy zooming to infinity boob effect I always saw when changing between internal/external cells while using PE. TBBP/HDT armors seem to work just fine with SMP without any changes to anything. HDT hair doesn't seem to work, however. I'm probably lacking an XML needed for this, but I don't care because my game is freaking stable! I'm using Windows 10 with v10 preloaded crashfix and all options enabled. I've disabled the Sheson memory entry in SKSE.ini. I no longer use SafeLoad. My skyrim and skyrimprefs INI's are almost 100% vanilla (ultra), with only the changes needed for ENB to work, a 4K resolution setting, and some minor UI tweaks related to MapMenu, landscape friction, arrow range, aiming, etc. I play for hours now without any crashes. I used to crash during sexlab animations, heavy combat, loading games after initial save load, fast travel, internal/external cell changes, saving games, etc. I thought I was going to have to give up Skyrim to keep my sanity, but I was too much of a LL perv to completely give up trying to fix it I'm not completely CTD free...I don't think it is possible with Skyrim...but they have become extremely rare. I have over 250 active ESMs/ESPs and my game stability has been phenomenal since I made the switch. I'm using ENB 305 with Tetrachromatic ENB and the game looks very nice. Remastered Skyrim's got nothing on me now. The only things I'm dancing with now is the string count in my saves and some stack thrashing with Papyrus. The Restringer utility has been excellent for dealing with the string issue. I even managed to pull off restringing within an existing save. I had to "clean save" those mods: use SaveTool to remove the mod from the save load game without the mod active save clean the save again to get any lingering orphan scripts and forms install the restringed scripts load the game Not supported or recommended, but I'm crazy like that. I'm taking small steps with fUpdateBudgetMS to fix the thrashing, but all other Papyrus memory and timing values are vanilla. YMMV Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014.
merryMalfunctioning Posted June 22, 2016 Posted June 22, 2016 For all those having CTD issues, I got rid of 99% of my CTD's by switching from HDT-PE to HDT-SMP. For awhile I was using both (empty XML for PE config) for high heel support. DD mods haven't updated their boot meshes for NIO support and I'm too lazy to do it myself, but I was crashing about every 30 minutes of gameplay so I'm OK with the feet sinking into the ground for now. I'll edit the meshes later if it ever bothers me enough. I haven't tried to set up collisions with SMP, but vanilla configs included with the SMP install seemed to handle all the jiggly bits I care about (belly doesn't jiggle, however). SMP doesn't experience that crazy zooming to infinity boob effect I always saw when changing between internal/external cells while using PE. TBBP/HDT armors seem to work just fine with SMP without any changes to anything. HDT hair doesn't seem to work, however. I'm probably lacking an XML needed for this, but I don't care because my game is freaking stable! I'm using Windows 10 with v10 preloaded crashfix and all options enabled. I've disabled the Sheson memory entry in SKSE.ini. I no longer use SafeLoad. My skyrim and skyrimprefs INI's are almost 100% vanilla (ultra), with only the changes needed for ENB to work, a 4K resolution setting, and some minor UI tweaks related to MapMenu, landscape friction, arrow range, aiming, etc. I play for hours now without any crashes. I used to crash during sexlab animations, heavy combat, loading games after initial save load, fast travel, internal/external cell changes, saving games, etc. I thought I was going to have to give up Skyrim to keep my sanity, but I was too much of a LL perv to completely give up trying to fix it I'm not completely CTD free...I don't think it is possible with Skyrim...but they have become extremely rare. I have over 250 active ESMs/ESPs and my game stability has been phenomenal since I made the switch. I'm using ENB 305 with Tetrachromatic ENB and the game looks very nice. Remastered Skyrim's got nothing on me now. The only things I'm dancing with now is the string count in my saves and some stack thrashing with Papyrus. The Restringer utility has been excellent for dealing with the string issue. I even managed to pull off restringing within an existing save. I had to "clean save" those mods: use SaveTool to remove the mod from the save load game without the mod active save clean the save again to get any lingering orphan scripts and forms install the restringed scripts load the game Not supported or recommended, but I'm crazy like that. I'm taking small steps with fUpdateBudgetMS to fix the thrashing, but all other Papyrus memory and timing values are vanilla. YMMV Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014. HDT-SMP is still in development. Getting the developer builds installed and configured correctly can be a challenge.
Mister X Posted June 22, 2016 Posted June 22, 2016 Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014. HDT-SMP is still in development. Getting the developer builds installed and configured correctly can be a challenge. Well, less a challenge than for PE Here's a quite well written guide for SMP, and here you'll find the latest SMP files. This post shows how to set up the folder structure and at the linked tutorial you'll download the HDT-SMP.7z. Both together is everything you need to set up your SMP.
merryMalfunctioning Posted June 22, 2016 Posted June 22, 2016 I released a beta version of my save editor -- ReSaver. It's finally working the way it should (I'm using it myself now). If you're using Crash Fixes with the stringtable fix, ReSaver can read and write save files that exceed the old string table limit. http://www.loverslab.com/files/file/2885-skyrimtools-restringer-and-resaver/
TheBlackSilhouette Posted June 23, 2016 Posted June 23, 2016 I released a beta version of my save editor -- ReSaver. It's finally working the way it should (I'm using it myself now). If you're using Crash Fixes with the stringtable fix, ReSaver can read and write save files that exceed the old string table limit. http://www.loverslab.com/files/file/2885-skyrimtools-restringer-and-resaver/ If the other flashy modders are architects building all the flashy buildings and such, you're the civil engineer making sure all the toilets are hooked up and the roads work. Not nearly as glamorous, but indispensable. Thanks again!
4nk8r Posted June 23, 2016 Posted June 23, 2016 Question for you. Where did you get and how does one install HDT-SMP? I Googled it, but only could find a developer build from 2014. HDT-SMP is still in development. Getting the developer builds installed and configured correctly can be a challenge. Well, less a challenge than for PE Here's a quite well written guide for SMP, and here you'll find the latest SMP files. This post shows how to set up the folder structure and at the linked tutorial you'll download the HDT-SMP.7z. Both together is everything you need to set up your SMP. I dropped it in as-is and it worked fine with all the bodies and armor that were already weighted for HDT-PE. It was just 2 DLL's, an INI for the memory patch and the folder of XML's. It all goes in the SKSE/plugins folder. I made zero changes to the XML's. I'm not attempting any collisions, nor do I mess with HDT hair, equipment, etc. I just want jiggly body parts, and this give it to me just fine. A correction to something I said previously. I am occasionally seeing warpy-stretchy body parts on cell load, but it's much quicker to resolve and snap back into place. With HDT-PE, NPC's boobs and butts would zoom off the screen on cell load and their bodies would often become invisible (the whole NPC, not just a part of them). With PE, I'd have to disable/enable them to make them reappear. I ended up removing all the object references in the XML to get rid of the issue, which meant no chance for collisions and such...but I was OK with that. HDT high heels won't work with SMP. You'll need to modify the item NIF's to include the documented overrides for SMP to get the elevation you want. May take a couple of tries to get the values the way you want, but it works fine. It's like 90% fewer CTD's. I'm not completely free of them, but they happen MUCH less frequently. I get hours of gameplay vs being lucky to get 30 minutes without a CTD, and no more obsessively frequent game saving. Only real issues I'm chasing now are balancing script lag vs FPS smoothness, and texture memory overruns in ENB. I'm having to drop down to 2k vs 4k textures, adjusting papyrus budgets, and removing scripted mods I can probably do without. I had to come to the realization that I'm obsessed with adding more mods to my game. There are so many cool things to add
Mister X Posted June 23, 2016 Posted June 23, 2016 You also simply can remove HDT HH and replace it with NiOHH (Equippable Transforms), it's faster and more stable than HDTHH and compatible with HDT SMP and any other NiO body transformation (eg pregnancy inflation)
4nk8r Posted June 24, 2016 Posted June 24, 2016 You also simply can remove HDT HH and replace it with NiOHH (Equippable Transforms), it's faster and more stable than HDTHH and compatible with HDT SMP and any other NiO body transformation (eg pregnancy inflation) I already have all the bits, just haven't edited my meshes. Just lazy.
Deimos Posted June 24, 2016 Posted June 24, 2016 I've gotten the Running out of memory error a few times however I am not using an enb (it screws up eye colors for me), if using an enb is required to get rid of the error is there a performance friendly enb that wont mess up the eyes?
srayesmanll Posted June 24, 2016 Posted June 24, 2016 I've gotten the Running out of memory error a few times however I am not using an enb (it screws up eye colors for me), if using an enb is required to get rid of the error is there a performance friendly enb that wont mess up the eyes? Look at ENBoost. It's the enb settings for memory, but none of the visual changes.
Langmans Posted June 27, 2016 Posted June 27, 2016 Getting a CTD after enabling SOS integration in Sexlab Aroused, then saving and reloading: FAULTING_IP: CrashFixPlugin+26d0 08a426d0 0fb700 movzx eax,word ptr [eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 08a426d0 (CrashFixPlugin+0x000026d0) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000016 Attempt to read from address 00000016 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000016 READ_ADDRESS: 00000016 FOLLOWUP_IP: CrashFixPlugin+26d0 08a426d0 0fb700 movzx eax,word ptr [eax] FAULTING_THREAD: 00001f98 PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ IP_ON_HEAP: 54a9b090 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 54a9b090 to 08a426d0 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 28cefae0 54a9b090 28cefdd8 28cefda0 568ea040 CrashFixPlugin+0x26d0 28cefae4 28cefdd8 28cefda0 568ea040 01cefbec 0x54a9b090 28cefae8 28cefda0 568ea040 01cefbec 00000000 0x28cefdd8 28cefe9c 76642cc7 00000ae8 00000000 76642ce8 0x28cefda0 28cefea8 76642ce8 3fc339b0 772288c0 01b9f020 KERNELBASE!WaitForSingleObjectEx+0x99 28ceff80 77217c04 2e634dc0 77217be0 3e83059e KERNELBASE!WaitForSingleObjectEx+0xb6 28ceff94 7747ab8f 2e634dc0 3ee12383 00000000 kernel32!BaseThreadInitThunk+0x24 28ceffdc 7747ab5a ffffffff 7745fffa 00000000 ntdll!__RtlUserThreadStart+0x2f 28ceffec 00000000 00a4b4a0 2e634dc0 00000000 ntdll!_RtlUserThreadStart+0x1b SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: CrashFixPlugin+26d0 FOLLOWUP_NAME: MachineOwner MODULE_NAME: CrashFixPlugin IMAGE_NAME: CrashFixPlugin.dll DEBUG_FLR_IMAGE_TIMESTAMP: 57404b7e STACK_COMMAND: ~25s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_CrashFixPlugin.dll!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_INVALID_POINTER_READ_CrashFixPlugin+26d0 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/CrashFixPlugin_dll/0_0_0_0/57404b7e/c0000005/000026d0.htm?Retriage=1 Followup: MachineOwner --------- This free analysis is provided by OSR Open Systems Resources, Inc. Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window) Hide DivLoaded Module List start end module name 00030000 00037000 X3DAudio1_7 X3DAudio1_7.dll 001f0000 00261000 msvcp120 msvcp120.dll 003d0000 003e6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 020b0000 02b4f000 d3d9 d3d9.dll 045b0000 0469e000 msvcr120 msvcr120.dll 08a40000 08a64000 CrashFixPlugin CrashFixPlugin.dll 0c700000 0c7e5000 skse_1_9_32 skse_1_9_32.dll 0c8f0000 0c957000 FirstPersonPlugin FirstPersonPlugin.dll 0c9a0000 0c9d8000 FloppySOS FloppySOS.dll 0c9e0000 0ca15000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 0ca40000 0ca63000 MemoryBlocksLog MemoryBlocksLog.dll 0cab0000 0cad8000 RCAE RCAE.dll 0cb50000 0cb99000 hdtHighHeelNative hdtHighHeelNative.dll 0cbc0000 0cdeb000 JContainers JContainers.dll 0cf50000 0d037000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0d040000 0d0d6000 chargen chargen.dll 0d230000 0d324000 StorageUtil StorageUtil.dll 0e950000 0ea86000 Steam Steam.dll 0ed20000 0ee35000 dbghelp_ed20000 dbghelp.dll 0f080000 0f0a6000 skse_steam_loader skse_steam_loader.dll 0f0d0000 0f139000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 0f270000 0f282000 enbhelper enbhelper.dll 0f2a0000 0f2c2000 zzEstrusUtil zzEstrusUtil.dll 0f320000 0f3f1000 nioverride nioverride.dll 0f410000 0f4a2000 SexLabUtil SexLabUtil.dll 0f4e0000 0f51c000 MfgConsole MfgConsole.dll 0f520000 0f591000 hook hook.dll 0f6a0000 0f6e1000 d3dx9_42 d3dx9_42.dll 0f6f0000 0f77e000 XAudio2_6 XAudio2_6.dll 0f7d0000 0f9b5000 D3DX9_42_f7d0000 D3DX9_42.dll 0f9c0000 0fae2000 gameoverlayrenderer gameoverlayrenderer.dll 0fb10000 0fd0f000 D3DX9_43 D3DX9_43.dll 0fd80000 0fe81000 DeviousDevices DeviousDevices.dll 0ff90000 0ffcc000 OneTweak OneTweak.dll 10000000 10047000 binkw32 binkw32.dll 10050000 14c3b000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 27660000 27aaa000 D3DX9_40 D3DX9_40.dll 2f8a0000 2fb61000 Steam2 Steam2.dll 38000000 389e8000 steamclient steamclient.dll 3a920000 3a948000 steam_api steam_api.dll 56020000 560a9000 comctl32 comctl32.dll 56410000 56446000 dinput8 dinput8.dll 5db10000 5db91000 dsound dsound.dll 60000000 60021000 CSERHelper CSERHelper.dll 625b0000 62729000 nvspcap nvspcap.dll 628c0000 628d6000 usp10 usp10.dll 66de0000 66e40000 AudioSes AudioSes.dll 675f0000 675f8000 wsock32 wsock32.dll 679a0000 679f6000 vstdlib_s vstdlib_s.dll 68200000 68311000 tier0_s tier0_s.dll 68e10000 69baa000 nvd3dum nvd3dum.dll 69be0000 69c33000 MMDevAPI MMDevAPI.dll 6a820000 6a82a000 avrt avrt.dll 6a880000 6aa53000 d3d9_6a880000 d3d9.dll 6afb0000 6b30f000 nvapi nvapi.dll 6b460000 6b4a0000 powrprof powrprof.dll 6bbe0000 6bc03000 WINMMBASE WINMMBASE.dll 6bd80000 6bd9a000 dwmapi dwmapi.dll 6cfe0000 6d001000 devobj devobj.dll 6d080000 6d08a000 hid hid.dll 6d1c0000 6d1ca000 secur32 secur32.dll 6d3d0000 6d3f3000 winmm winmm.dll 73850000 73991000 dbghelp dbghelp.dll 73eb0000 73eb9000 kernel_appcore kernel.appcore.dll 73ef0000 73ef8000 winnsi winnsi.dll 73f00000 73f0f000 profapi profapi.dll 74120000 7420d000 uxtheme uxtheme.dll 748a0000 748c0000 IPHLPAPI IPHLPAPI.DLL 748c0000 748c8000 version version.dll 74a70000 74b0f000 winhttp winhttp.dll 74b10000 74b9b000 SHCore SHCore.dll 74ba0000 74bf4000 bcryptPrimitives bcryptPrimitives.dll 74c00000 74c0a000 CRYPTBASE CRYPTBASE.DLL 74c10000 74d63000 user32 user32.dll 74d70000 74e0b000 comdlg32 comdlg32.dll 74e10000 74e55000 shlwapi shlwapi.dll 74e60000 7611c000 shell32 shell32.dll 76120000 762d1000 setupapi setupapi.dll 762f0000 76478000 crypt32 crypt32.dll 764e0000 7652f000 ws2_32 ws2_32.dll 76530000 76544000 imagehlp imagehlp.dll 76640000 76717000 KERNELBASE KERNELBASE.dll 76890000 76925000 oleaut32 oleaut32.dll 76930000 76aad000 combase combase.dll 76ab0000 76b3d000 clbcatq clbcatq.dll 76b40000 76b7d000 wintrust wintrust.dll 76b80000 76bfc000 advapi32 advapi32.dll 76c00000 76c27000 imm32 imm32.dll 76c30000 76c6c000 cfgmgr32 cfgmgr32.dll 76c70000 76c77000 nsi nsi.dll 76c80000 76d8f000 gdi32 gdi32.dll 76d90000 76e4a000 rpcrt4 rpcrt4.dll 76e60000 76f89000 ole32 ole32.dll 76f90000 76fae000 sspicli sspicli.dll 76fb0000 76ff1000 sechost sechost.dll 77000000 77006000 psapi psapi.dll 77010000 77122000 msctf msctf.dll 77130000 771f3000 msvcrt msvcrt.dll 77200000 77340000 kernel32 kernel32.dll 77340000 7734e000 msasn1 msasn1.dll 77420000 7758f000 ntdll ntdll.dll Hide DivRaw Stack Contents Memory access error at 'StackLimit) @@(((ntdll!_NT_TIB *)@$teb)->StackBase)' Hide DivDump Header Information ----- User Mini Dump Analysis MINIDUMP_HEADER: Version A793 (6380) NumberOfStreams 8 Flags 0 0000 MiniDumpNormal Streams: Stream 0: type ThreadListStream (3), size 00000724, RVA 000004A0 38 threads RVA 000004A4, ID 618, Teb:FFFFFFFFFFFDE000 RVA 000004D4, ID 196C, Teb:FFFFFFFFFFFDB000 RVA 00000504, ID 1D7C, Teb:FFFFFFFFFFFD6000 RVA 00000534, ID 1FF0, Teb:FFFFFFFFFFEAF000 RVA 00000564, ID EB4, Teb:FFFFFFFFFFEAC000 RVA 00000594, ID C10, Teb:FFFFFFFFFFEA9000 RVA 000005C4, ID 8F8, Teb:FFFFFFFFFFEA6000 RVA 000005F4, ID CD4, Teb:FFFFFFFFFFEA0000 RVA 00000624, ID 4E0, Teb:FFFFFFFFFFE9D000 RVA 00000654, ID 4C, Teb:FFFFFFFFFFE9A000 RVA 00000684, ID 1D28, Teb:FFFFFFFFFFE97000 RVA 000006B4, ID 960, Teb:FFFFFFFFFFE94000 RVA 000006E4, ID 22C, Teb:FFFFFFFFFFE91000 RVA 00000714, ID 1B44, Teb:FFFFFFFFFFE8E000 RVA 00000744, ID 3A8, Teb:FFFFFFFFFFE8B000 RVA 00000774, ID C4C, Teb:FFFFFFFFFFE88000 RVA 000007A4, ID 1200, Teb:FFFFFFFFFFE82000 RVA 000007D4, ID 2300, Teb:FFFFFFFFFFE7F000 RVA 00000804, ID 218C, Teb:FFFFFFFFFFE7C000 RVA 00000834, ID A20, Teb:FFFFFFFFFFE73000 RVA 00000864, ID 828, Teb:FFFFFFFFFFE85000 RVA 00000894, ID 93C, Teb:FFFFFFFFFFE70000 RVA 000008C4, ID BC0, Teb:FFFFFFFFFFE6D000 RVA 000008F4, ID 1E48, Teb:FFFFFFFFFFE6A000 RVA 00000924, ID 2350, Teb:FFFFFFFFFFE67000 RVA 00000954, ID 1F98, Teb:FFFFFFFFFFE64000 RVA 00000984, ID 1E34, Teb:FFFFFFFFFFE5E000 RVA 000009B4, ID 1DEC, Teb:FFFFFFFFFFE61000 RVA 000009E4, ID E3C, Teb:FFFFFFFFFFE5B000 RVA 00000A14, ID 2238, Teb:FFFFFFFFFFE58000 RVA 00000A44, ID 1CBC, Teb:FFFFFFFFFFE55000 RVA 00000A74, ID 664, Teb:FFFFFFFFFFE4F000 RVA 00000AA4, ID EB8, Teb:FFFFFFFFFFE4C000 RVA 00000AD4, ID 2228, Teb:FFFFFFFFFFE46000 RVA 00000B04, ID 1CE8, Teb:FFFFFFFFFFE43000 RVA 00000B34, ID F58, Teb:FFFFFFFFFFEA3000 RVA 00000B64, ID D48, Teb:FFFFFFFFFFE79000 RVA 00000B94, ID 1FC4, Teb:FFFFFFFFFFE76000 Stream 1: type ModuleListStream (4), size 00002B0C, RVA 00000BD0 102 modules RVA 00000BD4, 00400000 - 01e12000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\TESV.exe' RVA 00000C40, 77420000 - 7758f000: 'C:\Windows\System32\ntdll.dll' RVA 00000CAC, 77200000 - 77340000: 'C:\Windows\System32\kernel32.dll' RVA 00000D18, 76640000 - 76717000: 'C:\Windows\System32\KERNELBASE.dll' RVA 00000D84, 74c10000 - 74d63000: 'C:\Windows\System32\user32.dll' RVA 00000DF0, 76c80000 - 76d8f000: 'C:\Windows\System32\gdi32.dll' RVA 00000E5C, 76b80000 - 76bfc000: 'C:\Windows\System32\advapi32.dll' RVA 00000EC8, 74e60000 - 7611c000: 'C:\Windows\System32\shell32.dll' RVA 00000F34, 76e60000 - 76f89000: 'C:\Windows\System32\ole32.dll' RVA 00000FA0, 3a920000 - 3a948000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\steam_api.dll' RVA 0000100C, 00030000 - 00037000: 'C:\Windows\System32\X3DAudio1_7.dll' RVA 00001078, 0f6a0000 - 0f6e1000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\d3dx9_42.dll' RVA 000010E4, 675f0000 - 675f8000: 'C:\Windows\System32\wsock32.dll' RVA 00001150, 56410000 - 56446000: 'C:\Windows\System32\dinput8.dll' RVA 000011BC, 6d3d0000 - 6d3f3000: 'C:\Windows\System32\winmm.dll' RVA 00001228, 10000000 - 10047000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\binkw32.dll' RVA 00001294, 020b0000 - 02b4f000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\d3d9.dll' RVA 00001300, 003d0000 - 003e6000: 'C:\Windows\System32\XINPUT1_3.dll' RVA 0000136C, 77130000 - 771f3000: 'C:\Windows\System32\msvcrt.dll' RVA 000013D8, 76fb0000 - 76ff1000: 'C:\Windows\System32\sechost.dll' RVA 00001444, 76d90000 - 76e4a000: 'C:\Windows\System32\rpcrt4.dll' RVA 000014B0, 76930000 - 76aad000: 'C:\Windows\System32\combase.dll' RVA 0000151C, 74e10000 - 74e55000: 'C:\Windows\System32\shlwapi.dll' RVA 00001588, 74c00000 - 74c0a000: 'C:\Windows\System32\CRYPTBASE.DLL' RVA 000015F4, 764e0000 - 7652f000: 'C:\Windows\System32\ws2_32.dll' RVA 00001660, 6bbe0000 - 6bc03000: 'C:\Windows\System32\WINMMBASE.dll' RVA 000016CC, 0fb10000 - 0fd0f000: 'C:\Windows\System32\D3DX9_43.dll' RVA 00001738, 76120000 - 762d1000: 'C:\Windows\System32\setupapi.dll' RVA 000017A4, 76f90000 - 76fae000: 'C:\Windows\System32\sspicli.dll' RVA 00001810, 74ba0000 - 74bf4000: 'C:\Windows\System32\bcryptPrimitives.dll' RVA 0000187C, 76c70000 - 76c77000: 'C:\Windows\System32\nsi.dll' RVA 000018E8, 76c30000 - 76c6c000: 'C:\Windows\System32\cfgmgr32.dll' RVA 00001954, 6cfe0000 - 6d001000: 'C:\Windows\System32\devobj.dll' RVA 000019C0, 76c00000 - 76c27000: 'C:\Windows\System32\imm32.dll' RVA 00001A2C, 77010000 - 77122000: 'C:\Windows\System32\msctf.dll' RVA 00001A98, 0f7d0000 - 0f9b5000: 'C:\Windows\System32\D3DX9_42.dll' RVA 00001B04, 0f080000 - 0f0a6000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_steam_loader.dll' RVA 00001B70, 748c0000 - 748c8000: 'C:\Windows\System32\version.dll' RVA 00001BDC, 74d70000 - 74e0b000: 'C:\Windows\System32\comdlg32.dll' RVA 00001C48, 56020000 - 560a9000: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\comctl32.dll' RVA 00001CB4, 74b10000 - 74b9b000: 'C:\Windows\System32\SHCore.dll' RVA 00001D20, 0f520000 - 0f591000: 'C:\Mod Organizer\hook.dll' RVA 00001D8C, 001f0000 - 00261000: 'C:\Windows\System32\msvcp120.dll' RVA 00001DF8, 045b0000 - 0469e000: 'C:\Windows\System32\msvcr120.dll' RVA 00001E64, 77000000 - 77006000: 'C:\Windows\System32\psapi.dll' RVA 00001ED0, 08a40000 - 08a64000: 'C:\Mod Organizer\mods\Crash Fixes v10\SKSE\Plugins\CrashFixPlugin.dll' RVA 00001F3C, 0c700000 - 0c7e5000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_1_9_32.dll' RVA 00001FA8, 73850000 - 73991000: 'C:\Windows\System32\dbghelp.dll' RVA 00002014, 0fd80000 - 0fe81000: 'C:\Mod Organizer\mods\DeviousDevices-Integration-2.9.2\SKSE\Plugins\DeviousDevices.dll' RVA 00002080, 0c8f0000 - 0c957000: 'C:\Mod Organizer\mods\Immersive First Person View\SKSE\Plugins\FirstPersonPlugin.dll' RVA 000020EC, 0c9a0000 - 0c9d8000: 'C:\Mod Organizer\mods\FloppySOS\SKSE\Plugins\FloppySOS.dll' RVA 00002158, 0c9e0000 - 0ca15000: 'C:\Mod Organizer\mods\Fuz Ro Doh\SKSE\Plugins\Fuz Ro D'oh.dll' RVA 000021C4, 0cbc0000 - 0cdeb000: 'C:\Mod Organizer\mods\More Nasty Critters\SKSE\Plugins\JContainers.dll' RVA 00002230, 0ca40000 - 0ca63000: 'C:\Mod Organizer\mods\Memory Blocks Log\skse\plugins\MemoryBlocksLog.dll' RVA 0000229C, 0f4e0000 - 0f51c000: 'C:\Mod Organizer\mods\SexLabFramework v162 FULL\SKSE\Plugins\MfgConsole.dll' RVA 00002308, 0ff90000 - 0ffcc000: 'C:\Mod Organizer\mods\OneTweak\SKSE\plugins\OneTweak.dll' RVA 00002374, 0cab0000 - 0cad8000: 'C:\Mod Organizer\mods\SKSE - Register Custom Animation Events v02\SKSE\Plugins\RCAE.dll' RVA 000023E0, 0cf50000 - 0d037000: 'C:\Mod Organizer\mods\Skyrim -Community- Uncapper\SKSE\Plugins\SKSE_Elys_Uncapper.dll' RVA 0000244C, 76890000 - 76925000: 'C:\Windows\System32\oleaut32.dll' RVA 000024B8, 0f0d0000 - 0f139000: 'C:\Mod Organizer\mods\SOS - Schlongs of Skyrim\SKSE\Plugins\SchlongsOfSkyrim.dll' RVA 00002524, 0f410000 - 0f4a2000: 'C:\Mod Organizer\mods\SexLabFramework v162 FULL\SKSE\Plugins\SexLabUtil.dll' RVA 00002590, 0d230000 - 0d324000: 'C:\Mod Organizer\mods\SexLabFramework v162 FULL\SKSE\Plugins\StorageUtil.dll' RVA 000025FC, 0d040000 - 0d0d6000: 'C:\Mod Organizer\mods\RaceMenu\SKSE\Plugins\chargen.dll' RVA 00002668, 0cb50000 - 0cb99000: 'C:\Mod Organizer\mods\HDT HighHeels System\skse\plugins\hdtHighHeelNative.dll' RVA 000026D4, 10050000 - 14c3b000: 'C:\Mod Organizer\mods\FloppySOS\SKSE\Plugins\hdtPhysicsExtensions.dll' RVA 00002740, 0f320000 - 0f3f1000: 'C:\Mod Organizer\mods\RaceMenu\SKSE\Plugins\nioverride.dll' RVA 000027AC, 0f2a0000 - 0f2c2000: 'C:\Mod Organizer\mods\EstrusForSkyrim\SKSE\plugins\zzEstrusUtil.dll' RVA 00002818, 73eb0000 - 73eb9000: 'C:\Windows\System32\kernel.appcore.dll' RVA 00002884, 74120000 - 7420d000: 'C:\Windows\System32\uxtheme.dll' RVA 000028F0, 38000000 - 389e8000: 'C:\Program Files (x86)\Steam\steamclient.dll' RVA 0000295C, 762f0000 - 76478000: 'C:\Windows\System32\crypt32.dll' RVA 000029C8, 748a0000 - 748c0000: 'C:\Windows\System32\IPHLPAPI.DLL' RVA 00002A34, 76530000 - 76544000: 'C:\Windows\System32\imagehlp.dll' RVA 00002AA0, 68200000 - 68311000: 'C:\Program Files (x86)\Steam\tier0_s.dll' RVA 00002B0C, 679a0000 - 679f6000: 'C:\Program Files (x86)\Steam\vstdlib_s.dll' RVA 00002B78, 6d1c0000 - 6d1ca000: 'C:\Windows\System32\secur32.dll' RVA 00002BE4, 77340000 - 7734e000: 'C:\Windows\System32\msasn1.dll' RVA 00002C50, 73ef0000 - 73ef8000: 'C:\Windows\System32\winnsi.dll' RVA 00002CBC, 0e950000 - 0ea86000: 'C:\Program Files (x86)\Steam\Steam.dll' RVA 00002D28, 2f8a0000 - 2fb61000: 'C:\Program Files (x86)\Steam\Steam2.dll' RVA 00002D94, 0ed20000 - 0ee35000: 'C:\Program Files (x86)\Steam\dbghelp.dll' RVA 00002E00, 60000000 - 60021000: 'C:\Program Files (x86)\Steam\CSERHelper.dll' RVA 00002E6C, 0f9c0000 - 0fae2000: 'C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' RVA 00002ED8, 6bd80000 - 6bd9a000: 'C:\Windows\System32\dwmapi.dll' RVA 00002F44, 6d080000 - 6d08a000: 'C:\Windows\System32\hid.dll' RVA 00002FB0, 76b40000 - 76b7d000: 'C:\Windows\System32\wintrust.dll' RVA 0000301C, 76ab0000 - 76b3d000: 'C:\Windows\System32\clbcatq.dll' RVA 00003088, 0f6f0000 - 0f77e000: 'C:\Windows\System32\XAudio2_6.dll' RVA 000030F4, 69be0000 - 69c33000: 'C:\Windows\System32\MMDevAPI.dll' RVA 00003160, 66de0000 - 66e40000: 'C:\Windows\System32\AudioSes.dll' RVA 000031CC, 6b460000 - 6b4a0000: 'C:\Windows\System32\powrprof.dll' RVA 00003238, 6a820000 - 6a82a000: 'C:\Windows\System32\avrt.dll' RVA 000032A4, 0f270000 - 0f282000: 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim\enbseries\enbhelper.dll' RVA 00003310, 6a880000 - 6aa53000: 'C:\Windows\System32\d3d9.dll' RVA 0000337C, 68e10000 - 69baa000: 'C:\Windows\System32\nvd3dum.dll' RVA 000033E8, 625b0000 - 62729000: 'C:\Windows\System32\nvspcap.dll' RVA 00003454, 74a70000 - 74b0f000: 'C:\Windows\System32\winhttp.dll' RVA 000034C0, 6afb0000 - 6b30f000: 'C:\Windows\System32\nvapi.dll' RVA 0000352C, 73f00000 - 73f0f000: 'C:\Windows\System32\profapi.dll' RVA 00003598, 27660000 - 27aaa000: 'C:\Windows\System32\D3DX9_40.dll' RVA 00003604, 628c0000 - 628d6000: 'C:\Windows\System32\usp10.dll' RVA 00003670, 5db10000 - 5db91000: 'C:\Windows\System32\dsound.dll' Stream 2: type MemoryListStream (5), size 000002C4, RVA 0000DF36 44 memory ranges range# RVA Address Size 0 0000E1FA 0d92fe98 00000168 1 0000E362 0ecefe8c 00000174 2 0000E4D6 08a42650 00000100 3 0000E5D6 2608fcbc 00000344 4 0000E91A 25cffed4 0000012c 5 0000EA46 0c1ffed0 00000130 6 0000EB76 0dcefe98 00000168 7 0000ECDE 2763fe8c 00000174 8 0000EE52 2628fd48 000002b8 9 0000F10A 2764fe8c 00000174 10 0000F27E 0c5bfed0 00000130 11 0000F3AE 0fd6f180 00000e80 12 0001022E 7745c1fc 00000150 13 0001037E 7745c4fc 00000100 14 0001047E 7745c76c 00000100 15 0001057E 7745cfcc 00000100 16 0001067E 4fc8fe1c 000001e4 17 00010862 0d42fd34 000002cc 18 00010B2E 0d7efe98 00000168 19 00010C96 08c8fed0 00000130 20 00010DC6 0c0bfed0 00000130 21 00010EF6 0dbafe98 00000168 22 0001105E 0c47fed0 00000130 23 0001118E 0ffdfe8c 00000174 24 00011302 2bb3feb0 00000150 25 00011452 0d6afe98 00000168 26 000115BA 25dffee0 00000120 27 000116DA 2904feb4 0000014c 28 00011826 2756feb4 0000014c 29 00011972 3a4cfe7c 00000184 30 00011AF6 0da6fe98 00000168 31 00011C5E 2638fd48 000002b8 32 00011F16 0c6bfe8c 00000174 33 0001208A 2639fe8c 00000174 34 000121FE 28ceea28 000015d8 35 000137D6 0f748cb4 00000100 36 000138D6 0c33fed0 00000130 37 00013A06 0de2fe98 00000168 38 00013B6E 0018fbfc 00000404 39 00013F72 2b9ffe7c 00000184 40 000140F6 0d56fe98 00000168 41 0001425E 0eccfe8c 00000174 42 000143D2 28d3fe8c 00000174 43 00014546 0ecdfe8c 00000174 Total memory: 64c0 Stream 3: type ExceptionStream (6), size 000000A8, RVA 000003F8 ThreadID 8088 ExceptionCode C0000005 ExceptionRecord 0 ExceptionAddress 8a426d0 Context record RVA 5baa, size 2cc Stream 4: type SystemInfoStream (7), size 00000038, RVA 00000080 ProcessorArchitecture 0000 (PROCESSOR_ARCHITECTURE_INTEL) ProcessorLevel 0006 ProcessorRevision 3C03 NumberOfProcessors 04 MajorVersion 00000006 MinorVersion 00000003 BuildNumber 00002580 (9600) PlatformId 00000002 (VER_PLATFORM_WIN32_NT) CSDVersionRva 000036DC Length: 0 Product: WinNt, suite: SingleUserTS Stream 5: type MiscInfoStream (15), size 00000340, RVA 000000B8 Stream 6: type UnusedStream (0), size 00000000, RVA 00000000 Stream 7: type UnusedStream (0), size 00000000, RVA 00000000
h38fh2mf Posted June 27, 2016 Author Posted June 27, 2016 Usually when this type of crash happens (in CrashFixPlugin.dll) it means it failed to prevent a crash or displayed a message box and didn't try to prevent the crash.
Langmans Posted June 27, 2016 Posted June 27, 2016 Usually when this type of crash happens (in CrashFixPlugin.dll) it means it failed to prevent a crash or displayed a message box and didn't try to prevent the crash. Related topic with mod profile / papyrus log is here, if you wouldn't mind looking at it. The crash dump in it was before I installed crash fixes, obviously. I got the FootIK error just after installing crash fixes, which I resolved by reinstalling FNIS/XPMSE3.
edtide25 Posted June 28, 2016 Posted June 28, 2016 Something got updated with Ashal? Wonder what it is..
merryMalfunctioning Posted July 16, 2016 Posted July 16, 2016 I found an exciting new way for a savefile to get ruined, courtesy of a ReSasver user. They sent me a savefile that wont load in any save editor and mysteriously grew dramatically in size. It turns out that some script created several extremely long strings in the Papyrus StringTable. The first one I found is 682949 characters in length. Apparently Papyrus will let you do that. And Skyrim wrote the entire string into the savefile, despite the limit of 65536 characters for WStrings. The size field for that string was written as 27589, so it just got truncated -- but the string itself did NOT get truncated. The save was otherwise in perfect condition. This is obviously a weird scenario... but it might be something to address in crash fixes.
h38fh2mf Posted July 16, 2016 Author Posted July 16, 2016 Should I cap the string size to 65535 ? so only the first 65535 characters get written.
merryMalfunctioning Posted July 16, 2016 Posted July 16, 2016 Should I cap the string size to 65535 ? so only the first 65535 characters get written.That's what I was thinking.
darkconsole Posted September 3, 2016 Posted September 3, 2016 could be placebo, but v12 seems to have solved a lot of crash-on-load problems for me. i think the magic effect fix is actually helping it, because it would always crash right on load during the hissing sound of equipping something enchanted.
Rhonen5 Posted September 4, 2016 Posted September 4, 2016 Nevermind my first post, i figured it out lol, Must say Thanks alot for this!, made my game 90% stable and after i disabled SOS via Aroused redux its 100% stable.. must be something very wrong with that mod.. well that or Female Enemy Monster Aesthetics Leveled Encounters that i also removed for this new game since some new monster in that one have vanilla races like mudcrab race and i guess that dont work well with the penis scripts.. Thanks again Edit: it seems to be multible scripts running at the same time with SOS and Creature framework, Aroused Redux that fight for control. My solution: Disable sos integration for both Creature framework, Aroused Redux and run around skyrim for a while and try to meet as many creatures as you can, Creature framework will still add armors to creatures, save the game, re-enable sos integration and no more ctd's , well this worked fine for me atleast. This tool combined with Optimizer Textures (Ordenador) by AdPipino has made my game run very nicely and my computer is not that good
Killeer Posted September 7, 2016 Posted September 7, 2016 Sorry if I'm missing something, I got CTD twice with the same "Game has crashed with exception address 0x872D03!" in the CrashFixPluginLog.txt In the crash info I got something like "Crash info: 2016_09_07_23-21-28 - 872D03: V(1); EAX(3FAAD3FC); EBX(0); ECX(0); EDX(0); ESI(18F9C4); EDI(3FAAD3FC); EBP(3FAAD400); ESP(18F908); STACK(848D34 849054 849853 84AFCF 84B783 F81141 9241AF A5CEE4 86F290 863BA2 A4EDF3 A48E1E A49C88 A49BAF A4A0D3 A68A7E 55B04D 84BFCC 84C037 964C63 967625 401739 859B5A 1009330 A5D7C5 4DD2AF 69D0A8 5BFC80 69DFEC);" and "Crash info: 2016_09_08_00-44-08 - 872D03: V(1); EAX(40B890FC); EBX(0); ECX(0); EDX(0); ESI(18F9C4); EDI(40B890FC); EBP(40B89100); ESP(18F89C); STACK(848D34 849054 849853 849868 849868 849868 84AFCF 84B783 F7BB71 A4FB5A A4DD8E A4EF00 A48850 A614C1 F7FF0C F7BAD3 84B717 84BAAB AAFD4B 93F05C A5E5E6 40171A A5C91A A5D8C9 8497D0 1000000 8497D0);" What can I do with this data to find the cause of my CTD? Any link for me to read?Thank you in advance!
hexenhaus Posted September 13, 2016 Posted September 13, 2016 Any ideas? 09 Sep 15:41:57 Game has crashed with exception address 0x773DB2D5!09 Sep 15:45:21 Game has crashed with exception address 0x773DB2D5!09 Sep 15:52:04 Game has crashed with exception address 0x773DB2D5!09 Sep 16:06:23 Game has crashed with exception address 0x773DB2D5!09 Sep 16:22:18 Game has crashed with exception address 0x773D6BEF!09 Sep 16:46:47 Game has crashed with exception address 0x773DB2D5!13 Sep 15:50:00 Game has crashed with exception address 0x77BFB2D5!13 Sep 15:52:03 Game has crashed with exception address 0x77BFB2D5!13 Sep 16:05:21 Game has crashed with exception address 0x77BFB2D5!13 Sep 16:30:41 Game has crashed with exception address 0x77BFB2D5!13 Sep 17:00:09 Game has crashed with exception address 0x77BFB2D5!13 Sep 17:02:43 Game has crashed with exception address 0x77BFB2D5! I encounter these crashes on new games, direct in the LAL cell edit: I do not know what caused it, but AlignHeapAllocate=1 helped around
ZetsuboSeishin Posted September 18, 2016 Posted September 18, 2016 Hello I am having this problem after I installed crash fixes. Probably some memory issue, which I am failing to find out why. Please help. The body is fully black and it goes away when I press f4 but sometimes it does not.
traen Posted September 18, 2016 Posted September 18, 2016 Use ordenador or paint.net with the dds plugin to generate mipmaps.
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